- Fixed bunker door bug in Woodland Map. - Fixed some miss-leveled attachments in Classic Mode. - Removed RKM optic rail from loot pool. (no longer needed for optic attachment) - Fixed some inventory related bugs.
Update 0.01.060
Update 0.01.060:
- FA-58 (FAMAS) can now use Tactical Devices and Under-barrel attachments. - Fixed bug where Players would not return to Home Base after death. - Minor tweaks to some weapon sprites. - Fixed bug that would cause occasional stuttering. - Script optimization.
Update 0.01.059
Update 0.01.059:
- Added Weapon Mastery System to Hardcore Mode. - Weapon Mastery now decreases loss of accuracy over time, during sustained fire. - Enemies now have a short, randomized delay before firing on player. - Performance fixes.
Update 0.01.058
Update 0.01.058:
- Added new NPC that can be found in raid and brought back to Base Camp. - New NPC's trade pool is randomly generated every day, and is synced across all players. - Enemies will lose track of Player if they cannot see or navigate to them. - performance fixes. - Audio fixes. - Quest fixes.
Update 0.01.057
Update 0.01.057:
- Fixed reported multiplayer bugs.
Update 0.01.055
Update 0.01.055:
- Player can now hide from NPC's under trees and in bushes. - NPC's can get broken bones in Hardcore Mode. - Fixed bug where moving a large stack of items in Hardcore Mode would be very slow.
Update 0.01.053
Update 0.01.053:
- Added weapon painting/camo to Hardcore Mode.
Update 0.01.050
Update 0.01.050:
- Bug fixes related to doors and locked containers. - Fixed bug where weapons with missing magazine could not be picked up. - Some sprite fixes. - Added M203 and GP25 underbarrel grenade launchers. (Hardcore Mode) - 40mm Grenade added to loot pool for grey loot containers. - 40mm Grenade added to Strong's craft table. - Enemies can now get bleeds. (Hardcore Mode) - Small UI fixes. - Rebalance for some weapons. - Changed how recoil works/ fixed bugs related to recoil. - Added AK-74M (RUS-74) - Standardized health across all enemies. - Reduced speed of heavier enemies. - Added simple marking system for containers (experimental) - Environmental lighting changes color based on time of day. - Fixed cash register bug.