You can find the update change log here:
https://store.steampowered.com/news/app/1536730/view/3355757885628595127
Thanks!
-Corrosion ːCStudiosː
5/20/22 Free Improvement Update 2.4.2
Lawless Lands
Hey volunteers!
I wanted to do a free improvement update with some upgrades to some existing systems to make the game better for my players and supporters on Steam. So, here is that update! This update covers the base game and the expansion!
Check out the change log below!
Please note that these changes are not in any particular order.
Update 2.4.2 Change Log:
Changes & Additions:
Updated mouse accuracy detection (To make the mouse graphic line up better on screen with the real position of the cursor)
Updated mouse detection handler so that it always updates when on the game map screen (While playing) so you no longer need to move it before it updates in dialogue boxes and so on
Cleaned up some old leftover code (Old stuff that was no longer needed and not even used)
A few other minor tweaks here and there to improve optimization when in large areas
NOTE:You DON'T need to start a new game.
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
Also, in case you're interested, my newest project, Chaos Chain, is on Steam now in Early Access and has already come a long way! For more info on the game, visit the store page below! https://store.steampowered.com/app/1536730/Chaos_Chain/
That's all for now, enjoy!
-Corrosion ːCStudiosː
5/13/22 Major Chaos Chain Update 1.2.5
Chaos Chain
Salutations, dwellers...
Hey everyone! Here is a the next BIG new update for the game. I didn't get every single thing that I wanted to get into this update, but I did include a lot of other new stuff to make up for it. Loot containers now respawn periodically and reposition themselves as well so it is fully randomized, the interface got a nice circuit background overlay, saves from here on out should *mostly* be safe from having to restart due to some extensive reworking of the existing system, item popup messages whenever you gain equipment, and much more! The only thing to be aware of is one of the new quests "Relief Recovery" is not completed yet. Check out the change log below!
Please note that these changes are not in any particular order.
Update 1.2.5 Change Log:
Bug Fixes:
Fixed a typo in the intro
Fixed a bug where you'd have to press back button twice when exiting world map
Fixed some tileset pathing bugs
Fixed a rare bug where loot containers could spawn on top of each other
Fixed an unreachable container spawn location
Changes & Additions:
A HUGE thank you to "heynonnynonny" for his help on this one - You should NO LONGER HAVE TO WORRY ABOUT CORRUPTED SAVES AS NEW QUESTS ARE ADDED - MOST SAVES WILL BE ABLE TO BE USED GOING FORWARD (You can thank heynonnynonny yourself if you purchase some of his pixel artwork for sale here: https://www.gamedevmarket.net/member/heynonnynonny/)
Updated Rusty's Pawn area to look more like an interior shop area and less like a warehouse
Added Condemned Apartments: F1 area (Smugglers' Bend)
Added "Working with Scraps" repeatable side quest
Added "Relief Recovery" side quest (Not currently finished)
"Helping Hands" quest related dropoff dialogues are now instantly displayed so you don't have to wait for each message to appear
"Helping Hands" quest item value has been greatly increased so it should be completed roughly twice as fast
"Helping Hands" quest goal reduced from 1500 to 1200
Dr Cranlin's shop now has much more effective healing items once you complete "Helping Hands"
"Closed Circuit" quest related dropoff dialogues are now instantly displayed so you don't have to wait for each message to appear
Sidewalks and asphalt are now a bit smoother because the graphics looked a little too rigid
Added some extra dialogue options to a few conversations
Added lights to Bull's car outside the Views apartments
Slightly reduced opacity of menu scan lines so they won't be so dark
Player apartment map now has 3 different soundtracks
Updated hint in the player apartment for what you need to get before you leave
Updated player apartment map slightly
Added extra free item to take from the apartment (Nutrient Paste)
Popup text now appears whenever you gain an item/equipment/weapon
Standardized sound effects for losing/gaining items/equipment/weapons to 3 distict sounds
Added 1 more randomized sound effect for equipping items
Improved efficiency of money popup handling
Quickslot item use popup text color is now green
Added subtle chime sound effect to play when transferring between maps
Added a circuit board backdrop to the menu skin
Added a slight shading effect around the outside of the interface
Cleaned up the anarchy symbol face image
Mouse improvements on the map screen so that you no longer have to move the mouse in on map screen menus and the cursor will retain it's location in the list if you don't move the mouse from it
Reduced noise graphical overlay on several graphics to make them look more pure
Added a lot more lootable containers to multiple areas
Added fully randomized, fully respawning, fully repositioning loot containers (Respawn to a new location with new contents every 3 game days from the last time you interacted with it or from when they try to generate - 3 hours real time - be careful, you can lose stored items this way unless they're in your stash - this IS intended - your stuff can get stolen)
Reintroduced a very small amount of green back into the game's time-based tinting
Floating labels above events now have slightly increased opacity to be easier to see and read
Added a sound effect to play when you open a container
Added a sound effect to play when you close a container
Added specific tutorial hint about the stash (Player safe item storage) and lootable containers (Which respawn over time and reset)
Added a new lore (Data) item description with a hint about loot containers
Baseball bat initiative bonus is now +4 instead of +3
Rebalanced pool cue weapon because it was way too OP
Updated enemy stats if they had baseball bat weapons
Added improvised club melee weapon
Added blackjack melee weapon
Updated shop listings and made each shop a bit more unique (All shops are now more fitting to their theme and overall, they are more diversified)
Added 17 improvised weapons to the random loot tables
Added 10 basic armor/equipments to the random loot tables
Added special rules regarding loot drops with improvised weapons and basic armor/equipments
Updated The Eclipse: Basement area
Slightly updated Neko's dialogues
Neko's shop lists no longer look like a hardware store (He now only sells weapons that are either legitimately weapons or things that are made to be used as weapons - He's a weapon smuggler, not Home Depot)
Added 5 construction worker sprites
Added 10 randomized phrases for construction workers
Added some construction workers to Smuggler's Bend
Increased saturation of all text colors in game by 5%
Nikova weapons have been renamed to Novikov
NOTE:You SHOULD NOT need to start a new game. If you encounter issues however, it is probably for the best.
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
This update is a free improvement update for owners of the Smoking Sands DLC.
So, last night a user messaged me on the forums bringing up a good point. Firearms didn't have any special techniques that could be learned aside from the two weapon-granted skills such as hip fire and overpowder.
This update aims to fix that.
I've added two new learnable firearm techniques called Gut Shot and Point Blank which require the firearms proficiency in order to purchase.
Update 2.4.1 Change Log:
Bug Fixes:
None needed! Woohoo!
Changes & Additions:
Added Gut Shot firearms technique (+80% Chance to cause bleeding on use, costs 2 skill points and requires firearms proficiency)
Added Point Blank firearms technique (Ignores enemy armor, -60 init on use, +40% stunned chance on use, costs 2 skill points and requires firearms proficiency)
Added some attack new animations for the new skills
Added the new firearms techniques to all human class lists for characters and companions (They'll be towards the bottom, so scroll down)
NOTE: You do NOT need to start a new game. The update will be available shortly.
If you guys are enjoying the game, please consider leaving an honest review on the store page so I can continue to do this. Each review helps me get feedback and visibility which is really important and allows me to continue updating and maintaining my previous games as well as create new ones.
It also received 3 smaller patches between last night and the time of me writing this to go with it to add some even more new stuff, and make it bug free!
Thanks!
-Corrosion ːCStudiosː
Renegade Tabletop Tools 51% Off!
Hey everyone!
This is just a heads up that my app Renegade Tabletop Tools is 51% off for the next several days!
So, these changes are the result of someone convincing me that the stamina/sprinting system was a little lackluster and underwhelming in terms of the benefits it provided as opposed to just walking everywhere. I had thought of ways to make it better in the past, but didn't know exactly what to change to make it better, but tonight I had some ideas after speaking to this individual.
My thoughts are that a slight speed buff and an extra 50% stamina should help quite a bit. I tweaked the cooldown period when you stop sprinting to 1.5 seconds from 0.5 to accommodate this change, but the extra 50% stamina makes a noticeable difference in how far/long you can run for.
These changes affect the base game and the expansion.
Update 2.4.0 Change Log:
Bug Fixes:
Stamina will now default to an integer when full (No more .0's)
Changes & Additions:
Base stamina increased to 150 from 100
Sprinting speed bonus is now 0.39% instead of 0.37% (2% increase in speed)
Sprinting recovery cooldown increased to 1.5 seconds from 0.5 seconds (You just need to wait 1 and a half seconds after sprinting for stamina to begin to recharge)
Character status window has been updated and will show the change
Existing saves will auto update to the new base stamina and update pre-existing variables
NOTE: *You do NOT need to start a new game. If you have any issues, verify your game cache.*
Hopefully, these changes will make the game a bit more approachable, less time consuming when moving from place to place, and more enjoyable. I thought about these changes a lot and I think they're for the best, so I hope you do too!
Just remember that I can only change/fix things if you tell me. ;-)
The update will be available shortly.
That's all for now!
Enjoy!
-Corrosion ːCStudiosː
Final Call for Corrosive Studios JRPG Sale!
Corrosive Studios
Hey everyone!
This is just a warning that the JRPG Sale ends tomorrow morning! Make sure to stock up on some games before it ends!
Check out our sales here: https://store.steampowered.com/curator/6836576
As promised in this post: https://steamcommunity.com/groups/CorrosiveStudios/announcements/detail/5161693825859653419, Waste Walkers and Disgraced are now on sale for the next two weeks to compensate for the base games not being able to participate in the JRPG sale.
The reason was that I had recently ran a discount for each game too close to the date for the JRPG sale. Anyways, both games are now 35% off! Grab them while the sales last!