New container ship added. But be careful someone might already be there… First container ship is north of Leavenworth. All other container ships spawn randomly as with the rest of the world. They have a good amount of loot.
Patch Notes:
-Added new craft item “Signal Booster” use it to help with your starting hacks.
-Fixed Loot UI Bug. Please report if problem is still persisting, include what you were doing
-Quest weapons are now working
-Storage bug fixed. Player can now use the boat storage as normal
-Player can now throw items away
-First Aid Kits are now working as intended
-Floating Log trigger working correctly
-Heavy engine blueprint result now corrected
-Loot ui brought back more in bounds
-Town NPCs despawn when player is far away, this will help performance
-Hammerhead no longer coming into Leavenworth
-Fixed some minor typos, still hunting more down!
-Hammerhead Bone price increased to 1500 woil from 750
-Made Health HUD slightly larger until we get a proper resizer working
Developer Note:
We added resizing but was disappointed with the results… Players can test the current resizer by clicking and dragging the icon near the Boat HUD. This is intended so the players can test the function. It looks like we’re going to have to make our own in-game UI editor to allow better manipulations since you can see how shoddy the unity one is ^^
So for now the resizer will have to go back in the queue a bit until we have more time to fully flesh it out.
Onward to 0.34! I will be posting a little teaser of the A.D.S. in the forums later today, so look for that!
Thank you,
CodeBullet
Alpha 0.33.5p1 Patch Released!
Very grateful to all the first responders out there. Your quick and descriptive feedback helped us get a sturdy patch out right away to bring the game back to a saveable state. We can now start focusing on polishing the update in the next patch. Really awesome community, you guys have been outstanding!
Patch Notes:
-Made corrections to new saving system. Once saves are fully optimized we will be able to provide multiple saving profiles in the future.
-Survival Features now working correctly as in its degrading and hurting the player
-Inventory no longer overlaps the crafting screen on default
-Finished crafts stored in the boats crafting bench inventory are now properly saving
-Tooltips have been added to items, equipments, and blueprints
-Removed redundant blueprints
-Minor performance optimization
Note:
If your previous save is not working then you will need to restart. This should be the last time. There may still be some lingering errors hidden deep within the code, so very few of you will have this happen again. If it does, report right away so we can get all the leaks sealed for good.
Now that we have the game at a more stable state, we will now work on Patch 2 which will help polish the update and fix remaining leaks.