Maps: Rebel turorial: - Fixed the problem when you couldn't fortify first control point.
Sp_valley: - Some more optimization. - Now you won't lose if you have lost one billet.
Weapons:
SMG: Difference between shots (delay min. max.) is now 25%. AR2: Difference between shots (delay min. max.) is now 25%. RPG: Attack speed changed from 3.15 sec. to 2.99.
Control points: - 1 lvl: interval of req. changed from 5.62 sec. to 5.63. - 2 lvl: Interval of req. changed from 3.09 sec. to 3.10. - 1 lvl: upgrade time reduced from 32 sec. to 27. - 2 lvl: upgrade price changed: Reb. - from 40/45 to 40/55. Comb. - from 40/35 to 40/50.
Attibutes:
Metal: - Removed scale damage from "plasma" units. - Damage against light units is now 5. - Damage against medium units is now 15.
Plasma: - Increased damage against light units from 35 to 40. - Increased damage against medium units from 20 to 35. - Increased damage against heavy units from 20 to 25. - Scale damage against "defence" is now 1.5.
RPG: - Bonus damage against synth increased from 75 to 90.
Synth: - Bonus damage against medium units reduced from 5 to 4.
Units:
Rebels:
Partisan with molotov: - Stink bomb doesn't affect ally units. Partisan: - Price changed from 12/3 to 14/3.
Veteran: - Changed attack speed from 2.46 to 2.34. - Preparation time changed from 3 sec. to 3.51.
Flamer: - Build time reduced from 38 sec. to 32.
Dog: - Damage reduced from 45 to 35. - Jump range changed from 960 to 896. - Start energy reduced from 100 to 50. - Slam cost changed from 15 to 25 energy. - Slam cooldown changed from 3 sec. to 4.5. - Slam damage radius changed from 200 to 192.
Combine:
Rollermine: - Health increased from 120 to 135.
Hunter: - Jump range changed from 1024 to 768. - Health changed from 525 to 450. - Build time reduced from 50 sec. to 43. - Radius for splash damage increased from 64 to 96. - Pop. cap increased from 3 to 4.
Strider: - Now has 12 bullets. - Reload will last ~1.4 sec.
Sniper: - Damage changed from 75 to 80. - Build time reduced from 45 sec. to 38. - Changed attack speed from 2.89 to 3.32. - Preparation time changed from 3 sec. to 4.98.
Elite Combine: - Build time reduced from 38 sec. to 35.
Lambda Wars Patch - October 10, 2019 (3.12b, rev. 6730)
A regular Lambda Wars balance update has been released. Apologies for the 2-day delay.
Maps: - Some fixes.
Balance:
- Players now will start with 100 req. (150 before).
Control points: - Lvl 0: Amount of req. changed from 0.2 to 1.0. - Lvl 0: Interval of req. changed from 1.5 sec. to 7.5 sec.
- Lvl 1: Amount of req. changed from 1.5 to 2.0. - Lvl 1: Interval of req. changed from 1.5 sec. to 5.62 sec.
- Lvl 2: Amount of req. changed from 1.5 to 4.0. - Lvl 2: Interval of req. changed from 1.5 sec. to 3.09 sec.
- First lvl upgrade time changed from 45 sec. to 32. - Second lvl upgrade time changed from 30 sec. to 44.
- Now cost req. AND Power/Scrap:
ReB 1 lvl - 30/30. Reb 2 lvl - 40/45.
Comb 1 lvl - 30/25. Comb 2 lvl - 40/40.
Attributes:
BuiLding: - Removed damage scAle from RPG. - Damage from "synth" units reduced to 0.5.
RPG: - Bonus damage against buildings changed to 60. - Bonus damage against heavy changed to 60. - Bonus damage against synth changed to 75. - Removed sCale damage against "light". - Removed scale damage against "medium".
Slash: - Changed bonus damage from against light units from 30 to 18.
Light: - Increased attacK against light from 2 to 3.
Synth: - BonuS damage against medium units is now 5. - Bonus damage againsT heavy units is now 3. - Scale damage from "bullet" set to 0.5. - Scale damage from "pulse" set to 0.5. - Removed scale damage from "pulse". - Removed scale damage from "pulse_elite". - Removed scale damage from "plasma". - Removed scale damage from "explosive". - Removed scale damage from "slash". - Removed scale damage from "bite".
Metal: - Scale damage from "bullet" changed from 0.4 to 0.5. - Removed scale damage from "explosive". - Removed scale damage from "fire". - Removed scale damage from "slash". - Removed scale damage from "bite".
Pulse: - Bonus damage against medium units is now 4. - Bonus damage against metal units is now 3. - Removed bonus damage against light units.
Plasma: - Bonus damage against light units is now 35. - Bonus damage against medium units is now 20. - Scale damage against building changed from 0.1 to 0.2. - Removed scale damage against defence.
Weapons: - AR2 attack range Reduced from 832 to 768. - Pistol attack speed changed from 0.5 to 0.59. CombIne and rebel with AR2: - Sense Distance set to 960.
Upgrades:
Rebel AR2: changed price from 10/30 to 20/35. Rebel SG: changed price from 10/15 to 25/25.
Combine AR2: changed price from 10/30 to 20/30. Combine SG: changed price from 10/15 to 25/20.
Units:
- Disabled tiers for all units.
Rebels: Scout: - Damage Reduced from 4 to 3.
Partisan with molotov: - Build time changed from 12 sec. to 14 sec. Partisan: - Build time changed from 12 sec. to 14 sec.
Rebel with SMG: - Build time increased from 22 sec. to 24 sec. Rebel with AR2: - Build time increased from 22 sec. to 26 sec.
Medic: - Build time increased from 22 sec. to 23 sec.
Veteran: - Damage changed from 160 to 55. - Explosive blot splash damage radius changed from 128 to 64. - Minimum attack range changed from 320 to 128. - Attack speed changed from 2.9 to 2.46.
RPG: - Attack speed changed from 3.5 sec to 3.15. - Bouns damage against "synth" units changed from 150 to 80 - Build time decreased from 45 sec. to 38 sec. - Splash damage radius changed from 128 to 96.
Dog: - Build time changed from 90 sec. to 76. - Price changed from 90/90 to 80/100. - Health changed from 1600 to 1400. - Attack speed changed from 1.35 to 1.14.
Combine:
Metropolice with pistol: - Damage reduced from 5 to 4.
Combine with SMG: - Build time increased from 23 sec. to 25 sec. Combine with AR2: - Build time increased from 23 sec. to 26 sec.
Manhack: - Bonus damage against light units reduced from 30 to 18.
Sniper: - Start energy reduced to 30. - Can now take cover positions. - Minimum attack range changed from 500 to 128. - Damage changed from 150 to 75. - Attack speed changed from 3.4 to 2.89.
Hunter: - Added splash damage 64 radius. - Damage reduced from 10 to 7. - Attack range changed from 512 to 640. - Removed "pulse_elite" attribute. - Reduced HP from 600 to 525.
Strider: - Build time changed from 90 sec. to 84. - Price changed from 90/90 to 100/100. - Removed "pulse_elite" attribute. - Attack speed changed from 0.1 to 0.19. - HP changed from 1500 to 1250. - Cannon cost changed from 30 energy to 45.
Buildings:
Barracks: - Reduced price from 60/0 to 50/0.
Garrison: - Reduced price from 60/0 to 50/0.
Floor Turret: - Cooldown to place floor turret changed from 27 sec. to 36 sec. - Floor turret price changed from 15/25 to 20/25.
Mortar: - Building price changed from 125/0 to 60/50. - Now has energy, 100 max. - Starting energy is 30. - One shot costs 35 energy. - Recharge time reduced from 8 sec. to 6. - Damage radius reduced from 350 to 320.
Localization: - Updated Russian localization.
Lambda Wars Patch - Unversioned, rev. 6697
A small patch has been released. It includes balance and small map changes and fixes.
Maps: hlw_citadel: - Removed billets at the center of the map. hlw_skyfight, hlw_thicket: - Fixed sky glitch on high settings.
Balance:
Rebels:
Engineer: - Reduced viewdistance from 896 to 768.
Scout: - Vision reduced from 1024 to 960.
Rebel with SMG: - SG weapon switch price changed from 15/15 to 10/15.
Flamer: - View distance increased from 704 to 768.
Saboteur: - Can now capture triage center.
Radio tower: - Scan vision increased from 832 to 896.
Combine:
Stalker: - Viewdistance changed from 896 to 832.
Loyal: - Viewdistance changed from 896 to 768.
Combine with SMG: - SG weapon switch price changed from 15/20 to 10/20.
Localization: - Updated russian localization.
Lambda Wars Mini-Update - September 26, 2019, Unversioned
A new promised patch has been released. The patch includes new map changes and a new map - hlw_uzvara by vadimhalo.
To be frank, I had to help vadimhalo with the map a ton due to him being new to mapping as a whole. Though the reason I did it is because the map idea is very unique and involves limited ability of units and abilities.
Enjoy the new map!
Changelog:
Maps: hlw_dump: - More optimization. - Fixed map preview.
hlw_canals: - More optimization. - Fixed fence brushes. - Fixed ramp near main spawn, rollermines can now more easily climb it.
hlw_skyfight: - The map was greatly optimized. - Fixed glowing textures for high settings. (very bright floor, glass textures etc). - Fixed map rendering when big parts of map disappear on high settings. - Fixed the inability to make a 2v2v2v2 game.
Lambda Wars Update - 3.12a
Hey. It's been a while. Didn't really have much time to work on the game, but I did during these past months. Been a long road. I've even implemented some changes that I had to revert due to some mistakes, work on other changes, then had part-time jobs, etc...
And here we are. An update. Finally.
New maps, some new mechanics and more bugfixes.
Changelog:
Maps: - Fixed bugs. - New maps: hlw_skyfight - FFA, 8 players. hlw_dump - 1 vs 1. hlw_thicket - 1 vs 1. hlw_canals - 1 vs 1. - New map by Vadimhalo: hlw_uzvara (Will be released tomorrow in a patch)
hlw_forest, hlw_slums, hlw_city16, hlw_breakout: - Updated scrap areas. - Added fog of war blockers.
Mechanics: - When a player is defeated, their buildings become neutral and their units die. - Disabled "kill selected units" and "spread selected units" keyboard commands for Competitive mods - Canceling construction now returns requisition AND scrap/power.
Fixes: - Rebel mountable turret deal wrong damage. - Turret no longer has infinite range. - Scanner flash no longer affects buildings or control points.
Misc: - Added unassigned functions for selecting economy (engineers/stalkers) units and combat units (Work in Progress) - Added 'medaid" attribute for future use with aid stations. - Changed sv_pure settings so players can't start servers with modded games by default.
Balance:
General changes: - Reduced Zombie (0.35) and RPG (0.5) damage vs buildings.
Control Points: - Control Point refund modifier now set from 0.65 to 0.75. - Level 0 view distance changed from 700 to 704. - Level 1 view distance changed from 1080 to 1024. - Level 2 view distance changed from 1440 to 1280.
Weapons: - Pistol range attack changed from 750 to 704. - SMG range attack changed from 650 to 640. - SG range attack changed from 500 to 512. - AR2 range attack increased from 800 to 832.
Upgrades: - AR2 research time reduced from 90 sec. to 82 sec.
Shared Abilities: - Frag grenade range changed from 300 to 320.
Units:
Engineer: - Vision reduced from 1024 to 896.
Scout: - Vision reduced from 1300 to 1024. - Speed reduced from 300 to 282. Partisan with molotov: - Reduced vision from 800 to 768. - Molotov range changed from 748 to 704. - Stink bomb range changed from 952 to 896.
Partisan with SMG: - Reduced vision from 800 to 768.
Rebel: - SG weapon switch price changed from 15/10 to 15/15. - AR2 weapon switch price changed from 20/20 to 15/20. - Vision reduced from 800 to 768. SG rebel: - Increased vision from 800 to 832. AR2 rebel: - Reduced vision from 1140 to 896.
Veteran: - Changed attack speed from 3.25 to 2.9. - Reduced vision from 1000 to 960. - Reduced attack range from 1400 to 1216. - Explosive bolt range changed from 870 to 896.
RPG: - Reduced attack range from 1100 to 1088.
Flamer: - Attack range changed from 352 to 320.
Saboteur: - Reduced vision from 1000 to 960. - Now can capture more buildings: - Reb/Comb Special ops; -- Reb - Billet; -- Reb - Vort. den; -- Reb - Munitiondepot; -- Comb - armory; -- Comb - synth factory.
Dog: - Reduced damage attack from 50 to 45. - Reduced HP from 1900 to 1600. - Increased vision from 752 to 832. - Jump range changed from 1000 to 960.
Vortigaunt: - Reduced vision from 1200 to 960. - Bugbait range reduced from 3000 to 1792.
Stalker: - Vision changed from 1024 to 896. - Attack range changed from 820 to 768.
Metrocop with Pistol: - Cooldown to place floor turret decreased from 120 sec. to 27 sec. - Reduced vision from 1005 to 832. Metrocop Riot: - Increased vision from 800 to 832. Metrocop with SMG: - Floor Turret cooldown decreased from 120 sec. to 27 sec. - Reduced vision from 824 to 768.
Combine with SMG: - Reduced vision from 800 to 768. - SG weapon switch price changed from 10/20 to 15/20. - AR2 weapon switch price changed from 15/30 to 15/25. Combine with SG: - Price changed from 35/5 to 35/10. - increased vision from 800 to 832.
Sniper: - Attack speed changed from 3.75 to 3.4. - Reduced vision from 950 to 896. - Reduced attack range from 1470 to 1280. - Pop cap reduced from 3 to 2.
Combine Elite: - Increased vision from 900 to 960. - Energy ball range increased from 870 to 896.
Rollermine: - Can no longer capture control points. - Reduced HP from 200 to 120. - Reduced vision from 800 to 640.
Manhack: - Reduced vision from 700 to 640. - Price changed from 10/3 to 10/2.
Scanner: - Flash effect duration reduced from 30 sec. to 8 sec. - Flash ability cooldown changed from 25 to 20 sec. - Reduced vision from 1250 to 1024. - Price changed from 5/5 to 5/12. - Constr. time changed from 8 sec. to 15 seconds.
ClawScanner: - Reduced vision from 1250 to 1152.
Hunter: - Reduced vision from 1100 to 1024. - Jump ability range reduced from 1200 to 1024. - Increased attack range from 550 to 576.
Strider: - Increased vision from 780 to 832. - Attack range reduced from 950 to 896. - Cannon ability range reduced from 1300 to 1216. - Cannon damage range changed from 160 to 192. - Cannon damage changed from 400 to 325. - Cannon recharge time changed from 1 sec. to 3.0 sec. - Strider Speed ability now has a crouching animation (still work in progress though).
Buildings:
Barricade: - Changed view distance from 1024 to 192.
Mountable turret: - Changed view distance from 1024 to 192.
Radio Tower: - Removed auto-detection. - Scan ability price changed from 35 power to 50 power. - Scan ability vision changed from 900 to 832. - Building vision reduced from 1400 to 1280.
Barrel Trap: - Barrels now cost 2 scrap. - Vision changed from 1200 to 1024. - Attack range changed from 2200 to 2176.
Billet: - Building vision reduced from 1024 to 896. - Cost increased from 10 to 15. - Pop. increased from 4 to 5.
Floor turret: - Research price changed from 40/40 to 30/35 - Build time increased from 5 sec. to 11 sec. - Build price changed from 40/20 to 15/25. - Health changed from 100 to 85. - Attack range changed from 800 to 832. - Sense distance changed from 870 to 896.
Mountable turret: - Changed view distance from 1024 to 192. - Changed Combine turret price from 25/10 to 20/8.
Heal Station: - Changed view distance from 1024 to 896
Scrap Generator: - Changed view distance from 1024 to 896. - Reduced price from 50 to 35. - Increased interval for power from 1.75 to 2.3.
Mortar: - Mortar does no longer deal any damage to units inside bunkers - View distance changed from 500 to 640.
Power generator: - Increased power generation from 0.2 to 1.00. - Increased interval for power generation from 4 sec. to 20 sec.
The development is currently on a halt
Hey guys.
Thank you all very much for playing the game.
I wanted to let you guys know that I personally won't be able to work on the game till about May-June for several reasons:
My PC is currently dead (been like this for two months already);
I have to do my thesis;
Work.
Sandern is also currently very busy with his other projects, and as you may understand, the mod doesn't provide us anything for a living, so it's a lower priority for us.
Still though, I expect to work on it more when I have the time and resources for that. I love the mod and I wouldn't abandon it like that.
Also we have the community that keeps making maps (someone like MrLazy who made so many maps already, and some other community members are actually beginning on taking their part in this!).
If you guys would like to chat, feel free to join our Discord channel, I try to be as active as possible there: https://discord.gg/PsQkXv7
So see you there!
UPD: Tyler, thanks a lot! <3
Lambda Wars mini-patch January 24, 2019 (3.11b, rev. 6577)
Hey!
There has been a lot going on lately in this month, such as hosting a mini-conference (not related to Lambda Wars) in a Russian high school and a tournament with a prize pool for players.
For now there's going to be a small patch, next will have an update including MrLazy's new map. For those of you who are curious, feel free to test it on the dev branch!
Changelog:
Balance:
- Changed the prices for control points on Lvl 1 and Lvl 2. Advanced/Professional players requested that the prices are changed for better competitive gameplay.
Misc:
- Added badges for tournament players who participated and those who received respective places.
I've also included loading screens from 2017 contest, but they currently don't work as Sandern hasn't had time to work on LW yet, so that will be done later.
Hungry for some competition?
Hello there, strategists!
Two weeks ago, during the New Year, we hosted a tournament with a prize pool that was announced only in Discord. The experiment went well and so now we have a new tournament coming in hosted by one of our community members, Wizard Cat!
Please make sure to join our Discord server so you don't miss such opportunities! In fact, you need to be in our Discord in order to take part in it.
Anyway, now to the announcement itself.
Feeling thirsty for some more tournaments?
Come play more with Wizard Cat as the host for the upcoming tournament!
Starting this Friday, join a double eliminations tournament (that's 2 brackets: winners and losers).
Rules:
The maps are limited to 4 player maps (for example, base4, mine, city16 and such are allowed).
Mail ttoommeerr123452@gmail.com with the following info:
Title of the mail: "Tournament applicant"
Contents:
- Discord tag
- Steam profile link
- Time zone
The games will be streamed at https://twitch.tv/goddamnitdarkness and the casters will be:
Wizard cat
jdebrueys987xxx
and me (Mr. Darkness)
If you have any questions, forward them to wizard cat on Discord.
Let's do our part
It has always been known that the evil exists. That it exists somewhere around the corner.
Once upon a time Lambda Wars used to be a dark place filled gray souls working on it. But there was the light. The light that brought future to the developers and players of Lambda Wars altogether.
But this light may soon perish if we do not defeat the evil. This evil must be taken care of.
Yes, my strategists. Yes. I am talking about the one and only Indian evil that is trying to take over YouTube. This evil is known as T-Series and the light that MUST BE ABOVE IT IS KNOWN AS PEWDIEPIE.
SUBSCRIBE NOW. WE ARE DOING OUR PART, PEWDS!
By clicking this link you prove to be with us, with the 9 year old army, with the bright future for us all: https://www.youtube.com/user/PewDiePie?sub_confirmation=1
Do it.
Do not fail Lambda Wars.
Lambda Wars Update November 9, 2018 (3.11a, rev. 6564)
Hey guys! Been a while.
We are getting closer to releasing a very important update with some other changes.
Right now we have an update ready with some fixes and balance changes which hopefully will change the gameplay for hardcore players :)
Here is the changelog:
Lambda Wars Update 09 November 2018 (3.11a)
Balance:
Antlion population requirement removed
Shotgun unlock time increased from 20 to 45 seconds
AR2 unlock time increased from 20 to 90 seconds
Weapon upgrade price for Combine SG changed from 10/25 to 10/30
Rescaled AR2 and SG combine prices from 50/10 and 45/5 to 45/15 and 40/5
Manhack price increased from 10/0 to 10/3
Rescaled Power Generator generation frequency from 0.15 per 3 sec tick to 0.2 per 4 sec tick
Rebel Partisan health increased from 50 to 75
Rebel Marksman/Veteran (should I just rename it back to Veteran?) pop increased to 3
Population from Combine Elite and Rebel Flamer increased from 2 to 3
Metropolice and Metropolice SMG movement speeds were swapped (pistol runs faster now)
Added synth factory requirement for researching Strider upgrade
Barrels from barrel trap tower now cost 1 scrap
Reduced bonus damage from RPG and Flamethrower against building
Sniper attack speed slightly increased
Frag grenade:
Grenade now doesn't cost anything to toss
Reduced cooldown from 120 to 40 seconds
Bugs:
Mortar no longer fires after death
Medic being able to heal globally
Dog being healed by Combine aid station
Stalker attack working in bursts instead of continuous attacks
Rollermine bleed effect
Dog & Hunter jump fix
Strider showing bleed effects
Dog having weird bleed effects and loop sounds
Rollermine:
Now attempts to hit its enemy
Maps:
Various changes for 90% of the maps. Mostly navigation and balance-wise though. Credit goes to Mr. Lazy.
Misc:
New Veteran/Marksman unit icon
Hey, by the way.
I made a photo like 2 weeks ago. And since I used news for memes, I want you guys to meme this:
You may post these in the Lambda Wars artworks if you like! (or otherwise leave a comment with a link) You know, to maintain some fun around this section.