Powerups are collected by killing an enemy and picking up the coin that has been dropped.
Quick Thinking - Reduces your reload time so you can shoot faster
Double Time - Increases the risk of broken legs and lets you run faster
Shields+ and Ammo+ for everyone!
Laser improvements
The laser is now blazing fast and has pinpoint accuracy
The players now have hitboxes and whatever you've hit is now shown in the killfeed
Hit detection is now frame independent and is now multithreaded
Audio changes
The footsteps are now louder
New sound effects for jumping, landing and dashing
All sounds are now dynamically spawned for more immersiveness
Music is now available
Ingame UI changes
The ingame UI has been added and is now displaying your shields, shots, your augmentation (pickup) and if your dash is currently available
New crosshairs
Some improvements to the match display and scoreboard
Map changes
FFA has been renamed to Cargo
Train is now available as a playable map
FFA3 has been reworked again with light fixes and area changes
The map Dusk is now available in 2 variants. Dusk with Houses and Dusk with Rocks
The 1v1 map Sanctuary is now playable again
Server side Changes
The server now allows for selecting teams
You can now vote for the next map after the match has ended
Bug fixes
Exiting a wall run now restores the dash
Shot server delay is now practically 0ms
Open mic bug is now fixed
Is this really the end?
Yes absolutely. The last update for this game. If you're curious how it will progress in the future, hop on to our discord to be one of the first when the game relaunches!
cheers!
Update V04A
Changes for Update V04A
Fixed a bug where fog & shadows would have abrupt transitions to a lower resolution resulting in what seemed like a circle on screen
Various bug fixes to FFA3 thanks to your feedback!
FFA2 now shares the same texture set as FFA
FFA now has cargo containers
Updated networking technique for more reliability (ordererd udp) and higher tickrate (now 20ms, 70ish~ before)
The view model is back and is now different for each character
The shot indicator is back too
Laser has now 2 bounces
Setting's menu has been improved
Footstep audio is now synced to the animation
Animations have been adjusted
Ragdolls!
Hotfix for version 0.4
New FFA map available for testing
FFA3 is now available for testing! We'd love to hear about your feedback!
Projectile update
We've changed the way the projectile works again and adjusted the size a little bit. The players are now bigger and the hitbox aswell.
Changes
The voice chat works again! also it is now possible to select your microphone in the audio menu
Shooting while wall running is now possible
Viewmodel has been removed
Lazers now emit light
It's time for an update
A pretty rushed update but we are back. The goal with this update was to make the game playable again. So if you encounter any errors, please report them on the steam forums or on our discord server!
What changed?
Unity3D Engine
The whole project was upgraded from an early 2021.LTS version to the latest and greatest 2023.LTS version. This brings a much needed performance and technical upgrade!
Community Servers
Community Servers are back online with the previously released Free For All maps! Jump straight in to the action without any need to wait.
Projectile fix
Sometimes enemies weren't hit by the lazer. Especially noticeable on close distance. We've changed the hit registration from a trigger system to a more reliable approach - shooting lazers in a quadrant formation out of the lazer! (Raycasting)
Options Menu
Some users have reported resetting of previously set graphics options and others about changing your sliders while the menu was closed. Both of these bugs should be fixed with this update.
Other Stuff
Unfortunately we've had to remove the statistics with this update but we plan to add them in a future update again. Furthermore the UI has changed a bit: A general rushed overhaul of the main menu, the options and a new ingame crosshair. Also there is a new sound for shooting and you can enjoy all the DLC skins for free for a while!
What's next?
A nice clean up of the whole project. Some things, such as the voice chat, broke for unknown reasons and need to be fixed. Slowly integrating more maps in to the community servers and re-enabling the matchmaking queue for 1v1 action. A readjustment of UI elements and bug fixing.
That's all!
The wait is finally over 💀
Summary
Matchmaking prototype is now available in Europe, North America, South Asia & Oceania!
New (Upgraded) maps for versus
Statistics are now global
UI "Enhancements"
Radio Music is now available
Removed Social
For detailed explanation continue reading below.
The Matchmaking
Matchmaking prototype is now available in West Europe (Berlin), East North America (Montreal), South Asia (Singapore) & Oceania (Sydney).
Currently available for Versus are 3 different maps from the very early stages of development that have been upgraded with new assets. Simple yet promising for very short and intense matches. Free For All has 2 maps available and a time limit of 15 minutes. For a win you need to contribute to your team (Red or Blue).
We have replaced the current netcode with a different one. The connection should now be more reliable.
Parties are invite only and you need to have the person you want to play with as a steam friend.
We will be adding more regions and gamemodes as development continues and players are interested in playing the game.
The Statistics
The statistics are global; meaning from whereever you play, the statistics will count against everyone. For each new game mode, a new category for statistics will be added. The statistics will be refined in the future, so expect us to add seasons to the game very Soonâ„¢.
The statistics have been reset.
The Visuals
Some maps have been upgraded with new game assets. The new maps: BOOMBOX, SANCTUARY and MIRROR are available in Versus. If you find any visual bugs please let us know. Free For All maps will be upgraded in a future update when the new assets are ready.
The UI/UX
Some upgrades on the UI have been performed. The Scoreboard now doesn't look like the ugliest scoreboard worldwide anymore, The main menu has been reworked and everything else pretty much. The text chat has been removed from the game completely.
The Radio
Currently there are 3 Stations available for your hearing pleasure. Hard & Heavy (Metal, Rock), Party Hard (Mostly House) and Traphop (90's, Hip Hop, Trap). Proudly given to us by GEMA. If you don't like the music, feel free to turn it off. To turn off the radio, navigate to the Options menu.
New DLC's
We have upgraded and added new skins to the store! Make sure to check them out!
What's next?
Depending on player interest, a lot. Pretty much everything is still subjecto to change. New maps, new assets, new gamemodes, free items, paid DLC's. (Buy them NOW), la la la We expect you to leave feedback, good or bad. Bug reports if you find any. Please use the steam forums for that.
Also it is now possible to deselect the skins. lul
That's all.
lizkit
Update 0.2.1d
Implemented a maintenance mode for the upcoming updates
Sensitivity can now be set to slower than 1.0
Show FPS is now an option
New ffa arena
Add "new ffa arena" as a practice movement map
New Secret
Some material updates - you might not notice
Social map updates
Small map improvements
Fixed a bug where queueing for a match while inside FFA would lead to losing the ability to play
Fixed a bug where rebinding the jump key would lose the ability to walljump
Fixed objects inside the bar
You want to support us? - Grab our dlc
You can buy our supporter dlc on steam for 6.99$ (5,69€)
This package contains:
A beautiful green hue lazer
A animated glamourous wing pair
And a fitting Aura
Update 0.2.1
Complete visual rework of the social area with new game assets
Reworked menu to fit the social area theme and to improve performance
New secret FFA arena - can you find the button?
Removed GPU Miner (Realtime Lighting + Volumetric Fog) and implemented a Frame Limiter to reduce GPU usage
Game now defaults to medium quality with V Sync option on
Added a new FFA arena with different gameplay settings
FFA #1 is now named "Experimental Settings"
Changed name from ffa #2 to ffa #1
Changed spawn points for ffa #2
deactivated 2on2 arena for now - might be back soon?
deactivated tdm #1 for now - might be back soon?
Some map improvements
Fixed a bug where objects on FFA #1 would randomly disappear
Fixed a serverside bug where the Ranking Display would stop working on random intervals
Steam Serverbrowser now displays frag count
Improved dedicated server utilization
Also we want to thank you all for your great reviews & feedback on discord, please keep them coming with future updates so we know what to improve! ♥
Hotfix
Fixed a mysterious bug where a queue match wouldn't end.
Added new stuff to the secret area.
Bug Fixes
main menu low fps on high quality bug fixed (depth of field abuse)