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Late For Work screenshot
Genre: Indie

Late For Work

BETA Branch - Seaport Map Revamped! [Build 259]

Hello again!

We just posted our first content update. It's available in the beta branch (which you can try out here). We've been working on a revamped and much bigger version of the Seaport map, with more play area and new locations. It's a lot more enjoyable for Deathmatch mode as well as Hide n Seek.



Stay tuned for more updates.

It's also been an incredible start to our Early Access campaign, lots of new players. We love the reactions and feedback we've been getting. It's pretty clear what you want to see: more content, bigger maps, better controls, more balance, basically an overall more polished version. And that's what we're working on. Check out our roadmap and share your feedback, either on the forums or in a review.

Launch Day - Day 1 Patch [Build 244]

Hello, here's our first update! We're super excited to have finally launched on Early Access and we can't wait to hear your feedback. Please join us in the forums and share your thoughts.



[BUILD 244]
We've already pushed out a couple patches to address some of the most urgent issues requested by our community along with a few enhancements:

  • The tutorial is now fully implemented for Vive players. We only lagged behind because we got our hands on a Vive quite a bit later than the Touch. Our aim is to support both platforms as first class citizens.
  • We've added intro screens to all the multiplayer modes, explaining goals and some helpful tips. Expect some further improvements to the game modes themselves in the coming weeks.
  • Y-axis inverse support. You can now toggle y-axis invert for both tanks and planes (separately). These are accessible from the d-pad. Vehicle controls will continue to be improved, they're still early.
  • Better result screen, more interactive. More to come soon.
  • A bunch of usability and ui improvements, including making sure the Menu is not hidden by in-world objects.


That's it for urgent fixes. Our next update is coming soon. We're aiming for two weeks cadence, but that's not set in stone. HOWEVER, if you want access to more regular updates, we push to a special beta branch every few days, with the caveat that things will occasionally break there (you can always switch back to the main branch). Details on the beta branch are here: http://steamcommunity.com/app/623540/discussions/0/1368380934279440333/