Calorie UI no longer appears red when below a certain threshold
Sprinting no longer burns energy
Sprinting now burns 0.1 calorie per step
Calorie burn rate for all tasks now 2.5x energy instead of 25x
Calorie burn rate also adjusts based on current calorie level of the player, i.e:
Total current calories above or equal to 4000 burn rate is x2
Total current calories above or equal to 3000 burn rate is x1.5
Total current calories below or equal to 1000 burn rate is x0.5
Total current calories below or equal to 500 burn rate is x0.25
Fixed screws not working for Harold’s grill only
Capped player calories at 4000
Added a snack van to field opposite player’s home
Tamsin now sells hot food from the snack van before 12 everyday
Added hot food to the pub and the snack van
Hot food gives ~1000 calories per meal & 100 energy
Hot food is 1.50 per meal
Hot food cannot be stored in pouch
Hot food menu changes everyday, provides two choices per day
Cheers, Greg
Achievements Update Now Live
Calories now shown on Tab UI
Players can now become underweight, overweight and obese
Obese players have max energy of 60% and higher chance to burp after eating or drinking
Overweight players have a max energy of 80% and slightly higher chance to burp after eating or drinking
Underweight players have max energy of 80%
Player can not run if they are at 0 calories or obese (92kg or above)
Lung Capacity now shown in Notebook
As before, smoking will decrease lung capacity, while spending energy has a chance to increase lung capacity. However, Smoking too much can lead to permanent damage, which will be shown as “Black • • Lung” in the notebook. “Black Lung” cannot be repaired and provides a permanent debuff.
Fixed Winston pub response “Sound” missing a full stop
Fixed red phone box floating slightly
Fixed extractor fan screws travelling too deep when installing
Fixed rotation issue with Harold’s radiator
Game will default to 60.0FOV if it tries to load an FOV lower than 60.0. This is to prevent the “grey screen” bug some users have experienced
Added several new newspaper hint strings, making reading newspapers more useful for discovering hidden features
Washing dishes now pays £1.50 an hour, down from £4.00
Added Stat tracking to the notebook under the Stats tab
Tracked stats include the following:
Current weight
Alcohol consumed
Lung capacity
Earnings from scrap, gambling, benefits, work and rent
Convictions served for jail time, fines, community service
Bricks placed
Shingles placed
Concrete poured
No-fines poured
Jobs completed
Step counter
Ladder step counter
Newspaper articles read
Smallest property rented
Largest property rented
New 25 Achievements:
What a Thrill
It was the best of times, it was the worst of times
Lods of emone
You might have a problem...
You're barred
H. "Two breakfasts" Abiff
Black Lung
Benefits Cheat
Doing Bird
Ton of money
Agoost
Harolds
Secret Tory
If I told you to jump off a cliff, would you?
I'm alright, Jack
All the gear and no idea
Brickie
Knows their stuff
Union's not going to like this
Slinging the lead
Jobber
London Estate
Not paid for overtime
High rise
Fine for thee but not for me
Fixed issue where winston dialogue would be incorrect if player blocked them for too long
Vehicles will now teleport to the nearest available waypoint when they find themselves stuck for 10 seconds or longer - unless they are being blocked by the player
Winston’s delivery lorry now loads furniture much more efficiently. Depending on the size of the furniture, Winston can now load up to 8 pieces of furniture
Winston’s delivery lorry can now deliver up to 4 windows and doors in one go (up from 2)
Minor UI fix for window and door style numbers showing incorrect amount when opening style select page
Can now pay Winston £5.00 to unload your deliveries for you
Fixed Post-Modern Window lintels not allowing mortar placement
Optimisation: Minor CPU strain work removing code logs that potentially cause stutter
Optimisation: adjusted tree and bush LODs
Optimisation: Added Window LODs the remove transparency
Optimisation: new more aggressive occlusion culling
Optimisation: Reduced the amount of possible damage indicators shown at one time
Totter now voiced by Lolipopgi (https://www.twitch.tv/lolipopgi)
Fixed issue with Tamsin dialogue after she cleans up an empty drink
Fixed soft-lock when asking Grafters or Yuppies about their repair issues
Bunch of spelling issues in various dialogues fixed
Fixed player placement when entering conversation with Tenants who are in the pub
Softened lighting in the pub and for the street lights
Fixed TV text visual issue
Fixed issue where tenants wouldn’t believe the player had fixed their property even after repairing it, as the property value wouldn’t be calculated till players had opened up the notebook
Fixed issue where the Sheffingham Task Talk with [Tenant] wouldn’t be replaced correctly even after repairing the property
Fixed issue where extractor fans wouldn’t always secure when screwed in
Fixed extractor fan in caravan having nails that turn in too far
Fixed soft-lock caused by placing furniture during fine rotating
Added Wooden Panelling tool tip
Can no add mortar to gaps of bricks that are sat underneath No-Fines walls
Fixed loaded nails sometimes sparkling
Fixed IQ’ERE catalogue writing Sink W/ Drainboard as “oven” rather than “counter”
Fixed Kashmiran sign off dialogue using the sign on line
Sheffingham Tasks now update correctly when signing on / signing off from benefits
Compressor now delivered outside of the shop, rather than the caravan when using the tool catalogue to search for it
Fixed Agoost corner cabinet showing wrong tile UI for white tiles
Fixed shower, toilet and job UI text issues
Few more to come, then onto Pad support and achievements.
Cheers! Greg
IMPORTANT: Legacy save corruption fix
Hey all,
So if you're a returning player from an older version, you may have experienced save / load issues this patch. If so, try replacing the patchID file in your save load folder with this file :https://discord.com/channels/462907081255550986/478977948225896458/1060867870399152238 (email me greg@minskworks.net if you can't into discord and I'll send you a copy of the file).
This is my bad, I did a whoopsie. Hopefully this should fix the majority of legacy saves though.
the save / load folder can be accessed from the front end main menu.
Thanks, Greg
0.10.13 Fixes
0.10.13 (InDev, Testing, and Main Branch)
Fixed missing collisions on wooden fence behind Kashmiran’s house
Removed screws from doors in the pub
Fixed bottles not rendering correctly on beer mats
Fixed cigarette machine incorrectly displaying price as £2.00, to £1.20
Fixed potential save corruption caused by having an empty glass on a beer mat when ordering another drink
Fixed a bunch of Tamsin dialogue issues that may have caused soft locks
Optimised urinating
Optimised collisions around pub
Constable now aware of you if you pee in the police station
Fixed Harold’s catalogue extractor fan screws
Fixed property value check being too low
Fixed issue where players couldn’t collect rent or end tenancy once a tenants exit letter was received
Fixed soft-lock after trying to place an item into the pouch
Apologies my end for leaving the game needing love before departing for winter break. Today was my first day back, hence the delay in this.
First of many fixes to come, so if It's not fixed today, it should hopefully be fixed soon. Feel free to give me a poke in the comments about anything particularly in need of attention.
Cheers, and happy new year. Greg
0.10.12 (InDev, Testing, and Main Branch)
0.10.12 (InDev, Testing, and Main Branch)
Fixed a load issue tied to inEnvironment furniture (loading with no tools issue)
Fixed Agoost curtains not opening
One last quick patch before I break up for the holidays. This one was a save corruption so pretty important. Continue to post issues and I'll get to them after the new years. Hope you're all enjoying the content and all have a great break. Thank you so much for the support this year.
Greg
0.10.10
0.10.10 Fixed “Decent Digs” house not loading in (Again) Fixed starting house mortar not having highlight name Changed how Sledge & Breaker render objects, they now highlight the entire object same as picking up. This is to help with damage targeting things like mortar Fixed terrain near the colliery Can now place TV sets on the table in the caravan Can now place objects on the wooden shelves and built-in sofa in the caravan Fixed issue with Notebook getting stuck on screen when equipping consumable from pouch
Note: If you find the purchase properties page is displaying broken, open the save data folder and delete all folders with "savedHouse". Then use steam to verify game files and this should fix the issue.
Cheers, Greg
Yuppie Update Now Available
THE YUPPIE UPDATE IS NOW AVAILABLE
We’re delighted to announce that access to the Yuppie update for Landlord’s Super is now available on Steam Early Access. If you have Landlord’s Super already purchased and downloaded on Steam, your game will update automatically. Otherwise, you can purchase Landlord’s Super Early Access here.
The Yuppie Update marks our arrival at Version 1.0 which sees the addition of the Yuppie class of tenant, the Harold’s furniture catalogue, caravan customisation, benefits system, crime & punishment systems, graphical improvements, gameplay changes and bug fixes.
Overview & full patch notes below:
YUPPIES & HAROLD’S FURNITURE
The final tenant has entered Sheffingham and is looking for the best digs in town. Build a property to suit their demands and fill it with all new furniture from the Harold’s catalogue to entice their application. Yuppies are rude, demanding tenants but when taken care of, they pay exceedingly well…
UNEMPLOYMENTS BENEFITS
“Slinging the lead, kid?” Whether you’re struggling for work, or injured yourself, you’ll be able to claim unemployment’s benefits and invalidity benefits by making a visit to your local Job Centre. Just be sure you’re not caught working while claiming…
CRIME, PUNISHMENT & PRISON
The local police station has finally opened up and Constable Gareth is looking to bring order to Sheffingham. Players will now need to answer for their petty crimes, including vandalism, benefit’s fraud and disorderly conduct. Players caught disrupting the peace may be issued a Penalty Notice, which they’ll need to pay off through community service or fine payments. Failure to address this notice – or repeat offenses – could result in players seeing the inside of a prison cell.
ENVIRONMENTAL CHANGES
Lots more changes to the environment with this update. There’s a whole new police station, more suited to the small town vibe of Sheffingham. The flats in the distance have been rebuilt. Bridges have been redesigned to better reflect those found in the English countryside. Players will also notice parked cars are now dotted around the map, adding more visual flavour.
CARAVAN CUSTOMISATION
First impressions are important, and the old caravan was an eye-sore. We’ve decided renovating it ourselves wouldn’t make sense in a game that features interior decoration, so we’ve adapted the caravan to be fully customisable by players. Paint the walls, lay carpet, install furniture. Why not install a television to get the morning weather reports? It’s up to you!
4 NEW PROPERTIES TO PURCHASE
Players can now purchase 4 new properties from the Mitchell document in town. The properties are all in depilated states and require unique solutions to get back onto the market. Special thanks to JohnFister for creating these properties, if you’ve created a property that you think would feature well in-game, reach out to us and we’ll take a look.
RETIREMENT
The end-game state, retirement option, is now available. Retiring will remove the caravan, hoarding and skip from the environment, whilst allow players to live in the home they’ve built. Upon sleeping in a retired property, players will reach the end-game screen, summarising the motivations and themes of the game. Retirement isn’t permanent, though. Players have the option to return their property to the market, and resume living in the caravan.
& MUCH MORE
Store consumables in fridges, skip the tutorial stage of the game and more detailed in the change list below.
Change List
Landlord's Super 1.0 Update (The Yuppie Update)
New Features
Added Yuppie tenants
Added Harold's furniture catalogue
Added New Police Station
Added Constable Character
Added Crime and Penalty systems, penalty notices and prison sentences
Vandalism, assault, public urination, fraud are now considered crimes
Added caravan customization which can now be customised with carpet, paint and furniture
Added UB40 & Incapacity Benefits claims to the job centre
Added Unemployment & invalidity benefits that players can claim at the Job Centre
Benefits cheating is now considered a crime
Added ability to retire allowing players to hit the end-game screen and live in their property
Added end-game outro screen
Added 4 new properties to the Mitchell purchase document, built by the incredibly skilled JohnFister.
These 4 properties are all run down and require renovating each in their own way, offering new challenges for players
(If you have a property you think should be included in the game as a purchase option, please let us know!)
(Property details still being written for these)
Changes
Changed extractor fan screws to small
Tiles & wooden flooring now utilise specular and normal mapping, greatly improving the visuals
Made some of the wooden floorings look less deteriorated
Rounded carpet & flooring prices up to make them consistent with the rest of the catalogue pricing structure
Improved the text quality on the bubble UI for carpet and flooring
Added tool tip ui for muck (previously incorrectly displayed as #!##!#)
Added Index UI selection on Furniture & Building catalogue pages
Returned interest rates to loan document, in preparation for the retirement feature
Jimmy’s Regal Runner Super van doors are now locked, meaning players will have to risk committing a vandalism offence to obtain the blank tape
Added new indestructible glass shader to better illustrate which glass cannot be broken
Can now again break pub, Reggie & Jobcentre windows
Added Harold’s catalogue art
Can now use Drop & Escape inputs to exit zipper state
New more realistic pee stream and pee puddle effects
Zipper now shows Tool Tips for functionality
Can now skip tutorial segment of the game when first talking to Jimmy, opening up Mitchell business opportunities earlier
Slippery surfaces is now reliant on ground wetness level and not just rain intensity. This means players have a grace period where if they are working on the roof and it starts to rain, they can pack up their tools and safely climb down.
Are now signed off of benefits when going to jail
Improved prison eating visuals
Fixes
Fixed bubble not appearing on opening IQ’ERE wooden flooring furniture catalogue
Fixed small tiles UI not deactivating correctly when additional pages opened in IQ’ERE furniture catalogue
Fixed work light tool search functionality incorrectly returning the circular saw
Fixed collisions on Agoost kitchen cabinet and drawers which prevented item placement atop
Fixed tenant UI not displaying correctly on tenant application letter
Fixed maintain 20% / 40% tasks not ticking off after repairs
Fixed weird dirt pile issue on property
Fixed rounding point error caused by ladders falling through the world, which could cause game to soft lock
Fixed pressing esc / RMB while in furniture catalogues not returning to the index.
Fixed a bunch of minor catalogue UI issues such mis-numbered amounts and mislabelled surface types
Fixed issue with large window, brick-only walls not checking for windows, therefore preventing the task from being completed
Fixed issue where brick-only builds were unliveable due to the game thinking it needed No-Fines added
Fixed time not stopping during phone catalogue use and drink ordering
Fixed soft lock caused by tiles breaking in wheel barrows
Fixed UI overlap issue with the Tab UI
Fixed some areas using the old Agoost catalogue art
Testing a fix for painting leaking into walls on the opposite side
Fixed shading on big willow tree trunk
Fixed issue where sledgehammer & breaker couldn’t break car windows
Fixed issue where window repair wouldn’t take into account sleeping multiple days
Fixed issue with £ icon on speech bubble text
Fixed issue with Agoost green flower tiles delivering blue flowers tiles and vice versa
Fixed being unable to pause when exiting the UB40 application without signing on or off
Fixed “get well soon” car having snow on it during winter
Fixed left UI arrow being hard to select on some furniture catalogue bubbles
Fixed unclaimed invalidity benefits doubling each day
Fixed hammer being able to remove caravan plasterboard
Fixed loan payback not working on retirement UI screen
Fixed issue where Tamsin would blame player if someone else damaged her wall
Fixed issue that could compress the Status UI
Fixed descriptive text on Windows page of the Building Supplies catalogue
Fixed players being accused of benefits fraud for sitting on toilet while signed on
Fixed issue where players watching tv then triggering the postal delivery could get soft-locked