Latest Patch Notes (5/28/2020) - Goodbye to Dryland
Ladies and gentlemen, say goodbye to the Dryland tiles and Dryland native powers with them, they are gone! No more! Vamooshed out of existence!
Oh and we got some other changes for you too. Hardened and Inorganic Construct are no longer percentage based damage reduction, and a rework to purify should see it be a better counter against those nasty flamethrowers. Read on in the patch notes below!
Patch Notes (May 28, 2020)
Terrain Changes -Dryland terrain has been removed from the game. All previous Dryland tiles have been changed to Flatland.
Faction Changes -Replaced Spore Patrol and Arch Sunpriest with Dragonfly Cavalry and Warmaster for Sawtooth faction.
Unit Changes -Reduced cost of Grenadiers to 50 gold and increased HP by 5. -Replaced Mana Gain with Builder for Imperial Scientist. -Reduced cost of Trench Orcs by 25 gold. -Increased attack of Elite Farm Machinery by 2. -Replaced Protection with Fortified Shield for Palace Guard. -Reduced cost of Arch Sunpriest by 25 gold. -Removed unique tag for Arch Sunpriest. -Reduced Arch Sunpriest Mana Gain by 1. -Increased attack of Leopard Scouts by 2. -Reduced cost of Elven Huntress by 25 gold.
Ability Changes -Converted the damage reduction of Inorganic Construct and Hardened to flat reduction instead of %-based reduction. -Updated the numbers on Mana to Gold and Gold to Mana abilities. -Increased amount of HP healed by Vampiric to 10HP. -Slow and Pain now deal damage and affect a 1 Hex AoE. Elite versions of these abilities have 3 range. -Sun Invocation now lasts 3 turns. -Increased Fortification bonus on Garrison by 2. -Increased gold generated by Hunting to 10-15 gold. -Purify now also grants a 1 turn debuff protection.
Card Changes -Reduced gold cost of Adaptability to 0. -Combined Lore of the Leaves and Lore of the Earth into one card. -Changed Mage Armor card cost to 4 mana from 15 gold.
As always, we're open to feedback on our Steam forums and on our Discord servers!
One Last Delay
Hey everyone, we’re announcing one more (and unless a complete freak accident happens, the last) delay for Last Regiment’s release date: we’re now releasing on June 15.
We know we promised to release on June 2, but after taking advice from a number of people in and out of the company, we have decided that it would be better for us to release in the middle of June rather than too early on. We’re hoping that this later launch date leads to a more successful one, and hopefully a thriving, vibrant community.
Have any questions? Comments? Reactions? Our ears are always open over on our Steam forums and Discord server!
Latest Patch Notes (5/25/2020) - Hotfixes
Hey Everyone! just some small hotfixes for Friday's gigantic patch. Enjoy!
Patch Notes (May 25, 2020)
Campaign Changes -Updated the stats of Campaign only units accordingly
Ability Changes -Updated One with Nature and Water Walker to work similar with other Native passives. -Added grouping for active and passive abilities. Active abilities now appear first on the unit cards.
Terrain Changes -Increased Movement cost for Dryland and Ford to 2 from 1.5.
Structure Changes -Reduced build and upgrade cost of Towers and Ports to 25 gold.
Bug Fixes -Fixed issue with Foul Clutch not transforming after 5 turns. -Fixed issue with not being able to Fortify on Ports and Foundations. -Fixed Forest Fire and Earthquake having their additional effect affecting a larger area than intended. -Fixed a tagging issue for Willing Infection and Plague powers that made them show up on unintended categories. -Fixed wrong description for Poison Arrows. -Fixed missing starting location issue for certain maps.
As always, if you find more bugs or have feedback to share, or maybe just want to chat with the devs, our Discord and forums are always open for you!
Latest Patch Notes (5/22/2020) - Two Kitchen Sinks
Hey all! We have a truly gigantic list of changes for you today, even bigger than the last major patch which was the largest we've ever done. When we delayed the game's release by two weeks, we thought "Well, last chance to get in one more major overhaul" and took it, revamping every unit's HP and damage numbers as well as massively overhauling abilities and movement costs. It's Last Regiment as you've never played it before, filled with lightning-fast 5 speed units and 100 HP behemoths. We really love a lot of the changes we've made, and we hope you'll find the game faster, deadlier, and way more fun than it's ever been!
Patch Notes (May 22, 2020)
Language Change -Unit powers are now called "Ability/Abilities" while Card powers are now called "Power/Powers"
Faction Changes -Replaced Mobile Aeronauts with Spider Hussars for Hollythorn's faction. Kaboom. -Replaced Infantry Officer with Centaur Hunters for Tristan's faction. -Replaced Curse Protection power with Vampiric Lemurs for Hand of Zangor faction.
Unit Changes -Overhauled stats and cost tiers for ALL units. Seriously, you may want to check them out. -Increased Movement and Sight Range of all units by 1. -Flying units can now use Fortify but they now also receive 50% more damage from Missile abilities. -Replaced Tenacious with Woodland Native for Spider Ranchers. -Replaced Woodland Native with Dense Missile for Huntmaster. -Hero Mage units now generate 4 mana instead of 6. -Basic Mage units now generate 1 mana (2 mana for Elite version). -Unique Mage units now generate 2 mana (3 mana for Elite version). -Added Soul Siphon (generate 1-4 mana on hit) passive to Infected Villagers and Blightmaster. -Added Well-Supplied to Infantry Officer and Pirate Captain. -Removed Ripened Clutch from possible transform options of Foul Clutch. -Removed Transform Shrieking Horror from Rotwyrm. -Removed Transform Angry Mob from Chaingang. -Added Transform Spore Patrol to Spore Farmer. -Removed Transform Treant from Deepwood Tender. -Added Builder to Farm Machinery. -Removed Amphibious from Pirates. -Removed Ravenous Vampirism from Lemurs. -Replaced Shield with Protection for Unleashed Moonspirit. -Removed Directed Attack from Infantry Officer. -Removed Tree Hurl from Saurian Champion. -Added Vermin to Cave Rat. -Replaced Trench Orc Fortified Armor with Hardened. -Replaced Sullhan Crusader Fortified Armor with Revitalize. -Added Water Native to Spore Crayfish. -Added Hardened to Boar Riders. -Added Woodland Native to Elk Cavalry. -Added Venom to Spider Hussars. -Added Dense Missile to Elven Archers, Rangers, and Death Guard. -Replaced Blunderbuss Infantry Entrenched Missile with Hardened. -Replaced Spore Patrol Entrenched Missile with Dense Missile. -Replaced Elven Huntress Ballista with Archery. -Added Hunting (+5-10 gold when using Archery) to Elven Huntress. -Added Farsight to Huntmaster. -Removed Woodland Critters, Attack Spiders, and Pocket Apes from General Unit Pool. -Moved Mobile Aeronauts to General Unit Pool. -Replaced Merchantman Archery with Ballista. -Added Grapeshot to Goblin Airship. -Removed Broadside Fire from Imperial Galleon. -Removed Woodland Native on Goblin Poison Archers. -Replaced Efficient Builder with Builder for Carl and Craftsmen. -Removed Mana generation and Mage tag from Elven Villager. -Reduced gold cost of Elven Villager to 25 gold.
Ability Changes -Added restriction for Fortification to only be usable when on Land terrain due to allowing Flying units to Fortify. -Doubled the cost of Mana-based abilities. -Enhance Missiles and Explosive Shot now affect a 1 hex AoE area. Elite versions of these provide stronger bonuses. -Updated Efficient Builder to reduce build/upgrade cost by 10 gold. -Standardized Burn and Poison damage and duration. -Updated Bloodrage to provide flat attack instead of a damage multiplier. -Increased range of Piercing Shot and Stone Hail by 1. -Increased HP gain of Vampiric from 2 to 5. -Updated Improve Morale to have a range. -Updated costs and numbers for all damage abilities. -Increased gold and mana generated when discarding cards to 10 and 2 respectively. -Repair abilities can now also be used on Ships. -Increased range of Crippling Snipe by 1. -Updated Fortification points gained on certain Terrain. -Added 1 extra range to heal/purify/repair abilities -Updated Venom to only apply on melee attacks -Reworked the cost and effects of most Heals, Buffs, and Curse abilities. Some have been made cheaper, stronger, or have a larger AoE for their Elite versions. -Reworked Nature's Protection to grant a 3 turn regen buff instead of shield. Renamed the ability to Circle of Regeneration. -Reworked Berserk Beast to be usable on any unit type. Renamed the ability to Berserk. -Updated Native powers to make movement cost be 2 on certain terrains.
Card Changes -Doubled the cost of Mana-based powers. -Regeneration card can now be used on full HP units. -Increased amount of mana gained from Research. -Updated all Cards that can transform a unit to be usable on Ports/Bridges but not on Water. -Removed Curse Protection card. -Replaced Plant Venom card with Plant Armor card. -Updated Fog and Cloud of Death to be usable on any visible hex. -Updated AoE cards like Forest Fire and Storm can now be used on hexes adjacent to units. -Updated icon for Adaptability. -Adjusted Daring Escape shield effect to only last 1 turn. -Renamed Daring Escape to Courage. -Renamed Wave of Purification to Purifying Wave. -Increased cost of Sedition to 50 gold. -Increased cost of Destroy Structure to 75 gold.
Terrain Changes -Increased movement cost for Farmland and Flatland to 2. -Added a new Dense category for Woodlands, Wetlands, and Sporelands with a movement cost of 3. -Updated certain tiles to be Woodlands, Wetlands, or Sporelands.
Structure Changes -Build and Upgrade now cost 50 for all tiers. -Added 1 Supply for Farms, Towers, and Mage Towers. Supply amount does not increase when these structures get upgraded. -Added structure level trait for easier viewing of the upgrade level of a structure when a unit is on it. -Doubled mana generated by Mage Tower. -Increasd Mana Limit of Mage Towers and Towns by 20. -Updated Repair ability on Ports to be usable on Constructs. -Updated units available on Unit multicard from Farms, Mage Towers, and Towers. -Replaced Bumper Crop and Plentiful Supplies with Basic Training and Bivouac Rest from Farm Power multicard. -Updated Fortification points gained from Structures.
Map Changes -Amerith Isle rebuilt entirely. -Greenmont overhauled. -Beni Oasis rebuilt from scratch. -Bitterleaf point overhauled. -Yargoth built from scratch. - We’ll be updating more maps over time, so stay tuned!
Miscellaneous Changes -Updated most Ability names for consistency. -Updated ability and power descriptions for better clarity. -Updated instruction messages on certain Healing cards to properly state which units get affected. -Esc key now opens the Game Pause popup instead of Settings popup. -Maps in skirmish/multiplayer now sort alphabetically. -Added new counters besides gold and mana to indicate how much gold or mana you generate per turn. -When changing resolutions, the game now automatically restarts after closing the game. -Updated Regiment Create UI.
Bug Fixes -Fixed issue with Garrison refreshing fortification points every turn when on a structure. -Fixed bug with Final Sacrifice being able to infect Constructs. -Fixed issue with Poison getting applied to Constructs -Fixed prereqs for Healing cards since some were usable on ships. -Fixed prereqs for Amplify Magic so it now can be used on units with Curse powers. -Potentially fixed crashing when Campaign Dialog is present. Please do tell us if you encounter any more! -Fixed a loading and saving bug when the player chooses a different starting position. Previous saves might be broken due to this.
Known Issue -Presets haven't been updated to incorporate all the new changes. -Visual bugs when editing an old regiment (Creating a new one should be fine!)
Now as any experienced player knows, any enormous list of changes is bound to introduce bugs, crashes, and unforeseen consequences. Please do give us your feedback, over here on our Steam forums or over on our Discord. We would love to hear from you!
LAST REGIMENT’S RELEASE DELAYED TO JUNE 2
Hey everyone, it’s exactly as it says on the tin. We’re going to be delaying Last Regiment’s release date from May 19 to June 2.
We’re sorry the delay happened at the very last minute, but we had to think very carefully about if we could launch with the sort of marketing work we had already done, and the answer was no. We need more time to get the word out, to get those ads up and emails sent, and just overall be better prepared for when the game finally releases. As a bonus, it gives our team some extra time to do easy last-minute bug fixes and quality of life changes too.
Unfortunately, that means our big countdown isn’t quite going to last until June 2 anymore, but in case you wanted to see what the rest of the art looked like, we uploaded the rest of the countdown art over at our blog page!
As always, our ears are always open to your feedback and comments. Come talk to us either here or on our Discord!
Latest Patch Notes (5/14/2020) - Last Minute Fixes
Hey everyone! We've got bugfixes for ya! This patch should finally squash that lore bug for good, as well as the infinite range bug that's been plaguing us for months now. Good riddance!
Patch Notes (May 14, 2020)
Preset Changes -Revamped old preset regiments. -Added presets for the other heroes.
Unit Changes -Added Unique keyword to Unique units. -Updated icon for Elite and Unique units. -Removed strict targeting for certain single target mana-based unit powers. -Reworked Draw Merchant power to be similar to Structure Draw powers. -Increased cost of Craftsmen to 30 gold.
Card Changes -Added Cloud of Death to general pool. -Updated icon for Alter Fate card. -Removed Mana Drip card. -Moved Wave of Purification as a Zilvera exclusive. -Adjusted cost of Wave of Purification to 4 mana from 5 mana. -Adjusted Trade-in to only draw an extra card instead of 2 cards next turn. -Adjusted Augment Damage card to a 25% damage multiplier instead of flat attack bonus.
Map Changes -Added new 2p maps.
Misc Changes -Adjusted the way the game handles connections in Multiplayer games. -Structure HP on the Map Editor can no longer be adjusted. -Added an autosave feature for Campaign/Skirmish. -More description updates for better clarity.
Bug Fixes -Fixed an issue where the Lore section of the game couldn't be accessed. -Fixed an issue where unit powers can have infinite range. -Fixed issue where map can't be scrolled when playing on 2560 x 1440 resolution. -Fixed issue with Map Editor quicksave function. -Fixed an issue where the resource calculation was incorrect when playing multicards. -Fixed spectator mode issues with FoW and units not appearing.
you know what they say however, one bug is squashed and three more will eventually show up in its place. We're always listening to your reports in the Discord and Steam Forums!
Last Regiment leaves Early Access May 19
Hey everyone!
Just a reminder that LAST REGIMENT releases in a little over a week, on May 19!
The game's spent several years in development, and to everyone who played the beta / Early Access, watched our weekly (now biweekly) dev streams, and offered us feedback on Discord and social media, thank you from the bottom of our hearts. We couldn't have gotten here without you!
In case you haven't been following our Facebook and Twitter pages, we've also been posting these countdown images to our release
Here's what we have so far!
and finally, today's countdown image, featuring Captain Tristan D'Amorthia!
We'll be hunkering down and fixing all the bugs we can before release, so we need your feedback now more than ever. Our steam forums and our Discord server are always listening!
Latest Patch Notes (5/5/2020) - Quality Of Life
Hey everyone! Today's update mostly features some minor balance and quality of life changes for campaign, multiplayer, and our map editor. We've also updated the draw powers for buildings, splitting them into two Draw abilities so you can choose whether to draw unit cards or draw power cards!
We hope you enjoy!
Patch Notes (May 5, 2020)
Campaign Changes -Added Intro video. -Added Town names for very nearly every town after the prologue chapter. -Adjusted goal titles and descriptions to properly identify specific town names affected. -Added a few more dialog prompts to certain missions for better story clarity. -Updated Elven Villager player's AI and regiment for mission 4.3.
Editor Changes -Added help tooltips that show up after hovering certain buttons/parts of the Editor.
Unit Changes -Adjusted Chainsaw Elves base Attack/HP to 7/22 from 8/20. -Adjusted Sporebeast base HP to 28 from 32. -Adjusted Grenadiers and Simian Sniper base HP to 20 from 22. -Added Amphibious to Pirates.
Power Changes -Updated description and target instructions for most Unit Powers and Card Powers. -Standardized mana-based AoE damage cards to be usable on any unit. -Standardized mana cost of Mana-based unit powers. Most mana-based unit powers now cost 3 mana. -Standardized mana cost of Mana-based unit powers. -Adjusted cost of Web to 10 gold from 15 gold. -Adjusted cost of Battle Roar to 15 gold from 20 gold. -Adjusted amount healed by Emergency Treatment to 8-12 HP from 6-10 HP. -Adjusted cost of Investments to 10 gold from 30 gold. -Reduced amount of gold granted by Investments to 35 gold from 50 gold. -Reduced cost of Market Fair to 5 gold from 10 gold. -Reduced cost of Ritual of Oblation to 2 mana from 3 mana. -Updated target unit for Market Fair and Shipping to be any unit. -Increased gold cost of Destroy Structure to 45 gold from 30 gold. -Updated card icons for AoE indicator.
Structure Changes -Updated Draw powers for Farms, Barracks, Towers, and Mage Towers. Each of these structures now have two Draw Powers, one is to draw a Unit multicard and the other a Power multicard.
Misc Changes -More updates to AI behavior -Mission node icons now get hidden when viewing the world map. -Resized certain character animations on menu screens. -Certain preset regiments have been updated. Others are still being worked on. -Fixed visual effects not showing up for certain cards when used.
As always, our Steam forums and our Discord are always listening to your feedback!
Hotfix (4/24/2020)
- Fixed a bug that gave units with self-bombard powers infinite range, but only when controlled by the AI. Take that, robot overlords! Your reign has been delayed another day.
Latest Patch Notes (4/22/2020) - Everything and the Kitchen Sink
Hey everyone,
We have an unbelievable amount of new changes for you today, and I mean a lot. A LOT a lot.
There's so much new stuff that we cried making it, because our eyes had been staring at the screens for so long they began to plead us for mercy. There's so much new stuff we questioned ourselves if we really didn't want to release this in several patches. There's SO much new stuff that we chose to put it all in one update anyway just so you could have the same reaction as us and go "Holy shit, that's a lot of new stuff."
But what kind of stuff will you find inside?
A New Hero - Queen Sawtooth arrives as the final hero of Last Regiment, bringing the full might of the Goblinkin's forces upon the invaders of Kothia. If you've ever wanted a faction focused on swift raiding parties and unstoppable melee force, Sawtooth is for you! She's got airships, snipers, mages, and bulky beasts under her command, everything you would need to raze the enemy base to the ground when you come out of nowhere.
UI Updates - A new campaign screen! New victory and defeat screens! Hexes that are not in vision now show up as sepia-colored! There's a search function in our Regiment Creator now! You asked us for changes, and we deliver as promised!
Sound - Everyone has a voice now. Everyone. What's that? You want more sound? How about new music, because we've got that too! Prefer to listen to crickets chirp while you play skirmish? We've still got your back, as we put in ambient noises on all the maps as well! be on the lookout for a certain squirrel unit, which our Creative Director decided he could voice better than an actual squirrel and squeaked into a mic with all his might.
Balance Changes - As always, we're making some changes to keep multiplayer mode fun and balanced for everyone!
For the full list of patch notes, please refer to below
Patch Notes (April 22, 2020)
Campaign Changes 1.) Added mission nodes to the Campaign Mission Select screen. You can now navigate between missions by clicking on mission nodes or by using the mission list. 2.) Updated Chapter and Mission titles. 3.) Added a Back button on Regiment Creation screen for Campaigns.
Faction Changes 1.) Added Sawtooth faction. 2.) Added more Regiment Flag emblems.
Unit Changes 1.) Added Goblin Airship, Arch Sunpriest, Sullhan Crusader, Cave Rat, Simian Sniper, Goblin Poison Archer, Dragonfly Cavalry, Palace Guard, Spore Patrol, Greater Slimescale, Trade Lugger. 2.) Added Bonus Damage While Fortified power for Spore Patrol and Death Guard. 3.) Rotwyrm has been removed from the general unit pool. It can now only be summoned by Disciples of Zali. 4.) Adjusted Tax the Locals gold generated from 20 gold to 15 gold. 5.) Replaced Sullhan Crusader's attack buff power with a Melee: Burn trait. 6.) Added Fortified Armor to Palace Guard and Stone Golem. 7.) Added Tenacious to Town Guard. 8.) Increased gold generated by Cave Rat when it kills a unit to 20 gold from 10 gold. 9.) Added Woodland Native to Giant Arachnid. 10.) Added Blood Rage to Infected Halberdier. 11.) Replaced Sullhan Cleric's Tenacious with Fortified Shield. 12.) Added Mana Gain I to Elite Elven Villagers. 13.) Reduced base HP of Elven Huntress and Ivorian Warpriest by 2. 14.) Reduced base Atk of Support Wagons, Flamethopters, and Mage Units by 1. 15.) Reduced cost of Windlors to 30 gold. 16.) Reduced base HP of Attack Spider by 4 and increased its movement by 1. 17.) Fixed an issue with Blightmaster still being treated as a Unique unit. 18.) Removed Infected Blindwyrm from general unit pool.
Power Changes 1.) Updated Syphon Life to only be usable on Infected units. 2.) Added Bandit Raid card. 3.) Adjusted Firestarter Burning DoT to do 3 damage per turn but only lasts 2 turns. 4.) Adjusted Venom DoT to do 2 damage per turn and add a -2 Atk debuff for 2 turns. 5.) Updated Plant Invigoration/Plant Abundance healing to affect any damaged unit. 6.) Updated Destroy Structure to only be usable on Structures that don't have any Unit on them. 7.) Changed Hatch the Clutch to transform into an Infected Blindwyrm instead of Shrieking Horror. 8.) Updated power descriptions and targeting info for powers. 9.) Updated AoE and Cone indicators for better clarity. 10.) Disband and Recycle now happen on stage 1 of turn resolution.
Structure Changes 1.) Upgrade cost for Structures except for Ports has been reduced to 30 gold from 50 gold. 2.) Changed base tile for Bridges to have 1 movement cost.
Sound Changes 1.) Added Ambient Sounds to maps. 2.) Added unit voices when selecting and recruiting. 3.) Updated in-game sounds.
UI Changes 1.) Added Search function in Regiment Creation screen. 2.) Added Discard location to allow for discarding even when a player doesn't have more than 7 cards. 3.) Adjusted page behavior when moving from one category to another. It now resets back to the first page. 4.) Fortification information has also been added to the Unit icon on the lower left of the screen. 5.) Added more information on when a power is going to happen, targeting info, and range indicator when hovering over a Unit power or a card power. 6.) Added a new Game Guide section under Lore. Please note that game guide information is still a work in progress. 7.) Updated Victory/Defeat screen. 8.) Updated title of Load/Save popup. 9.) ESC key now brings up the Settings menu. 10.) Added Credits UI. 11.) Added a colored border around Regiment Flag 12.) Added a sepia filter for hexes that are not in vision. 13.) Updated hex grid color. 14.) Updated fonts used on dialog and lore text. 15.) Clicking on a Hero card and the Select Faction button now puts said hero card as part of your regiment.
Bug Fixes 1.) Fixed an issue when placing tiles in Map Editor. 2.) Fixed reported issues on certain Campaign missions. 3.) AI Fixes and adjustments. 4.) Fixed some weird issues with the actual size of structures.