Laysara: Summit Kingdom cover
Laysara: Summit Kingdom screenshot
Genre: Simulator, Strategy, Indie

Laysara: Summit Kingdom

Exploring game mechanics: citizens’ satisfaction

Hello there!

It’s been a while since our last proper post about the game itself, so it’s about time to look into one of the most essential mechanics in our game: citizens’ satisfaction!



In Laysara, there is no such thing as a global happiness level - instead, every single household has its own satisfaction metric, showing you how its inhabitants feel. It is because you are supplying goods to the houses, and a house could be in the range of a service or enlightenment building, which is usually something that its dwellers desire.

The basic rule is simple - fulfil your citizens’ needs to boost their satisfaction level and upon reaching certain thresholds, you’ll be able to upgrade their housing. Upgraded houses can accommodate more inhabitants, which allows you to create more dense urban districts - which is something you definitely want if you care about efficiency :)


In-game house menu: so close! Fulfil one more need to unlock the sweet “Upgrade” button!

So, in order to make your folks happy you need to fulfil their needs. Needs are divided into three categories:


  • Food needs: This is pretty self-explanatory, right? Citizens need to live close enough to a Food Market with a steady food supply - the more diverse, the better!

  • Prosperity needs: People don’t just want to survive - they want to thrive! This means access to service and entertainment facilities (such as Baths, Inn or Yak Racing) and a supply of utility and luxury items from a Commodity Supplier.

  • Enlightenment needs: Spirituality is very important for Laysara folks! They crave access to a variety of enlightenment buildings, such as Shrines, Mandalas and Yak Guardians. Some even want to live in a Monastery Enclosure!



Needs are divided into three categories - you need some from each one!

To make your citizens happy you need to fulfil different kinds of their needs - everyone has to eat, appreciates having a moment to relax, and wants to spend some time reflecting on the ways of life. The proportions however differ based on folks’ background - their social caste (you can read about them more in our previous post here). Lowlanders really strive for Food variety, as a high-quality diet is crucial for physical labour. Artisans demand lots of Prosperity items and services because high living standards will motivate them to maintain their refined production jobs. And lastly, Monks seek a lot of Enlightenment sources - which kinda makes sense, right?


See these little grey symbols? It means that Monks living here require a lot more Enlightenment needs.

As you may have noticed on the screenshots, some needs are represented by smaller, and some by larger bricks. Well, that’s because some needs could be more desirable than others. Some fulfilled needs will cover two squares in the satisfaction progress bar (hence the double brick!), and some - only one.


The second part of the house menu shows you what folks living there want.

Let’s take a look at Lowlander’s demands - some of them are highly demanded (double brick), others are still appreciated, but not so much. But some needs aren’t there at all - Lowlanders are just not into Perfumes and won’t benefit from living near a Monastery. This means that the desirability of any given need can vary based on the caste of the house’s dwellers.


Food demands of Lowlanders, Artisans and Monks.

Let’s take Cheese as an example. As you can see, Lowlanders would be really happy if they could get it from the Food Market - it’d boost their satisfaction level doubly! Artisans are not that crazy about Cheese, but still, will appreciate it as a nice addition to their menu. Monks, on the other hand, are not interested in having Cheese at all! Even if they have access to Cheese from a nearby Food Market, they just won’t eat it and their satisfaction level won’t change. Looks like you’ll have to find a different way to keep them fed!

There is one more nuance, which you may have spotted already: It is up to you, the player, to choose which demands you’d like to meet, and on which you’d rather pass. Don’t have enough yaks for milk and cheese production? That’s okay - the happiness mechanic won’t require any specific needs like “Now you need cheese for the upgrade!”. You’ll need to fill the satisfaction meter, but the exact tools you use are 100% up to you. It’s your job to find the best strategy in any given circumstance - and circumstances will change quite a lot.



A lot of fertile area makes it really easy to produce Tsampa (barley flour) and distribute it to your people - but you won’t always be that lucky.

You’ll always want to reach these satisfaction thresholds - but in every city and on every slope you’ll have to decide how to do it.

Development updates



As it comes to development updates, we don’t have anything revolutionary to share - we’re working hard to get Laysara ready for our Early Access launch :) No promises about any dates just yet, as we’re still not sure how much more time it will take. We’re improving the game on every front and are really hyped about how it is coming together. As an example, here is a sneak peek of the new carriers’ 3D models and animations:



There is much more going on behind the scenes and we can’t wait to show it all to you, but for now, there is still work to be done - and that’s what we’re focusing on right now :)

As always, if you want to chat, just head to our Discord server :)

Until next time!
Quite OK Team

Laysara is in Simfest 2023 right now!

We are delighted to announce that Laysara: Summit Kingdom will be participating in this year’s #Simfest on Steam! 🔨

From today through the 24th of July, 10am PDT 2023, you will be able to experience some of the latest and greatest simulation titles, in addition to what the future holds for the simulation genre with other coming soon games from some other amazing developers.

If you haven't checked out the Laysara demo already, now is a great time to hop in! You should also just generally check out all the stuff Simfest has to offer - the standard of games is so high this year! So throw some wishlists at the cool upcoming stuff, check out some demos, and pick up some bargains from the stuff that's on sale - it's definitely an event worth supporting.

-Team Laysara

The devs play the Next Fest Demo!

Hi!

We'll be playing through the Next Fest demo again!

In Laysara: Summit Kingdom, you must build and expand your very own settlements in the high mountains! Carefully plan production chains and satisfy various needs of your three-caste society while dealing with mountain hazards such as weather breakdowns and avalanches. Are you skilled enough to make your town thrive?

If you're keen to see some of your other favourite creators playing the Laysara demo, check them out here:

Real Civil Engineer:
https://www.youtube.com/watch?v=QbfejUocdvc&t=1

Splattercat:
https://www.youtube.com/watch?v=Qc-GCzbTiAk&t=12

Raptor:
https://www.youtube.com/watch?v=XwixhRkYZVU

If you're generally keen on chatting Laysara with us, our Discord is the best place to do it!

Cheers!
Maciek & the Quite OK Games team

Watch the devs play!

Hi!

We'll be playing through the Next Fest demo again!

In Laysara: Summit Kingdom, you must build and expand your very own settlements in the high mountains! Carefully plan production chains and satisfy various needs of your three-caste society while dealing with mountain hazards such as weather breakdowns and avalanches. Are you skilled enough to make your town thrive?

If you're keen to see some of your other favourite creators playing the Laysara demo, check them out here:

Real Civil Engineer:
https://www.youtube.com/watch?v=QbfejUocdvc&t=1

Splattercat:
https://www.youtube.com/watch?v=Qc-GCzbTiAk&t=12

Raptor:
https://www.youtube.com/watch?v=XwixhRkYZVU

If you're generally keen on chatting Laysara with us, our Discord is the best place to do it!

Cheers!
Maciek & the Quite OK Games team

The devs play the Next Fest Demo!

Hi!

Today (Tuesday 20th June) at 8am PT / 5pm CET, we'll be playing the Next Fest demo and chatting about all things Laysara! Swing by and say hi!

In Laysara: Summit Kingdom, you must build and expand your very own settlements in the high mountains! Carefully plan production chains and satisfy various needs of your three-caste society while dealing with mountain hazards such as weather breakdowns and avalanches. Are you skilled enough to make your town thrive?

If you're keen to see some of your other favourite creators playing the Laysara demo, check them out here:

Real Civil Engineer:
https://www.youtube.com/watch?v=QbfejUocdvc&t=1

Splattercat:
https://www.youtube.com/watch?v=Qc-GCzbTiAk&t=12

Raptor:
https://www.youtube.com/watch?v=XwixhRkYZVU

If you're generally keen on chatting Laysara with us, our Discord is the best place to do it!

Cheers!
Maciek & the Quite OK Games team

Laysara in Steam Next Fest - FAQ about the demo

Hi!

It’s been over a month since we put out our demo here on Steam. The reception has been great so far: It has already been played by 30,000 Steam players, many YouTubers and streamers, and we have gathered a lot of great and very useful feedback. Thank you very much!

If you didn’t have a chance to check out the demo just yet, now is the perfect opportunity, as Laysara is taking part in Steam Next Fest! We’re excited to participate in such a great event with many wonderful demos from skilled developers all around the world.

We feel like this is a good occasion to answer a few most frequent questions about our demo (and Laysara in general).

Why can't I rotate buildings?



Long story short: implementing this feature would take us months of work and we cannot afford it.

But how come, isn’t this an absolute standard in modern city-builders, even those developed by small indie teams? That’s true, but this is where one of the most distinctive features of Laysara comes into play: mountains and terrain. Unlike in other city-builders, building 3D models in our game have to be adjusted for the 30-degree angled slopes you are building on. This means our models have many features like terraces, platforms, foundations and level changes that only make sense if the building is facing downwards.



Implementing building rotation would require us to make additional versions of the 3D models, rotated by 90 degrees. Even if we’re talking about only rectangular buildings (which are the majority) this isn’t something we can pull off, unfortunately, as the whole graphics for Laysara is being made by a single person.

We know this can be seen as an excuse, because, well, it is - but we’d rather openly tell you how things stand than try to justify this by saying “it’s a conscious design choice!” or other made-up reasoning. Also, when you accept this limitation and include it in your town-planning process, it isn’t really that much of an impediment - but obviously, this is our opinion, you’ll be the final judge of that! :)

Isn’t the gameplay a little shallow without money mechanics?



Money mechanics are turned off for the demo only. Monitoring your treasury and managing the town’s income and expenses is a very important part of the game: if you run into money problems you can’t resolve in time - game over, you have lost.

The core of the game is resource management, including production, processing and transportation, as well as taking care of your population by fulfilling various needs of your citizens - and this is what the demo is focusing on. Nonetheless, taking care of your money balance is an important piece of the puzzle called Laysara: Summit Kingdom and will be there for the Early Access release :)



I’ve played the demo, did I see all the game has to offer?



Certainly not! You know the ground rules, but you haven’t played with many toys just yet. To name a few: the third caste (Monks), upgrading roads and carriers for more efficient resource transportation, building a monumental Summit Temple on the very peak - all of it on different mountains varying in shapes and sizes, vegetation zone layouts, resource availability and weather conditions.

Speaking of weather, the demo only touches on the topic of snow accumulation and avalanches, which are a very important part of the game: there will be a few tools at your disposal to mitigate the avalanche danger and create a reliable snow-protection strategy, but as you saw during the demo, the consequences of getting it wrong may be dire. If you are interested in this topic, you can take a look at one of our previous posts about the avalanches specifically: link



Why the demo isn’t available in my language, which should be supported according to the Steam page?



The demo is available only in English because the game is still under heavy development, the user interface elements, icons, names etc. are still changing, so there really wasn’t much sense in doing translations at this point. Please forgive us the inconvenience, the game will be localized into many languages on its release!

Any updates about a release date?



Not really, to be honest. We’re working hard to make the game as enjoyable, complete and bug-free as possible, which is the most important thing for us. Putting all the things together into a complete game is a complicated process involving many moving parts, so we just can’t be sure when we’ll be ready. Therefore, our Early Access release date still stands as a vague sometime in 2023.

And that is all from us! If you have any more questions, just post a comment or a thread in Community Hub, or even better, head over to our Discord and let’s have a chat :)

Cheers!

Quite OK Team

Laysara: Summit Kingdom’s first demo is now live!

Hello Everyone!

We are thrilled to share that Laysara: Summit Kingdom is part of TactiCon 2023, which means that...

Our first-ever public demo is now available for everyone to check out!



In the demo you’ll get familiar with the basics of the game: citizen caste and satisfaction mechanics, resource transportation, expanding to new sections of the mountain and maybe, just maybe you can glimpse what avalanches in our game are capable of.




TactiCon 2023



TactiCon is a festival here on Steam dedicated to fans of all kinds of strategy games. As organizers are saying:

The second edition of TactiCon gathers over 106 recent and unique strategy games by long-established studios to solo indie game developers. This hand-picked selection tries to embody the broad plurality of the genre, from revisited Grand Strategy to unique Deckbuilding, innovative Turn-Based Tactical and inventive Base Builder and Management games.



We are honoured to be a part of such a great lineup - be sure to check out, you’ll most certainly find some astonishing games in there 🙂

Development progress



We didn’t share many development updates recently, as we’re working full steam to make this demo happen. Fortunately, all of this work will benefit the whole game, as working on the demo allowed us to iterate over many elements and immediately test the results.

Let me give you an example: for an embarrassingly long time we used simple 3D models created by definitely-not-an-artist-person for indicating building statuses.



But no more! Just recently we’ve switched to displaying nice and neat widgets, which you actually can see and understand instead of wondering “What the heck is this red blob rotating above my building”.



This is one of many things that has changed in the game during recent months, but there is no point in describing all of it here: just play the demo and see with your own eyes the current state of the game :)

Of course, the work for us doesn’t end here, we’ve got a ton of things to implement, improve and tweak before the Early Access release later this year, so with your permission, we’re gonna do exactly that :)

Have a great day!

- Quite OK Team

Development schedule and plans update

Hi everyone!

Following on from the successful Closed Alpha test a few weeks back with our Discord community (if you haven’t joined yet, please do head on over! link), we’ve been sitting here in Quite OK Towers reworking our plans in order to prioritise all of the most important tasks that came up during the test, so we wanted to keep you updated on what’s coming next.



Conclusions after Closed Alpha



Aside from the specific feedback we got from the Closed Alpha, two big things came to light following the test:


  1. Getting detailed feedback from our amazing community is invaluable, and has already really helped us narrow down on the things that will make the biggest differences to the final game experience,
  2. In order to deliver the final game we want to, without compromising on features, we’ll need a little more time and money than we were expecting (making games ain’t easy)!

Taking these things into account, we realised that a fairly obvious route forward was staring us right in the face: Steam Early Access. Although we’d initially been hesitant to go down this route, we’ve seen so many great city builders doing this well lately (Timberborn, The Wandering Village, Farthest Frontier, Against the Storm etc), which has definitely changed our minds a bit, and it feels like it could work super well for us, our plans, and hopefully for you, too!


Why Early Access?



So why would Early Access work for Laysara, you ask?


  • It’ll allow us to release a little earlier than going straight to 1.0, which will get the game into your hands a little sooner (and will also help us enormously with our budget - we’re a super small team and we’d love to keep paying our rent/eating food),
  • It’ll help us bring the community into the project in a more meaningful way, to help us fine tune things and make the 1.0 launch as strong as possible,
  • It’ll mean we can price the Early Access lower as a thank you to our biggest supporters before we bump the price up a bit for 1.0!


It’s super important to stress that this won’t be a case of putting out an unfinished game for you to test for us - the Early Access launch will be a very solid experience in its own right, and hopefully one you’d be very happy spending long hours with already. It will focus on delivering a fully fleshed-out Sandbox mode, with a progression system and plenty of objectives to complete as you go, as well as offering a Creative Mode for when you just want to kick back and make pretty looking mountain towns :)

We’re not planning for a long Early Access period - less than a year if things go according to plan, which is basically the time we’ll need to balance and really fine tune the experience, add a few additional features (we’ve got some fun ideas!), and finish off the main Campaign Mode, which we’d be saving for the full 1.0 launch.



Plans for the future



With this new shift to an Early Access plan, we’d be hoping to deliver the Early Access launch by late Summer 2023, with the 1.0 launch coming in the first half of next year. Before all of this, we’ll also be looking to release a shorter public demo, probably around June timing, to get more feedback in preparation for the Early Access launch, and maybe a Beta test somewhere in between if we can squeeze it all in.

If you’ve got any questions at all about our plans, let us know in the comments, or better yet join the Discord as we’re always keeping an eye over there!

See you soon!


Exploring game mechanics: the vicious avalanches

Hi folks!

It’s been a while, but again, we’re just super focused on actual development work, as there is still a lot to be done :)

Today we’d like to tell you a little about one of the most distinctive mechanics of Laysara: Summit Kingdom - the almighty avalanches! When building your settlements you’ll have to be constantly aware of the situation around you to prevent the rushing masses of snow from burying your citizens. But do not worry - if you act carefully and thoughtfully, you can save your town from danger.



Snow accumulation



Good news - avalanches don't appear from anywhere. There are places on every mountain where conditions are just right for the treacherous snow caps to form. You’ll be able to see these caps from the very beginning, so identifying exposed slopes below the snow caps and treating them as high-risk areas to build should be your first step.

Another important thing: avalanches don’t fall at random moments, once again, the conditions are the key. Snowfalls and heavy snowstorms increase the amount of snow accumulated on snow caps and that can be enough to trigger an avalanche. However, the most dangerous moment is the period just after the snowfall, when the sun has just started to break through and is warming the snow. There is a high chance for the sufficient amount of snow cover to be melted, which results in - you guessed it - an avalanche fall.



If it doesn’t happen, you’re in luck… but only for the time being. The accumulated snow most likely won’t melt entirely before the next snowfall, which means the next avalanche will contain more mass and be more deadly. Sometimes waiting just makes things worse (and here it is, an unexpected life advance no one asked for!).

Taming the beast



Now you know when and where to expect an avalanche - but what can you do about them? Well, actually, quite a lot.



Forests - trees are your first line of defence, as only those deeply-rooted stoics can withstand the full force of the impact and don’t crumble doing so. So, make good use of your foresters, but don’t think it’ll solve all your problems. You see, the trees don’t grow right to next each other and although extremely durable, forests are not the tightest obstacle in the world. That means they will significantly reduce the force of the falling mass but won’t stop it completely in the vast majority of cases.



Fortunately, this can be mitigated by the Avalanche Barrier. This special kind of fence is designed precisely to stop the small avalanches or the ones that have already lost most of their energy. Use them wisely and not a single snowflake will reach your town, but expose them to too much strain and they will collapse like a paltry chicken coop.

But what to do when you want to protect your folks from the rarest, but most powerful avalanches? Well, one solution would be just to plant more trees and cover larger areas with forests. That would work, but it’s not like clear land to build is an omnipresent luxury in the mountains. So, there is one last secret weapon you can utilize in your fight against the elements.



Avalanche Inducers - the extremely clever design of this structure allows you to artificially trigger an avalanche before the snow accumulation reaches a critical level, which would cause the next event to be extremely powerful. Avalanche Inducers are quite demanding in terms of resources and workforce (ahem, yakforce?) to maintain, but it can effectively cap the power of incoming avalanches and guarantee the falls stay manageable, rather than giving nature a chance to hit you harder than you’re able to take.

And there you have it - a guide on how to survive probably the most dangerous weather-related hazard you’ll encounter in the game. It’ll probably take you some time (and a few destroyed huts and workshops) to become a master in snow-protection tactics, but with proper care and preparation saving your citizens from death under tons of snow is 100% achievable. Just don’t underestimate nature. And be alert when those white little beauties start to fall from the sky :)

Release date update



One last thing - unfortunately, we won't be able to launch the game in Q1 2023 as originally planned. The reason is really simple, we just underestimated how long the development will take us. We definitely don't want to release an unfinished and/or broken game, so we're going to launch Laysara sometime later in 2023 - we'll let you know the exact date when we figure it out ourselves :)

If you don't want to wait so long, there is a way to try out the game earlier - head to our Discord server where we'll be recruiting volunteers for the closed alpha testing at the beginning of 2023 :)

So, now it’s time to enjoy the safer side of the winter (at least for us, there is snow everywhere around here where we live!) and recharge your batteries before 2023 shows what it has in store for us. Happy Holidays everyone! Wesołych świąt :)

Behind the scenes: the struggle for house variety

Hello there!

Long time no see, we know, but that doesn't mean we weren't working hard on the game during this time!

Today, let's talk about graphics. Laysara: Summit Kingdom is a city-builder, so obviously, one of the most important graphical assets we need to make are buildings. There will be 100+ 3D building models in the game (some buildings will have multiple visual variations, as will be shown below) as we want to enable you to create beautiful and varied towns, not filled with "clones".

This is why some of the structures have different visual variations. Take houses for example, which will be ever present in the residential districts. This is how many 3D models of those we have now:


(click here to zoom in)

In general, there are only three types of houses, one for citizens of each caste. Houses can be upgraded up to three times, so that's four upgrade stages for each house. Then, each house stage has four visual variations, depending on its surroundings. If you take all of the combinations, the picture above shows you what you end up with :)

This is a lot of 3D models to make, but as a result, you don't have a feeling that your town consists of tons of copy-pasted buildings.





But at the beginning, we didn't have all of these variations, of course. It was just one 3D model for each upgrade stage, even missing the one for the highest upgrade.



Actually, this is exactly what we had when releasing our first trailer: click here for the Reveal trailer

Our next step was to create prototypes of all the missing variations, to figure out the rough geometry and shapes the models should have to look good with each other.



And once we were happy with the results, we could add some more detail to have all the variations at the same quality level.



This is where we are now, but the work doesn't stop here! All of the house models will go through the final polishing pass, to add some more detail and textures, correct/optimize their geometry data and simply make them look more realistic (but within the game's art style, of course).

Holidays!



All right, all right, we weren't working ALL the time - we had a few weeks off to charge batteries before digging deep in the development work again. It's good to have time for taking in some inspiration :)



And that's all for this update! Thank you very much for your support, we will be back with some more juicy info about the game soon :)

Maciek & Michał