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Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie

Last Epoch

Patch 1.2 Timeline, 1.1 Event Updates, and Cycle Poll

Greetings Travelers,

Over the last week, we have been reading and discussing your feedback about our announced plans for the Event Cycle launching on September 19th and Last Epoch’s next large update targets. We want to continue this discussion with you today and get your feedback directly.

We are holding a Poll for the next 48 hours regarding our Cycle Event and will act in accordance to your input. We think the details of this post are important for making an informed decision, but we want to make sure that the poll doesn’t get lost in the mix.

Poll Link: Cycle Refresh Feedback

1.2 Announcement



As always, we are working closely with community feedback to identify the best path forward for future updates to Last Epoch, and it’s clear that the community is eager for key improvements: expanded end-game content, better onboarding for new players, dungeon improvements, continued performance optimizations, and, of course, more balance and variety.

With this in mind, and after closely monitoring the ARPG landscape for later this year, we’ve decided to adjust our development priorities and timelines. Instead of focusing on some of the originally planned content for patch 1.2, we will prioritize delivering on the key improvements listed above. To achieve this, we’ll be moving much of the content originally planned for patch 1.3 into patch 1.2 and deliver a large, rescoped patch in Q1 of 2025. We acknowledge that the irregular Cycle duration is not ideal and aim for more consistent Cycle cadence going forward. However, we believe that prioritizing these high-demand updates will provide more value than adhering to a strict schedule at this stage.

That said, we are going to get some great updates out to you earlier with the upcoming 1.1 Event, and we believe a Cycle reset coinciding with this release may be favorable to the playerbase.

The Imperial Uprising Event



On September 19th, we are releasing some exciting updates that (based on the feedback we received from the poll) may or may not include a fresh start to the standard environment.

To remind you of some of the updates coming next week:


  • Event Modifiers:

    • NEW: Favor Gain Bonus (Community Requested)
    • Reputation Gain Bonus
    • Gold Drop Rate Bonus
    • Random Unique Drop Rate Bonus
    • Additional Undead Enemy Spawns in Monoliths

  • 20+ New Shrine types
  • Addition of Loot Lizards
  • Dungeon Quality of Life (”QoL”) Updates
  • Stash Tab Priority System
  • Merchants Guild Search Improvements
  • Undead Enemy Updates
  • And More


We’ll be sharing more details of the content coming in the Cycle Event - The Imperial Uprising this Friday the 13th.

We would love to hear from you if you’d like a Cycle reset at this time. This means all of your existing characters move to Legacy and are still entirely playable in that environment, and you have a chance to restart new characters in the Cycle 1.1 environment with a fresh economy.

Poll Link: Cycle Refresh Feedback

Thanks again for your support of Last Epoch, for taking the time to give your feedback, and for helping make the game the best it can be. Keep an eye out for some additional polls and surveys coming soon so your voice can be heard for future developments. Our team is excited and working more efficiently and better than ever to get the next big updates for Last Epoch in your hands.

- Judd Cobler
Game Director, Last Epoch

Last Epoch Hotfix 1.1.6.2 Notes

Bug Fixes




  • Fixed a bug which could cause Fire Aura to stop dealing damage
  • Fixed an issue where targeting for skills were broken for gamepad

Last Epoch Patch Notes 1.1.6

Changes



Controller




  • Turning is now allowed while casting skills, even if you cannot move, by pointing the left stick to the direction you want to turn.
  • When using a controller the Radial Menu now opens when pressing the assigned button once, instead of holding the button. It can be closed by pressing the button again.
  • Fixed Sanctuary of Eterra UI Panel not working with controllers.
  • Opening the Inventory on controller now highlights the last active location.
  • Added fixes for navigating the factions UI while using a controller.
  • Fixed collision issues when navigating the Shattered Road.
  • Improved map panning with controller. Map will now pan slower when zoomed in and faster when zoomed out. No change at default zoom level.


UI Changes




  • Fixed Item Tooltip position when hovering over items on the ground.
  • Fixed a bug where if the player clicked on an item within pickup range they would move to that item's location after picking it up.
  • Fixed a bug that would stop you from moving when clicking a button over items dropped in the world.
  • Updated Blessing swap confirmation to only play the animation if changing to a new Blessing.
  • Fixed a bug where the Blessing panel could still be interacted with after confirming a selection.
  • Fixed an issue where loot labels could be displayed too large.
  • Fixed an issue where the "Display Damage Numbers" setting's UI checkbox would not visually toggle on, even though it was actually updating the setting.
  • Removed Waypoint indicator from the Graveyard location on the World Map. This location never had a Waypoint.
  • Fixed an issue where the map pan speed was not matching the mouse movement speed when zoomed in or out.
  • Fixed some overlap issues with Circle of Fortune prophecy stars.


Bug Fixes



Forgotten Knight Faction



  • Fixed Forgotten Knight Faction data loss bug which would occur when a formerly hardcore character dies.

    • This fix unfortunately does not restore the previously lost data however the team is looking into ways to address this separately and has a log of all affected players. We will update players when this fix has been deployed.

  • Fixed a bug where the Rank 7 bonus from Forgotten Knights was not granting additional Corruption per Gaze of Orobyss.
  • Fixed a bug where Forgotten Knights faction could be progressed despite not meeting the Corruption requirement when killing a Harbinger. This could happen if an alt character killed a level 90 Timeline Harbinger to join the faction and that Timeline had not yet been done previously.


Monoliths, Arenas, Dungeons




  • Fixed cases where Arenas would not advance to the next wave.
  • Fixed several Objective and Shrine spawner issues in many Monolith zones and added spawners to fix bugs or improve the play experience of these zones.

    • Added Patrol Objective spawners in Imperial Barren Slums, Imperial Warcamp and Imperial Boreal Forest.
    • Added more Shrine spawn points to Bloodworks, Festering Sewers, and Hidden Oasis.
    • Added more Boss Objective spawn points to Haunted Reef.
    • Fixed several issues in Lightless Pits and Jagged Outskirts.
    • Fixed Patrol Objective spawners in Serpentine Desert and Willow Marsh.
    • Fixed Patrol spawners in the Burning Forest and Festering Sewers.
    • Fixed several Spire and Player spawn points in Forgotten Graves.
    • Removed Solarum Ascent and Canyon Stronghold from the Monolith pool as the designs were old and no longer fit our Monolith standards. We're making new zones with similar aesthetics to replace them.

  • Void Spires no longer spawn enemies.
  • Spires stop targeting the player when they have not been in combat for a short time, so these Void Spires spawning enemies would often create a situation where it was impossible for the Spire to stop targeting the player.



  • Fixed an issue where the Temple Guardian in the Monolith got attacked by other enemies.
  • Fixed an issue where the totems during Gaspar Husk fight were registered as allies.
  • Fixed an issue where Idols in Void Harton encounter would incorrectly show where their abilities are coming from.


General




  • Adjusted Nemesis functionality: If a Nemesis dies after you have died and there are no other living players in the area, it wont drop its items. This is so it can be fought again in the future to obtain those items.
  • Fixed a bug where enemies killed by Lightning Bolts from Unbalanced Scale node in Smite had an incorrect on hit and death VFX.
  • Improved performance for several VFX and ailments.
  • Fixed an issue where having too high attack speed could cause Flurry to skip attacks.
  • Fixed an issue where using a Rune of Ascendance would consume the assigned glyph.
  • Fixed a bug where the upgrade button in the Forge would not show up for a certain shard when using the Rune of Refinement.
  • Fixed an issue where the Doom Pulses from Celestial Doom unique staff could sometimes be destroyed by ground colliders.
  • Fixed an issue where some eggs in The Coral Pools during the “To Shell With It” quest were not interactable.
  • Fixed an issue where MTX weapon skins could be rotated the wrong way on the character.
  • Fixed a bug where some visuals would display over the Bulwark of Ruin cosmetic shield




Hotfix 1.1.6.1




  • Fixed an issue where the Coral Pools zone could fail to load

Announcing 1.1 Refresh & Cycle Event - The Imperial Uprising

Greetings Travelers!

Prepare for the Imperial Uprising Event and celebrate with an awesome sale!



We are thrilled to announce the Imperial Uprising Cycle Event, which will launch on September 19th at 11 a.m. CST and run through October 20th. Plus, we are kicking off this event with a 20% discount on all editions of Last Epoch.

What’s coming with the Imperial Uprising Event?
- Steam Deck Verification & Improvements
- New and Updated Shrines
- Quality of Life Improvements to Dungeons
- Loot Lizard Encounters
- Stash Tab Priority System
- Improvements to Bazaar Search
- Month-Long Event Modifiers

We will discuss more details in the Patch Notes for the Event Cycle & Refresh event on Tuesday, September 17th, at 11 a.m. CST.


The Cycle Refresh


The Imperial Uprising brings a full cycle refresh, transitioning all Cycle 1.1 - Harbingers of Ruin characters to the Legacy Cycle and giving everyone a fresh start. Ladders will be reset, and the economy will begin anew, leveling the playing field and setting the stage for new challenges and victories.


Imperial Uprising Event Details


We are launching the first Cycle Event, The Imperial Uprising, on  September 19, 2024, 11:00 AM CST and continuing through to October 20, 2024. This is not patch 1.2 (though we are excited to talk about that in future posts)! It is just the continuation of Patch 1.1—Harbingers of Ruin with the following updates & changes being laid out.

The Imperial Uprising patch will come with a Cycle Refresh. This means that all Cycle 1.1 - Harbingers of Ruin characters will be moved to the Legacy Cycle, Ladders will be reset, the bazaar will reset, and a fresh economy will commence. Abberoth, this time, will not be gated from Legacy or offline by another kill event since he was unlocked during the 1.1 Cycle. Also, as this is not the start of a new Patch Cycle but a refresh and reset of the economy of 1.1, with a bit of spice added, we are not planning to include any balance changes.

During the Imperial Uprising event, players will participate by killing Skeletons—all manner of them. The Immortal Emperor’s head has gotten a little too big for his crown, and we must keep him in check. We will post the community’s progress on our socials so you can follow along with the culling of bones. There may even be a reward for such things.

Along with those changes, the following Cycle-Wide event modifiers will be enabled for all players, including Legacy and new Cycle characters:

- Increased Faction Reputation Gain
- Increased Gold Gain
- Increased Unique Drop Rates
- Increased Undead Spawn Rates in Monoliths

The cycle will continue once the month-long event has finished, but the modifiers will revert to their original state. The updates will remain, and players’ characters will stay in the cycle until either the next cycle event or patch 1.2.


Why a Cycle Refresh?


We have heard you loud and clear about wanting an economy reset, and we agree that this is beneficial for multiple reasons.

The first reason is that game difficulty should be balanced by player skill and effort, not by someone’s ability to exploit game mechanics or violate Terms of Service. When these things happen, we understand the frustration they can cause, and rest assured, we take it very seriously.

The second reason is quality of life. We have several requests that would improve the game’s quality of life, and waiting for a full-cycle patch to deploy them is longer than we want the community to have to wait. While the ability to deploy Cycle changes won’t always happen, this upcoming event seems like the perfect time to do so.

Lastly, feedback. Quite simply, we have many things we want to implement sooner rather than later, and our players have been offering great suggestions on which we want to act. We feel a Cycle event & refresh would be an ideal way to implement some of these changes and gather feedback for other related features that we are potentially looking to move forward with in subsequent Cycles. As with all new ideas, your feedback is one of the most important things to us, so let us know what you think of these new features on our Forums and Discord.


Steam Deck Verified




Fans of the Steam Deck, ROG Ally, and other handheld devices rejoice! As we continue to improve the overall experience for controller play, it naturally comes about that support for handheld devices is right around the corner. We are excited to announce that on September 19th, Last Epoch will be Steam Deck Verified.


Thank you for supporting Last Epoch and everyone on the Eleventh Hour Games team. Without it, we couldn’t be making games with you all, and it means the world to us. If you already own Last Epoch, you can continue to support its development by upgrading your copy of Last Epoch through the in-game shop!

We look forward to seeing you in Eterra, Travelers.

Last Epoch Patch Notes 1.1.5 Redeploy

Hello Travelers,
Earlier this month we released patch 1.1.5. However, a handful of unforeseen issues were discovered and we chose to rollback the game to 1.1.4 again in order to minimize impact on players. Today we will be redeploying patch 1.1.5 with the addition of a few extra changes. Below you will find all of the original patch notes that are still in effect as intended with a designated "What We've Added" section for your reading convenience.

Changes



  • If a player is currently in a Dungeon run and receives a party invite, the invite will be blocked to avoid disrupting the run.

    • The Inviting player will receive a message "your invite was declined"

  • Fixed an instance that allowed parties to rejoin ongoing boss fights when one of them didn't respawn.
  • Timeline Search now persists between Echoes.
  • Now controller focuses always on the top level modal during dialogues.
  • Added localization to "Dodge while evading and increased dodge rating shard" affix.
  • You can now press CTRL+F when using mouse and keyboard to automatically select the active input field in your currently opened panel such as Stash or Skill Trees.


UI Changes



  • Improved the positioning and layout of tooltips.


Bug Fixes



  • Fixed several controller navigation problems on the dungeon doors panel.
  • Fixes cases where Stash Tabs existed, but were not visible due to being in an invalid category.

    • If anyone is still experiencing this after this update, please submit an in-game bug report.

  • Fixed missing texture and checkpoint in The Courtyard in the Ruined Era.
  • Fixed capitalization for some affix names in localization table.
  • Fixed a bug preventing Necrotic Shroud and Divine Shroud glow material effect.
  • Fixed a bug which caused summoned Bosses (Majasa Phase 2) to not show the correct Boss Health Bar in Online play.
  • Fixed issue where the help (?) button on the Nemesis UI only searches "Nemesis" in the Game Guide, but doesn't actually open the Nemesis guide entry.
  • Fixed a bug where Unique idol prophecies could drop non-unique idols.
  • Fixed issue with showing tooltips when changing skills in hotbar using controller.
  • Fixed a bug causing Reflect damage to not trigger Boss ward.
  • Fixed a bug where Monument of Protection's added melee damage for Shield Rush was instead applying to Shield Bash.
  • Fixed a bug where some minions, particularly totems, could sometimes get into situations where they would not attack despite having enemies within range.
  • Added Gamepad Support for Vault of Uncertain Fate UI Panel.
  • Fixed an issue where Dungeon runs would sometimes not get cleaned up properly in party play. This could result in bugs like being unable to start a new dungeon run or being unable to portal to your party members.
  • Fixed invisible Forgotten Knight in the Shattered Road.


What We've Added


As mentioned before, here is the list of things we've added to be included in patch 1.1.5.

Changes



  • Audio improvements to the Abomination Monolith Boss fight.
  • Mastery Selection window now defaults to “Select Another” instead of “Confirm” when using a controller.
  • Players can now click on the Harbingers icons on the Forgotten Knights faction panel to open the world map with the Timeline that Harbingers spawns in selected.
  • Updated Lightning Web Runic Invocation VFX
  • Improved performance when swapping between Stash Tabs that contain a lot of items.


Gamepad Improvements



  • Controller navigation issues on Bazaar panel.
  • Controller navigation on Forgotten Knight Faction panel.
  • Added the ability to quickly move idols in and out of the idol inventory.
  • Fixed next Era and previous Era icons swapped for the gamepad.


Bug Fixes



  • Fixed certain dialogues not starting causing quests to be impossible to progress.
  • Fixed issues with hovering on Minimus.
  • Fixed an issue where the statues in The Courtyard could be clipped though.
  • Fixed issue with being stuck in an idle animation after a loading screen.
  • Fixed issue with map exit pings only displaying in the Divine Era in Temporal Sanctum.
  • Fixed a bug where Tempering Blow node in Smelter's Wrath more hit damage per ignite was not capped at 150%.
  • Fixed an issue where the Stash would close when entering a Town scene.
  • Fixed a bug where Soul Cages were counted as bosses for Prophecies.
  • Fixed a bug causing Argentus health bar and mini health/ward bar to remain after he flies away.
  • Fixed an issue where item tooltips would sometimes continue displaying when UIs overlapped.
  • Fixed a bug causing the Blessing tooltip does not show the roll string when comparing two Blessings.
  • Fixed a bug where the Alpha Spine Hunter would have a health bar while in the introduction animation.
  • Fixed a bug where Emperor Of Corpse Necrotic Explosion's VFX would not match the hitbox.
  • Fixed a bug that would stop players from moving when clicking a button over items dropped in the world.
  • Fixed an issue causing traversal skills to allow players to cross gaps/walls/blockers.

Last Epoch Patch Notes 1.1.5

Changes



  • If a player is currently in a Dungeon run and receives a party invite, the invite will be blocked to avoid disrupting the run.

    • The Inviting player will receive a message "your invite was declined"

  • Fixed an instance that allowed parties to rejoin ongoing boss fights when one of them didn't respawn.
  • Timeline Search now persists between echoes.
  • Now controller focuses always on the top level modal during dialogues.
  • Added localization to "Dodge while evading and increased dodge rating shard" affix.
  • You can now press CTRL+F when using mouse and keyboard to automatically select the active input field in your currently opened panel such as Stash or Skill Trees.


UI Changes



  • Improved the positioning and layout of tooltips.
  • Added an option in Settings to adjust the tooltip scale.


Bug Fixes



  • Fixed several controller navigation problems on the dungeon doors panel.
  • Fixes cases where Stash Tabs existed, but were not visible due to being in an invalid category.

    • If anyone is still experiencing this after this update, please submit an in-game bug report.

  • Fixed missing texture and checkpoint in The Courtyard in the Ruined Era.
  • Fixed capitalized for some affix names in localization table.
  • Fixed a bug preventing Necrotic shroud and divine shroud glow material effect.
  • Fixed a bug which caused summoned bosses (Majasa Phase 2) to not show the correct Boss Health Bar in online play.
  • Fixed issue where the help (?) button on the Nemesis UI only searches "Nemesis" in the Game Guide, but doesn't actually open the Nemesis guide entry.
  • Fixed a bug where unique idol prophecies could drop non-unique idols.
  • Fixed issue with showing tooltips when changing skills in hotbar using controller
  • Fixed a bug causing reflect damage to not trigger boss ward.
  • Fixed a bug where Monument of Protection's added melee damage for Shield Rush was instead applying to Shield Bash.
  • Fixed a bug where some minions, particularly totems, could sometimes get into situations where they would not attack despite having enemies within range.
  • Added Gamepad Support for Vault of Uncertain Fate UI Panel.
  • Fixed an issue where Dungeon runs would sometimes not get cleaned up properly in party play, This could result in bugs like being unable to start a new dungeon run or being unable to portal to your party members.
  • Fixed invisible Forgotten Knight in the Shattered Road.

Last Epoch Patch Notes 1.1.4

Balance Changes



Our recent fix to cases where conditional damage bonuses were applying incorrectly had some unintended consequences, which heavily impacted specific builds in ways players could not have anticipated. To correct this, we're buffing these skills or effects to restore the power they had before this fix.

Witchfire



  • Base damage increased from 300 necrotic and 300 fire to 600 necrotic and 600 fire.
  • Grimhilde's Domain now grants Witchfire 2% more damage per 1% ignite chance with fire skills (from 1% per 1%), and 4% more damage per 1% damned chance with necrotic skills (from 3% per 1%). It now has alt text clarifying that these damage modifiers are additive with each other, but multiplicative with all other modifiers (this is not a change of functionality).
  • Damned Overload's description has been updated to "You deal 2% more Damned damage to enemies per 1% missing health on you and 1% more damned damage per 2% missing health on the target" (previously stated it was giving 1% more Damned damage to enemies per 2% missing health on you). Its functionality has always matched this new description.


Earthquake



  • All nodes which referenced the "initial hit" now instead describe it as the "initial slam". This is still referring to the damaging slam of Earthquake, as opposed to its Aftershocks. This clarification was made so that we could specify whether these effects apply generic more damage or specifically more hit damage. No functionality has changed in this regard, these are only clarifications.
  • The Harder They Fall's description has been updated to clarify that it gives more hit damage for the initial slam (previously was ambiguous about whether it's more damage or more hit damage).
  • Seismic Smash's description has been updated to clarify that modifiers to Aftershock damage on this tree apply to the initial slam (previously stated "Increases to Aftershock damage on this tree apply to the initial hit").
  • Shatterquake grants 40% more hit damage to chilled or frozen enemies. It was previously described as "30% more damage to chilled or frozen enemies", and was actually giving two separate multipliers: 30% more hit damage to chilled enemies, and 30% more hit damage to frozen enemies. It was always a bonus exclusive to hits, but it being applied as two separate multipliers was unintended.
  • Rupture grants 15% more initial slam damage (from 12%).
  • Earthquake now has a damage effectiveness of 700% (from 350%).
  • Earthquake's Aftershocks now have a damage effectiveness of 200% (from 100%).



Changes



UI



  • Corrected some monster modifiers not being capitalized correctly.


Controller



  • Gamepad can now navigate to Pet additional slots (the little slot that augments the pet).
  • Allowed pressing R3 on a gamepad to pin/unpin quests on the map.


Localization



  • Japanese, Chinese and Korean language improvements.


Skills



  • Made the cooldown recovery indicator on ability icons show up when recovering additional charges, but at 65% of normal opacity.
  • The off cooldown flash still occurs correctly when going from 0 to 1 charge and there's no equivalent flash when going from 1 charge to 2, etc.


Bugs



Aberroth



  • Fixed an issue that allowed accessing Aberroth without having joined the Forgotten Knight faction.


Skills and Passives



Acolyte


Drain Life

  • Fixed a bug where Necrotic Feast allowed you to drain mana from yourself or other players. People are friends, not food!


Ghostflame

  • Fixed a bug where Ghostflame would display incorrect active and inactive tags on the skill panel.
  • Fixed a bug where Fuel of Anguish was giving critical strike multiplier per 100 missing health, instead of critical strike chance per 100 missing health.


Summon Wraith

  • Echoes Inside has had its description updated, as it was contradicting its statline (it summons two additional wraiths, not three).


Mage


Disintegrate

  • Fixed a bug where Lucomancer's stacks could fall off earlier than intended.


Mage Passives

  • Sun and Storms typo fix.


Sorcerer Passives

  • Clarified that Lost Knowledge triggers on direct casts only.
  • Fixed Spelling of both versions of the Talons of Grandeur blessing.


Primalist


Earthquake

  • Snowcrash now probably mentions it consumes mana rather than adds a mana cost.


Fury Leap

  • Fixed a bug where Fury Leap did not use cold VFX when the skill is converted to cold.


Gathering Storm

  • Thunderous Strikes typo fix.


Swarmblade Form

  • Locust Master no longer mentions it buffs your Locusts, as that functionality was removed.


Werebear Roar

  • Now uses the same text about cooldown recovery as Warcry.


Wolf Howl (from Summon Wolf)

  • Now correctly mentions in the description how much this heals you and allies.



Rogue


Falconry

  • Side by Side now correctly says Falcon Strike.
  • Removed the extra "your" from Rending Talons.


Lethal Mirage

  • Sundering Blows typo fix.


Net

  • Tinkerer's Combo now correctly says the effect can trigger once per 2 seconds (from twice per 2 seconds).



Sentinel


Forge Guard

  • Fixed a bug where Master of Arms did not grant its +2 strength with a two handed weapon if you were wielding a spear.


Shield Rush

  • Desynchronous Charge now properly states it removes the Traversal tag.
  • Dark Regression increased mana cost now properly shows as a downside.


Forge Guard Passives

  • Champion of the Forge threshold bonus now more clearly states that it grants additional critical strike multiplier while wielding a 2 handed weapon.
  • Fixed missing ´e´ in Master of Arms description.



UI



  • Fixed a bug which caused The Last Ruin, The Age of Winter, or Spirits of Fire timelines to show no "current blessing" when replacing a blessing in the confirmation window.
  • Fixed an issue where the login panel's title background could extend past the edge of the panel.
  • Fixed the height of NPC chat messages. Multiline NPC chat messages should no longer overlap.
  • Fixed a bug where a summoned crab was not highlightable, therefore players could not see the crabs name.
  • Fixed an issue leading to waypoints sometimes blocking projectiles.


Loot Filter



  • Fixed the display categories for "Increased Area for Melee Area Skills (of Conquest), Mana and Mana Regen (Manaforged), and Mana and Mana Spent Gained as Ward (Transfusing) affixes in the Loot Filter Rule Affix Condition UI.


Controller



  • In the battle with Aberroth, if the player is using a controller, the correct health bar is displayed on the UI. Additionally, the orb in this battle is not an auto-target for the controller.
  • Fixed an issue where the UI menu controller could block player movement.
  • Fixed an issue with gamepad where pressing the specialize button in the skill tree sometimes would not work.


Enemies



  • Reworked the Winged Fire Boss abilities that created the firelines. It should be much more fair and avoidable now.
  • Made the Winged Fire Boss projectile that goes out and back destroy itself when the enemy dies.
  • Reworked Avalanche spell on the Wengari Patriarch to be less punishing and gave it a new, more clear indicator.
  • Fixed a bug where the Wengari Patriarch and Matriarch had ward thresholds in the monolith.
  • Fixed a bug where the screen shake from the Void Horror Slam was a couple seconds late.
  • Fixed a bug where the Abomination Boss death animation would not play.


SFX



  • Fixed the SFX for the MTX Embermane Tiger.


Settings



  • Fixed an issue where the VSync dropdown was sometimes interactable when Limit FPS was enabled. These settings are mutually exclusive.
  • Fixed layout issues with checkboxes in the Graphics settings panel.
  • Fixed FPS slider labels making it look like the value was negative.
  • Removed checkbox for unsupported motion blur setting.

1.1 Lore Hunt Event Winners!

Congratulations!


Travelers,

The histories of Eterra have been saved, and we have many of you to thank for it. Your efforts have secured the knowledge of the land for time unknowable; but a devoted few who have proven to be true scholars of the land deserve to be recognized.

1st place


First to correctly submit the answers to all 7 questions: FatherToast has taken first place receiving the Forum Badge and in-game title of Last Archive Headmaster

)


2nd place


Coming in second place, congratulations to vonGorre, receiving the Forum Badge and in-game title of Last Archive Librarian




3rd place


The final podium finalist coming in third place, is Gavryngaming, receiving the Forum Badge and in-game title of Last Archive Researcher




Top 50


To the remaining entries, your efforts have not gone unnoticed and for that we offer you the Forum Badge and in-game title of Last Archive Student.



In-Game titles can be found in the cosmetics menu. Please allow 24 hours for your rewards to become accessible in each of your accounts.

On behalf of the Last Archive and all of us here at EHG, we would like to thank all of our participants for joining us and we look forward to seeing you all in our next event!

Last Epoch Hotfix 1.1.3.1 Notes

We have received a few reports of Forgotten Knight faction reputation being reset. As such we are reverting the recent change to SCF/SAF migration as the suspected cause in an effort to prevent players losing progression while we investigate.

Changes




  • Reverted change: When you abandon the SCF challenge, the most progressed Forgotten Knights faction between SCF & SAF will be carried over.

Last Epoch Patch 1.1.3 Notes

Changes



Nemesis


Froststeel Nemesis



  • Reduced the area of the Orbiting Cold DoT ability.

Stormsteel Nemesis



  • Removed rotating lightning ability.

Poison Nemesis



  • Poison pool deals 25% less damage.
  • Poison pool now ends when the Nemesis is defeated.
  • Poison spin attack deals 14% less damage.
  • The across the screen projectiles now deal physical damage rather than fire.
  • The poisons inflicted by the across the screen projectiles have 50% reduced duration.


Nemesis Panel



Improved UX when closing panel with an item in the nemesis swap slot.

  • If you manually press the close button while an item is in the Egg of the Forgotten swap slot, it will be returned to the inventory.
  • If you close the whole nemesis panel while an item is in there (for example by pressing escape or closing the game), then the item will remain there, but the next time you open the Egg of the Forgotten panel, the swap sub panel will be open with the item visible.


Corruption Catch-Up Buffs



The result of these changes is that if you get one Timeline up to 300 Corruption, and then go to a fresh Empowered Timeline, completing a single Echo will create a Shade Echo next to it, that will boost that Timeline straight to 296 Corruption.


  • Bonus Corruption based on the difference between the highest Corruption Timeline and the current Timeline is now always 95% of the difference (from scaling based on distance and being capped at 60%)
  • When the difference between the highest Corruption Timeline and the current Timeline is greater than 40, or you have at least 8 Gaze of Orobyss, and the current Echo Web does not contain a Shade Echo, then completing an Echo will create a Shade Echo next to it.



Death Screen



Added the following info to the death screen:


  • How much damage was dealt by the killing blow.
  • How much overkill damage the killing blow had (i.e. how much damage was dealt beyond what was necessary to reduce the player to 0 health).
  • Whether the killing blow was a crit.


Enemy Balance



Bitterwing and Gloomscreecher Bats



  • Damage of ice breath attack scales up over the duration of the cast from 50% to 100%.

Blood Scorpions



  • Deal 24% less poison damage.

Forged Soldier



  • Its Flamethrower deals 11% less damage.
  • Increased duration of Flamethrower attack by 30%.
  • Its melee attacks are 20% slower.
  • Reduced visual noise of their fire warpath ability.
  • Ignites applied from its Fire Ground have 30% reduced duration

Gorgon



  • Sand Twister deals 17% less damage.

Heorot



  • Fixed indicator on Heorots’ triple ice nova attack displaying incorrectly after first cast.
  • Optimized Heorot’s ice stab attack (performance and reliability).

Osprix Lightmage



  • Holy Meteor attack range reduced by 60%.

Osprix Warrior



  • Deals 12% less fire damage.

Sand Scorpions



  • Added a visual indicator for the poison tail attack for theming.
  • Sand Scorpions deal 24% less poison damage.

Scalebane Saboteur



  • Increased the time till detonation of his thrown javelin ability by 25%.
  • Changed visuals to better reflect and indicate impending explosion.

Solar Archers



  • Their bow attack deals 12.5% less damage.

Spine Hunter Alpha



  • Now idles for 1.3 seconds after howling.
  • Reduced damage by 15%.
  • Now tracks your movement slightly less well before leaping.

Spine Hunters



  • Now tracks your movement slightly less well before leaping.

Storm Crawler Crabs



  • Now always turn to the target before shooting their lightning beams.
  • The rate of lightning beams has been reduced.

Tundra Stalker



  • Reduced size by 30%.
  • Damage of ice breath attack scales up over the duration of the cast from 50% to 100%.
  • Their ice breath has 25% less chance to inflict Frostbite each second.
  • Their leap deals 17% less damage
  • Their melee attack deals 12.5% less damage

Ulatri Scavenger



  • Damage of fire breath attack scales up over the duration of the cast from 50% to 100%.
  • Their flame breath has 30% less chance to ignite each second.
  • Reduced size by 20%.
  • Reduced size of flame breath attack by 20%.
  • Their leap deals 17% less damage
  • Their melee attack deals 12.5% less damage

Undead Hydras



  • The Snake Infection from their Poison Burst deals 25% less damage over its full duration.

Void Prophet



  • Has 78% more health.

Voidfused Armor



  • Grants 27% more experience.
  • Grants 50% more gold when they drop gold.
  • Grants 69% more items when they drop items.

Voidfused Earth



  • Grants 50% more experience.
  • Deals 14% less void damage.

Wengari Shaman



  • Totem cast ranged reduced by 20%.
  • Shield buff range reduced by 40%.


Enemy Damage over Time Balance



Wengari Spires



  • Ground area deals 21% less damage over time.

Scalebane Sorcerer



  • Their poison sphere spell now only applies 2 stacks of poison (from 3).

Lightless Arbor Heart Boss



  • The Energy Wave no longer has 100% increased poison effect.
  • The Volatile Bulbs no longer have 100% increased poison effect.

Poison Shade of Orobyss



  • Its poison line attack deals 15% less poison damage over time.

Sturiax



  • His phoenix spell deals 12% less damage over time.

Osprix Zealot



  • Deals 12% less fire damage over time.

Headhunter Lavian and Venator Ealos



  • Reduced the duration of Poison and Armor shred from their traps by 30%.


Skills




  • Shield Bash SFX changed when the cooldown is removed to be less repetitive and annoying to hear in rapid succession.
  • Hammer Throw's initial speed of Hammers increased which decreases over time.
  • Hammer Throw now throws from the hand more reliably.
  • Updated VFX for Base, Cold, and Physical versions of Avalanche


Systems




  • When you abandon the SCF challenge, the most progressed Forgotten Knights faction between SCF & SAF will be carried over.


UI



  • Lens tooltips are now visible when equipped in the Observatory panel.



Bug Fixes



Harbingers of Ruin




  • Fixed an issue where killing the Harbingers in an Aberroth boss run would erroneously complete Kill Any Boss prophecy targets, which would drop rewards that may be missed when being sent to Aberroth.
  • Experience granted by the original timeline boss is granted by the harbinger instead if one spawns. This prevents an abuse case where you could repeatedly kill the timeline boss for xp and then portal out before killing the harbinger to farm favour (from xp).
  • Fixed a bug where void puddles would not dispel fire puddles they spawned on top of


Nemesis




  • Fixed a bug where some of the Stormsteel Nemesis' abilities would persist after they die.
  • Fixed a bug where some of the Froststeel Nemesis' abilities would be angled if cast on a slope.
  • Fixed a bug where taking Replacing an Egg of the Forgotten with an MG tagged unique, could result in its tag changing to CoF if it gained legendary potential. This only occurred if the CoF bonus increased the legendary potential it gained.



Animations & VFX




  • Fixed VFX and Animations for various enemies
  • Fixed Aberroth's Absorbing Chaos ability (Big Donut before Timeshattering Slam) to make it fade out in the final phase, rather than instantly disappear.
  • Fixed a bug with the Altar of Oblivion where the bottom section would disappear rather than disintegrate


Controller



  • Fixed an issue with gamepad where toggling dropped items details did not work properly.


Enemies



Elder Gaspar



  • Improved hit-box of tri-elemental beam to more tightly match visuals.

Possesed Construct in Soulfire Bastion



  • Fixed a bug where sometimes their visuals would not appear.
  • Added a failsafe to ensure that their entrance animation will not override any ability animations.

Ruby Captain Arjani



  • Fixed a bug where entrance animation wouldn’t play and played too quickly

Spirit of Grael, Son of Artor



  • Fixed a bug where Spirit of Grael, Son of Artor could not be pierced by projectiles.

Ulatri Scavenger



  • Fixed a bug where their Flame Breath attack didn't disappear when they died or were stunned.


Level Design



  • Fixed Imperial Thetima very rarely spawning random encounters (e.g. Shrines, Nemesis) and only ever being able to spawn them in one spot.


SFX




  • Vocal sounds were missing and have now been implemented for: Burning Pyromancer, Fire Lich Bone Golem Minion, Memory Vessel Skeleton, Imperial Soul Mage, Chaos Vessel Skeleton, Imperial Guard, Imperial Shadow Dungeon, Imperial Shadow
  • Replaced SFX on the skill that procs when a Volatile Maw dies.
  • Fixed an issue where SFX weren’t playing on subsequent earthquake impacts when specced into Seismic Tide.
  • Revised volume of Flame Paladin’s vocalizations.


Skills & Passives




  • Fixed a bug where Toxic Craving still applied the effects of one stack after all stacks were lost.
  • Fixed a bug where Dancing Strikes's Rhythm could fail to trigger when using Windmill Ballet or Hidden Blade.
  • Fixed a bug where abilities would sometimes fail to cast due to mana cost in online play, even if you had an effect from your skill tree that makes it free when out of mana.
  • Fixed an issue with Ring Of Shields where the Shields were not visible.
  • Fixed a bug where Runemaster's Never Late's threshold bonus was not doubling the additional critical strike chance of its buff, and was instead causing the Never Late buff to intermittently apply to spells without using a traversal skill.


Systems




  • Fixed an error leading to reports of new offline characters not saving progress.
  • Fixed an issue where required level to forge an item was erroneously including sealed, experimental, and personal affixes.
  • Fixed a bug where a Timeline could lose stability if the player returned to the Monolith Hub after completing the first or second Quest Echo in the Timeline.


UI




  • Improved cosmetics store item details, including adding a way to view which item types are supported for weapon/shield MTX.
  • Fixed a bug where the main menu close button was not easily clickable.
  • Fixed a bug where the player character would move to follow the mouse when dragging a scrollbar if the mouse moved outside of the UI panel during the scroll.
  • Fixed a bug that could lead to garbled item labels and error spam.