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Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie

Last Epoch

Beta 0.8.2b & 0.8.2c Release and Patch Notes

EDIT: 0.8.2c has been released to additionally fix a bug that caused some players to have a blank login screen, which prevented them from logging into the game. This primarily affected new players that started in 0.8.2.

0.8.2b Patch Notes:

This hotfix brings fixes for a number of bugs and some additional polish to the UI and Monolith. We’re eager to hear your thoughts on 0.8.2, so keep it coming!

Missed the patch notes for 0.8.2? Check them out here.

Login



  • Fixed a bug where players with certain system regions (i.e. Thai) could not login (the loading animation would play but the login attempt never completed).
  • Improved the login system to prevent other issues.
  • If you’re unable to login, please contact our support team and include your log file and a screenshot. We appreciate your patience and assistance as we investigate issues like this.


Monolith of Fate



  • Fixed a bug where the maximum value limits for monolith modifiers did not apply in some cases. This could result in modifiers like “enemies take 100% less damage”.
  • Added a minimap icon for the reward objects in Echo of a World.
  • Fixed delayed objective pulses being positioned incorrectly on the minimap.
  • Fixed a bug where the icons for Exalted rewards in the Monolith of Fate were not colored purple.
  • Updated the position and visuals of the Open Portal button.


User Interface



  • Fixed a bug where the border/background graphics for items in the inventory would fail to display in some situations.
  • Fixed the loot filter selection dropdown overlapping the window for creating new rules.
  • Fixed the “Increased cooldown recovery for surge” affix being in the wrong affix category for loot filters.
  • Fixed a bug where the Show option when creating a rule would be unavailable if you clicked on Hide or Recolor.
  • Fixed “Necromancer” wrapping to a second line in the passives panel.
  • Fixed the Rogue passive tree being labeled as Primalist.
  • Fixed a bug where the tick marks for Passive progression were missing from most base class trees.
  • Improved the contrast for tick marks in the passives panel.
  • Improved the greyed out effect for passive nodes that have not been taken yet.
  • Fixed some minor positioning issues for details in the passives panel.
  • Updated the Mastery Selection window to match the new UI style.
  • Replaced the Quests button on the window selection wheel for gamepad with a Social button (the quest journal was removed in 0.8.2).
  • Fixed Bone Pyres not having a healthbar on mouseover.


Skills



  • Fixed a bug where the Enra's Technique node for Hammer Throw didn't provide base critical chance when you had taken Hammer Vortex.
  • Fixed a bug where Holy Aura's Purification node was granting 10% poison resistance rather than the listed 20%
  • Clarified Abyssal Echoes’ descript to say that it doesn’t hit.
  • Fixed a memory leak caused by certain skills.


Sound



  • Updated the sound effect for Volatile Zombies leaping.
  • Updated death sound effects for the Emperor’s Remains.
  • Increased the volume of Storm Crow’s spells.
  • Fixed a bug where shattering a fractured item would play the fracture sound effect.


Quests



  • Fixed a bug where the door inside The Great College was missing.

Patch 0.8.2 arrives tomorrow - Patch Notes are now available!

Patch 0.8.2 arrives tomorrow, May 24th, at 1 PM CT / 6 PM UTC!

Patch Highlights:

  • Massive updates to end-game and the Monolith of Fate
  • New challenging boss encounters
  • Completely refreshed UI
  • New Skills: Volatile Zombie & Storm Crows
  • And much, much more!


Patch Notes: https://forum.lastepoch.com/t/beta-0-8-2-patch-notes/37724
Official Overview Video: https://youtu.be/MxGCYyxzZ5o

[Developer Blog] Monolith Overhaul



Hey, Travelers!

We're super excited to be sharing our latest Developer Blog with you!

Principal Designer Trasochi is spilling the beans on Patch 0.8.2's extensive changes to the Monolith of Fate. This is one of our largest Developer Blogs of all time. As with all of our Developer Blogs, this post is exclusively available on Last Epoch's official forum. We look forward to seeing you there!

Here's a link: Monolith Overhaul!

Arena Updates Coming in Patch 0.8.2

As we've previously shared, Patch 0.8.2 focuses heavily on the Monolith of Fate. We're actively working on an associated Developer Blog that we're super excited to share with you soon. In the meantime, we're happy to be announcing a number of updates coming to the Arena!

One of our goals when working on Arena was to address zones with significant differences in height potentially hiding dangerous Area of Effect abilities used by certain enemies. We've removed a few zones from rotation, and also updated a number of others which could be problematic in this regard. For example, Woodland Arena will now be significantly flatter, and the Tundra Arena (now called Tower Arena) will also have less varied elevation.

To maintain the current level of variety, we're also adding some of our best-looking zones ever to the Arena in Patch 0.8.2. We've prepared a number of screenshots of these below.


Abandoned Arena








Abyssal Arena






Ancient Arena






Sanctuary Arena





New 'Reaper Form' Splash Art

Want to get more involved in the Last Epoch community? Join us on the official forum!



New 'Reaper Form' Splash Art



Our Art Team have been working on new splash art!

This image features the Lich’s signature Reaper Form transform ability! Set in a murky graveyard which has not seen the living for many years, a Lich skulks towards her prey.



Like the image as much as we do? We’ve prepared copies of it at several resolutions for those interested in a new desktop wallpaper! If the download window doesn’t open automatically, right-click on the image and choose Save image as... or your browser’s equivalent option.

[table]
[tr]
[th]Resolution[/th]
[th]Also Known As[/th]
[th]Download Link[/th]
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[td]3840 x 2560[/td]
[td]4k[/td]
[td]link[/td]
[/tr]
[tr]
[td]2560 x 1440[/td]
[td]1440p[/td]
[td]link[/td]
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[td]1920 x 1080[/td]
[td]1080p[/td]
[td]link[/td]
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[tr]
[td]1280 x 720[/td]
[td]720p[/td]
[td]link[/td]
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A New Companion Skill Coming to Primalists in Patch 0.8.2

Our next update, Patch 0.8.2, includes a new skill for Primalists!

A minion-summoning skill which adds to the Primalist’s ranged options, Summon Storm Crow increases the variety of available Companions. The default behaviour of this skill is to summon multiple crows, each of which cast lightning damage-dealing spells from a distance.

The specialisation tree for Summon Storm Crow has a wide variety of options for improving the effectiveness of your crows and also allows you to change their role on the battlefield.


Summon Storm Crow: The Skill




The full tooltip.


The activatable ability for these new Companions.

Summon Storm Crow: Example Nodes







New Enemies Joining the Army of the Immortal Empire

When we brought Last Epoch to Kickstarter back in 2018, the Soul Cage was one perhaps the single most well-received creature we showed off. Its concept art, found almost half way down our campaign page, was frequently the subject of conversations. This skeletal brute carrying a soul-filled prison has remained one of the most iconic enemies in the entire game, and we are excited to now be designing two related creatures to include in a future content patch.



The two-legged Soul Warden takes the 'Soul Cage' design language in a new direction; a smaller, upright creature bearing its own cage, this agent of the Immortal Empire has its path illuminated by faint lights. They are often encountered in the presence of Soul Carriers.

The Soul Carrier - referred to as a 'Soul Cage' on the above Design Sheet - serve a similar purpose to Soul Cages for the Immortal Empire, and will be the rarer of the two enemies.

Got any ideas for new enemies in the 'soul cage' family? We'd love to hear 'em!

Slay The All-New Spires Coming in Patch 0.8.2!

Patch 0.8.2 focuses on endgame content. In addition to introducing new challenges & rewards for players to experience, it also brings many improvements to existing content.

Spires are among the oldest content in the Monolith and our next content patch completely overhauls them. Spires not only see a visual update thanks to all new art assets but will also have their own unique attacks, giving Travelers more distinct and varied challenges.

We'll have more news to share regarding this update shortly! In the meantime, we hope you'll consider checking out some examples of new Spires we've included in our post on the game's official forum!


Unfortunately, Steam doesn't allow us to upload videos to Announcements. To see some examples of new Spires coming in Patch 0.8.2, please join us on the game's official forum!

Lets Look At Some of the Shade of Orobyss's Many Skills!

Want to get more involved in the Last Epoch community? Join us on the official forum!


Lets Look At Some of the Shade of Orobyss's Many Skills!



We've previously introduced you to the Shade of Orobyss, who will be joining the denizens of the Monolith of Fate in May with the release of Patch 0.8.2. In that post we had revealed there are multiple varities of the Shade of Orobyss - however this mystery goes ever deeper.

This new boss has thirty - yes, 30 - abilities! Each time it descends upon you in the Monolith, it selects a number of its skills to unleash upon you. The number of skills - and therefore visual effects, and telegraphs - being capped ensures combat remains readable. Of course, the vast pool of abilities at the Shade's disposal also means no one fight will be quite like any other...

Today we're excited to reveal some of the destructive power this creatures has at its fingertips!


Skill Teaser 1



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Skill Teaser 2



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Skill Teaser 3



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Skill Teaser 4



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Skill Teaser 5



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Beta 0.8.1i Release and Patch Notes

Changes



  • Introduced a number of new chat-focused error messages.
  • Improved existing error messages used by our chat system.

We're working on a substantial number of improvements targeting our in-game chat system, the experience of reporting chat messages, and the customer service experience. We have not yet determined whether some of these can be implemented prior to Patch 0.8.2.