Lakeview Valley cover
Lakeview Valley screenshot
Genre: Role-playing (RPG), Adventure, Indie

Lakeview Valley

Lakeview Valley - What's next and other stuff!

Hello everyone!

Lakeview Valley has been out for almost a week, so I wanted to talk about what's coming next!

There were some stuff that I really wanted to add into the game for release, but just didn't have the time because I wanted to hit the Halloween window. But that doesn't mean that I'm just scrapping them!

So now I can officially announce that I've started to work on a bigger update called "The Upper League"!



So, what does this update contain?
Well, at least a couple of new secret boss fights, some new tools, and a new feature that allows you to really get to know the villagers...



Now I want to say this again: Thanks to everyone who has bought and played Lakeview Valley! I know the game still has some issues that my rushed development caused, but as I have said before, I had to do it this way if I want to continue working as a game developer.
And, I can now say that HypnoGames (my company, it's still just me here) gets to continue business through 2020! So thank thank thank YOU! I'm just trying to feed my kids and all of you have made that possible!

I've also been thinking that releasing Lakeview Valley on Early Access might've been better, but I kinda feel that there's still a stigma around it among players, so I didn't do it that way.
So now I ask you: What's Your opinion on Early Access?
I feel like I've at least proved that I post patches regularly (some even say it get's annoying how the game updates so often), so I think I might be trustworthy enough to not seem like I'm trying to make a buck on a game that I don't intend to finish.

Early Access is something that I will consider more seriously for my next game, which is going to be an episodic game again. The name of it starts with L and ends with a 2. So it might be better to do a proper release when all the episodes are in, while letting players get in right when the first is released. Instead of, you know, doing a full release with just one episode, so Steam doesn't give a **** when all the episodes are released and treats it like a regular update.
I have some experience about that. I'm rambling again. Meds are kicking in, so I'll put my headphones in and get back to working on Valley!

Best,
Roope

PS: You can join our Discord to discuss the game and report bugs, it's easier to contact me there anyway! I also really want to know what you might want to be added into Valley, so let me know and it might make into the Upper League update!

Patch v1.05

v1.05

  • Made it so the football gets teleported to a pre-determined position in the next area once it leaves the screen
  • Drew portraits for all the villager faces you can wear
  • Fixed the “Fall of morality” achievement
  • Made it so you lose the Sheriffs trust if you “travel”
  • Fixed the instance that caused Morgo to stop doing what he’s doing on Sunday (you know what I’m talking about)
  • Tweaked a thing that might’ve caused the murdered NPCs to disappear after you killed them and “traveled”
  • Made it so you can still heal yourself at the doctor, even if there’s someone to meet him
  • Fixed the problem with the pause menu in the underworld
  • Made it so Morgo should now only focus on the villagers on Sunday

Patch v1.04

v1.04


  • Fixed the remaining achievements not working. Really sorry about this one, I know how annoying it must have been to not unlock the achievements!
  • Fixed the softlock that happened if you continue on Saturday after dying instead of restarting the day
  • Added an offset to where the masks drop when you use beds or chairs etc. so you will be able pick them up again more easily
  • The arrow keys should work for movement now
  • Fixed the worm partly staying on your yard if you swim away
  • Made George have his regular shop dialogue if you talk to him while Ruth is there
  • Made the stubs in your yard disappear after you get the better lawn
  • Made sure the credits don’t loop after waiting too long
  • The clock will now hopefully disappear if you die while “time skipping”
  • Made Ivan sleep on a futon so I was able to remove the collider so you’ll have an easier time fucking him, YOU’RE WELCOME!
  • Fixed the scarecrow thing (that not many have found)
  • Fixed the colliders near the eastern bridge that allowed you to glitch out of the map
  • Tweaked the fishing mini-game since the rod disappears if you exit while the fish is showing

Patch v1.03

v1.03


  • The achievements should work now!
  • Found a reason why Jimmy suddenly disappeared at the arcade cabinet. Added a little fix so it shouldn’t happen with any NPCs anymore. Unless it’s midnight of course.
  • The stage floors quest should now reset if you travel
  • Tweaked the pathfinding, it might still cause some slowdown but I’ll keep optimising it
  • Fixed Amy’s body not registering to anyones eyes when you drag her
  • Fixed the NPCs doing that weird shuffle and then teleporting back to their location. They still do the shuffle but at least they don’t teleport now…
  • Added some precautions to the “restart day” mechanic so everything gets destroyed and reloaded properly, hopefully it helps with the duplication problem
  • Made BumBum to re-path himself if he deems himself stuck
  • Fixed the embarrassing “Return to title sreen” typo…

Patch v1.02

v1.02
First patch after release! I wasn't able to get everything I wanted done today but tomorrow is a new day! If you're enjoying the game, consider leaving a review, it really helps the game to show up to more people!

Here's a list of all the changes:

  • Fixed the looping problem if you go into the water on the last Sunday
  • Found a possible reason that might’ve caused the Sheriff to always say you were reported of suspicious activity, even if you weren’t, fixed it
  • Made the footstep sounds stop when you’re in a cutscene
  • Dropping an item while swimming will now make you lose the item! So be careful not to drop anything valuable!
  • Made sure the severed heads get removed if you travel
  • You should now be able to exit the map with the “B button” on a controller
  • Added a little more feedback for when you kill that mysterious creature
  • Made sure the footsteps get muted when you pause the game
  • Fixed (hopefully) the mysterious creature’s animation problems
  • Fixed Matt thinking that Donna is dead right after starting a new game
  • Added the big guy to the list that gets reset if you travel
  • Fixed the collider problem near the abandoned house
  • Made sure the number of snakes you have killed will reset if you travel
  • Fixed Ruth doing that weird teleport thing at the beginning of the game
  • Fixed the thing on that bridge in that one place not counting the killed villagers properly
  • Fixed the prices at Amy’s stall AGAIN SINCE I’M AN IDIOT!
  • Fixed Morgo telling the story again and again and again
  • Made sure Luanne actually leaves when she is done at your home
  • The shotgun works, but the spread made it miss easily, so I doubled the amount of pellets it releases on a shot
  • Made it so that one gentleman acts independently on LakeDay if you haven’t taken any help from him
  • Made it so the shroom affects a certain dialogue between two characters
  • Tried a little fix for the Mystery Ladys certain dialogue not activating properly. Not sure if it helped since I couldn’t find an obvious reason for what might cause it
  • Added some dialogue if you bring the Sheriff to a certain place
  • Made it so the game also saves your current selected inventory slot, not sure if it helps with the item duplication problem but fingers crossed!
  • Fixed the weird clipping problem with Mary
  • I reduced the time warp speed that happens when you sit on a bench. The minutes should still go about as fast as before but the characters will move a bit slower. The faster it goes, the easier they get stuck inside walls so let’s try this

Patch v1.01

v1.01


  • Fixed the shop buy prompts being porked on certain resolutions
  • Fixed the prices in Amy’s stall
  • Fixed the bridge problems
  • Fixed the disappearing beard bug
  • Fixed the problem with the dreams
  • Made Dr. Don teleport to his office in a certain cutscene
  • Fixed dialogue not branching properly in numerous places
  • Tried a little fix for the dialogue regarding the stage on Saturday
  • Fixed the dream dialogues
  • Fixed that one thing staying on Rebecca
  • Fixed the typo in one of the pop-ups
  • Added a longer delay between certain pop-ups when you catch something
  • Added the missing colliders to Frank’s house
  • The cow should now disappear at midnight too
  • The corpse of Amy Cooper will now act like a regular corpse and alert NPCs if you move it
  • Added introductory dialogue for the doctor
  • Fixed Frank being able to shoot you even after midnight
  • Fixed Franks map displayer showing up in the map after midnight
  • Tweaked the big guy again, wasn’t able to get him stuck now, but it still might be bugged
  • Added dialogue for Amy at that one place
  • Made it impossible to get out of your bed during the transition to the next day
  • Made the moths and corpses react to chainsaw
  • BumBum should now stop following you and not bug out if you’re swimming
  • Made it so if you die during the Sheriffs cutscene, it doesn’t go to the next dialogue entry
  • The date on Friday won’t happen if you haven’t been invited now
  • Using cheats will now disable the achievements
  • Tried once again to make sure the Preacher doesn’t stay at your yard if you die and continue onto the next day…
  • Fixed the colliders near the beach diner that allowed you to glitch out of the map

Patch v1.00(!!!!!!!!)

v1.00


  • Added introductory dialogue for most of the villagers
  • Added A LOT of new hidden dialogue
  • Changed the bracelets into something else
  • Your inventory should now save when traveling
  • Fixed the improved grass appearing in front of the interior of the sauna
  • Fixed the mascara being in front of the shed
  • Spruced up Frank’s cabin
  • Made the town fountain into an actual fountain
  • Added something to the old man
  • Sheriff should now continue onto his act if certain criteria isn’t met, that previously just caused him to stop doing anything
  • The game should now save the “turned” poops, so restarting a day should now still have their transformed versions
  • Fixed the background on a certain cutscene
  • Fixed the hat on a certain cutscene
  • Morgo shouldn’t attack Dweller now
  • Your clothes should now return if you restart the day while nude
  • Blocked the path where you could glitch yourself into the water near the western beach
  • Fixed the colliders at the Sheriff’s office and at other places
  • Fixed colliders and the water at the eastern bridge
  • Fixed Matt being inside of the house while talking to Dixon who is outside
  • The Hermit shouldn’t stay at the beach now
  • Fixed a collider that allowed you to glitch out of the map near Franks home
  • Fixed the collider on the sidewalk near the abandoned house
  • Fixed the snakes being able to bite you even when they can’t reach you
  • Added echoes

Patch v0.35


  • Drew portraits for all the masks you can find. Wearing a villagers face isn’t included (YET), and there are no special reactions (YET)
  • Added a way to improve your lawn
  • Tweaked the fishing mini-game
  • There were some problems with the line of sight system, I’ve tweaked it some more. Hopefully works better now.
  • Fixed the treasure and metal detector. Might be porked if you load a previous save, but they were finally fine on a new game.
  • Added a new dialogue for Ivan for evenings. So no more sex with him on the street!
  • Tried a little fix for the zombies gliding problem
  • Added some seashells to the beaches to break up the sand-pattern. I KNOW IT’S A LAKE AND NOT AN OCEAN, IT JUST LOOKS SO MUCH NICER!
  • Added some stuff to the scarecrow
  • Fixed the cutscene background at that one place
  • Added the missing people to that one place
  • Luanne should now notice the outerior of your home when grading it

Patch v0.34

The beta is now over, and the game is almost content ready. If you still have the game in your library, congratulations, you earned yourself a free game!

Here are the changes:

  • You may notice there are more trash containers in the game now…
  • I’m trying a thing with the resolution, let me know if it causes frustration (some of the pause menu buttons look a bit off right now because of this, will fix)
  • Prettied up the Lakemart and the Sheriff’s office
  • Tried a little fix for that big guy getting stuck
  • Nerfed the sword a bit, still too OP I think
  • Fixed the stage collider being there even if there are no poles on the ground
  • Tried a little fix for BumBums music staying on after you are done with him
  • Removed the ring item and added two other items you will be able to find
  • The metal detector didn’t work if you switched to it from another item in the inventory, fixed it
  • The metal detector didn’t alert you about “treasures” that have predetermined locations (example graves), it should now alert you about them too
  • Tried a little fix for the big guys music staying on after you die
  • Found a reason the NPCs might stop following you and just staying idle when you are fighting them, fixed it. Hopefully it was the only reason it happened.
  • Fixed the shop buy prompts looking flat
  • Tried a fix for the weird lines appearing between the tiles at some areas
  • Changed some dialogue that refererred to the burned house
  • Added some dialogue for Lil Bobby
  • Fixed the bug that caused the continue button to not work even if the doctor is alive

Patch v0.33


  • Added a new, very simple ending.
  • Added the first batch of achievements, but “Get all upgrades”, “Shit on all toilets”, “Sex 6 times in a day” achievements won’t work yet.
  • That cool script that I made to check if two NPCs are close enough to talk… It wasn’t actually hooked up… It is now.
  • Fixed the coffee pot removing your held item
  • Fixed Martha’s empty dialogue box
  • Found a possible reason why Amy wouldn’t appear dead in dialogues, hopefully that fixed it
  • Tweaked how long the NPCs stay at their evening activities before moving to their night activity
  • Morgo shouldn’t attack the scarecrow anymore
  • Made sure Rebecca leaves after talking to you on that one night