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Last Gang Standing screenshot
Steam
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Last Gang Standing

Alpha 1.02

Additions



  • NPC bases now have shield generators that protect their core
  • Added an early access message for new players


Changes



  • made scouts combat roll a bit faster
  • EMP sinks now show how many structures they can potentially protect
  • added a particle effect for EMP'd structures
  • NPC bases now have slight randomization to where they put their turrets


Fixes



  • fixed NPC turrets being unaffected by EMP grenades
  • turrets now spawn facing the correct direction
  • smoke grenade smoke now extends slightly outside of its target blocking radius to make it harder to stand inside the cloud and shoot out
  • Fixed build gun not switching to show correct structure when you first join the server
  • Made lootable map crates support holding E to loot instead of having to mash it repeatedly



These aren't in this build yet but progress is underway for a better long term progress system where you use your base to manufacture and sell advanced resources, stay tuned :)

Alpha 1.01


  • assault class now gets a smoke grenade that blocks vision and prevents turrets targeting you
  • npc turrets rebalanced, they now do more damage but have longer reload intervals
  • doors should no longer have weird phantom collisions on the client when you first join
  • fuel refiners no longer take 6 chems instead of 1 when first started up
  • fuel refiner & generator fuel canisters no longer get stuck in midair if their parent structure is destroyed

Alpha 1.00 launched!

Sup gangstas!

We have now launched Last Gang Standing into Alpha 1.00 early access!
There's been some pretty significant changes since the last pre-alpha release, here's a brief rundown:

New Map


The previous Industrial Zone map was good enough for testing out features but it wasn't fit for a full scale gang war. To rectify this a new 'hood has been opened up for us to run wild on the streets. It isn't fully revealed yet, some of the newest parts have been fenced off while we wait for the paint to dry, but you can still explore a lot of it today!








New Threads


The third person player outfit and animations have undergone a complete makeover! You can customize your look and accessories in the main menu. We've only raided a few thrift shops for threads so your options aren't quite the best at the minute but that's nothing a real gansta can't fix shortly!



Reputation Tracking


A reputation system has been added! This shows players reputation level and gives a general idea of how many gang wars they've been through in the past. It isn't directly tied to progress as of yet but it gives a general indicator of who you should fear and who you could crush easily.

New Threats


Shortly after opening the new district there has been reports of an unknown actor building these small outpost bases in the area. Who this is, what their goals are and what this means for our own operation is yet to be determined. These things are hostile to us and full of turrets that shoot on sight so we suggest you go kick 'em over if you see one.



New Doors


Doors? yeah doors! previously doors were indestructible but anybody could open them at any time, forcing you to block them off with your own structures. Now they are claimed by your gang and will only allow members through. Be careful though, they can be broken down now! (and of course repaired with your standard repair gun)




Gameplay tweaks and bug spray



  • jetpack now quickly arrests downwards velocity
  • rocket launcher has received some tweaks including better missile sound/visuals and a slight buff to anti structure damage
  • fuel cans are now volatile and will explode into flames when destroyed
  • if a player faction is disbanded their structures are now abandoned instead of removed, abandoned structures can be reclaimed by placing another base core near them
  • players respawning on the streets can no longer spawn inside a hostile factions territory
  • added EMP sink structure, build it near other important structures to protect them from EMP attacks
  • the hologram system for building has been improved and extended to be more user friendly
  • structures now drop scrap materials when deconstructed
  • structures with no cost no longer drop a bugged material bundle


That should more or less be all, happy fighting gangstas and stay tuned for the next update!

Alpha release early testing

Greetings Gangstas!



The streets have been eerily quiet for a couple of months now, between my day job being super busy (yeahhhh school holidays) and the size of the incoming update for alpha 1.0 early access I feel like I may have bitten off a little more than a lone dev can chew.

The original October 10th release had to be bumped back until the 24th and even then I feel like I'm running the schedule down to the wire but I think we'll make it as long as nothing breaks down too badly!

Anyways, the main purpose of this pre-release is to test both the SQL data system the new steam lobby system. The previous lobby system was always at least half broken, you either had dedicated servers or home hosted servers working but it was never possible to have both. That meant the "host game" button wasn't working and basically just dropped you into single player. This new system should work for both cases.

As for the SQL stuff you will notice that all players now have a level and can gain XP by killing other players and destroying other factions structures.
This level isn't directly tied to progression and doesn't do anything other than give a general indicator of how likely you are to cop a beating if you pick a fight with a given person.

I won't say too much yet but the actual progression system should be rolling out in the final alpha 1.0 release!

Oppressor Turret


  • Added the Oppressor Turret, a heavy long range turret that can crush enemies at a distance but may need backup for close combat
  • Added 2 mods and a skin for the Raffica-9
  • Scout combat roll now has a 1s cooldown instead of 2s
  • Fixed fuel refineries not producing fuel when playing on a dedicated server
  • Pressing ESC when typing in chat should no longer freeze your game input

Service Patch + Assault EMP Coil ability


  • the Assault class now has a portable EMP coil
  • fixed players being able to repair structures from other factions
  • fixed dropped scrap not setting model properly on dedicated servers
  • added basic tutorial to the HUD

Small Fix

fixed the build gun menu not focusing properly when playing as host of a listen server

Junkyard Raiders Update


  • Structures now cost resources to rebuild if they have been destroyed
  • Destroyed structures now drop lootable resource bundles equal to ~80% of their value that can be picked up by anybody
  • The number of turrets and defences your base can support is now limited by your base cores CPU, no more mega bases with 100 turrets
  • Increased scavenger station cap from 4 to 6 to cope with the increased demand for resources
  • Fixed destroyed structures not showing their HUD element
  • Holding a Repair Gun in your base will now highlight all nearby damaged and destroyed structures so you don't have to run around looking for them

May Bug Spray Patch


  • fixed steam version mismatch causing dedicated servers to not show in the browser
  • added desert skin to the kalash
  • fixed guns spawning with the wrong ammo amount when magazine mods are applied
  • made ladder climbing based on your W and S key instead of aim direction
  • made the mouse sensitivity slider able to reach much larger values
  • made the RVMK precision rifle a lot less accurate when hipfiring
  • repair guns can no longer be dropped
  • fixed modded weapons having spazzy collisions on a listen server
  • fixed weapon selection HUD bugging out when you drop weapons
  • fixed your own bullets colliding with your body at some shooting angles
  • fixed jump pads and ammo crates not networking their owner properly

New base protection system

Added


Your faction structures cannot be attacked by other factions for 3 minutes after placing your base core

New Gun Mods


10mm pistol .45 Conversion (more damage at the cost of more recoil and smaller magazine)
10mm pistol Heavy Barrel (better accuracy and faster bullet travel speed)
Kalash Rapid Cycle (faster rate of fire)
Kalash Double Tap (converts to a 2 shot burst mode with better accuracy)

New Gun Skins


Kalash Scrapyard Skin