Hey all, it's been a while since I updated this game, and I saw that a new platform for multiplayer has been updated, so to comply with modern standards,
- Recompiled with modern frameworks.
- Multiplayer lobby system restructured.
- New GDPR validated online server.
- Easier server region management.
- Multiplayer room code cleanup.
- Adjusted furniture weight and collissions.
- Fixed a handful of typos.
- Corrected lighting in some rooms.
- Added sound effects to "mute" objects.
Wishing you all a wonderful upcoming halloween.
Visit us at GenkiCon 2018
Hello all. As per tradition, I am putting up a little booth at the Danish convention Genki in the beginning of August.
It will be all about showing off our games, talking to gamers from all walks of life, and answering any questions you might have.
We are also giving away free Steam codes, tshirts and other nifty stuff.
If you pass on by, don't be afraid to come and say hi.
We will be located in the main gameroom area in expo hall 3.
Take care, and hope to see you there :)
/ Gecko the Dev
Summer Sales hit the Mansion - 70% OFF!
The Steam Summer Sales have hit once again, and the Professor is not afraid of a little competition.
Therefor, Last Will is now 70% off for the entire Summer Sales period.
We hope you will enjoy my little game of mansions and mystery.
Recompilation update - v. 0.9.029
A solid thanks to Unstoppable for helping point out some bugs in Last Will. This update should fix most, if not all things mentioned, plus upgrade the shader/rendering toolset to a more modern version.
Lighting
- Optimized some lighting and dithering calculations.
Entrance hall
- Fixed bug where notes hidden underneath the couch could not be accessed. *
- Fixed issue that would cause the word spinners to not register their initial letter. *
Wine cellar
- Fixed issue that could cause flickering doorframes.
Stairwell entrance - Episode 3
- Adjusted lightning and wetness of stone textures.
Guest wing
- Adjusted outer wall parameters so walls would not spawn through certain windows.
Multiplayer
- Fixed issue that could accidentally toggle timed/casual mode when changing episodes.
- Fixed some tooltip issues.
General bugs
- Fixed a lot of bugs that could cause black screens.
- Fixed a bug that would allow load/saves in situation where it was intentionally blocked.
- Some achievements didn't fire correctly, they are now resolved.
Silent Night update (v 0.8.910)
Deck the halls and clean for bugs, this updates contains a stocking-full of fixes :
- Multiplayer server changes are now applied immediately.
- Mouse sensitivity rewritten, and is now evenly applied verticly and horizontally.
- Settings like audio and graphics settings are now backed up in the cloud.
- Settings menu can be accessed from within the game.
- Load/save UI reworked.
- Fixed Gallery broken shader bug.
- Fixed ceiling in the office.
- Fixed falling hole in the room with the apples.
- Adjusted hints, position and clue lighting.
A big thanks to anyone reporting bugs. It really helps.
And if I don't manage to make a build before, I wish you all happy holidays :)
Bugfix patch out!
This weekend, I made a derp mistake. I pushed a version untested out in production, that should only have been for a closed circuit. This is now fixed, and the game should be back to being playable again.
I'm sorry for the messup, and I hope people that experienced the buggy mess will give it a second try.
I will spend this evening eating christmas cookies and looking for any other bugs I can find and fix :)
Stay warm out there.
Additional fixes and patches
Thanks to some steamed help from Tenzinite and tgn8r, we found some more bugs that are now fixed:
- The F5 key (for if you get stuck or fall off the map) now works again.
- Fixed a bug that would mess up the locker in the Workshop.
- Fixed a bug that would mess up the Kryptex in the office.
- Fixed shader that would generate black squares where things should be hidden.
Still working on whatever causes the black nothing bug, it has been haunting the game for a while now, and can't seem to get rid of it...
Multiplayer fixes and misc
Hello everybody. We had some time here in the cold and dark November to do some tweaks, mostly for the multiplayer parts of Last Will. The most important part is that we changed multiplayer server provider, so hopefully we should get much more stability now.
We also did some quick fixes :
- Waterlevel of the Archives where the bottle would not float is now fixed.
- The guest wing had some mechanical changes.
- A couple of riddle tweeks and dozens of typos fixed.
- Multiplayer lobby now displays invite key and server region.
Tricks and tweaks update v.0.7423
A bit delayed, but had a little time on my hands during the halloween, and therefor, a new patch is ready for you all.
- Redid the entire main menu.
- Redid the pause game menu.
- Lots of multiplayer rewiring.
- Fixed some shaders on paintings, removing that glossy look from the bugged ones.
- Fixed some drawer physics in multiplayer.
- Got rid of some trees and plants that was causing havoc on certain graphics cards.
- Fixed some compiler issues surrounding analytics.
- Made reading texts a bit more readable.
- Fixed audio bug when reading notes and pieces of paper.
- Made clues more readable.
- Readjusted a lot of light sources.
- Fixed some broken colliders and item triggers.
Tricks and Tweaks update
Working on a halloween-themed update, but for now, here is a batch of minor fixes and tweaks.
# Entrance hall room
- Adjusted color scheme.
- Fixed clock backside.
- Fixed entrance door mesh issues.
# Workshop room
- Altered light setup.
# Pantry room
- Fixed broken forks.
- Adjusted font on the bell wall.
- ADjusted scale of the room interior.
# Global
- Changed lighting shaders.
- Fixed default fullscreen setting.
- Improved version matching across multiplayer games.
# Winning or loosing
- Adjusted font sizes on end game screen.
- Added a "Next episode" button for episodes 1-3.
- Ensured that win/loss is better in sync across multiplayer sessions.
# Hints
- Fixed bug that could make the cursor disappear when requesting a hint.
- Hinted objects now return to their original shader once found.
- The object hint system now adds a glow on the items, making small items easier to find.
- Metallic hint objects are no longer pink on some graphic drivers.