Last Encounter cover
Last Encounter screenshot
PC PS4 XONE Switch Steam
Genre: Role-playing (RPG), Adventure, Indie

Last Encounter

Big Discount


Hey guys and gals, we're having somewhat of a sale, check it out!

Discounts last from OCT 13th - OCT 27th
You can get all of our titles

Agenda - 25%
https://store.steampowered.com/app/513460/Agenda/

Bear With Me - Collector's Edition - 20%
https://store.steampowered.com/app/783050/Bear_With_Me__Collectors_Edition/

Bear With Me - Collector's Edition Upgrade - 50%
https://store.steampowered.com/app/809260/Bear_With_Me__Collectors_Edition_Upgrade/

Bear With Me - Episode Three - 20%
https://store.steampowered.com/app/698250/Bear_With_Me__Episode_Three/

Bear With Me - Episode Two - 20%
https://store.steampowered.com/app/583140/Bear_With_Me__Episode_Two/

Last Encounter - 34%
https://store.steampowered.com/app/719800/Last_Encounter/

Zero Reflex - 60%
https://store.steampowered.com/app/405650/Zero_Reflex__Black_Eye_Edition/

Everything Must Go!



Hey guys and girls, we got some huge news for all y’all.

As of today, for the next couple of weeks, our entire catalogue is on SALE!
So, basically, we’re having huge discounts on all our titles, you can check out the numbers below.

No need to worry, we’re not going out of business… Yet. It’s just high temperatures and 120% humidity makes us feel generous.

Please have fun and enjoy, until we snap out of the heat induced coma and realize what we’ve done… 😊

The sale starts today and ends on 8th of October.




Crunch





Weekly Patch 9


Hey guys,
Another week is behind us and that means another patch. It’s the smallest one yet, and there are some of you who noticed our patches have been getting smaller. This is mainly due to the fact that we are preparing to bring Last Encounter onto more platforms and this is something we are currently investing a lot of our time and resources into.

Still, this doesn’t mean we’ll stop patching and improving the game, it just means it’ll take some more time until we can focus on adding actual content to the game.

Be patient and thank you for the support.

Check out what we did in the meantime:

Random Fixes and Improvements



  • Updated lobby and tutorial scene 3D models
  • Updated pause menu
  • Fix pause menu controller display


See you guys next week 😊

Weekly Patch 8


Hello boys and girls.
It’s Friday, it’s time to get wrecked!

… And then rebooted and our consciousness transferred into an empty, synthetic shell of a body in order to start fresh again on Monday. The usual stuff…

This week we were busy with some other things as well but as for this patch you can check out what we did below.

Technical Issues



  • Fixed gameplay settings saving
  • Fixed tutorial enemy graphics and effects


Balance



  • Balanced Blue enemy health and damage


Swag Fixes



  • Remastered home base and tutorial scenes in 3D, improving performance
  • Improved lobby collision


Weekly Patch 7



Hello pilots…

You’ve probably noticed the lack of updates in the past two weeks. We’ve been on vacation. It was great, thanks for asking 😊 Sadly, it’s over now, so we’re back to patching as usual… Hope you guys are taking it easy, having fun and making the most out of summer.

Use sunscreen, stay hydrated and shoot some alien scum!


Technical Issues



  • Fixed saving for some of the gameplay settings
  • Improved saving and loading data


Balance



  • Balancing - changed white galaxy enemy stats


Swag Fixes



  • Added loading screens
  • Added saving and loading ui


Weekly Patch 6



Hello fellow Voidlings…

As you might’ve guessed (and secretly hoped for) another weekly update is here.

First things first… Isn’t Void just the best?
Well, we certainly think so.

Second thing, let’s talk about the space elephant in the room – Yes, the key rebinding is now a thing so you can customize your playstyle even more.
Hooray, us!
That’s the big one this week. We made some other changes as well, you can check ‘em out right here:


Technical Issues



  • Improve input settings overview
  • Improve input performance
  • Fix background scaling with resolution
  • Fix default gamma sampling


Swag Fixes



  • Improve enemy AI
  • Add graphics settings
  • Add Input settings - rebinding


Have a great weekend, and remember Long Live the Void ✋🔻🤚

Weekly Patch 5



All work and no play makes VOID a dull boy…
All work and no play makes VOID a dull boy…
All work and no play makes….


…Hey there guys and gals,
another weekly update is here, and boy, it’s a biggie. Hope you guys had a productive week because weekend is here, and it’s time to
have some fun 😊 Here’s what we’ve been up to these past few days:


Technical Issues



  • Fixed bug with beam not damaging multiple enemies
  • Fixed statistics and hub screen missing audio
  • Reduced run-time memory usage and allocation


Balancing Issues



  • Balanced and changed turret enemy AI and visuals (purple, yellow, orange galaxies)
  • Balanced green galaxy enemy
  • Improved bomb and turret range visuals
  • Improved enemy performance


More of “Wait, that was broken?” Fixes



  • Improved green galaxy scenes for enemy collision
  • Improved purple galaxy enemy visual effects
  • Improved visual effects performance
  • Improved UI performance
  • Improved pooling performance and memory
  • Improved green galaxy visual effects


Hope you guys have a great weekend.

Weekly Patch 4



Hey there Last Encounter..ers (?)
Another weekly update is here, and this time we focused on various bugs and balancing issues as well as some other details overlooked in the process. Again, thank you all for finding and reporting these issues. We are listening to your feedback and we will continue to balance and polish the game so stay tuned for the weekly updates. Oh, and good luck out there with the saving of the universe and such.


Localization



  • Fixed Localization Bugs
  • Improved Localization UX


Technical Issues



  • Fixed Achievement Bugs
  • Fixed Audio Bugs
  • Updated Audio


Balancing Issues



  • Improved Gameplay, Combat And Overall Performance
  • Balanced Permanent Upgrade Pickups

Weekly Patch 3



Hey dudes and dudettes,
another weekly patch is here. Yeeey, right!? 😊

We’re listening to your feedback and we’re actively working on Last Encounter to fix all the issues you guys found and provide you with the best possible experience.

Although this time we focused mainly on localization to make Last Encounter accessible to a wider audience we are still working on the technical and balancing issues, and in an addition to this week, you can expect further changes in the upcoming patches, so please stay tuned.


Localization



  • Added Initial Language Screen And Language Settings Screen
  • Added Simplified Chinese Language
  • Added Korean Language


Technical Issues



  • Fixed Various UI Bugs
  • Fixed Fire Rate Component Merging Bugs
  • Fixed Spread Angle Bugs


Balancing issues



  • Improved Weapon Performance In Combat


Also, also, Last Encounter has been nominated for the best Indie Game on this year’s MomoCon in Atlanta, Georgia. It’s a huge deal for us and we’re really excited to be considered among other great games so, you know, fingers crossed. You can check out the list of all the nominees here:

https://www.momocon.com/indies/

So, there you have it, all the new stuff this week. Let us know if you encounter any further issues, or if you need help with anything else. Have a great weekend and have lots of fun.

Quickfix Update



Greetings spacelings,

It seems like we were so excited to bring new stuff in last Friday's update, that we neglected testing a bit. In fact, so much that we fixed certain issues, but broke other things.

That's why we're bringing this quickfix update - to iron any issues we might have caused unintentionally in the last one.

Here's what's fixed:



  • Fixed Weapon Component Fire Rate
  • Fixed Charger Weapon Component
  • Fixed a Boss bug
  • Removed Speed Boost Pickup
  • Balanced Permanent Health, Shield & Damage Reduction Pickups
  • Balanced Passive Ability Spawn Rate