I wanted to stop by and just leave you with a development status update for today to let you all know what my next plans are for the game, moving forward with work on the game.
Starting tomorrow - February 1st, I'll begin work on the first major content update. My plan is to release it mid-late February, but it will probably be late February as I have quite a bit on my list for immediate things to add such as:
The first implementation of the cyberware upgrade system
Continuation of the main storyline and completion of the first story segment
The first companion (and the companion system in general)
New interior areas in the current districts to explore
New characters to interact with
More items/gear
The Warrens - new district
New side quests
New abilities (activated)
... and other general improvements wherever necessary
If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!
That's all for now, enjoy!
-Corrosion ːCStudiosː
1/31/22 Update 2.3.5
Lawless Lands,
Hey everyone!
This is just a quick patch for a problem that a user told me about a few hours ago.
This is for the main game and expansion.
Update 2.3.5 Change Log:
Bug Fixes: -Fixed Herding Hounds being able to get firearms proficiency -no more awesome gun dogs anymore ;'(
NOTE: This won't affect your save games!
Enjoy!
-Corrosion ːCStudiosː
1/30/22 Day 3 Update 1.0.6
Chaos Chain
Salutations, dwellers...
Here is another quick new update for the game. Check out the change log below!
Update 1.0.6 Change Log:
Bug Fixes:
Fixed some pathing issues
Fixed some typos
Changes & Additions:
Added a text file to be created if the player accepts the Early Access Acknowledgement agreement (This won't show every single time you make a character now, it will only show once and once you accept it, it won't show again)
Added alert for when nearing Lynch's office for the first time
Made "Bite and "Claw" attack sounds higher pitched for Gutter Rats (No more tiger-sounding-rats)
Slightly reduced darkness opacity of the vision fog and expanded vision distance
Slightly reduced the opacity of the rolling fog so it's not so dark
NOTE:You DON'T need to start a new game.
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
Here is the first public update for the game. Check out the change log below!
Update 1.0.5 Change Log:
Bug Fixes:
Fixed several pathing issues
Fixed a few typos
Fixed an issue with DLC activation messages not queueing properly (The DLCS were activating just fine, the alert messages were not)
Fixed some dialogues exceeding the text box
Changes & Additions:
Easy Difficulty (Amateur) now gives the player character +5 max health and +10 max mettle
Added event position saving to the exterior city maps for the randomized dust particles
Updated graphical effect for the dust particles (now they should look a little smoother)
Updated planned movement route for dust particles (they should no longer seem like they are actively following the player)
Lessened the randomized timing interval between random sound effects playing in exterior areas and increased it for interior areas
The random city lights effect now has a base opacity of 35 and random fluctuation of 0-150
DLC Activation optimizations
DLC Activation messages are now in green to be more noticeable
Replaced a really odd sounding wind background sound with some generic urban ambience
Updated the Credits scene
Enabled the Soundtrack display at the top of the sceen when the track changes
Updated the soundtrack change when you speak to Lynch (it was way too abrupt)
Added camera shift to conversation with Patrick in the Gas Mart
Added Debugging Mode for testers (Gives 99999 Cred, increases all attributes +99, gives +9999 health and mettle, will expand this further in the future)
NOTE:You DON'T need to start a new game.
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
That's all for now, enjoy!
P.S. Please stop spamming me for free keys. The game is very cheap and I need to be able to pay my bills so that I can keep doing this.
-Corrosion ːCStudiosː
Chaos Chain - Now Available in Early Access
Woohoo!!!
Hey guys, it's been a heck of a past few months trying to get this ready for the first public alpha, but holy cow we're here!
The game store page can be found below! Please keep in mind that this is the first public release and it's still a work in progress, so there will be missing or incomplete content and features, but if you're interested, check it out!
In addition to the base game, if you'd like to help me out by contributing more to the game's development, I've set up two DLC support packs that will help me keep the bills paid, feed my dog, and allow me to focus more on worrying about making the game itself better than marketing. As a thank you for the extra help, you'll get some extra in game content to mess around with! Check those out below if you're willing help even more!
Thank you all for your support and anticipated feedback!
Enjoy!
-Corrosion ːCStudiosː
Chaos Chain is Now Available in Early Access!
Woohoo!!!
Hey guys, it's been a heck of a past few months trying to get this ready for the first public alpha, but holy cow we're here!
The game store page can be found below! Please keep in mind that this is the first public release and it's still a work in progress, so there will be missing or incomplete content and features, but if you're interested, check it out!
In addition to the base game, if you'd like to help me out by contributing more to the game's development, I've set up two DLC support packs that will help me keep the bills paid, feed my dog, and allow me to focus more on worrying about making the game itself better than marketing. As a thank you for the extra help, you'll get some extra in game content to mess around with! Check those out below if you're willing help even more!
Thank you all for your support and anticipated feedback!
Enjoy!
-Corrosion ːCStudiosː
Chaos Chain - Releasing in a few hours!
Hey everyone!
This is just a heads up that Chaos Chain will be releasing later today!
I have a few last things to touch up and get ready, but it should only be a few hours and I'll release the game! I'm really excited to start getting feedback to hear what you think of the game so far!
It's been a long road and especially lately, a whole lot of work and sleepless nights with little to no breaks but I think it'll be worth it. What I have so far is pretty solid and I've incorporated a lot of new features and quality of life improvements to this compared to my earlier games based on previous feedback and requests.
This update fixes some issues regarding certain skills which were recently reported.
The skills affected by this strange bug all seem to be the signature skills that have variable healing. For some reason, the value is always put back to 0, so no healing is done. I tried setting everything up exactly like the mend healing skill or a potion, but for some reason, it just isn't working. I have been fighting it for 3 hours, but now I decided to just rework those few skills a little bit.
Instead of healing off of a variance between a min and a max, the skills now heal a percentage of the character's total health as well as a flat integer value. In practice, this should actually make them a little stronger and they'll also scale now (to be better) as your characters level up and gains health bonuses.
Check out the change log below!
Update 2.3.4 Change Log:
Bug Fixes: -Fixed Signature Skills (Healing Related) so they can no longer miss
Changes & Additions: -Signature Skills (Healing Related) now always heal a percentage plus a flat value. This is to avoid having to rewrite huge portions of code to just make this one issue be solved.
NOTE: You DON'T need to start a new game.
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
That's all for now, enjoy!
-Corrosion ːCStudiosː
Chaos Chain - Development Status Update 1/23/22
Chaos Chain,
Hey everyone!
It's been a bit since I've posted a status update for the game, but development has continued as normal.
I'm planning on releasing the game in Early Access this coming week towards the end of the week (Thursday or Friday if all goes according to plan) and I'm excited to hear what everyone thinks.
I've been working a lot on polishing the game as it is right now, bug testing/fixing, and adding more playable content. I have a handful of side quests, lots of equipment and gear, a custom gambling minigame, lots of lore, highly detailed environments, and the beginning to the main story all just about ready to go, but I need a few more days to finalize everything for the first release. I wanted to answer some potential questions for people below so they can learn more about what the game has to offer.
Q&A
Some things to be aware of for the game's initial release:
1 - The game is NOT all about combat. Roleplaying, dialogues, branching situations/events, and different outcomes are just as important, if not more so. Combat in the game is DIFFICULT but FAIR.
2 - The game doesn't have a ton of playable content yet. It is just the beginning of the main story and a handful of side quests and some areas to explore. Everything does work very well right now though and it is a pretty polished experience. I will be adding a TON more content throughout development however, just as I have with my previous projects.
3 - The game will be priced at $7.99 (or your local equivalent) initially with two optional DLC supporter packs ($2.99/$5.99) if you'd like to help me out and support the game's development further. The final price of the game is still to be determined depending on how much I add and how far it goes, but buying in Early Access will get you a discount either way.
4 - I plan to take suggestions and feedback from the community all throughout development like with my previous games. If you have something you'd like to contribute, feel free to post on the forums.
5 - The game does have some mature content/topics so please be aware of that. There is no nudity or racism, but there is harsh language, implied drug use, gambling, references to prostitution and gang/criminal activities, and so on. It is pretty general mature content.
6 - Development will likely go on for about a year depending on how things go. I will be releasing content pretty quickly (especially now that the foundation is done) and plan to release large updates monthly and patches weekly.
7 - The game does have achievements and will hopefully get trading cards, but that is up to the community to help me out with. Trading cards on Steam are locked behind a sales quota (that we don't have any direct answer to as to what the quota is) so it's not guaranteed unless community interest is high enough.
8 - Yes, there is a cyberware/cyboring upgrade system already in place, but it is currently unavailable until I do more testing and do more work on it. Right now, I'm focusing on adding actual gameplay content.
9 - The game world is going to be the entirety of Slade City, a fictional metropolis set in the United States approximately 50 years in the future. Right now, there are two districts to explore, but there will likely be at least 10 (plus all the interior areas inside them) as well as extra areas for missions and so on.
10 - Just ask if there is anything else you'd like to know.