Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie
Last Epoch
Beta 0.8.5c Release and Patch Notes
EDIT: These patch notes were mistakenly not published on Steam when this update when live on Tuesday. Sorry about that!
Monolith of Fate
Our aim with these changes is to improve the rewards for killing enemies in echoes when farming timeline boss drops and/or corruption.
Bonus stability
Echoes now grant bonus stability based on the number of enemies you kill, up to around double the normal amount of stability.
The maximum bonus stability for an echo is listed in the rewards section of its tooltip.
Fall of the Outcasts' 3rd quest echo now has slightly higher stability requirements. It requires 300 in non-empowered and 800 in empowered (from 250 in non-empowered and 750 in empowered).
Gaze of Orobyss
The first two quest echoes of each timeline are now optional in empowered timelines.
Completing the third quest echo in an empowered timeline now grants 1 Gaze of Orobyss.
Defeating a Shade of Orobyss that increases corruption consumes all Gaze of Orobyss to grant bonus corruption. However, if you die while fighting such a Shade, you will lose all Gaze of Orobyss.
Randomization
All regular monolith echoes now have multiple player spawn locations rather than a single fixed player spawn.
Most regular monolith echoes have a wider variety of objective spawn locations.
We have a system in place to prevent objectives from being placed too close to the player spawn location regardless of the randomization.
Arena Echoes
Now 10% less common for most timelines, and 28% less common for Ending the Storm, where they were previously 25% more common than usual.
Swarmblade Form
The reception to the summoning side of Swarmblade Form was originally that it was underwhelming. We attempted to fix this by adjusting numbers to make it more rewarding to consume Locusts for Locust Swarm.
However, the scaling duration of Locust Swarm, combined with some bugs and unintended mechanics, made a version of this build brokenly powerful. Regardless, abuse of these mechanics requires a playstyle that is really unenjoyable. We understand that many players want to play optimal, powerful builds, so we're making such an immediate change to avoid funneling players onto this build, especially as we increase rewards for clearing more enemies in Monolith echoes.
On account of this we're reworking the summoning aspects of Swarmblade Form and will be closely monitoring further feedback on its playstyle and balance. These changes involve limiting the number of Locusts while greatly increasing the ease of summoning them quickly, and making individual Locusts more effective and powerful. It will no longer be possible to gain increased damage per Locust for Locust Swarm so that increased damage from items and passives matters for the build.
Locusts
Last 12 seconds by default (from 9).
You are now limited to 12 active locusts.
Locusts deal 50% more damage.
Hives summon locusts 122% more frequently.
The summon hive skill has 35% more cast speed.
The summon hive skill has a 5 second cooldown (from 8) and can hold 3 charges (from 2).
You are limited to 3 active hives (from 2).
Locust Swarm and Swarm Strike
You are now limited to a single active Locust Swarm.
Fixed a bug where the added melee poison damage for Locust Swarm was actually applied as added melee physical damage.
Locust Swarm deals 25% more damage.
Locust Swarm gains 15 melee physical damage, 15 melee poison damage, 15% increased duration, and 15% increased area per locust consumes (from 12, 12, 12%, and 12% respectively).
Added melee damage is now applied at 350% effectiveness to Swarm Strike (from 300%).
Skill Tree
All Druids with Swarmblade specialized will receive a free respec for its tree.
Replaced Toxic Hum (20% increased swarm damage per locust, grants 2% poison chance per locust while swarm active) with Plague of Locusts (2% more swarm damage per locust, grants 4% poison chance per locust while swarm active).
Grand Colony now also grants +1 maximum locust, but no longer increases the summoning speed of hives, and can have 3 points allocated (from 4).
Hive Mind no longer increases the maximum number of hives or grants additional hive charges, but instead increases hive summoning speed and causes Locust Swarm to release locusts over time (a swarm does not lose damage as it releases locusts, but cannot release more locusts than were initially gathered to create it). It can have 3 points allocated (from 2).
Bountiful Hibernacula no longer increases cooldown recovery speed for Summon Hive, but now grants 10 health and 1 rage whenever a hive releases a locust.
Earth Stinger grants 3 melee physical damage to you and locusts, and 3 melee physical damage for Locust Swarm per Locust consumed (from 2, and 2 respectively).
Hornet Nest now halves the maximum number of Locusts rather than the maximum summoned by a Hive.
Army of the Tempest can have 2 points allocated (from 3), but now also grants procced tornadoes 40% more damage per point.
Other Changes
Using a skill that requires an accessible target location, such as a movement skill, while targeting an inaccessible location now casts the skill at an accessible location near the target. Previously the skill would fail entirely.
This should prevent movement skills from failing in Titan’s Rest, for example.
Soulfire Shield no longer scales with cast speed, but is 80% faster to cast. This improves how smooth it is to use, and makes it consistent across classes.
Scales of Eterra
Grants 8-20% increased Cast Speed (from 5-16%).
Infusion grants 10% more damage of that element per stack (from 8%).
Bug Fixes
Fixed a bug where Vaion the Arsenal's Smelter's Wrath ability would still trigger if you killed him while it was charging up.
Fixed a bug where the quest list on the right side of the screen would appear empty at first when loading an existing character.
Fixed a bug where you could exceed the summon limit for a minion type if you summoned multiple minions with a single ability cast.
Fixed a bug where Void Rifts were creating duplicate visual objects, affecting performance.
Fixed a bug where Warpath's Apocalypse Whirl gave 10% Time Rot chance instead of the listed 30%.
Fixed a bug where it was possible in some cases to still deal critical strikes with Singularity equipped.
Fixed a visual bug where Shield Rush's Echoes of the Charge followed the player.
Last Epoch Depths of Eterra Update Patch 0.8.5 Q&A Dev Stream
Join us as for our weekly Dev stream as Game Designer Mike continues working on his Hail of Arrows Marksman. Come and ask any questions you have about Last Epoch and its development.
Beta 0.8.5b Release and Patch Notes
Uniques
Fiery Dragon Shoes
No longer grants 50% to 75% fire resistance.
Now grants +5% to 15% chance to receive a critical strike.
Now grants 75% to 85% less bonus damage taken from critical strikes.
Grants 25% to 35% chance to cast Fire Trail when you are crit (from 40% to 50%). The chance is still higher than before due to the additional chance to receive a crit.
Ignite inflicted by Fire Trail no longer has 20% reduced effect and 60% reduced duration.
Now has lore text.
Ravenous Void
Void Barrier conversion now always procs when you drop below your endurance threshold, even if you are immediately raised above it by an effect such as Aurora's Time Glass.
Void Barriers again grant 5% less damage taken (from 6% less void damage taken in 0.8.5).
Now grants a Void Barrier every 5 seconds (from every 3) and the normal maximum Void Barrier stacks is 3 (from 6 in 0.8.5, from 5 before then).
Your Void Barriers and Maximum Void Barriers are now doubled for 3 seconds when you drop below your Endurance Threshold. After that duration all stacks of Void Barrier are converted to Mimic Feast, a damaging ailment that also disables Void Barrier Generation and Health Leech.
No longer converts Void Barrier stacks to Time Rot when you drop below your endurance Threshold.
Grants 10% - 15% of physical damage taken as void (from 60% to 75% in 0.8.5, from 25% before then).
Grants 10% - 15% less void damage taken (from 0% in 0.8.5, from 5% - 10% before then).
Grants 5% - 10% increased health (from 12% - 20% in 0.8.5, from 10% - 15% before then).
Grants 5 - 10 Vitality (from 8 - 10).
Added new buff visuals and sounds.
Torkrefin’s Hunger
Consuming a stack of Viscera now grants 5% bleed chance and 1% increased bleed effectiveness per 5% uncapped physical resistance (from 3% bleed chance and 1% increased bleed effectiveness per 1% uncapped physical resistance).
Fixed the “increased bleed effect” from its non-Viscera mod being multiplicative with other sources of increased bleed effect.
Now also grants 100% - 150% melee bleed chance to compensate.
Skills
Acid Flask
Added a new node that gives Acid Flask additional poison penetration based on your uncapped poison resistance.
Now states that it has 60% added damage effectiveness (this is just a description change).
Acid Flask - Cluster Bomb
No longer gives armor shred, which was not listed in its description.
Now states that it has 50% added damage effectiveness (this is just a description change).
Increased base damage by 25%; its base damage now aligns with its added damage effectiveness of 50%.
Reduced the size of its VFX to match its damaging area.
Fixed a bug where its damaging area would sometimes occur in incorrect locations.
Flurry
Fusillade now adds 12 to channel cost (from 15).
Other Changes
Greatly improved the performance and improved the appearance of Bleed’s visual effect.
The icons for Dungeons and the Arena on the world map now have tooltips.
Bug Fixes
Fixed an oversight where Monolith Timeline Bosses could not drop Lightless Arbor or Soulfire Bastion keys.
Fixed a bug where mastery restricted abilities (requiring 25+ passive points) for other mastery classes could be unlocked and specialized.
Fixed a bug where crafting on a duplicated item from the Vault of Uncertain Fate affected the other copies.
Fixed a bug where the indicator visual effect for the falling Titanspawn in the Mountain Beneath fight was below the ground (impossible to see).
Fixed a bug where the wrong Monolith timeline was shown when interacting with the system while using a controller.
Adjusted the hitbox for Smelter's Wrath used by Vaion, The Arsenal to more closely match its indicator and vfx.
Fixed a bug where Static's damage did not benefit from its charges.
Fixed Bone Curse’s Signet of Agony node not working.
Fixed a bug where the Viscera buff from Torkrefin's Hunger's was consumed by indirect ability uses and some channeled abilities such as Warpath.
Fixed a bug where increases to Warpath's area did not affect its visuals. The actual AoE of Warpath was still correct.
Fixed a bug where custom names for minions and some enemies did not work.
Fixed a bug where the wrong side of The Mountain Beneath would light on fire sometimes.
Fixed the one-way Soulfire Bastion exit in Kolheim Pass having a transition icon.
Fixed the bar along the bottom of base class passives not filling in properly above 20 points.
Fixed Scalebane Rogues having incorrect ragdoll physics.
Fixed Cremorus not having cloth physics.
Fixed a typo in the description for Soulfire Shield.
Fixed Cremorus’ necrotic orbiting ability having an incorrect name.
Fixed Yrun using some incorrect sounds.
Last Epoch Depths of Eterra Update Patch 0.8.5 Q&A Dev Stream
Welcome Travelers to the first dev stream of the Depths of Eterra update patch 0.8.5. Game Designer Mike Starts a new character with today's release of patch 0.8.5. Come and ask any questions you have about Last Epoch and its development.
Last Epoch | Depths of Eterra Update is Live!
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Depths of Eterra Update - Beta 0.8.5 Patch Notes
The Depths of Eterra Update (Patch 0.8.5) will arrive tomorrow, March 18th!
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Ready your mind, body, and armament as you venture into the darkest forgotten areas of Eterra, challenge the might of the Immortal Empire in one of their research facilities, and face off against the new Champions of the Arena. The Depths of Eterra Update introduces two new endgame Dungeons, a new Arena mode, and a whole host of visual updates and more including:
New Endgame Dungeon: The Lightless Arbor
New Endgame Dungeon: Soulfire Bastion
New Arena Mode: Champions of the Arena
Complete Catalyst Rework
New 3D models for new and existing Uniques
New 3D models for all Wraiths including both Necromancer's summoned Wraiths, and enemy Wraiths
New Armor sets for Acolyte, Sentinel, Primalist, and Rogue
Hello Travelers! Welcome to the 8th day of our Sensational, Week+, Hype-Train, Patch Spectacular *TM, and the reveal of our second dungeon “The Lightless Arbor” releasing with patch 0.8.5 Depths of Eterra. We are very excited to shed some light on what is waiting for you in these ancient depths, but fair warning, for those who would wish to discover these new passages on their own, spoilers lay ahead.
The Lightless Arbor Lore
Eterra’s history holds many dark secrets - some so distant they’ve faded into myth. Such is the case of The Lightless Arbor and The Mountain Beneath. Deep under the mountains that house the Last Refuge, quietly lives a time-worn forest full of ancient vegetation, wildlife, and creatures of tremendous power. One of these creatures, a massive Titan made of plant and stone, has awoken from his long slumber. His lumbering beneath the Last Refuge threatens to cause a cave-in that that will burry humanity’s last light. You must venture deep into The Lightless Arbor, walking paths untouched by sunlight for over a thousand years, and save Eterra’s Last Refuge from The Mountain Beneath.
Unique Mechanic: The Darkness & Pyre Amber
The Lightless Arbor is Eterra’s darkest dungeon - quite literally - and that darkness is home to a horde of ancient creatures who’ve thrived in it for thousands of years. The darkness has made them stronger and more resilient. If you thought saving Eterra was difficult before, try doing it in the dark. In their dark.
Luckily, you will have some assistance from a Lost Spriggan and a magical source of light known as the Pyre Amber. Once activated, the Pyre Amber will travel with you through the dungeon, and at your command illuminate a specified area, then return back to you as needed. Control of the Pyre Amber’s light will be crucial to your success in The Lightless Arbor, as the enemies here are fortified by the darkness - they deal much higher damage, and receive much less in return while shrouded.
While the Pyre Amber is following you, your fates are linked. Take too much damage and the light radius shrinks. If you are to succeed, you’ll have to find a way to replenish the Pyre’s light, or risk being lost in the darkness forever.
The Mountain Beneath
While there is little so far revealed about the Titans of Eterra, we do know they were born in the Ancient Era. Humanity remains unsure how many have survived Eterra’s dangerous history up until the Ruined Era, but today we’ve learned that at least one has - and he’s angry. The Void’s corruption has spread into the Lightless Arbor and torn away the ecosystem that has kept him sleeping peacefully for all these years.
The Mountain Beneath has earned his name - made of stone and plant, and towering over 100ft tall. Once you are standing in front of him, watching his mighty fists plummeting down towards you, you might be struck with the question: How does one properly slay a mountain? A good question no doubt, and one we pray you find the answer to somewhere in the depths of The Lightless Arbor.
The Vault of Uncertain Fate
The Vault of Uncertain fate is a mysterious structure from a similar origin as the Monolith and Eternity Cache, long forgotten by mankind. Its lost legend is tied to the power of a being called Derium who dates back to the beginnings of the Ancient Era.
It has the power to transform gold coins into powerful rewards - but be cautioned - the vault itself is in control of your fate and reward, there are no guarantees of being offered what you are looking for.
When you enter the Vault, you will be presented an offering. If you value what’s presented, you may accept the reward and pay the demanded price. At this point you will be presented another offering, and a choice: continue to invest or enter the Vault. The Vault’s power is limited only to the extent of your sacrifice, and the power of your reward scales deeply with the amount of wealth you’ve parted with. It is important to be strategic about which offers you accept and which you decline, as all choices come with a cost - and the cost of a missed opportunity weighs heavily.
Whether you’ve been with us through our entire journey so far, or you are just joining us near the end, we want to say thank you for your continued support (and hype) for all the cool new content coming in Patch 0.8.5 Depths of Eterra. Join us tomorrow for the 9th and final day of the Phenomenal Week+, Super Hype-Train, Patch Spectacular *TM - It is everyone’s favorite day! Christm PATCH NOTES DAY!
See you then!
March 9th- Depths of Eterra update Announcement March 10th - New Uniques March 11th - Dungeon - Soulfire Bastion March 12th - Catalyst Rework March 13th - New Unique Models March 13th - New Wraith Models March 14th - New Armor Set Models March 15th - Arena Champions March 16th - Dungeon - The Lightless Arbor March 17th - Patch Notes & Video Overview March 18th - Depths of Eterra Launch Day!
Arena Champions
Welcome Travelers to day seven of the Unbroken, 9 day, Sequential Hype Week, Patch Extravaganza*TM! In this news post we’re going to be covering the new Arena of Champions!
Champion’s Gate
In a remote stronghold in Heoborea, an abandoned castle once known as Jormun’s Fortress has seen renewed interest. Only its new inhabitants have taken to a new name, Champion’s Gate. A portal has opened within Champions gate, through which only one thing is known, what lies beyond this portal is endless swarms of combatants in every shape, form, and number. The unique nature of this portal has drawn an odd assortment of humans and Wengari to live here, so they may have access to thrilling combat whenever they please. [table noborder="1"][tr][td] [/td][/tr][tr] [td align="center"] Those who travel to Champion's Gate will find the recently set up Training Grounds. Here Travelers will find a set of five different specialized setups with training dummies for testing their abilities. [/td][/tr][/table] However, some few have chosen to stay within the realm beyond, as they have found a way to only face those who would be a challenge worthy of their battle lust. These few champions have fallen to their obsession with the ceaseless battles, letting the worst part of themselves take root and grow. In 0.8.5 enter this portal and face the once Champions of Eterra, now, Champions of the Arena.
Arena of Champions
Arena of Champions will offer an alternative approach to the current Endless Arena, while not replacing it. When accessing the Arena portal you will be presented with the opportunity to either compete in the existing Endless Arena, or the new Arena of Champions. With the Arena of Champions, you will have the option of four different tiers of difficulty, with escalating tiers providing increased difficulty, and greater rewards.
Upon entering the Arena of Champions, you will face off against a number of waves. While progressing through the waves, you will be presented with a choice of additional modifiers to further increase the difficulty and rewards. However, be careful with your choices: In the Arena, all spoils only go to the victor. The final five waves will take place within one of the Arena Champion’s dedicated arenas, with the final wave containing the Champion of the Arena themselves. There are currently three Arena Champions, each a former Traveler from another timeline in which they failed to find purpose through the Epoch and strayed far from their path.
Vaion the Arsenal
To sum up Vaion the Arsenal in one word: Pride. A skilled blacksmith, and collector of any and all weapons, Vaion never found purpose outside of his natural talents. Instead, he spends his time in the Arena honing his proficiencies to a point beyond mere skill. Fancying himself a true master of arms, he readies his entire armament for a challenger worthy of facing the full extent of his knowledge of blades, maces, shields, and more.
The Crimson Blade
The familiar taste of copper in the air, the sensation of slowed time, and the look of shock and surprise on man, and beast’s faces alike. The Crimson Blade never lost their lust for taking lives, but instead thrives on the thrill of assassinations and the rush that comes with it. Honing herself to a razor’s edge as if a living weapon, The Crimson Blade waits in the shadows for those who may be able to share with her a new experience in the thrill of the kill.
Alfrig Wolfmaw
Idolizing storms and avalanches, Alfrig Wolfmaw follows a path of might makes right. Embracing this mentality, Alfrig no longer sees animals as companions, but simply disposable power to be commanded. He has sought out the Arena as a method of strengthening his mind and body to become a force of destruction. In the Arena of Champions, Alfrig Wolfmaw seeks out those with power to continue proving his path is correct through the broken bodies of those who face him.
Rewards
The Arena of Champions will be available in multiple tiers for adjustable difficulty, with higher tiers providing increased rewards. These Champions have been reigning within Champion’s Gate for decades, collecting the spoils from their victories over countless other adventurers across Eterra. Some of this loot they use to fight, some is kept in reserve. Other trinkets, like rare keys to hidden passages across Eterra, are kept close by as trophies to track their ongoing reign over Champion’s Gate.
This brings to a conclusion today’s news for the Ceaseless, 9 day, Sequential Hype Week, Patch Extravaganza! Make sure to keep your eyes on our socials, as we will be continuing the pre-patch hype with tomorrow’s post on the the second dungeon, The Lightless Arbor!
March 9th- Depths of Eterra update Announcement March 10th - New Uniques March 11th - Dungeon - Soulfire Bastion March 12th - Catalyst Rework March 13th - New Unique Models March 13th - New Wraith Models March 14th - New Armor Set Models March 15th - Arena Champions March 16th - Dungeon - The Lightless Arbor March 17th - Patch Notes & Video Overview March 18th - Depths of Eterra Launch Day!
New Armor Sets Coming in Depths of Eterra Update
Welcome Travelers to day six of the Ceaseless, 9 day, Super Hype Week, Patch Spectacle*TM! If you are just joining us this week, be sure to check out all of our Depths of Eterra announcements over the past five days (links below!).
The Depths of Eterra update is continuing to add distinct armor designs for each of the classes, improving the feeling of progression and unique identity. Check out some of the awesome new looks coming into Eterra!
Acolyte Armor Set
The Acolyte’s new set takes a lightweight approach to a gothic, demonic, and ragged theme - it pairs perfectly with some of our new darker-themed catalysts revealed on the weekend. In order to achieve a realistic result of the different layers of clothes in game, we had to use a combination of simulating the fabric in 3D and manual sculpting.
Primalist Armor Set
Here is our newly redesigned low-tier Primalist set, one of the first armor sets you will collect as a new Primalist making their way through Eterra. With a strong wilderness inspiration, it was necessary to focus on fur creation and find solutions to bring that fur to life - while respecting the technical aspects of the engine.
To keep the model on game-budget, we created groups of fur-textured planes and layered them one by one creating depth and volume.
Rogue Armor Set
Our new mid-tier Rogue armor set takes on the soul of an outlaw. Its open design leaves mobility completely unhindered, while providing heavier protection while in marksman stance at range - protecting the side profile of the shooter.
Also, check out that hat. That is going to be a popular hat.
Sentinel Armor Set
Our endgame ready high-tier Sentinel set showcases a beautiful combination of battle-scarred plate and white wolf fur. We would like to believe the fur adds an element of comfort here for our Sentinel’s journey, but how comfortable can you really be in the Depths of Eterra?
The biggest challenge here was bringing together the technical challenges of fur and hard-surface materials into one unified piece.
This concludes day six of the Continuing, 9 day, Super Hype Week, Patch Spectacle*TM. Make sure to check back in tomorrow for the deeper dive on the Arena Champions being introduced in the Depths of Eterra update.
March 9th- Depths of Eterra update Announcement March 10th - New Uniques March 11th - Dungeon - Soulfire Bastion March 12th - Catalyst Rework March 13th - New Unique Models March 13th - New Wraith Models March 14th - New Armor Set Models March 15th - Arena Champions March 16th - Dungeon - The Lightless Arbor March 17th - Patch Notes & Video Overview March 18th - Depths of Eterra Launch Day!
New Wraith Models Coming In Depths of Eterra Update
Welcome Travelers, to day Five of the Essential, 9 Day, No Brakes, Hype-Train, Phenomenon… *TM! The Depths of Eterra update brings with it a number of new Wraiths to fight and follow you across time. These updated Wraiths will help breath new “unlife” into the world of Eterra as part of our ongoing efforts to bring models to current standards. Check out some examples below of these new terrifying creatures of necromancy both travelling with you, or facing you in your journey as the Elders shudder at the power you’ve brought into the world.
Summoned Wraiths are a common creation of skilled necromancers, as they are a simple coalescence of soul energy with minimal willpower or physicality.
They are often used for simple tasks or for swarming enemies by sheer numbers. These wraiths spread terror and panic wherever they go.
Wraiths can also appear spontaneously in places with a high amount of soul and/or necrotic activity, these Wraiths are ferocious and uncontrolled. They are not to be taken lightly.
This concludes day Five of the Unbroken, 9 day, No Brakes, Hype-Train, Patch Extravaganza *TM. We would love to hear your Necromantic build ideas that the Elders have shunned, down below! Make sure to check back in tomorrow for our post on the New Armor Set Models being added in 0.8.5 Depths of Eterra!
March 9th- Depths of Eterra update Announcement March 10th - New Uniques March 11th - Dungeon - Soulfire Bastion March 12th - Catalyst Rework March 13th - New Unique Models March 13th - New Wraith Models March 14th - New Armor Set Models March 15th - Arena Champions March 16th - Dungeon - The Lightless Arbor March 17th - Patch Notes & Video Overview March 18th - Depths of Eterra Launch Day!