Land of the Void cover
Land of the Void screenshot
Genre: Adventure, Indie

Land of the Void

2022.1.1大型版本更新

(This content was written by a translator)
In this update, the "focus" action mode of war chess has been added, and the imprint has been converted into a card battle mode. This update has updated the archive location, and the old archive records will not be updated to the new archive, which is located in the document/My Games folder. If you still want to play the original old version, please adjust the test version to "classic", the current version archive is not shared.

Changes in war chess:


The biggest change in this update is the addition of two functions that allow characters to move more freely, focus action and position shifting.

Focus action:
-Players can lock a focus target through the button on the screen or the shortcut key (E). When locking the enemy, all the allies that can concentrate will try to attack. When locking the allies, if it is not an attacking behavior, they will move separately. (Archers and Berserkers have a farther coordinated attack range)

Transposition:
-Players can swap positions with the second unit by consuming an action point of the first unit.

Compensation attack:
-When there is more than one unit performing an action and attacking and moving at the same time, that moving unit will try to attack the unit attacked in this action after moving

Changes in imprint:
Now the imprint is completely changed to cards, and each character uses its own mana and unique card pools individually. And you can edit the decks that will appear in battle on the backpack interface at any time.

Card moments and hostile cards:


Cards nowadays are no longer used only once in a battle like in the past, but can be reused like most card games. But you need to press the enter card moment button (shortcut key: Tab) to enter the card moment when the character is selected. At this moment, the character will draw cards to fight and suspend the action ability given by the arrow keys. (However, some cards can still be moved during this period)

The enemy's card counterattacks "surveillance":


Now players can use cards to enrich the battle mode, but the enemy is not the commander. When you enter the range of guarding the enemy, the enemy will randomly monitor two cards and play a card when you play this surveillance card.

Use focus attacks to destroy the enemy's cards:


When the enemy is attacked by two or three units, the concentration value will be destroyed and a card will be destroyed. And you can click to select the target to destroy.

Some other changes and optimizations:



  • Most game content has floating hints, which can make the memory test of remembering rules a thing of the past. If you don’t know anything, just try it! The cost of trying has been greatly reduced
  • The battle interface can press ESC to adjust the volume
  • Playing cards has become more fluid
  • Removed the old novice mission for the first game
  • Healing and resurrection services have been added to the lobby. The healing obtained in each round is free and can be upgraded, and the resurrection can be carried out by spending trophies.


New contradictions caused by known game updates:



  • The game value is very outrageous (considering reducing all card values ​​or adding a difficulty to adapt to the new environment)
  • Some cards are completely useless or have unclear meaning (it's you, Breathing Wild!)
  • After collecting about 20 cards in each profession, the game becomes boring (new cards in the future will greatly reduce the probability that you can make good cards, and card upgrades will be updated in the future so that it will be meaningful later. Content)
  • The props and relative position with the enemy make the initial position less important


These known problems either have no solution or no time, but all new problems will be considered for resolution

At present, the cards are only made for knights and four teammates, and the knight cards and other cards are being adjusted and changed. I hope to receive more feedback to make more adjustments. Welcome everyone to join the group for communication. Or discuss in the comments

In the future, it is planned to add cards of different levels and equipment with different effects, and they can all be enhanced to ensure that there will be something to do in the entire process.


If you encounter any bugs, please join the group: 646966675, give feedback

Update delay announcement(11.24)

Sorry,due to the previous release of the new version of the game and issues related to the release, the current development progress has been suspended, and the update progress can only be postponed backwards, please players to understand.


《Land Of The Void》New Beta Version

We are sorry that have no time to finish English version. But it will be finished someday in future.






《Land Of The Void》New Beta Version Test

We are sorry that have no time to finish English version. But it will be finished someday in future.







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新手教程关卡优化和玩家引导更新

游戏上线一周的时间,我们收集了大量的玩家反馈。主要问题集中在游戏的难度过于陡峭,体现在队伍整体血量维持过于”困难“,再加上刚接触游戏的玩家对补充血量的手段不了解,所以会产生游戏很难的感觉。

事实上,我们设计这个战棋规则的目的是让玩家能从多角度去思考游戏的玩法。玩家可能需要像下象棋一样,走一步想三步,并且同时需要考虑队伍站位、印记和道具使用时机和预判敌人的行动方式。为此,我们修改了新手教程关boss战的新手引导和战斗配置,同时对游戏的基本机制做一下相关说明:

  • 印记是每一场战斗都可以重复使用的,数量受你印记包裹内的数量限制,印记的能量上限是队伍法术值总和,战斗每回合能量都可以回复,所以印记在合适的时候就用吧,不要犹豫。

  • 人物护甲也是每回合都可以回复的,可以抵挡护甲值的伤害,护甲值取决于你装备。




因此,为了让玩家能更好的体会以上的游戏内容,我们重新设计了类似象棋残局的新手教程boss战。教程的最终战斗里一味的进攻会导致队伍全军覆没,但是玩家只需要利用以上策略进行思考,就能体会到解开战斗残局的乐趣。希望玩家能重新尝试过新手教程的内容后,再去体验游戏正篇的章节。