The pressure release capacity of the emergency valves was adjusted.
The drain capacity of the steam generator valves was ajusted.
Labels were added with the closing direction of the valves.
Added experimental gauge animation option.
Made corrections to reactor core calculations when there is a dangerous combination of water and steam.
Fixed bug where the location of the Condenser Charge Pumps and Outer Reactor Vessel could not be assigned.
Added a new animation to AO to indicate that he is busy doing some work.
Fixed the visual error of the main valve panel, where the condenser was not visible correctly.
Adjustments were made to the way of getting available system resolutions.
Fixed the bug in the animation of the short circuits when restoring a saved progress.
Patch notes: V 0.2.05.024
The following fixes have been made:
Fixed the visual error when trying to activate the tablet while entering a value on the virtual numeric keyboard.
Fixed issue with purchased items not showing as reserved on the map when delivered and under construction.
Fixed the bug that prevented the batteries from charging when they had reached 0%.
Fixed the error that displayed the message "Are you sure you want to discard x?" after loading a savegame.
Made adjustments so that the trash can better recognize when trying to dispose of a spare.
The maximum number of batteries that can be stored was corrected.
Adjusted repair costs, as they were wrongly high.
The description of the element to be repaired when it is a water circulation pump was improved.
Changed the available upgrade validation to show the cost even if it is not available.
Fixed bug with saving progress, where in certain circumstances, it would not correctly save upgrades for some machines.
The following improvements have been made:
I had planned not to introduce changes or improvements until all the bugs were fixed and the game stabilized, but I'm seeing that there's a lot of confusion with the reactor shutdown protocol, and a lot of complications to understand what's going on.
For this reason, I added a new function in AO, in the request for help section, so that AO can analyze the situation of the reactor, in relation to the shutdown, and report the status: normal and safe cooling speed, slow cooling or possibly impossible cooling, and an explanation of the factors that, if they do not change, produce that situation.
Patch notes: V 0.2.05.023
The following improvements and fixes have been made:
Fixed emergency stop button animation.
Fixes AO helper routine to avoid game crash.
Added keypad support for value input.
Added pressure release valve to pressurizer relief container.
Fixed the error in the emergency lights that did not turn on in the service corridors.
Adjusted mouse movement smoothing when rotating camera.
Adjusted focus speed when positioning player in front of a controller.
Fixed bug where batteries could not be picked up from the ground after loading progress.
Patch notes: V 0.2.05.021
The following improvements and fixes have been made:
Fixed lost alarm audio: emergency stop.
Added verification and warning of insufficient permissions.
Fixed radioactivity spread over deactivated nodes.
Stability corrections in the process of energizing doors by AO.
AO helper stability improvements.
Redistribution of the options of the advanced graphic section.
The Spanish language option was temporarily removed, since it is not yet complete.
Corrections were made in the checkout process.
Fixes to improve the stability of the maintenance process when accelerated time is active.
Fixed a bug when assigning the location of the circulation pumps, which allowed selecting an invalid space.
Fixed the location of the ignition switches for the steam generator and the condenser.
Added the option to close the options menu via the ESC key.
Fixed the bug of the doors in manual mode, and open, that after the savegame appeared closed.
Increased the movement speed of the valves when manually actuated.
Added missing readings in the help tooltips of some analog meters.
Added missing animations to AO's arm.
End of early access
As a solo developer, I have successfully achieved the first complete and playable version of the game. It has been a long and arduous journey of three years, marked by countless hours of hard work, unimaginable changes, and continuous revisions, right up until yesterday. It gives me great pleasure to express my sincere gratitude to everyone who has helped me in any way throughout this journey: grimmer87, Raven_Nightingale, Powergeamer1, Zbuntowany Kaloryfer, Stress, Ali, InternetINk, Krut888, ZOP, Nomad, Jeff - PlazSoft, Bryan Delahaye, Kory Rinehart, Creepy Cat and many, many more!
The decision to close early access has been an important one, as it provides a clear path for the game's future growth. While the game is considered "finished," there is still much more to be done in terms of expansion, additions, and improvements. Undoubtedly, the game could have been executed to a higher standard, but as it stands, it is the first of its kind, featuring a 3D, first-person nuclear reactor simulator that balance between complexity and gameplay.
I am proud of what I have achieved so far, and I look forward to continuing to build on this foundation. While there is still much work to be done, I am confident that with time and effort, I can take this game to new heights, and create an even more immersive and engaging experience for players.
Thank you all for your support and encouragement, it means the world to me.
Thank you so much!
Patch notes: B 0.2.05.019
The following errors were fixed:
Fixed bug when saving progress without saving stats.
Adjustments and visual corrections.
Patch notes: B 0.2.05.018
The following errors were fixed:
Fixed bug that prevented charging AO battery to 100%.
Fixed the bug that prevents charging the emergency batteries.
Fixed bug with player's arms animation (sometimes they were in strange positions).
Fixed calculation of fluid lost due to low integrity in the core and pressurizer vessel.
Fixed calculation of pressurizer damage from ignition of heaters with low coolant volume.
Fixed bug that prevented some switches from being activated when AO was performing maintenance.
Adjustments in the scale of the accumulated energy graph.
Patch notes: B 0.2.05.017
Added the following improvements:
Fixed the error that occurred when the circulation pumps reached 100%.
Fixed crooked hand bug on decontaminator opening control.
Fixed temporary instability after loading a saved progress.
Fixed the sound of the connector corridor lights with the generating turbines.
Patch notes: B 0.2.05.016
Added the following improvements:
Fixed bug that prevented loading saved progress.
Fixed visual bug when closing security gates.
Fixed the stuck animation of the switch for the Pressurizer heaters.
Fixed bug of refrigerant loss in the primary circuit.
Fixed bug with the decontaminator door.
Fixed the bug related to the spread of radiation through the plant.
The power units in the meters that represent consumption or generation in real time were corrected (from kWh to kW and from MWh to MW).
Last big early access update
Last big update for Early Access, with several fixes and many changes.
It is important to clarify that by saying that I will close early access, it does not mean that the game will not receive more updates or corrections, on the contrary, it means that we have reached the first finished version. It is important to close this stage, in order to continue advancing, otherwise the game will remain in an eternal incomplete early access. Can it be improved even after early access? It's the idea!
Once published, the updates will follow with improvements at the simulation and gameplay level, many of which are currently awaiting the closure of early access and the stabilization of the final version.
Modifications of the current update:
Complete modification of the visual design of the plant: thanks to Creepy Cat who allowed me to use his level kit. Now the corridors and the main rooms have a more neat design, optimized and with a certain futuristic aspect, without being something exaggerated. The core and turbine buildings remain the same, since they are of a different type.
Redesign of the dynamic lighting system: there are now two modes, one is with fixed ambient lighting (on by default) where the game loses a little granular control of the lights, but gains a lot in graphical quality and performance. The second mode is with dynamic lights enabled (it was the original way the game worked, the one everyone who played it already knows). The lights are individual, but the performance drops a lot in low-performance equipment.
Elimination of the external environment: there are no more windows and for now it is not possible to go outside. It's a change I resisted for a long time, but never quite got it to work. At heart, the game is a nuclear reactor simulator, the outdoor environment is decorated. In some update I will add the possibility to leave the plant again, but not for now. The performance improvement from making this change is very noticeable.
Please, leave your opinions on the redesign in the comments!
And if the improvement in performance is really noticeable or not.