Lamentum cover
Lamentum screenshot
Linux PC PS4 XONE Switch Series X Steam
Genre: Puzzle, Role-playing (RPG), Adventure, Indie

Lamentum

News about the demo

Hi!

We are in the last stage of development and we think the Lamentum demo needs an update to be more faithful to the final game experience.

We are temporarily removing it, but soon it will be available again with several improvements and adjustments :)

Thanks to everyone who played the demo and thanks for all the feedback!

Don't forget to wishlist the game if you haven't already - it helps a lot!

Lamentum Will Be Available in Simplified Chinese! Demo Updated TODAY! 

Welcome Friends,



We are updating Lamentum and the Lamentum Demo to include Simplified Chinese! We will also be bringing Lamentum to WePlay Shanghai from November 13th to 15th! We look forward to meeting a lot of new friends, hearing exciting feedback, and scaring the heck out of all of you!






Have fun! Be scared!

https://store.steampowered.com/app/1033950/Lamentum

News September-October

Hi everyone!

We are at the end of 2020 and we are making great progress in the development of Lamentum.

During these months we have finalized important aspects of the game (secondary characters, story arcs, areas of the game) and we are focused on advancing in order to have a playable version from start to finish for the next month.

This does not mean that the game is over. We still have to work on translations, tweak different aspects of the game, and do extensive beta testing.

We continue to think that we will have Lamentum available for Q1 2021 on all platforms (PC, SWITCH, XBOX and PS4).



Next demo update:

We will update the demo soon with some interface improvements and several bug fixes:

- Changes in the map structure.

- Improvements in the user's interface.

- New language added (Simplified Chinese)

- We will fix bugs in the running / collision system.



Wishing you a Halloween filled with special treats and lots of exciting tricks!

Indie Arena Demos Are Live!

A Story of Love, Sacrifice, and Sacred Otherworldly Entities

Earl Edmond Steinrot Welcomes You to Grau Hill Mansion



Victor and Alissa, a young noble couple, are lured to Grau Hill with the promise of a cure for Alissa’s wasting disease but sometimes, the cure is worse than the affliction. Dripping with blood and bloated with monstrous entities, Grau Hill mansion reveals itself to be far from the center of healing they had envisaged and Victor will need to use every tool, wield every weapon and keep his wits to survive what awaits in the darkened halls. The decisions he makes and the actions he takes will also determine the course of future events and a happy ending isn’t always possible.


A NEW VISUAL TOUR OF GRAU HILL


[previewyoutube="KHbh3B_EkBY;full"]

https://store.steampowered.com/app/1033950/Lamentum/

News May-June 2020

Hi!

First of all we apologize for the delay in publishing a new dev-log.

During June we participated in the Steam Games Festival event, which has given us a lot of visibility and a lot of feedback on the Lamentum demo.



Now that the event is over, we are analyzing all that feedback and trying to improve the playable experience.

Save system:



We still have to balance more the number of places where can be saved in the game and the number of consumables to do it.

Surely we will expand some corridors shown in the demo to add more content and on the way add more save points.



About the sprint system:



We proposed this mechanic to guarantee a possibility of escape from enemies and make the combat system a little more dynamic (always within the premise that Lamentum is a Survival-Horror and not an action game).

We are testing to balance the time the character can run without getting tired and the impact it will have in combat.



Visual changes and improvements:



Visual improvements to the stairs in the hall of the Grau Hill Mansion, to make it more apparent that the stairs go up to the first floor of the mansion.

Improvements in the map system:



In the current demo the map is not fully functional, even so we decided to show it and see how it was integrated into the game. We will finish this mechanic in the last phases of the game development, in which we have all the game map implemented and functional.

We will indicate by icons on the map the closed doors with some symbol, points of interest and the position of the player. The visual style will be similar, since it seems that you like it a lot.



Add the demo to other possible digital platforms:



Although the Steam Games Festival event has ended, our demo is still available and we are looking for other places like Itch.io to upload it (we have had problems uploading it here, but hope to fix it soon).

We continue to work hard at Lamentum but the global situation is delicate. Thank you very much for all the messages of encouragement and feedback.

For anything we are available on social networks, discord, email and of course here :)

Discord: https://discord.gg/pef3ujs

Meet the Developers - Discord AMA (New date)

Join our Discord channel (https://discord.gg/pef3ujs) as part of the Steam Summer Game Festival and answer all your questions about Lamentum, the prologue demo and our team.

Don´t forget to set a reminder! See you soon!


More about Lamentum


Twitter: www.twitter.com/ObscureTales
Facebook: www.facebook.com/ObscureTalesGames/

New demo on Steam

Hi!

We already have a new demo on Steam with the first playable hour of Lamentum.



We hope you like it!

Any feedback is welcome :)

Discord Server: https://discord.gg/pef3ujs

The Lamentum demo is now available on Steam!

Hi!

The Lamentum demo is now available on Steam!

We take this opportunity to remember that if you share a screenshot of any of the three available endings you will get an exclusive weapon in the final version!

Rules:
  1. Share your ending picture in your social networks and follow us on Facebook, Twitter or Instagram.
  2. Contact us by private message so that we can give you your reward when the game is ready.


Devlog September 2019



Hi!!

This month we have advanced a lot in development! :D We have completed some of the most important and complex tasks we had pending and that motivates us a lot ;)

Today we bring you the September devlog loaded with news!

Level Design

During this month we worked on shaping the design of the levels.

Lamentum is composed of different defined areas (interior and exterior) that will be connected as we move forward in the main plot of our history.



In this level design map we have marked all the points of interest (keys, puzzles, enemies) and the most relevant places in the plot. It also helps us balance the difficulty of each zone and choose where to place the save points and where we should connect zones through shortcuts.

This map helps us to shape the game before start to create the definitive maps and allows us to have a global vision of the game.

One of our fears when creating the Lamentum map was to make it too linear and boring. To avoid this we have created a map that invites exploration with multiple secret areas and alternative paths.

Graphic improvements and new enemies

We are improving the visual aspect of some parts of the game that we created when we started with the development of Lamentum.

It is important to maintain the visual quality of the set and that the old graphic material has the same quality as the new material.



This improvement work includes both enemies and characters as decorative objects and puzzles.

In turn we are also creating new enemies and making some of them more terrifying than before.





Save system

One of the parts that was pending to be developed in the main engine of Lamentum was the storage system and finally we have finished it: D

In Lamentum there will be special rooms in which the player will find desks where he can save his progress. For this, it will be necessary to use a consumable object: the ink.



We have chosen this system, as opposed to automatic saving, because we think that it is the player who has to have control of when and where to save his progress and also, the inclusion of limited consumable object adds an additional stress factor.

Final notes.

Soon we will get in touch with everyone who has chosen a reward that includes being part of the game design.

We keep uploading new material and our progress on our Twitter account almost every day: @obscuretales

Remember to add us to your steam wishlist! It helps us a lot!

See you in the next devlog!