Step into the role of a druid preparing the forest for winter. Delve into the heart of the mystical forest, explore its paths, and experience the beauty of nature. Druidwalker provides a peaceful roguelike adventure, where challenges offer opportunities for growth and reflection. Rest at the bonfire, rejuvenate, and continue your journey with renewed vigor. The game features traditional instrumental music, creating a peaceful and immersive experience.
Watch the trailer here: youtu.be/-7Ho_vyXo80
It's a short experience, but a lot of love went into creating this one, so I hope you'll decide to give it a try! :) The game has been created by a multinational team of developers located in Latvia and published by Coldwild Games.
Hope you have a great week ahead,
Elizabete from Coldwild Games
The Early Access release of Stories from the Outbreak is out NOW!
Attention all survivors! The Early Access release of Stories from the Outbreak is finally here!
Embark on a turn-based roguelike zombie RPG with a shorter scenario that immerses players in the beginning of the zombie apocalypse. With 11 unique characters, more than 15 enemies, and three expansive maps, the gameplay is challenging, and permadeath adds to the intensity.
Form a team of survivors, traverse the area maps in search of shelter and supplies, fight zombies, and decide the fate of your crew. The game explores the apocalyptic atmosphere through pixel art and characters that speak to each other, showing polarization in views. Will different opinions prevent them from reaching their goals?
The game is available on Windows, macOS, and Linux. Join the fight for survival and make your own story in a world overrun by the undead!
Thank you for supporting us in our journey. Join us in our discord server to share your experiences, give us feedback, and connect with others survivors.
Best regards,
Elizabete and the rest of the Coldwild Games team
Lazy Galaxy 2 Patch 2.0.5 is now live!
We heard your feedback and we have a patch for you!
This patch includes:
You can now see obstacles before you place down a chunk
When selecting a guild or league, you can now see how many times you've picked each of them before
Improved performance for people with massive amounts of food
Added a new song for the base
Added a celebratory sound effect upon conquering the galaxy
Strange Asteroids now announce their arrival with a strange sound; no upgrade purchase necessary, this one is on the house
The "Space Observatories" effect is no longer lost when you close the game
Added sounds for attaching chunks and gaining resources
Added a setting to pan the base/map with left-click (for playing with touchscreen or tablet)
Added an option to flip the energy display from "production/requirement" to "requirement/production"
Saves are now backed up before each cataclysm to a "PreCataclysmBackups" folder in the saves folder, in case you regret doing a Cataclysm and wish to revert
Fixed an issue where the background would drift away after ascending - took us a while, but we finally did it
Fixed an exploit with loadouts that allowed blocked ships to be bought during cataclysms
Fixed text in wilderness combat UI
Fixed a tutorial arrow in the Ascension menu pointing to the wrong place
Fixed overlapping tutorial boxes in the Ascension menu
Fixed the "play for 4 weeks" achievement actually requiring 4 weeks and ~2 days
Thank you again and let us know if you encounter any other issues!
Best wishes, Elizabete and Lazy Galaxy 2 team
Announcing Stories from the Outbreak!
We are announcing our new game - Stories from the Outbreak!
Stories from the Outbreak is a turn-based zombie RPG. Lead a group of survivors trying to escape a dying world.
Thank you for your updates and feedback! The latest patch adjusts balancing and some bugreports.
Research Lab now costs only 250 metal to build (upgrade costs are unaffected)
Philosopher's Asteroid now gives 5 free upgrades instead of 1
Upgrades that give production per food cooked no longer have a cap
Chunk quirks no longer count towards the achievement that requires 15 active synergies
Strange Asteroids are considerably less likely to disappear when you pan the camera or change the zoom level
Fixed planet names lingering on the map after a conquest
Every 2 Cataclysms, you will gain an extra lunchbox from conquests whenever you'd get one
The chance of getting lunchboxes from conquests in the same planet now decreases slower
The file select menu now shows more information (Ascension and Cataclysm count) and is sorted to show most recently played campaigns at the top
Fixed a crash at the 10th Cataclysm
Fixed no longer being able to deselect buildings by clicking the ground
Disabled splash screen that seemed to be causing the freeze on Linux
Thank you again and let us know if you encounter any other issues!
Best wishes, Vladimir and Lazy Galaxy 2 team
Hotfix 2.0.3 is live!
Hello,
Thank you for your feedback regarding 2.0.2 update! We've fixed a few reported problems:
Changed UI scaling so elements don't overflow anymore
Fixed the queue/enemy power displays overlapping with the side buttons when the alternative UI mode is enabled
If you have automatic health packs unlocked, they are also collected before going into the next battle
Fixed scrolling UIs also changing the zoom level
Added a space between numbers and some abbreviations in the normal notation mode
Lazy Galaxy 2.0.2 Patch is Live!
Thank you so much for playing the game and providing more feedback on it. Thanks to your suggestions and reports, we've listed the immediate changes that we wanted to make.
Here's the full list of fixes and adjustments:
Added an Ascension upgrade to start with kitchens unlocked
The insectoid chunk bonus now also works on energy-producing buildings
Added some hotkeys: B to build, G/M to open map, U to open upgrades
Added a stat for "time since last Ascension"
Added a stat for Ascensions in the current Cataclysm
Upgrade tooltips now show which achievement they require
Doubled (roughly) the amount of visible blessing/curse choices for Cataclysm (the amount you pick stays the same, you just have more options)
Ability cooldowns now reset between fights
Changed synergy tooltips to clarify stacking
Moved the building placement message so it doesn't block chunks
Moved the "enemy power" and queue buttons to bottom right corner
Made the final Meta achievement retroactive (for people affected by the previous bug). You should get it upon loading your old save
Fixed the blessing that gives extra Candy per Ascensions always considering that 5 days have elapsed
Possibly fixed the exploit that allowed you to smuggle ships over to a new Ascension by starting a new conquest from the queue
You can now link nodes in the map editor with right-click as well
Fixed upgrades always being grayed out in the "Choose upgrades to keep" menu
Fixed the queue menu still blocking clicks while closed
Lowered Reconfiguring Scanners duration
Moved the first Hydrogen Generator upgrade to tier 3, increased its price and swapped its effect with the next Hydrogen Generator upgrade
Buffed "Vestigial might" and "Renewed Powers" upgrades
Nerfed Schemist guild upgrades ("Energy Channeling" and "First Lizard Shooters")
Lowered amount by which enemy levels increase per cataclysm (roughly 1.6 times higher instead of 2 times higher enemy levels per cataclysm)
Buffed most Cataclysm blessings (Celestial Cornucopia, Spiteful Revival and Recollected Might now provide greater bonuses, Recollected Might and Lordly Defiance now also boost your production, Celestial Cornucopia level 3 now gives a chance to encounter Advanced Recipes in lunchboxes)
Remove non-functional alternative Tortoise attack
Enemy power now scales slower, combat should be easier now
Lowered DPF Leviathan fire rate
Added a production bonus to the first planet
Graphical fix for tier 4 Strange Asteroid effects
Fixed Wolf ability (changed cooldown, lifespan, size, look, and made it piercing)
Lazy Galaxy 2 - Patch v2.0.1 is live!
Thank you for your support and help during release! We've identified a list of improvements that we are working on. Here's a first batch of them:
The map queue now has a "deploy" button
Fixed the queue not disappearing when closed
Cataclysm menu now plays the same music as the Ascension menu
Added new shadow graphics for Academy and Kitchen buildings
Added 2 new lore logs, for Tortoise and Plover ships
Fixed the final achievement being unachievable
Added an option to move the side buttons and energy display out of the way of the asteroid field
The energy display is now hidden while viewing the map
Fixed clicking effects not scaling properly with zoom
Fixed some achievements have large empty lines in their descriptions
We are proceeding with the work on other reported issues. Thank you so much for your patience and let us know if there is anything else! Best, Vladimir and Lazy Galaxy 2 team
Lazy Galaxy 2 is Fully Released Today!
Hello there! Small announcement: LAZY GALAXY 2 IS OUT OF EARLY ACCESS! This comes together with a massive content and polish update – the game is now content complete and ready to be played as a finished product!
The biggest changes in this behemoth of an update include modding support (more info on which you can find in the modding guide, under the “Mods” button of the main menu), an intro cutscene, automatic combat, 14 new secret foods, a massive heap of new late game content to extend the game for post-cataclysm players (including 70 new upgrades), new Strange Asteroids, significant rebalancing, and a ton of miscellaneous fixes and polish. Full changelog below!
We’ll continue monitoring your feedback, there’s a few small additions, polish and fixes already planned. Expect fixes and polishing, but content-wise the game’s finished! We’re very excited for you to explore this new version of Lazy Galaxy 2 and we’re looking forward to trying your mods! Thank you for an awesome Early Access!
Best, The Lazy Galaxy 2 team.
New content:
- MODDING SUPPORT MODDING SUPPORT MODDING SUPPORT - Automatic combat, loadout & queueing system to be unlocked from the ascension upgrade tree - A way to exchange fuel for exp in the very, very, very late game - 3 new Strange Asteroids (also very late game!) - 1 new upgrade in tier 1, 1 new upgrade in tier 7, 8 new upgrades in tier 8, 13 new upgrades in tier 9, 25 new upgrades in tier 10 - Guild and league exclusive upgrades in tier 8, 9 and 10, added missing ruffian upgrade in tier 5 (so, an extra 19 upgrades) - 3 new ascension upgrades (you get the point, there’s a lot of upgrades) - 2 new achievements (both relating to the secret foods), both are also added on Steam - 14 new secret foods you may find by attempting to create health (including mental health) hazards in the cooking system
Graphics:
- Intro cinematic! - Fancier backgrounds (star parallax!) - Different chunk types are now neatly aligned - A whole bunch of icons for the new content - Changed icon of the “Honorary Junimo” achievement - Red enemy health bars in combat - Colour coded projectiles in combat
UI, QoL, polishing:
- No more early access greeting. We’re out of early access! Whaaaaaaaaaaat - New option to double the size of custom cursors - Hourly production now visible in resource tooltips - Essential upgrades are now in a separate tier, and stop flashing once purchased - Upgrades with conditional effects (All 3 “architect” upgrades, “The Full Picture”, “Long-term investments”) now show up darkened in the “unlocked” tab if you’ve bought them but their conditions are not met - All upgrade tiers are now neatly sorted, thus solving all the world’s problems - Added new stats to the stat screen - If you have ingredients to cook a recipe another time, the ingredients don’t get deselected upon cooking - Lore logs now use a smaller font - The Cataclysm screen can now be viewed between Cataclysms - The Cataclysm button doesn’t disappear upon ascension. After you conquer the galaxy, you may begin Cataclysm at any time - Slight miscellaneous improvements to the look and feel of cooking, ascension & settings UI - The options screen now has helpful tooltips explaining the less obvious options - Some other, smaller features for smoother UI (buttons light up when hovered over and get even darker when disabled, fancier progress bars, resolving edge cases for map highlights, bold headers for many UI panels, fancier ship upgrade buttons)
Rebalancing:
- Academies, Fuel pumps and Scanners are now cheaper to build, unlocking Fuel pumps is cheaper - Doubled the duration of Effulgent Asteroid. It’s really rare, so it deserves to be overpowered! - Player ship rebalance: Many ship upgrades are now multiplicative– you’ll find that player ships have become generally stronger - Strongly nerfed Porcupine and it’s special ability, it was really way too powerful compared to other ships. It’s still strong! It’s still Porcupine! It just doesn’t plough through armies effortlessly anymore - Slightly buffed Gecko base stats - Strongly buffed Queen’s Drones, nerfed Queen’s suicide ability - Slightly nerfed Salamander - Swarm enemies have been entirely reworked – they’re now weaker and spawn in greater numbers - Angels have also been entirely reworked – they’ve been buffed and now fire much, much faster - Slightly buffed DPFs - Tiny adjustments to Warden balancing - The second ship destroying achievement now requires 300 rather than 100 kills, in order to better suit a very relevant and up-to-date meme - The “Residue Strangeness” upgrade now tracks Strange Asteroids destroyed across all ascensions - Keyboard mining upgrades are now way more expensive, to make sure they don’t break mid-game - Upgrades that give bonuses for activating all synergies now ignore synergies that require buildings blocked by the “Eldritch Blueprints” curse - Each Primordial Candy now increases fleet size by 1, to make the start of each cataclysm smoother
Writing:
- Clearer tooltip for Space observatories effect - Fixed typos in Admin Chambers lore log - Some clarifications and better wording for a few warnings and tooltips - 2 new Lore logs coming soon!
Fixes:
- Fixed island chunks not providing an energy bonus - Fixed bug where buildings (mostly academies with the OCD synergy) would incorrectly show up as losing their synergies when upgrading other buildings - Fixed “Energy side hustle” not doing anything - Fixed a small graphics problem in the “Chocolate Coins” upgrade icon - Fixed bug where candy gain from ascension was calculated differently in candy tooltip & ascension tooltip - Removed exploit where going to the menu could be used to reset Strange Asteroid cooldown - Fixed incorrect information in the Primordial Candy tooltip
Lazy Galaxy 2 is Fully Released Today!
Our next game, Lazy Galaxy 2, is launching now! Lazy Galaxy 2 is an idle/clicker game with base-building and RTS elements. It stayed in early access for more than 6 months and on full release, you can experience these new features:
- mod support
- idle combat
- late-game upgrades and improvements
As well as other bug fixes/balancing and quality of life improvements.
Thanks for playing our games and supporting us! Hope you'll enjoy Lazy Galaxy 2 as much as we do!
If you’d like to learn more about the game or want to hang out with devs and other Coldwild Games community members, you’re welcome to join us at: discord server.
Want to help us out? Consider spreading the word via Twitter, Reddit, etc. and leaving a review on Steam if you enjoyed the game!
Have a great rest of the week,
Elizabete and the rest of the Coldwild Games crew