Patch 0.8.1 introduces substantial updates to endgame content, our itemization, and elements of our user interface. As with all content patches, it also brings new polish to Last Epoch.
The Beastmaster skill Flanking Strike is being removed.
We have revisited every skill in the game to better standardize our specialization trees.
Older skills should now be appreciably more viable in challenging content.
Animations
All animations used by non-transformed Primalists have been replaced or improved.
We plan to improve Werebear Form and Spriggan Form animations in future.
We are also exploring model improvements for these skills.
Level Design
We've performed a pass on many zones to improve their appearance. These updates were concentrated on Chapter 5 and Chapter 3, but we've touched up other zones as well.
We haven't specifically posted about these, but you might have found a teaser.
Optimization
Significantly optimized visual effects that appear around the character during skill usage.
While these are not the most significant contributors to poor performance, this is the first update to include work from a long-term project of ours to dramatically improve combat performance in Last Epoch. We will be gradually rolling out this optimization work to additional areas of the game across future updates.
Optimized the performance of outlines applied to enemies and allies on mouse-over.
They should also now look better.
Looking at a New Skill, Surge, Coming in Patch 0.8.1
Looking at a New Skill, Surge, Coming in Patch 0.8.1
In Patch 0.8.1 we’ll be removing the Mage skill Fire Shield. In the same update, we’ll be adding a new skill called Surge to the Spellblade’s arsenal. Let’s see what Surge is all about!
Surge
Surge's tooltip
The skill art for Surge
Nodes on Surge’s Specialization Tree
Holding down the Alt key while mousing-over Coldfront shows Tidal Wave's tooltip;
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Holding down the Alt key while mousing-over Conduit shows Static's tooltip;
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Holding down the Alt key while mousing-over Electropulse shows Lightning Blast's tooltip;
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We're Updating the Character Selection Screen in Patch 0.8.1!
We're Updating the Character Selection Screen in Patch 0.8.1!
Starting in Patch 0.8.1, your characters will show their currently equipped gear when clicked on in the character selection screen! We’ll be releasing Patch 0.8.1 later this month.
Dual wielders represent!
This change should make it more convenient to tell your characters apart straight away, which will gradually get even easier as we continue to add additional 3d models for equipment.
Don’t they look amaging?
We plan to update the appearance of the character selection screen itself in a later update.
One of the most commonly requested items from our Early Access Forecast, Tooltip DPS is coming soon to a video game near you! Today we’ve prepared a few early looks at our updated tooltips. In addition to incorporating more information into them, we’ve taken the opportunity to drastically improve the appearance of our skill tooltips.
We know that a lot of you like to Spin to Win™, so we’ll be focusing on Warpath.
Here’s a look at how Warpath’s tooltip is currently expected to be in Patch 0.8.1;
Been a while since you've played? Click here to see Warpath's tooltip as of 0.8d;
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Our new tooltips pack different pieces of information into seperate sections, which makes quickly scanning them to find a specific detail quicker and more convenient. We’ve also invested more time into their design to bring them up to the level of our item tooltips.
Sticking with Warpath, let’s hold down the Alt key in Patch 0.8.1;
Want another Patch 0.8d screenshot to compare? Here ya go;
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Just as is currently possible, in Patch 0.8.1 you’ll be able to hold down the Alt key to see more details that aren’t visible by default. This, too, should be clearer due to both our new tooltip layout as well as each relevant attribute showing by how much they increase your damage.
We hope you’re looking forward to Patch 0.8.1 as much as we are! ːsteamhappyː
To start 2021 with a 💥, Patch 0.8.1 will introduce significant itemization changes!
Among these will be new modifiers which raise the maximum level of skills. These modifiers will be available on a range of item rarities.
Here are previews of an upcoming unique and a class-specific piece of rare gear;
Please note these are in the design phase and may be subject to additional balance passes.
Year in Review: How Last Epoch Grew in 2020
Hey Travelers!
Today our Game Director, Judd Cobler, is taking a moment to reflect on the last year - as well as looking forward to everything coming in 2021. You can find his post on Last Epoch's official forum, here.
And - from all of us at Eleventh Hour Games - HAPPY NEW YEAR!
Patch 0.9 and Multiplayer Are Coming Next Year
Hey Travelers!
Today our Game Director, Judd Cobler, is providing an update on our progress towards incorporating mutliplayer in the builds we release to the community. This post includes new information on how multiplayer will work as well as a recently recorded video of us playing multiplayer internally. You can find it on our official forum here.
Thank you for all of your support! We're as excited to release multiplayer to you as you are to play it. Until then, we hope you enjoy the festive season and stay safe. We'll be in touch again soon!
Beta 0.8d Release and Patch Notes
Skills
Dancing Strikes
Graceful Arena grants 25% increased damage (from 10% more damage).
Rhythm grants 10% increased damage (from 5% more damage).
Resolute Technique grants 15% increased damage (from 10% more damage).
Windmill Ballet now grants 30% Shuriken Chance (from 25%).
Detonating Arrow
Fixed a bug where Suckerpunch Arrow node did not provide any area increase.
Fixed a bug where Weak Spot gave increased crit multi rather than added crit multi.
Weak Spot grants 6% added crit multi (from 10% stated).
Gift of the Ice grants 80% freeze rate multi (from 60%).
Puncture
While using a Bow, Puncture now deals 5% less damage for each enemy it pierces (up to 20% less damage). The first enemy hit still takes full damage, and this effect is multiplicative with skill tree nodes which impact hit damage.
Shadow Daggers
Increased base damage and added damage effectiveness by 20%.
Now gains 4% increased damage per point of Dexterity.
Added throwing and melee tags to the skill.
Shift
Jagged Arrows grants 10% crit multi (from 15%).
Velocity grants 25% increased damage (from 10% more damage).
Head Trauma grants 15% increased damage (from 8% more damage).
Braskula's Hesitation grants 50% increased damage (from 15% more damage).
Fixed a bug where Sleight of Hand could remove the damage bonus from Shurikens’ Keen Throw node for all Chakrams thrown by the player.
Shurikens
Fixed a bug where Keen Throw gave much more damage than intended to Chakrams.
Synchronized Strike
Fixed a bug where Dark Allies could allow you to have more Shadows than intended.
Thorn Totem
The Memories of Eterra node now only restores mana if the totem was summoned directly (i.e. not via effects such as Chance to Summon a Thorn Totem on Hit).
Items
Fixed a bug where certain types of normal enemies would not drop items in level 1 to 49 areas. This had no effect on level 50+ areas, magic enemies, rare enemies, breakables, or chests.
Reduced the number of items dropped by 6 outlier rare enemies that dropped far more items than intended:
Ice Goliaths
Marsh Beetle Queens
Umbral Pursuers
Void Horrors
Meruna Ogres
Siege Golems
Increased the number of items dropped by Infernal Husks and Osprix Vanguards.
Daggers can no longer have Increased Void Damage and roll Added Melee Void Damage much more rarely.
Less Damage Taken from Critical Strikes can no longer roll on bows.
User Interface
The quest tracker on the right side of the screen now only shows 6 quests at a time to avoid text overlapping issues. There is a note stating to open the quest journal (J) to view other quests.
The current Chapter is now shown when the Menu is open (Esc).
Sound
Added new sounds for receiving, progressing and completing quests.
Added a new sound for levelling up.
Added a new sound for Shield Throw.
Reduced the volume of arrow hit sounds that occur close to the player.
Visuals
Updated the visuals for Healing Hands.
Added a destruction animation to a type of barrel that didn’t have one.
Bug Fixes
Fixed a bug where characters who had reached the “Enter the Sanctum Bastille” objective of the Ruined Temple quest before Beta 0.8 was released were unable to enter the Sanctum Bastille in Beta 0.8.
Fixed an additional issue causing bosses to sometimes spawn out of bounds in the Volcanic City Monolith of Fate layout.
Fixed causes of player movement input lag in situations with lots of minions and/or enemies.
Fixed the new Gladiator’s Oath unique not dropping as intended.
Fixed Mourningfrost not granting added cold damage to throwing or bow attacks.
Fixed multiple animations for the Primalist being bugged while wielding a staff.
Fixed an Osprix Lightmage in Liath’s Tower aggroing on the player immediately rather than waiting for the player to approach.
Fixed a bug where Blessing comparison tooltips could become stuck on the screen in some situations.
Fixed an incorrect range on the Increased Damage While Wielding a Bow affix (was 31-25% at T2, is now 31-35%).
Fixed or improved the consistency of the names of several affixes.