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Genre: Puzzle, Simulator, Strategy, Indie, Arcade

Last Call BBS

UPDATE: Adjusting the MASTER MATCHER achievement

Today's update changes the unlock logic for the MASTER MATCHER achievement (for HACK*MATCH) so that it unlocks when you reach the "thanks for playing!" screen instead of after you dismiss it.

UPDATE: Adding support for selecting the TTS voice on Windows

Today's update adds a hidden setting (i.e. only accessible by editing the game's config.cfg file) to let users change the text-to-speech voice on Windows. This also fixes a bug where the game would sometimes use the wrong voice on computers with multiple language packs installed.

UPDATE: Fix for 20th Century Food Court delete bug

Today's update fixes a bug where you could delete undeletable machines (like inputs) in 20th Century Food Court by left clicking and right clicking on them at the same time.

UPDATE: Fix for mysterious hang when entering text on Mac

Today's update fixes a mysterious hang when entering text on Mac.

It also updates some par scores for X’BPGH: The Forbidden Path.

UPDATE: Improved histograms

Today's update replaces the game's live histograms with a cached dataset that has been filtered to remove players who used guides play through ChipWizard and 20th Century Food Court.

It also fixes a small bug where adding and removing metal connections to pads in ChipWizard did not play the correct sound effect.

UPDATE: Bigger win count, smaller fixes

Today's update includes the following changes:


  • Increased the maximum win count for Dungeons & Diagrams and the solitaire games from 999 to 9999. Please don't interpret this as a challenge.
  • Updated the best known score for the "A. ZURI" bonus puzzle in X’BPGH: The Forbidden Path from 10 to 9.
  • Fixed an obscure crash on Mac when switching between monitors.
  • Fixed an issue on Mac where the presence of a camera notch would sometimes cause the mouse position to be shifted.

UPDATE: Fix for an obscure Mac input bug

Today's update includes a fix for a seemingly obscure Mac input bug where clicks would sometimes not register when using the "tap to click" setting in macOS.

UPDATE: 1 new model kit and ~12,000 new puzzles

Today's update includes the following changes:


  • [STEED FORCE Hobby Studio] Added a new model kit based on the Pascal operational unit.
  • [Dungeons & Diagrams] Added "The Shadow Caverns", a new "replayable puzzle" with ~12,000 variations generated by a certain Discord user on the unofficial Zachtronics Discord server. The puzzle is unlocked in the final row of the puzzle selection grid.
  • [Sawayama Solitaire] Fixed a bug where a card you needed would sometimes be automatically moved to the foundation.
  • [X’BPGH: The Forbidden Path] Fixed a visual bug where some fusion previews weren't shown in the rules panel.
  • [20th Century Food Court] Fixed a visual bug when drawing a sheet of nori with two different types of fish on it.

UPDATE: More weird symbols for X’BPGH: The Forbidden Path

Today's update adds more weird symbols to X’BPGH: The Forbidden Path. Specifically, after you solve a puzzle, you'll now see a little indicator above the completion button that shows how many rules you used and what the lowest known score for that puzzle is.

Today's update also fixes a few small bugs:


  • [STEED FORCE Hobby Studio] Fixed a bug where two pixels were missing from Locke's foot.
  • [NETronics Connect!] When custom server names are too long for the drop-down menu they will now be truncated instead of disappearing completely.
  • [Dungeons & Diagrams] Unsolved puzzles will now always be drawn as a question mark so that it's more obvious which unsolved puzzle is blocking you from progressing.

UPDATE: An update for our last update

Today's update fixes a few things we missed in yesterday's update:


  • Fixed a bug where endless mode in HACK*MATCH had no music.
  • Fixed a crash when the STEED FORCE Hobby Studio save directory did not exist.
  • Added some missing characters to NETronics Connect! that might be useful for custom servers.