Landlord's Super cover
Landlord's Super screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Landlord's Super

Bap Van, Hot Food & balance

0.11.01

  • Fixed invisible fences and sinks on the site
  • Calorie UI no longer appears red when below a certain threshold
  • Sprinting no longer burns energy
  • Sprinting now burns 0.1 calorie per step
  • Calorie burn rate for all tasks now 2.5x energy instead of 25x
  • Calorie burn rate also adjusts based on current calorie level of the player, i.e:
  • Total current calories above or equal to 4000 burn rate is x2
  • Total current calories above or equal to 3000 burn rate is x1.5
  • Total current calories below or equal to 1000 burn rate is x0.5
  • Total current calories below or equal to 500 burn rate is x0.25
  • Fixed screws not working for Harold’s grill only
  • Capped player calories at 4000
  • Added a snack van to field opposite player’s home
  • Tamsin now sells hot food from the snack van before 12 everyday
  • Added hot food to the pub and the snack van
  • Hot food gives ~1000 calories per meal & 100 energy
  • Hot food is 1.50 per meal
  • Hot food cannot be stored in pouch
  • Hot food menu changes everyday, provides two choices per day


Cheers,
Greg

Achievements Update Now Live


  • Calories now shown on Tab UI
  • Players can now become underweight, overweight and obese
  • Obese players have max energy of 60% and higher chance to burp after eating or drinking
  • Overweight players have a max energy of 80% and slightly higher chance to burp after eating or drinking
  • Underweight players have max energy of 80%
  • Player can not run if they are at 0 calories or obese (92kg or above)
  • Lung Capacity now shown in Notebook
  • As before, smoking will decrease lung capacity, while spending energy has a chance to increase lung capacity. However, Smoking too much can lead to permanent damage, which will be shown as “Black • • Lung” in the notebook. “Black Lung” cannot be repaired and provides a permanent debuff.
  • Fixed Winston pub response “Sound” missing a full stop
  • Fixed red phone box floating slightly
  • Fixed extractor fan screws travelling too deep when installing
  • Fixed rotation issue with Harold’s radiator
  • Game will default to 60.0FOV if it tries to load an FOV lower than 60.0. This is to prevent the “grey screen” bug some users have experienced
  • Added several new newspaper hint strings, making reading newspapers more useful for discovering hidden features
  • Washing dishes now pays £1.50 an hour, down from £4.00
  • Fixed ordering Harolds catalogue Shelves delivering cabinets
  • Fixed catalogues floating in the phone box
  • Added Stat tracking to the notebook under the Stats tab



  • Tracked stats include the following:
  • Current weight
  • Alcohol consumed
  • Lung capacity
  • Earnings from scrap, gambling, benefits, work and rent
  • Convictions served for jail time, fines, community service
  • Bricks placed
  • Shingles placed
  • Concrete poured
  • No-fines poured
  • Jobs completed
  • Step counter
  • Ladder step counter
  • Newspaper articles read
  • Smallest property rented
  • Largest property rented


  • New 25 Achievements:
  • What a Thrill
  • It was the best of times, it was the worst of times
  • Lods of emone
  • You might have a problem...
  • You're barred
  • H. "Two breakfasts" Abiff
  • Black Lung
  • Benefits Cheat
  • Doing Bird
  • Ton of money
  • Agoost
  • Harolds
  • Secret Tory
  • If I told you to jump off a cliff, would you?
  • I'm alright, Jack
  • All the gear and no idea
  • Brickie
  • Knows their stuff
  • Union's not going to like this
  • Slinging the lead
  • Jobber
  • London Estate
  • Not paid for overtime
  • High rise
  • Fine for thee but not for me


  • Fixed issue where winston dialogue would be incorrect if player blocked them for too long
  • Vehicles will now teleport to the nearest available waypoint when they find themselves stuck for 10 seconds or longer - unless they are being blocked by the player
  • Winston’s delivery lorry now loads furniture much more efficiently. Depending on the size of the furniture, Winston can now load up to 8 pieces of furniture
  • Winston’s delivery lorry can now deliver up to 4 windows and doors in one go (up from 2)
  • Minor UI fix for window and door style numbers showing incorrect amount when opening style select page
  • Can now pay Winston £5.00 to unload your deliveries for you
  • Fixed Post-Modern Window lintels not allowing mortar placement
  • Optimisation: Minor CPU strain work removing code logs that potentially cause stutter
  • Optimisation: adjusted tree and bush LODs
  • Optimisation: Added Window LODs the remove transparency
  • Optimisation: new more aggressive occlusion culling
  • Optimisation: Reduced the amount of possible damage indicators shown at one time
  • Totter now voiced by Lolipopgi (https://www.twitch.tv/lolipopgi)
  • Fixed issue with Tamsin dialogue after she cleans up an empty drink
  • Fixed soft-lock when asking Grafters or Yuppies about their repair issues
  • Bunch of spelling issues in various dialogues fixed
  • Fixed player placement when entering conversation with Tenants who are in the pub
  • Softened lighting in the pub and for the street lights
  • Fixed TV text visual issue
  • Fixed issue where tenants wouldn’t believe the player had fixed their property even after repairing it, as the property value wouldn’t be calculated till players had opened up the notebook
  • Fixed issue where the Sheffingham Task Talk with [Tenant] wouldn’t be replaced correctly even after repairing the property
  • Fixed issue where extractor fans wouldn’t always secure when screwed in
  • Fixed extractor fan in caravan having nails that turn in too far
  • Fixed soft-lock caused by placing furniture during fine rotating
  • Added Wooden Panelling tool tip
  • Can no add mortar to gaps of bricks that are sat underneath No-Fines walls
  • Fixed loaded nails sometimes sparkling
  • Fixed IQ’ERE catalogue writing Sink W/ Drainboard as “oven” rather than “counter”
  • Fixed Kashmiran sign off dialogue using the sign on line
  • Sheffingham Tasks now update correctly when signing on / signing off from benefits
  • Fixed ordering Harold’s Double Sink delivery Harold’s Sink W/ Drainboard
  • Fixed blue counter for Agoost Utility Cabinet not having wood grain texture
  • Fixed wall corner cabinets colour labels being incorrect in Agoost catalogue
  • Fixed placing heavy furniture preventing sprint & jump
  • No longer get the effects of a hangover if players sleep more than 1 day
  • Remove Tarpaulin task now completed when selling a property
  • Fixed property doors being locked when retiring
  • Jimmy should no longer complain about player smell during the intro job
  • Fixed UI issue with trying to wash dishes past maximum possible energy


Enjoy!
Greg

Cloud Saves Now Available

Hi all, no patch today but I can finally announce that cloud saves are now supported for Landlord's Super. Hooray!

Cheers,
Greg

0.10.16

O.10.16
Crosshair size can now be changed!


  • Added buffer for cement mixer input to prevent pouring on entering push state
  • This buffer should also prevent the cement mixer pouring after travelling on the bus
  • Fixed sleeping multiple days not paying out correct rent owed
  • Fixed some UI interaction inconsistencies with the Penalty letter
  • Added crosshair size option
  • Removed GAMEPLAY selection in options as it was unused
  • Changed “CURSOR ON” / “CURSOR OFF” Video option texts to “CROSSHAIR ON” / “CROSSHAIR OFF”


Cheers,
Greg

Patch 0.10.15

0.10.15

  • Fixed issue where pouring exact amount concrete into foundation frames would result in them appearing invisible
  • Fixed couple text issues on the roofing segment of the building catalogue
  • Fixed issue where destroying No-Fines would remove all the ceilings in the house
  • Locked the police station door behind the counter to prevent players being able to open it
  • Fixed “retirment” typo in the Mitchell catalogue
  • Fixed “inot” typo in Mitchell dialogue
  • Set up Mitchell Document for localisation
  • Fixed Skirting boards having incorrectly set height on second and 3rd floors
  • Fixed empty drinks causing carpet / furniture save / load issues (this prevents the carpet not loading in issue but won’t recover lost carpet)
  • Fixed nails sparkling after being installed with the nail gun
  • Rewrote plasterboard check code to be much more accurate, fixing a bunch of issues
  • Fixed itemUI string issue for empty bucket
  • Fixed Agoost radiator wall placement issue
  • Fixed Harold’s window lintels preventing brick placement
  • Fixed issue where non-essential house parts being damaged would uncomplete the Grafter and Yuppie damage tasks
  • Fixed tenant letter dialogue not firing after knocking door for Grafter & Yuppie tenants
  • Replaced the reply string “Nothing, bye.” With “Goodbye.” to fit with a more universal use case.
  • Fixed being unable to pour mortar mix into Storage buckets
  • Added a text buffer to stop cement, sand, etc values flickering on the UI text when pouring into storage cans
  • Fixed issue where empty Storage Buckets wouldn’t render mixture UI texts correctly
  • Compressor now delivered outside of the shop, rather than the caravan when using the tool catalogue to search for it
  • Fixed Agoost corner cabinet showing wrong tile UI for white tiles
  • Fixed shower, toilet and job UI text issues


Few more to come, then onto Pad support and achievements.

Cheers!
Greg

IMPORTANT: Legacy save corruption fix

Hey all,

So if you're a returning player from an older version, you may have experienced save / load issues this patch. If so, try replacing the patchID file in your save load folder with this file :https://discord.com/channels/462907081255550986/478977948225896458/1060867870399152238 (email me greg@minskworks.net if you can't into discord and I'll send you a copy of the file).

This is my bad, I did a whoopsie. Hopefully this should fix the majority of legacy saves though.

the save / load folder can be accessed from the front end main menu.

Thanks,
Greg

0.10.13 Fixes

0.10.13 (InDev, Testing, and Main Branch)

  • Fixed missing collisions on wooden fence behind Kashmiran’s house
  • Removed screws from doors in the pub
  • Fixed bottles not rendering correctly on beer mats
  • Fixed cigarette machine incorrectly displaying price as £2.00, to £1.20
  • Fixed potential save corruption caused by having an empty glass on a beer mat when ordering another drink
  • Fixed a bunch of Tamsin dialogue issues that may have caused soft locks
  • Optimised urinating
  • Optimised collisions around pub
  • Constable now aware of you if you pee in the police station
  • Fixed Harold’s catalogue extractor fan screws
  • Fixed property value check being too low
  • Fixed issue where players couldn’t collect rent or end tenancy once a tenants exit letter was received
  • Fixed soft-lock after trying to place an item into the pouch


Apologies my end for leaving the game needing love before departing for winter break. Today was my first day back, hence the delay in this.

First of many fixes to come, so if It's not fixed today, it should hopefully be fixed soon. Feel free to give me a poke in the comments about anything particularly in need of attention.

Cheers, and happy new year.
Greg

0.10.12 (InDev, Testing, and Main Branch)

0.10.12 (InDev, Testing, and Main Branch)

  • Fixed a load issue tied to inEnvironment furniture (loading with no tools issue)
  • Fixed Agoost curtains not opening


One last quick patch before I break up for the holidays. This one was a save corruption so pretty important. Continue to post issues and I'll get to them after the new years. Hope you're all enjoying the content and all have a great break. Thank you so much for the support this year.

Greg

0.10.10

0.10.10
Fixed “Decent Digs” house not loading in (Again)
Fixed starting house mortar not having highlight name
Changed how Sledge & Breaker render objects, they now highlight the entire object same as picking up. This is to help with damage targeting things like mortar
Fixed terrain near the colliery
Can now place TV sets on the table in the caravan
Can now place objects on the wooden shelves and built-in sofa in the caravan
Fixed issue with Notebook getting stuck on screen when equipping consumable from pouch

Note: If you find the purchase properties page is displaying broken, open the save data folder and delete all folders with "savedHouse". Then use steam to verify game files and this should fix the issue.

Cheers,
Greg

Yuppie Update Now Available

THE YUPPIE UPDATE IS NOW AVAILABLE


We’re delighted to announce that access to the Yuppie update for Landlord’s Super is now available on Steam Early Access. If you have Landlord’s Super already purchased and downloaded on Steam, your game will update automatically. Otherwise, you can purchase Landlord’s Super Early Access here.

The Yuppie Update marks our arrival at Version 1.0 which sees the addition of the Yuppie class of tenant, the Harold’s furniture catalogue, caravan customisation, benefits system, crime & punishment systems, graphical improvements, gameplay changes and bug fixes.

Overview & full patch notes below:



YUPPIES & HAROLD’S FURNITURE


The final tenant has entered Sheffingham and is looking for the best digs in town. Build a property to suit their demands and fill it with all new furniture from the Harold’s catalogue to entice their application. Yuppies are rude, demanding tenants but when taken care of, they pay exceedingly well…

UNEMPLOYMENTS BENEFITS


“Slinging the lead, kid?”
Whether you’re struggling for work, or injured yourself, you’ll be able to claim unemployment’s benefits and invalidity benefits by making a visit to your local Job Centre. Just be sure you’re not caught working while claiming…

CRIME, PUNISHMENT & PRISON


The local police station has finally opened up and Constable Gareth is looking to bring order to Sheffingham. Players will now need to answer for their petty crimes, including vandalism, benefit’s fraud and disorderly conduct.
Players caught disrupting the peace may be issued a Penalty Notice, which they’ll need to pay off through community service or fine payments. Failure to address this notice – or repeat offenses – could result in players seeing the inside of a prison cell.

ENVIRONMENTAL CHANGES


Lots more changes to the environment with this update. There’s a whole new police station, more suited to the small town vibe of Sheffingham. The flats in the distance have been rebuilt. Bridges have been redesigned to better reflect those found in the English countryside. Players will also notice parked cars are now dotted around the map, adding more visual flavour.

CARAVAN CUSTOMISATION


First impressions are important, and the old caravan was an eye-sore. We’ve decided renovating it ourselves wouldn’t make sense in a game that features interior decoration, so we’ve adapted the caravan to be fully customisable by players.
Paint the walls, lay carpet, install furniture. Why not install a television to get the morning weather reports? It’s up to you!

4 NEW PROPERTIES TO PURCHASE


Players can now purchase 4 new properties from the Mitchell document in town. The properties are all in depilated states and require unique solutions to get back onto the market.
Special thanks to JohnFister for creating these properties, if you’ve created a property that you think would feature well in-game, reach out to us and we’ll take a look.

RETIREMENT


The end-game state, retirement option, is now available. Retiring will remove the caravan, hoarding and skip from the environment, whilst allow players to live in the home they’ve built. Upon sleeping in a retired property, players will reach the end-game screen, summarising the motivations and themes of the game.
Retirement isn’t permanent, though. Players have the option to return their property to the market, and resume living in the caravan.

& MUCH MORE


Store consumables in fridges, skip the tutorial stage of the game and more detailed in the change list below.



                                                    

Change List


Landlord's Super 1.0 Update (The Yuppie Update)

New Features

  • Added Yuppie tenants
  • Added Harold's furniture catalogue
  • Added New Police Station
  • Added Constable Character
  • Added Crime and Penalty systems, penalty notices and prison sentences
  • Vandalism, assault, public urination, fraud are now considered crimes
  • Added caravan customization which can now be customised with carpet, paint and furniture
  • Added UB40 & Incapacity Benefits claims to the job centre
  • Added Unemployment & invalidity benefits that players can claim at the Job Centre
  • Benefits cheating is now considered a crime
  • Added ability to retire allowing players to hit the end-game screen and live in their property
  • Added end-game outro screen
  • Added 4 new properties to the Mitchell purchase document, built by the incredibly skilled JohnFister.
  • These 4 properties are all run down and require renovating each in their own way, offering new challenges for players
  • (If you have a property you think should be included in the game as a purchase option, please let us know!)
  • (Property details still being written for these)


Changes

  • Changed extractor fan screws to small
  • Tiles & wooden flooring now utilise specular and normal mapping, greatly improving the visuals
  • Made some of the wooden floorings look less deteriorated
  • Rounded carpet & flooring prices up to make them consistent with the rest of the catalogue pricing structure
  • Improved the text quality on the bubble UI for carpet and flooring
  • Added tool tip ui for muck (previously incorrectly displayed as #!##!#)
  • Added Index UI selection on Furniture & Building catalogue pages
  • Returned interest rates to loan document, in preparation for the retirement feature
  • Jimmy’s Regal Runner Super van doors are now locked, meaning players will have to risk committing a vandalism offence to obtain the blank tape
  • Added new indestructible glass shader to better illustrate which glass cannot be broken
  • Can now again break pub, Reggie & Jobcentre windows
  • Added Harold’s catalogue art
  • Can now use Drop & Escape inputs to exit zipper state
  • New more realistic pee stream and pee puddle effects
  • Zipper now shows Tool Tips for functionality
  • Can now skip tutorial segment of the game when first talking to Jimmy, opening up Mitchell business opportunities earlier
  • Slippery surfaces is now reliant on ground wetness level and not just rain intensity. This means players have a grace period where if they are working on the roof and it starts to rain, they can pack up their tools and safely climb down.
  • Are now signed off of benefits when going to jail
  • Improved prison eating visuals


Fixes

  • Fixed bubble not appearing on opening IQ’ERE wooden flooring furniture catalogue
  • Fixed small tiles UI not deactivating correctly when additional pages opened in IQ’ERE furniture catalogue
  • Fixed work light tool search functionality incorrectly returning the circular saw
  • Fixed collisions on Agoost kitchen cabinet and drawers which prevented item placement atop
  • Fixed tenant UI not displaying correctly on tenant application letter
  • Fixed maintain 20% / 40% tasks not ticking off after repairs
  • Fixed weird dirt pile issue on property
  • Fixed rounding point error caused by ladders falling through the world, which could cause game to soft lock
  • Fixed pressing esc / RMB while in furniture catalogues not returning to the index.
  • Fixed a bunch of minor catalogue UI issues such mis-numbered amounts and mislabelled surface types
  • Fixed issue with large window, brick-only walls not checking for windows, therefore preventing the task from being completed
  • Fixed issue where brick-only builds were unliveable due to the game thinking it needed No-Fines added
  • Fixed time not stopping during phone catalogue use and drink ordering
  • Fixed soft lock caused by tiles breaking in wheel barrows
  • Fixed UI overlap issue with the Tab UI
  • Fixed some areas using the old Agoost catalogue art
  • Testing a fix for painting leaking into walls on the opposite side
  • Fixed shading on big willow tree trunk
  • Fixed issue where sledgehammer & breaker couldn’t break car windows
  • Fixed issue where window repair wouldn’t take into account sleeping multiple days
  • Fixed issue with £ icon on speech bubble text
  • Fixed issue with Agoost green flower tiles delivering blue flowers tiles and vice versa
  • Fixed being unable to pause when exiting the UB40 application without signing on or off
  • Fixed “get well soon” car having snow on it during winter
  • Fixed left UI arrow being hard to select on some furniture catalogue bubbles
  • Fixed unclaimed invalidity benefits doubling each day
  • Fixed hammer being able to remove caravan plasterboard
  • Fixed loan payback not working on retirement UI screen
  • Fixed issue where Tamsin would blame player if someone else damaged her wall
  • Fixed issue that could compress the Status UI
  • Fixed descriptive text on Windows page of the Building Supplies catalogue
  • Fixed players being accused of benefits fraud for sitting on toilet while signed on
  • Fixed issue where players watching tv then triggering the postal delivery could get soft-locked
  • Fixed ordering IQ’ERE wall drawers delivering ground mounted drawers
  • Fixed Harold luxurious carpet being incorrectly mislabelled as green to gold
  • Fixed spelling mistake “sweatness” to “sweetness”
  • Fixed caravan potentially being locked when player exits jail
  • Fixed furniture placement issues within the caravan
  • Fixed spelling issue with windows description “are” to “our”
  • Fixed tool tip UI not always fading away
  • Fixed issue with caravan shower plasterboard not saving
  • Fixed Harold’s catalogue toilet seat naming issues
  • Fixed Harold’s catalogue large picture frame naming issues
  • Fixed Harold’s catalogue sink frame naming issues
  • Fixed small blue curtain UI incorrectly using the black icon
  • Fixed Harold’s curtain’s opening too wide for certain sizes
  • Fixed hammer being able remove the plasterboard on the caravan door
  • Door states should load in correctly - This should fix the caravan curtain load states
  • Fixed naming of “Black Walnut” incorrectly shown as “Dark Walnut” in Harold’s catalogue
  • Fixed Sink W/ Drainboard naming of “Counter” incorrectly shown as “Oven & Hob” in Harold’s & Agoost catalogue
  • Fixed Single Sink naming issues on Harold’s catalogue
  • Fixed Small Shelves & Wide Shelves naming issues on Harold’s catalogue
  • Fixed naming issues with Agoost kitchen wall drawers
  • Fixed incorrect icon showing for Harold’s blue kitchen wall drawers
  • Fixed Agoost table lamp incorrect name showing
  • Fixed kitchen sink double naming issues in Harold’s catalogue
  • Fixed door locking issue
  • Fixed issue where windows and doors could be counted incorrectly and not complete the task.
  • Fixed asking Ronnie to search for the work light resulting in him returning the circular saw
  • Fixed some instances of floating trees
  • Fixed issue with plasterboard repair causing soft-lock
  • Fixed issue where house and rent price wouldn’t change on Mitchell catalogue purchase page
  • Fixed Harold catalogue shelves having broken names on frame types
  • Fixed caravan shower plasterboard being removable with the hammer
  • Fixed issue with police warning text continuing to pop up even after player is going to jail
  • Fixed issue where cars wouldn’t spawn in town
  • Fixed green sofa missing from the environment (Fix only applies to new saves due to the way this works)


Thanks, and have fun!
Greg