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Genre: Role-playing (RPG), Adventure, Indie

Landon

The future of updates and the recent one...

Sorry about the infrequency and the seems of vanishing. There has been a lot going on recently, since I'm still in school studying (and attempting getting good grades AND having a social life), and since I started a new school a short while before Landon first was released, I had to adapt a bit to my new surroundings. I've been trying to work on Landon for a while, but I have had assignments and just no real focus when attempting to work, so no progress has been done.

But now, I've managed to integrate a new work scheme into my life, mainly for Landon, which allows me to prioritise better and actually get things done, and also gives me more encouragement and will to proceed! This means a huge amount for me and this project.
The rate of updates will be around every six weeks or so (don't fully trust me on this), but I believe in my capability during the break period this summer, to be able to accomplish a few things and time the updates accordingly.

The first two updates (this one and the next one) are primarily for mechanics, which is why the enemies were removed in this one. But no worries, they will return in the next one (along with more stuff). The updates after that will start implementing some kind of story elements, new graphics and sounds.
The current release schedule for the finished game is in November, but don't take this for granted.

So today I'm releasing a long-awaited update! It's been over 7 months since the game was released, and this update (as well as general engagement on my end) has been required since then, and even before that. It's fine if you're mad at my inconsistency, but I've given an explanation above as to why it has been like this.
But back to the update, don't get too hyped up about it, this is more of a framework-fixing update, addressing issues with the engine, following a new structure to allow updates more frequently.

So further on, updates will arrive at a higher pace and contain new content for you to enjoy!
But just to be thorough, let's list what's different in this update:


  • There is a new debug menu! This allows you to teleport to places, spawn entities and acquire items not available in chests yet (or just to skip actually getting them). A god mode toggle as well, although it is useless at the moment, since the enemies are removed.

  • A new collision engine, which allows the game to be just a bit more dynamic. That, together with a new pause menu and dialogue system should make the game feel a bit better when played. Oh also, the inventory system is good now.

  • There are entities that you can spawn in the game, but they won't move unless you hit them, and if you hit them, they will only fly away a tad.

  • New item engine, allowing freer stuff to appear.

    One of the biggest changes are just in the code infrastructure and general organising, to make it easier to expand upon.


Thanks for all of your patience, hope you've enjoyed the game anyways and don't hate me too much. Feel free to contact me in any manners you have, but otherwise, I'll see you in the next post!

Early Access release!

Hey everyone! Landon is finally up for release with a final release date.
Only Early Access though, but you all already know this.
It is friday the thirteenth for that matter ːsteamfacepalmː
Hope you'll take your time to play through for a while, it'd be lovely to hear stuff from you and what your opinions are.

Note that it is quite early in development, and if you would have negative reviews for it, post them if you want, but don't blame the bugs or lack of features for it. We're working on it! ːsteammockingː

Oh right, hope we'll hear from you soon, updates will roll out (hopefully) quite frequently. Seffra, out!