The map is very dark, which brings in the stealth experiment. On Hide, when you stand still, your colors fade to black, making you nearly invisible.
Hide is an experiment on stealthy Launch Squad combat. I'm curious to see how the hiding comes into play. Whether or not it makes a huge difference, the map is still cool.
Tip: Splatting near a hidden person will reveal them.
Patch Notes v0.1.4 - New Map + Gamemode
New Map - Barrier
New Gamemode - Dodgeball
Patch Notes v0.1.3 - New Game Mode - Free For All
We're pumping out content like crazy! Come play the new Free For All mode with us at 2pm PST 9/14/16.
Patch Notes v0.1.2.1
Bug fixes introduced by King Of The Hill update
Fixed issue where voice chat groups of separate games were being merged
Auto-detect when failing to connect to host
Patch Notes v0.1.2 - New Game Mode - King of the Hill
New game mode - King of the Hill
Arcade-y feedback on kills/deaths
Updated scoreboard with more information about other players.
Stronger anti-clipping push back to prevent walking through thin walls.
Have fun!
Patch Notes v0.1.1
We've posted a couple small updates in the past 24 hours or so. Mostly just small bug fixes and cosmetic changes. In order of largest to smallest changes:
Searching for a game now gives you the choice of which server to join or to host your own. Turns out our old code was also limiting our game to one server at a time... isn't that nice.
Tightened up the colors to make it less confusing who's on what team.
Improved spawning
More reliable face splat placement.
Centered the nameplates
Longer camera desaturation on death
Small bugs that I forget...
Bigger changes coming soon!
Launch Squad Alpha Officially Released!
That's right, the Launch Squad Alpha is out and ready for playing. Tell your friends! Updates coming soon!
Launch Squad Alpha - Coming 9/9 for Free
Hey all,
We're so excited to release our game and play with you! On September 9th, Launch Squad will be released for free as a "demo". The demo version of the game will be the latest build, and will be updated as we develop the title. This way, we get your feedback as we make the game, and you don't pay a dime until we deem it worthy of your money.
Today we're starting a round of stress testing with the help of our friends on r/Vive. Check out our post if you want to join our pre-release testing group.