Landmine Larry cover
Landmine Larry screenshot
Genre: Indie

Landmine Larry

Patch is Live & Happy New Year!

Landmine Larry's latest patch is live!

Pushed Changes:
[+] Landmines are now visible, 100% of the time all the time.
[+] Purple Blobs had an issue where they would absorb a carrot. This was an old game mechanic which was still lingering...it has been corrected.
[+] Carrot detonation time has been lowered (1 second from 3)
[+] Longer platform drop time in some all levels.
[+] Quick update to intro animations. Text has been updated, and the Carrot explosion has been corrected to reflect the toon explosion effect.

Happy New Year!

Upcoming New Year's Patch Dec-31

It's not quite 2017 yet (..well here anyways), but Happy New Year's to all!

Some upcoming patch notes for Landmine Larry, which will be dropping on to the live branch shortly. This is an exciting one for many of you:

Changes:
[+] Landmines are now visible, 100% of the time all the time.
[+] Purple Blobs had an issue where they would absorb a carrot. This was an old game mechanic which was still lingering...it has been corrected.
[+] Carrot detonation time has been lowered.
[+] Longer platform drop time in some levels.

Happy New Year!

Dec 22 Hotfix

There was a small issue which affected some users with level 3 completion jumping to level 6, this has been resolved.

Landmine Larry Update Is Live! (Dec-21-2016)

Landmine Larry Dec-21 update is live!

Updated:

[+] Larry will now walk by default. Hold "Left Shift" to run.
[+] While in game, you can now change mouse sensitivity in the "Options" menu.
[+] In-Game "Tip" signs are now more prominent with a floating star above, and "Landmine Larry" logo on the sign.
[+] The sheep power-up has changed slightly. Sheep will now drop four dynamite packs and explode when they touch a Monster.
[+] The "New Game" intro has changed slightly. "New Game" will get a complete rework next patch.
[+] Landmine triggers were a little too big, they have been modified to be exactly the diameter of the landmine. This should make navigating minefields easier.
[+] Blobs that were not exploding properly on levels 1 to 5 have been corrected.

Now with the added ability to walk and run, we will be taking a look at how players react to this mechanic. Minefields are supposed to be sudden, however the ability to slow movement should help with those "Oh no!" moments.

Thank you for those whom have given some great feedback! Let us know what you think of the movement speed change.


Upcoming Pre-Holiday Update

There will be a new update pushed Dec-21 for Landmine Larry. This update will add:

[+] The ability for Larry to walk/run which will give users more control.
[+] Options menu now has slider bars to toggle mouse X/Y sensitivity.
[+] Fixed certain monsters that were not spawning an explosion effect (i.e. Level 1)
[+] The introduction presented when clicking "New Game" updated.

Your feedback is valuable, be sure to contact us if you have any suggestions.