Hey guys and girls, we got some huge news for all y’all.
As of today, for the next couple of weeks, our entire catalogue is on SALE! So, basically, we’re having huge discounts on all our titles, you can check out the numbers below.
No need to worry, we’re not going out of business… Yet. It’s just high temperatures and 120% humidity makes us feel generous.
Please have fun and enjoy, until we snap out of the heat induced coma and realize what we’ve done… 😊
Hey guys,
Another week is behind us and that means another patch. It’s the smallest one yet, and there are some of you who noticed our patches have been getting smaller. This is mainly due to the fact that we are preparing to bring Last Encounter onto more platforms and this is something we are currently investing a lot of our time and resources into.
Still, this doesn’t mean we’ll stop patching and improving the game, it just means it’ll take some more time until we can focus on adding actual content to the game.
Be patient and thank you for the support.
Check out what we did in the meantime:
Random Fixes and Improvements
Updated lobby and tutorial scene 3D models
Updated pause menu
Fix pause menu controller display
See you guys next week 😊
Weekly Patch 8
Hello boys and girls.
It’s Friday, it’s time to get wrecked!
… And then rebooted and our consciousness transferred into an empty, synthetic shell of a body in order to start fresh again on Monday. The usual stuff…
This week we were busy with some other things as well but as for this patch you can check out what we did below.
Technical Issues
Fixed gameplay settings saving
Fixed tutorial enemy graphics and effects
Balance
Balanced Blue enemy health and damage
Swag Fixes
Remastered home base and tutorial scenes in 3D, improving performance
Improved lobby collision
Weekly Patch 7
Hello pilots…
You’ve probably noticed the lack of updates in the past two weeks. We’ve been on vacation. It was great, thanks for asking 😊 Sadly, it’s over now, so we’re back to patching as usual… Hope you guys are taking it easy, having fun and making the most out of summer.
Use sunscreen, stay hydrated and shoot some alien scum!
Technical Issues
Fixed saving for some of the gameplay settings
Improved saving and loading data
Balance
Balancing - changed white galaxy enemy stats
Swag Fixes
Added loading screens
Added saving and loading ui
Weekly Patch 6
Hello fellow Voidlings…
As you might’ve guessed (and secretly hoped for) another weekly update is here.
First things first… Isn’t Void just the best? Well, we certainly think so.
Second thing, let’s talk about the space elephant in the room – Yes, the key rebinding is now a thing so you can customize your playstyle even more.
Hooray, us!
That’s the big one this week. We made some other changes as well, you can check ‘em out right here:
Technical Issues
Improve input settings overview
Improve input performance
Fix background scaling with resolution
Fix default gamma sampling
Swag Fixes
Improve enemy AI
Add graphics settings
Add Input settings - rebinding
Have a great weekend, and remember Long Live the Void ✋🔻🤚
Weekly Patch 5
All work and no play makes VOID a dull boy…
All work and no play makes VOID a dull boy…
All work and no play makes….
…Hey there guys and gals,
another weekly update is here, and boy, it’s a biggie. Hope you guys had a productive week because weekend is here, and it’s time to
have some fun 😊 Here’s what we’ve been up to these past few days:
Technical Issues
Fixed bug with beam not damaging multiple enemies
Fixed statistics and hub screen missing audio
Reduced run-time memory usage and allocation
Balancing Issues
Balanced and changed turret enemy AI and visuals (purple, yellow, orange galaxies)
Balanced green galaxy enemy
Improved bomb and turret range visuals
Improved enemy performance
More of “Wait, that was broken?” Fixes
Improved green galaxy scenes for enemy collision
Improved purple galaxy enemy visual effects
Improved visual effects performance
Improved UI performance
Improved pooling performance and memory
Improved green galaxy visual effects
Hope you guys have a great weekend.
Weekly Patch 4
Hey there Last Encounter..ers (?)
Another weekly update is here, and this time we focused on various bugs and balancing issues as well as some other details overlooked in the process. Again, thank you all for finding and reporting these issues. We are listening to your feedback and we will continue to balance and polish the game so stay tuned for the weekly updates. Oh, and good luck out there with the saving of the universe and such.
Localization
Fixed Localization Bugs
Improved Localization UX
Technical Issues
Fixed Achievement Bugs
Fixed Audio Bugs
Updated Audio
Balancing Issues
Improved Gameplay, Combat And Overall Performance
Balanced Permanent Upgrade Pickups
Weekly Patch 3
Hey dudes and dudettes,
another weekly patch is here. Yeeey, right!? 😊
We’re listening to your feedback and we’re actively working on Last Encounter to fix all the issues you guys found and provide you with the best possible experience.
Although this time we focused mainly on localization to make Last Encounter accessible to a wider audience we are still working on the technical and balancing issues, and in an addition to this week, you can expect further changes in the upcoming patches, so please stay tuned.
Localization
Added Initial Language Screen And Language Settings Screen
Added Simplified Chinese Language
Added Korean Language
Technical Issues
Fixed Various UI Bugs
Fixed Fire Rate Component Merging Bugs
Fixed Spread Angle Bugs
Balancing issues
Improved Weapon Performance In Combat
Also, also, Last Encounter has been nominated for the best Indie Game on this year’s MomoCon in Atlanta, Georgia. It’s a huge deal for us and we’re really excited to be considered among other great games so, you know, fingers crossed. You can check out the list of all the nominees here:
https://www.momocon.com/indies/
So, there you have it, all the new stuff this week. Let us know if you encounter any further issues, or if you need help with anything else. Have a great weekend and have lots of fun.
Quickfix Update
Greetings spacelings,
It seems like we were so excited to bring new stuff in last Friday's update, that we neglected testing a bit. In fact, so much that we fixed certain issues, but broke other things.
That's why we're bringing this quickfix update - to iron any issues we might have caused unintentionally in the last one.