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League of Legends

Patch 12.17 notes

Welcome to patch 12.17, the penultimate patch before Worlds!

With Worlds being played on patch 12.18 this is the last opportunity for us to introduce larger scale changes without significantly changing the current state of the meta in Pro play. This patch we’ll be focusing on pulling some power out of picks that have been dominating playoffs throughout the world. That said, we also have quite a few buffs for champions that haven’t been seeing as much play recently, as well as larger scope updates to champions like Maokai and Hecarim. Without further ado, to Worlds we go!

TFT is launching its new mid-set, Uncharted Realms, which brings more Dragons, more Treasure, and more—read about it all over at the TFT patch notes here!
Lilu “Riot Riru” Cabreros Paul "RiotAether" Perscheid

Mid-Patch Updates

9/12/2022 Mid-Patch Update

Bugfix

  • Fixed a bug that caused Gragas’ E and R to make targets Airborne for longer than intended.

9/8/2022 Mid-Patch Update

Miss Fortune

W Bonus Attack Speed 50/65/80/95/110% 40/55/70/85/100%
W Mana Cost 35 45

Patch Highlights

King Viego, Zenith Games Blitzcrank, Zenith Games Jayce, and Zenith Games Lee Sin will be available September 9, 2022.

Champions

Ahri

Charm duration decreased early.

Ahri has been charming pros across the globe with her safe playstyle and strong ability to set up plays. We're bringing these strengths down just a tad so that playing into Ahri isn't such a tail order and that players can’t just rely on her charm as a singular strength.

E - Charm

Charm Duration 1.4/1.55/1.7/1.85/2 seconds 1.2/1.4/1.6/1.8/2 seconds

Azir

W AP scaling decreased, cooldown increased early. E cooldown increased.

The Emperor of the Sands can quickly become the Emperor of the Mid Lane in Pro play when he's too powerful. We're reducing the safety of his laning phase and bringing down his late game scaling so that he maintains his identity as a hyper scaler, but without scaling too hard.

W - Arise!

Sand Soldier Damage 50-150 (based on level) (+60% AP) 50-150 (based on level) (+55% AP)
Cooldown 8/7.5/7/6.5/6 seconds 9/8.25/7.5/6.75/6 seconds

E - Shifting Sands

Cooldown 19/18/17/16/15 seconds 22/20.5/19/17.5/16 seconds

Camille

Passive shields increased. E damage increased.

Camille is currently a cut below other prominent picks in the top lane. We’re giving her a little extra engage and trading power so that she has an opportunity to shine when the conditions are right, but will still be kept in check by champions that counter her.

Passive - Adaptive Defenses

Percent HP Shielded 17% 20%

E - Hookshot/Wall Dive

Damage 60/95/130/165/200 (+75% bonus AD) 80/110/140/170/200 (+90% bonus AD)

Ezreal

E cooldown decreased.

Ezreal's lost his place in pro play and solo queue recently (maybe because of his distaste for maps), so we're shifting him into a stronger place by buffing his E to create more windows for clutch defensive or offensive plays.

E - Arcane Shift

Cooldown 28/25/22/19/16 seconds 26/23/20/17/14 seconds

Graves

Q cooldown decreased. R base damage increased.

The current jungle meta favors engage-style fighters that bring a lot of CC and utility to help their teams and Graves hasn’t been able to compete with these picks. So we're giving Graves a bit more power and clear speed to help him find his niche in the jungle once again.

Q - End of the Line

Cooldown 12/11/10/9/8 seconds 13/11.5/10/8.5/7 seconds

R - Collateral Damage

Damage 250/400/550 (+150% bonus AD) 275/425/575 (+150% bonus AD)

Hecarim

All abilities adjusted.

Hecarim hasn’t been the most stable champion for the past few seasons, either being a dominant Pro jungler or underwhelming in solo queue. He's also been horsing around with a variety of builds ranging from tank, to assassin, to fighter. We believe a Hecarim that's more bruiser/fighter focused is both more rewarding to play and will be less Pro skewed. To that end, we’re saddling Hecarim with some Q and W adjustments that should help his synergies with fighter items. We’re also lowering his base utility power and damage to reduce his strengths as a pure tank. These changes should lead to more damage-oriented Hecarim builds.

Base Stats

Base Armor 35 32
HP Growth 104 99

Q - Rampage

Damage 60/90/120/150/180 (+90% bonus AD) 60/85/110/135/160 (+95% bonus AD)
Damage per stack 2% (+3% per 100 bonus AD) 4% (+6% per 100 bonus AD)
Q Cooldown per stack 1 second 0.75 seconds
Max number of stacks 2 3
Stack Falloff All at duration end 1 stack per second at duration end
Mana Cost 28/31/34/37/40 30

W - Spirit of Dread

Cooldown 14 seconds 16/15.5/15/14.5/14 seconds
newARMORED CAVALRY Hecarim gains 15/20/25/30/35 Armor and Magic Resist while Spirit of Dread is active

E - Devastating Charge

Min Damage 30/45/60/75/90 (+55% bonus AD) 30/45/60/75/90 (+50% bonus AD)
Max Damage 60/90/120/150/180 (+110% bonus AD) 60/90/120/150/180 (+100% bonus AD)
Minimum Knockback 250 150
Maximum Knockback 450 350
Cooldown 20/19/18/17/16 18 at all ranks

R - Onslaught of Shadows

Fear duration 0.75-2 seconds based on distance traveled 0.75-1.5 seconds based on distance traveled

Kassadin

Q cooldown decreased, mana cost decreased.

Kassadin has typically found play as a counter pick into mages, so we want to lean into that by giving him some additional power going into those tough matchups. Now he should be able to find some success and get those Kassawins.

Q - Null Sphere

Cooldown 11/10.5/10/9.5/9 seconds 10/9.5/9/8.5/8 seconds
Mana Cost 70/75/80/85/90 60/65/70/75/80

Maokai

Passive, Q, E, and R adjusted.

Maokai has been all bark and no bite for quite some time now. We’re helping this tree rediscover his roots in both the top lane and jungle without removing his ability to be a support.

Passive - Sap Magic

newTREES STRIKE BACK Getting hit by large jungle monsters now reduces Sap Magic’s cooldown by 1.5 seconds per attack received
Heal 5-45 (+4.5-11% Max Health) (levels 1-15) 4-34 (+4.8-14% Max Health) (levels 1-17)

Q - Bramble Smash

Damage 70/110/150/190/230 (+40% AP) 65/110/155/200/245 (+40% AP)
newWOOD YOU BELIEVE IT Q now deals percent maximum health damage (2/2.25/2.5/2.75/3%)
newBRANCHING OUT Q now deals 40/60/80/100/120 bonus damage to monsters

E - Sapling Toss

removedNOT SO HEALTH-Y Saplings no longer deal maximum percent health damage
Base Damage 20/45/70/95/120 (+7/7.25/7.5/7.75/8% (+70% per 100 AP) target maximum Health) 55/80/105/130/155 (+42.5% AP +6% bonus HP)
Empowered Brush Damage 40/90/140/190/240 (+14/14.5/15/15.5/16% (+1.4% per 100 AP) target maximum Health) 110/160/210/260/310 (+85% AP +12% bonus HP)
newMINIONS ACTIVIST Minions no longer take empowered brush damage from Saplings.
Mana Cost 60/70/80/90/100 45/55/65/75/85
Slow Amount 35% 45%
newA LIL SAPPY Brush empowered Saplings now slow for 35% 45% (+2% per 100 AP) (6% per 1000 bonus HP)

R - Nature’s Grasp

Missile Initial Speed 50 100
Missile Maximum Speed 650 750
Missile Acceleration 250 300
newMAKE LIKE A TREE AND LEAVE Maokai now gains 40/50/60% Bonus Move Speed that decays over 2 seconds upon hitting enemy champions.

Miss Fortune

Q base damage increased late, cast time adjusted. W mana cost decreased, attack speed bonus increased. E cooldown increased, base damage decreased, AP scaling increased, slow now scales with AP.

Miss Fortune has always been able to flex into either crit/attack speed or Lethality builds. Recently, her crit builds have been a bit weak while her Lethality builds opt into spamming E in lane instead of utilizing her Double Up. We’re looking to make MF’s crit/attack speed builds hit a bit harder while incentivizing Lethality builds to use Q as her preferred harass tool.

Q - Double Up

Physical Damage 20/40/60/80/100 (+100% AD) (+35% AP) 20/45/70/95/120 (+100% AD) (+35% AP)
Cast Time 0.25s Matches Basic Attack Time

W - Strut

Mana Cost 45 35
Attack Speed 40/55/70/85/100% 50/65/80/95/110%

E - Make It Rain

Cooldown 18/16/14/12/10 seconds 18/17/16/15/14 seconds
Full Damage (8-ticks) 80/115/150/185/220 (+80% AP) 70/100/130/160/190 (+100% AP)
Slow 40/45/50/55/60% 50% (+4% per 100 AP)

Nami

E electrocute interaction removed.

Electrocute Nami has been Lucian’s best friend given that they could quickly proc Nami’s Electrocute with Lucian’s Q double auto combo. We’re changing how Nami’s E counts toward Electrocute to be more in line with similar abilities. This should also make Nami viable with other pairings. Besides, fish and electrocutions together never go swimmingly.

E - Tidecaller's Blessing

removed Removed an interaction where each application of Nami’s E would count towards procing Electrocute. E (and its applications) will now only count as a single spell cast for effects such as Electrocute.

Nocturne

Base attack speed increased. Passive cooldown decreased.

Nocturne’s been left out in the dark recently, which, while on-point for his theme, hasn’t been as great for his performance in-game. We’re giving him some buffs which should help out his attack speed itemization synergies and increase his clear speed a tad.

Base Stats

Attack Speed Ratio 0.668 0.721

Passive - Umbra Blades

Cooldown 14 seconds 13 seconds

Rell

W dismounted movement speed increased. E cooldown now flat.

Rell has been out of the spotlight for quite some time now so we’re giving her some small quality of life buffs to help her get back on her iron steed.

W - Ferromancy: Crash Down

Move Speed while Dismounted 250 280

E - Attract and Repel

Cooldown 18/16.25/14.5/12.75/11 seconds 13 seconds

Renekton

Q base damage decreased, AD scaling increased.

Renekton is back to his old ways of being a dominant, blind pickable champion in the top lane. Not only can he go head-to-head with the strongest melee champions, but he can also dominate ranged opponents. We’re decreasing his damage output (especially when not itemizing AD) to give other champions some space to play.

Q - Cull the Meek

Damage 65/100/135/170/205 (+80% bonus AD) 60/90/120/150/180 (+100% bonus AD)
Furious Damage 100 / 150 / 200 / 250 / 300 (+120% bonus AD) 90 / 135 / 180 / 225 / 270 (+140% bonus AD)

Sett

W AD ratio increased. E slow increased.

Sett hasn't been getting much face time in the top lane, especially given the amount of tanks we're seeing that he should be a strong matchup into. We're increasing his damage and reliable CC to help this boss beat down his opponents more effectively.

W - Haymaker

AD ratio 20% per 100 bonus AD 25% per 100 bonus AD

E - Facebreaker

Slow 50% 70%

Sivir

AD growth decreased. W bounce AD ratio decreased.

Sivir's midscope update has succeeded in making her the premiere AOE damage marksman in the game. However, her damage output is currently a bit too reliable. We're pulling a bit of power out of her AOE damage so that she isn't always shoving in her lane opponents and hitting the jackpot come late-game teamfights.

Base Stats

AD Growth 3 2.8

W - Ricochet

Bounce Damage AD Ratio 30/35/40/45/50% total AD 25/30/35/40/45% total AD

Sylas

Base health decreased. Q cooldown increased.

Sylas is currently too reliable of a pick between the waveclear provided by his Q max builds and safety/engage options his E provides him in Pro play. We're looking to bring down his laning phase power with some targeted nerfs at his early waveclear and durability.

Base Stats

Base Health 595 575

Q - Chain Lash

Cooldown 10/9/8/7/6 seconds 11/10/9/8/7 seconds

Taric

Base magic resist decreased. E cooldown increased.

Taric has been a little too dazzling in the bot lane recently, excelling at healing and CC in addition to being too durable. We're making him a bit less stunning by reducing the uptime on his... er.... stuns and making him a bit more susceptible to poke in losing matchups.

Base Stats

Base Magic Resist 32 28

E - Dazzle

Cooldown 15/14/13/12/11 seconds 16/15/14/13/12 seconds

Trundle

W cooldown increased at all ranks.

The Troll King has been expanding his domain into the jungle. While we don’t want to kick him out, we are tapping down his W to hinder his clear speed slightly and reduce the effectiveness of his problematic 100% uptime, early W max builds.

W - Frozen Domain

Cooldown 15/14/13/12/11 seconds 18/17/16/15/14 seconds

Twisted Fate

Q AP ratio increased. W mana cost decreased.

Despite having an entire deck of cards (okay, only 3 but still), Twisted Fate is forced into drawing blue cards a bit more often than we'd like. In order to help him diversify his draws, we're relaxing his current mana restrictions so players can feel more free to play around his harder hitting red and yellow cards.

Q - Wild Card

AP Ratio 70% 80%

W - Pick A Card

Mana Cost 40/55/70/85/100 30/40/50/60/70

Wukong

Base attack speed decreased. Base move speed decreased.

As opposed to the king of monkeys, Wukong has been the king of the jungle in Pro play for quite some time. We’re looking to dethrone him by bringing his early clear down a few pegs and reducing his ability to move around the map as effectively.

Base Stats

Base Attack Speed 0.711 0.680
Base Movespeed 345 340

Items

Stopwatch

Since its introduction Stopwatch has been a powerful item, not only in solo queue, but especially in Pro play with extremely low ping. We’re increasing its purchase price so that if it's bought as a one-time-use item it sets players back more in the gold department.

Cost 650 750 (Note: Perfect Timing will still only contribute 250 gold towards a Stopwatch item)

Guardian Angel

Now that Stopwatch is moving up in price, so is Guardian Angel. With stasis being more expensive, players should feel as though they need to deliberately itemize Stopwatch and its corresponding items as opposed to them feeling like auto-buys just because you purchased a Stopwatch.

Combine Cost 50 gold 150 gold
Total Cost 2800 3000 gold
Attack Damage 40 45

Seeker’s Armguard

Seeker’s Armguard has been a relatively weak component for some time now. We don’t want it to turn into an early anti-assassin item that discourages aggression from opponents in lane, so we’re opting to increase its AP stats so it’s more comparable to other Zhonya’s components.

Ability Power 20 30

Zhonya’s Hourglass

On the same note, due to the Stopwatch price increase Zhonya’s will also be getting a price hike. Hourglass has remained a cheap defensive option with a value defined by its ability to provide Stasis to its users since Season 10. We’re moving the item up to a higher price point so that its offensive capabilities have an opportunity to stand out more.

Total Cost 2600 3000
Ability Power 65 80
Ability Haste 10 15

ARAM Balance Adjustments

Champion Buffs

Gragas -3% Damage Taken -5% Damage Taken
Gwen +5% Damage Taken +5% Damage Dealt, 0% Damage Taken
Lee Sin +5% Damage Dealt, -5% Damage Taken, +20% Healing +5% Damage Dealt, -5% Damage Taken, +20% Healing, +20% Shielding
Qiyana +15% Damage Dealt, -15% Damage Taken +15% Damage Dealt, -20% Damage Taken
Sylas -5% Damage Taken +5% Damage Dealt, -5% Damage Taken
Zac -4% Damage Taken, +20% Healing

Champion Nerfs

Bel'Veth +5% Damage Dealt, -10% Damage Taken +5% Damage Dealt, -5% Damage Taken
LeBlanc +20% Damage Dealt, -20% Damage Taken +17% Damage Dealt, -17% Damage Taken
Nasus +5% Damage Taken -5% Damage Dealt, +5% Damage Taken
Sona -5% Damage Dealt, +10% Damage Taken -5% Damage Dealt, +10% Damage Taken, -20% Healing, -20% Shielding
Zed +15% Damage Dealt, -15% Damage Taken +10% Damage Dealt, -10% Damage Taken

Ultimate Spellbook

ONE FOR ALL-TIMATE SPELLBOOK

  • We’ve adjusted the chances so it should be more likely for this special game mode to happen!

ULTIMATE UPDATES

The following ultimates have been updated to match their original champion’s functionality.

  • Caitlyn R
  • Kai’Sa R
  • Maokai R

BUGFIXES

  • Fixed several missing translations in Ult-ernate Summoner Spell tooltips
  • Mordekaiser R will now properly remove the champion icon of an enemy next to your health bar when they have respawned.
  • All Ult-ernate Summoner Spells will now consistently trigger the champions channeling animation rather than sometimes using their normal ultimate animation (this would be confusing on certain champions like Wukong)
  • Fixed several spell status icons that were previously missing

Behavioral Systems

Over the last 8 months since we released our new feeding detection model, we have gained the confidence that allows us to make significant adjustments to what we detect as intentional feeding. We expect an increase in detections and punishments of over 2x. (Reminder that punishments for intentional feeding are a 14-day ban for the first transgression, and a permanent ban for the second.)

Chat restrictions will be visible on the lobbies screen for yourself and any party members, as well as on individual profile pages.

Honor restrictions applied to your account will be visible on your profile page with a lock icon and tooltip.

Competitive

Summoner’s Rift Ranked queue matchmaking will now focus more on player’s MMR and less on their visible rank (e.g. Silver or Gold).

Noxus Cup Clash

Team formation for the second weekend of the Noxus Cup starts on September 12, and the tournament days are on September 17 and 18.

Challenges

Global Defense System has been added! (Have a control ward in the enemy jungle for 65+% of the game.)

Bugfixes & QoL Changes

QOL UPDATES

  • Addressed some high variation between the milestones for some Starter Series Eternals (e.g. the “Epic Monsters Killed” milestone 1 would require Amumu to kill 9, Diana to kill 3, and Fiddlesticks to kill 2). Values to reach this and other milestones have been updated to be more uniform across champions. (Note: this was updated in patch 12.16, but was not included in the patch notes.)
  • Updated tooltips on champions that can swap between melee and ranged forms (e.g. Jayce or Nidalee) so that they now dynamically update values based on whether they are in melee or ranged form.

BUGFIXES

  • Fixed a bug that would cause the cursor to move erratically when using smart pings.
  • Fixed a bug that caused the Ancient Grudge Buff (which reduces damage done to subsequent drakes) to not grant damage reduction for every Drake slain if the Drakes were Hextech ones.
  • Fixed a bug that caused Draven’s R execute passive to still execute enemies through spellshields.
  • Fixed a bug where Rift Herald’s spawn animation would interrupt the knockback from Poppy’s R.
  • Fixed a bug that caused Ornn’s item upgrades to be lost if the teammate he was upgrading died during the channel.
  • Fixed a bug that caused Sejuani’s E to proc Tear of the Goddess stacks when a melee champion would walk near her.
  • Fixed a bug that removed Fizz’s E range indicator to not show after his VFX update.
  • Fixed a bug that caused Zeri’s Q animation to leave vision for longer than intended when last hitting minions.
  • Fixed a bug that caused Pyke’ R to go on cooldown if the enemy was killed by another ally.
  • Fixed a bug where champions could cast Flash while Charmed if they casted Heal or Ghost.
  • Fixed a bug where the Treasure Hunter rune would play Draven’s passive sound effects if there was a Draven present in the game.
  • Fixed a bug where executing to the Fountain or minions would progress the “Free Ticket to Base” challenge.
  • Fixed a bug where Sion’s Zombie form would count as an additional kill or assist for certain challenges.
  • Fixed a bug where Sett’s ultimate would disable opponent’s Hexflash and Flash for the remainder of the game.
  • Fixed a bug that would cause Unleashed Teleport’s cooldown to display incorrectly on the scoreboard once it has transformed.
  • Fixed a bug where using certain abilities after casting Flash would disable Hexflash and Flash.
  • Fixed a bug that gave Elder Dragon the normal Drake roar as opposed to his own, special, Elder roar.

Upcoming Skins & Chromas

The following skins will be released in this patch:

The following chromas will be released this patch:

Patch 12.16 Notes

It’s time to unleash the spirits and start stance dancin’—welcome to patch 12.16!

With World’s slowly sneaking up on us, we wanted to let you know that this will be the first of several patches that will address balance issues at the highest levels of play. That said, this patch Udyr’s VGU will be hitting the Rift so be sure to give it a try! We’re also making quite a few ARAM balance adjustments, introducing a super-secret-special game variant to Ultimate Spellbook, and rotating the Mythic Shop.

In other news, it's the last patch before TFT's midset, Uncharted Realms, so come on over to the Dragonlands to hit those ranked goals before exploring the new traits and units! Read more about the last patch changes here.
Lilu “Riot Riru” Cabreros Paul "RiotAether" Perscheid

Mid-Patch Updates

8/30/2022 Mid-Patch Update


Zeri

  • Fixed a bug where Zeri could accumulate movement speed stacks from her ultimate after her ultimate ended and went on cooldown.

8/26/2022 Mid-Patch Update


Udyr

Q Physical Damage 3/4.2/5.4/6.6/7.8/9% of target’s maximum health 3/4.4/5.8/7.2/8.6/10% of target’s maximum health
Q Physical Damage AD Ratio 4% per 100 bonus AD 6% per 100 bonus AD
Q Physical On-Hit Damage 5/9/13/17/21/25 (+ 10% bonus AD) 5/13/21/29/37/45 (+ 20% bonus AD)
W Shield Strength 45/60/75/90/105/120 (+ 40% AP) (+ 2/2.6/3.2/3.8/4.4/5% maximum health) 45/60/75/90/105/120 (+ 40% AP) (+ 2/2.4/2.8/3.2/3.6/4% maximum health)
W Heal On-Hit 1.2/1.32/1.44/1.56/1.68/1.8% of maximum health (+ 8% AP) 1.2/1.26/1.32/1.38/1.44/1.5% of maximum health (+ 8% AP)
E Bonus Movement Speed 30/34/38/42/46/50% 30/37/44/51/58/65%
E Stun Lockout 6/5.7/5.4/5.1/4.8/4.5 seconds 6/5.6/5.2/4.8/4.4/4 seconds

8/24/2022 Mid-Patch Update


Yuumi

Q Base Damage (unempowered) 50/80/110/140/170/200 50/90/130/170/210/250
Q Base Damage (empowered) 60/100/140/180/220/260 (+2/3.2/4.4/5.6/6.8/8% of the target's current health) 60/110/160/210/260/310 (+3/4.2/5.4/6.6/7.8/9% of the target's current health)
R Cooldown 130/110/90 seconds 110/100/90 seconds

Patch Highlights

Armored Titan Nasus, Cyber Halo Janna, Prestige Cyber Halo Janna, Strike Commander Camille, and Strike Paladin Lucian will be available August 25, 2022.

Champions

Udyr

Commune with spirits as you walk the wilds of the Freljord with Udyr's VGU releasing this patch!

Spirit Guard Udyr icons

We're introducing a set of five new icons to match Spirit Guard Udyr's new look. The original icons will no longer be obtainable, but they'll stick around in your inventory if you've got 'em. You'll get the new ones automatically when you buy Spirit Guard Udyr, and if you already own him you can pick them up in the store for 5 RP.

Caitlyn

Passive AD ratio increased. R now has bonus damage that scales with critical strike chance.

Caitlyn is a step behind other current top tier marksmen, especially when compared to those that scale heavily with attack speed. We want to emphasize the more unique parts of her crit-heavy builds, so we’re giving her more crit synergies to help her hit a little harder.

Passive - Headshot

Attack Damage Ratio 60/85/110% (based on level) 60/90/120% (based on level)

R - Ace in the Hole

newSHARP SHOOTIN Damage is now increased by 0-25% based on current critical strike chance

Diana

Passive cleave damage decreased. E AP scaling increased.

Diana has been finding success with tanky builds recently. While AP bruisers should be able to flex into more durable itemizations, we want to make sure they’re still rewarded when opting for riskier, full damage builds. We’re shifting her numbers so that her tank builds do a bit less damage and her AP-heavy builds do a bit more.

Passive - Moonsilver Blade

Empowered Cleave Damage 20-250 (based on level) (+50% AP) 20-220 (based on level) (+50% AP) (Note: Base Damage Level Comparisons: Level 6: 55 45, Level 11: 120 95, Level 16: 210 170)

E - Lunar Rush

Magic Damage 50/70/90/110/130 (+ 45% AP) 50/70/90/110/130 (+ 50% AP)

Draven

Q base damage decreased.

Draven has been an axe juggling terror in Elite brackets of play since his post-Durability Update buffs in patch 12.10. We’re rolling back the base damage portion of these buffs which helped him reach dominance in the bot lane.

Q - Spinning Axe

Base Damage 45/50/55/60/65 40/45/50/55/60

Irelia

Base magic resist increased, armor per level increased.

Irelia is a tad weaker than her skirmisher friends in both the top and mid lane. We’re giving her a small power-up so that she has a better chance to succeed in a meta focused around safe, scaling laners.

Base Stats

Base Magic Resist 28 30
Armor Growth 4.2 4.7

Jayce

Hammer form Q damage increased. Hammer form E damage based on target’s maximum health increased.

Jayce’s melee form hasn’t been the shining innovation of Piltover (or his kit) it once was. We’re putting some more Hextech power into his hammer by increasing its damage output so that it remains a viable tool for Jayce, even in later stages of the game.

Q (Hammer Form) - To the Skies!

Damage 55/95/135/175/215/255 (+ 120% bonus AD) 55/100/145/190/235/280 (+ 120% bonus AD)

E (Hammer Form) - Thundering Blow

Damage 8/10.4/12.8/15.2/17.6/20% of target's maximum health ( 100% bonus AD) 8/10.8/13.6/16.4/19.2/22% of target's maximum health ( 100% bonus AD)

Kai'Sa

Passive on-hit damage increased. Q AP scaling increased. R AP scaling increased.

Kai’Sa has been struggling recently, particularly when it comes to her more attack speed or AP-oriented build paths. We’re giving her some scaling power, but in a way that should avoid buffing her problematic full-AP-W-hits-for-half-my-health builds.

Passive - Second Skin

Plasma on-hit base damage 4-16 (based on level) 5-23 (based on level)
Caustic Wounds additional damage per Plasma stack before application 1-8 (based on level) 1-12 (based on level)

Q - Icathian Rain

Damage per Missile 40/55/70/85/100 (+ 50% bonus AD) (+25% AP) 40/55/70/85/100 (+ 50% bonus AD) (+30% AP)

R - Killer Instinct

Shield Strength 70/90/110 (+ 90/135/180% AD) (+ 90% AP) 70/90/110 (+ 90/135/180% AD) (+ 120% AP)

Malphite

Passive cooldown decreased early. W cooldown now decreases with rank.

Malphite’s currently stuck between himself and a hard place in the top lane. We’re giving him some more early game durability by bringing down his passive cooldowns and giving him some rock solid damage gains in the mid and late game in the form of more Thunderclaps.

Passive - Granite Shield

Cooldown (levels 1/7/13) 10/8/6 seconds 8/7/6 seconds

W - Thunderclap

Cooldown 12 at all ranks 12/11.5/11/10.5/10 seconds

Poppy

Q damage to minions and monsters decreased.

Poppy has been the shining hero of the jungle in Professional play to the point where she’s starting to look more like a villain. In order not to nerf her in top lane, we’re giving her some jungle specific nerfs to slightly reduce her current clear speed.

Q - Hammer Shock

Percent Health Damage Minion/Monster cap 50/80/110/140/170 30/60/90/120/150 (Note: this cap applies to the initial cast and the reactivation)

Tristana

Q bonus attack speed increased.

The Yordle Gunner hasn’t been seeing much love recently, so we’re making her Rapid Fire a little more rapid in the hopes she’ll be a more appealing pick in the bot (and possibly mid) lane.

Q - Rapid Fire

Bonus Attack Speed 50/65/80/95/110% 65/80/95/110/125%

Yuumi

E bonus move speed scales less with AP, cooldown increased late game.

Yuumi has had a very high pick rate in Professional play recently given that she synergizes well with a lot of the current meta picks and has strong scaling into the late game. We’re taking a little bit of the zoom out of her Zoomies so that her friends are a little less unkillable.

E - Zoomies

Bonus movement speed 20% (+ 6% per 100 AP) 20% (+ 2% per 100 AP)
Cooldown 12/11/10/9/8 seconds 12/11.5/11/10.5/10 seconds

Zeri

Q AD scaling decreased. W AD and AP scaling decreased.

Zeri has remained at the top of the Professional meta despite repeated changes over the past several patches. We’re nerfing her for now so we can reassess her state and path forward after Worlds. We’re also taking this opportunity to nerf the AP ratio on her W, as this play pattern has gameplay issues similar to AP Kai'Sa.

Q - Burst Fire

Damage 8/11/14/17/20 (+ 105/110/115/120/125% AD) (+60% AP) 8/11/14/17/20 (+ 100/105/110/115/120% AD) (+60% AP)

W - Ultrashock Laser

Damage 20/55/90/125/160 (+ 130% AD) (+ 60% AP) 20/55/90/125/160 (+ 100% AD) (+ 40% AP)

Zoe

W adjusted. E base damage increased, AP scaling increased, pop damage increased.

Like other burst mages, Zoe hasn't been having the most fun after the Durability Update. We’re adding a little boost in damage when she hits her Trouble Bubble and helping her grab a few more spells in mid-to-late game for teamfights.

W - Spell Thief

newSpell Thieves Minions killed by Allied champions will now also drop orbs while Zoe is within 1500 range

E - Sleepy Trouble Bubble

Magic Damage 60/100/140/180/220 (+40% AP) 70/110/150/190/230 (+45%)
Maximum Pop Damage 60/100/140/180/220 (+40% AP) 70/110/150/190/230 (+45%)

Zyra

E adjusted.

We’re making an adjustment to Zyra’s animation lock after she casts her E so it’s now more consistent when used. This should result in a small buff for more skilled Zyra players.

E - Grasping Roots

Post-cast Lockout 0.15 - 0.4 seconds 0.15 seconds

Items

Evenshroud

Enchanters are still overshadowing other support classes, so we’re looking to put some more power into tank supports to even the playing field. So we’re buffing Evenshroud’s damage amplification systems which took a small hit with the Durability Update.
Coruscation Duration 4 seconds 5 seconds
Coruscation Damage Amplification 9% 10%
(Note: These same changes will apply to the Ornn Masterwork item, Equinox)

ARAM Balance Adjustments

CHAMPION BUFFS

Akali +10% Damage Dealt, -10% Damage Taken +15% Damage Dealt, -15% Damage Taken
Akshan +5% Damage Dealt, -5% Damage Taken
Bel'Veth +5% Damage Dealt, -10% Damage Taken
Diana -5% Damage Taken
Ekko +5% Damage Dealt, -5% Damage Taken +10% Damage Dealt, -5% Damage Taken
Elise +8% Damage Dealt, -8% Damage Taken +10% Damage Dealt, -10% Damage Taken
Evelynn +10% Damage Dealt, -15% Damage Taken +15% Damage Dealt, -15% Damage Taken
Gnar -5% Damage Taken
Kha'Zix +10% Damage Dealt, -10% Damage Taken +15% Damage Dealt, -15% Damage Taken, +20% Healing
LeBlanc +10% Damage Dealt, -10% Damage Taken +20% Damage Dealt, -20% Damage Taken
Lulu +5% Damage Dealt
Nocturne +10% Damage Dealt, -10% Damage Taken, +20% Healing +10% Damage Dealt, -15% Damage Taken, +20% Healing
Pyke +5% Damage Dealt, -10% Damage Taken +10% Damage Dealt, -15% Damage Taken
Quinn +8% Damage Dealt, -8% Damage Taken +10% Damage Dealt, -10% Damage Taken
Sona -5% Damage Dealt, +10% Damage Taken, -40% Healing, -40% Shielding -5% Damage Dealt, +10% Damage Taken, 0% Healing, 0% Shielding
Tryndamere +10% Damage Dealt, -15% Damage Taken, +20% Healing +15% Damage Dealt, -15% Damage Taken, +40% Healing
Yorick -5% Damage Dealt, +5% Damage Taken 0% Damage Dealt, 0% Damage Taken
Yuumi +3% Damage Dealt +5% Damage Dealt
Zed +5% Damage Dealt, -8% Damage Taken +15% Damage Dealt, -15% Damage Taken
Zoe +5% Damage Dealt, -5% Damage Taken +10% Damage Dealt, -5% Damage Taken

CHAMPION NERFS

Aatrox +5% Damage Dealt, -10% Damage Taken +5% Damage Dealt, -5% Damage Taken
Ashe -15% Damage Dealt, +10% Damage Taken -15% Damage Dealt, +15% Damage Taken
Caitlyn -5% Damage Dealt, +5% Damage Taken
Fiddlesticks -5% Damage Dealt
Gangplank +5% Damage Dealt, -5% Damage Taken 0% Damage Dealt, 0% Damage Taken
Gwen +5% Damage Dealt, -5% Damage Taken 0% Damage Dealt, +5% Damage Taken
Heimerdinger -6% Damage Dealt, +6% Damage Taken -10% Damage Dealt, +10% Damage Taken
Karthus -10% Damage Dealt -10% Damage Dealt, +5% Damage Taken
Lee Sin +10% Damage Dealt, -10% Damage Taken, +20% Healing, +20% Shielding +5% Damage Dealt, -5% Damage Taken, +20% Healing, 0% Shielding
Leona +5% Damage Taken -10% Damage Dealt, +5% Damage Taken
Maokai -20% Damage Dealt, +5% Damage Taken -20% Damage Dealt, +10% Damage Taken
Miss Fortune -10% Damage Dealt, +10% Damage Taken -10% Damage Dealt, +15% Damage Taken
Renata Glasc -5% Damage Dealt, +5% Damage Taken, -20% Shielding
Renekton +5% Damage Dealt, -5% Damage Taken, +20% Healing +5% Damage Dealt, 0% Damage Taken, +20% Healing
Senna -3% Damage Dealt -6% Damage Dealt, +5% Damage Taken
Seraphine -15% Damage Dealt, +15% Damage Taken, -40% Healing, -40% Shielding -15% Damage Dealt, +20% Damage Taken, -40% Healing, -40% Shielding
Singed -10% Damage Dealt, +5% Damage Taken
Swain -5% Damage Dealt, +10% Damage Taken -10% Damage Dealt, +15% Damage Taken
Taric +5% Damage Taken
Volibear -5% Damage Taken 0% Damage Taken
Yasuo +5% Damage Dealt, -5% Damage Taken 0% Damage Dealt, 0% Damage Taken

ITEM CHANGES

Guardian's Orb 40 AP 50 AP
Guardian's Hammer 10% Lifesteal 7% Lifesteal

CHAMPION ADJUSTMENTS

Bard Chime Spawn Rate 40 seconds 30 seconds

Ultimate Spellbook

ONE FOR ALL-TIMATE SPELLBOOK

  • Each game of Ultimate Spellbook will have a small chance for a particularly silly type of game to occur. When it does it’s weighted in favor of having a particularly large impact on the game that we can’t wait for you to FEAST your eyes on!

BUGFIXES

  • Annie R and Viktor R no longer trigger Nimbus Cloak when repositioning their ultimate
  • Cannon minions were actually giving too much gold! They will now hand out 3 less gold from the first cannon wave, and cap out at 101 gold around 12 minutes into the game.
  • Akshan no longer fires attacks during Heroic Swing while casting Lucian R
  • Aphelios no longer gets stuck in T-pose after casting certain ultimates

Behavioral Systems

  • When All Chat is disabled, all players on the enemy team are muted during the end of game screen
  • A setting to toggle All Chat in-game is now available in the League Client

Noxus Cup Clash

Team formation for the first weekend of the Noxus Cup starts on August 29, and the tournament days are on September 3 and 4.

Progression

  • Banner skins that reflect a player’s past rank will be enabled in patch 12.16. Click on the Summoner Icon in the upper right hand corner of the client and you can equip your banner skin from there.

Mythic Content

The Mythic Shop rotates this patch! This is a small rotation, meaning only the unvaulted Prestige skins and new Mythic Chroma are rotating. The next large rotation will be in patch 12.18.

NOW AVAILABLE

  • Prestige Battle Academia Lux (150 ME, available until Patch 12.18)
  • Prestige PROJECT Zed (125 ME, available until Patch 12.18)
  • Battle Academia Ezreal Mythic Chroma + Icon (40 ME, available until Patch 12.18)

LEAVING THE MYTHIC SHOP

  • Prestige Blood Moon Aatrox
  • Prestige Dark Star Malphite
  • Star Guardian Jinx Mythic Chroma + Icon

VFX Updates

Fizz

We have some VFX updates for Fizz’s base and older skins coming this patch!
  • Base: Complete overhaul
  • Atlantean Fizz: Same as base, but with a custom R and W
  • Tundra Fizz: Same as base, but with a custom R and W
  • Fisherman Fizz: Same as base, but with a custom R and W
  • Void Fizz: Complete overhaul
  • Cottontail Fizz: Complete overhaul
  • Super Galaxy Fizz: Complete overhaul
  • Omega Squad Fizz: Changes on Q and R mirroring new base, new W passive marker
  • Fuzz Fizz: Changes on Q and R mirroring new base, new W passive marker
  • Prestige Fuzz Fizz: Changes on Q and R mirroring new base, new W passive marker
  • Little Devil Fizz: Changes on Q and R mirroring new base, new W passive marker

Bugfixes & QoL Changes

  • Fixed a bug where Unleashed Teleport’s cooldown upon transformation would factor its cooldown based on Ability Haste and not Summoner Spell Haste.
  • Fixed a bug that caused Rune and Stat panel preferences to not save between games.
  • Fixed a bug where allies could undo Ornn’s item upgrades if they were upgraded inside of the fountain.
  • Fixed a bug that cause Gangplank’s Barrel expiration timers to not display correctly.
  • Fixed a bug that would allow Sion’s R to turn more sharply than intended.
  • Fixed a bug where Rell’s buff icons would not correctly display upon casting her W.
  • Fixed a bug where Teemo’s tooltips did not reflect his recent mana cost changes.
  • Updated Trundle’s E so that the visuals now more closely match the abilities hitbox duration.
  • Fixed a bug where Zac could revive with his passive, even if his bloblets died, if he had Mountain Drake soul.
  • Fixed a bug that was causing the End of Game progress meter to not correctly display the amount of progress earned.
  • Fixed a bug where the “Perfectionist” challenge would not correctly display progress towards the challenge.
  • Fixed a bug where the “Bad Medicine” challenge would not progress if completed using the ARAM health relic.
  • Fixed a bug where Blade of the Ruined King would do less damage if purchased after another damage dealing item.
  • Fixed a bug where Nimbus Cloak would activate when Unleashed Teleport started casting as opposed to when the channel was completed.
  • Fixed a bug that would cause ability icons to not show as casting despite currently casting.
  • Fixed a bug where Sett’s joke voice line would not play.
  • Fixed a bug where the “CC Immune” text would not show over character’s health bars when using abilities like Olaf’s Ragnarok.
  • Fixed a bug where Aphelios could root Sivir with his Gravitum despite her Spell Shield being active.
  • Fixed a visual bug that would occur when Sylas would Hijack Star Guardian and Prestige Star Guardian Ekko’s Chronobreak.
  • Fixed a bug where Yorick’s E would draw minion aggro when Ghouls dealt bonus damage.
  • Fixed a bug that caused Flash to become non-functional if a player had the Hextech Flashtraption run and Flash’s cooldown ended slightly before exiting a Hexgate.
  • Fixed a bug where Rell’s E could stack Tear of the Goddess by swapping it between allies.
  • Fixed a bug where Monster Tamer Lulu would progress the “Vintage Look” challenge despite not being a limited skin.

Upcoming Skins & Chromas

Patch 12.15 Notes

If you wanna be the very best, catch all your patch changes (and Monster Tamers) here!

In this week’s installment of Patch Notes we’re giving energy based champions a little boost, doing some follow-up fine tuning to Master Yi and Sivir, and buffing up some engage supports. We’re also tapping down Divine Sunderer and First Strike’s power so they aren’t always super effective. Now come with me, the time is right — it’s patch 12.15!

Looking to go on adventures in a different realm? Well check out the TFT patch notes here!
Lilu “Riot Riru” Cabreros Paul "RiotAether" Perscheid

Mid-Patch Updates

8/22/2022 Mid-Patch Updates


Bugfixes

  • Fixed a bug where Unleashed Teleport’s cooldown upon transformation would factor its cooldown based on Ability Haste and not Summoner Spell Haste.

8/10/2022 Mid-Patch Updates


Bugfixes

  • Fixed a bug where Turret damage would not increase with each consecutive shot
  • Fixed a bug where Taliyah would not gain stacks on Tear of the Goddess if her W and E were used but did not hit an enemy

Patch Highlights

Monster Tamer Lulu, Monster Tamer Veigar, and Zap'Maw will be available August 11, 2022.

Champions

Akali

W energy restoration and maximum energy bonus increased.

As a system, energy is intended to give champions spikes of power that fall off with extended combat times. Given the current state of the game and more extended fights, champions that use energy as a resource have found it more difficult to find success before their energy depletes (note: this section is repeated for energy users in this patch). In Akali’s case, we’re slightly increasing the amount of energy she gains from her shroud to help her squeeze in an additional ability or two per fight.

W - Twilight Shroud

Energy Restoration 80 100
Max Energy Increase 80 100

Gwen

Q true damage conversion decreased.

Gwen’s changes in 12.13 achieved our goals of making it easier for players to lane with her and execute her combos, but they were a bit too effective at the highest levels of play. We intend to keep her identity as a powerful scaler, but we’re trimming just a bit of damage from her late game.

Q - Snip Snip!

True Damage in Center 75% 50% of damage dealt is converted to True Damage

Kalista

Base attack damage decreased.

Kalista has been dominating the bot lane in professional play recently as a powerful early game pick. We’re bringing down her damage a tad in order to make her a little less oppressive in the very early stages of the game.

Base Stats

Base Attack Damage 69 66

Kennen

W cooldown decreased early, magic damage increased. R ability power scaling increased.

Our electric yordle doesn’t have the same energy issues as other champions being adjusted this patch, but has been struggling for entirely different reasons. Shocker. With more durable targets Kennen has found it difficult to establish himself as either a lane bully or a teamfight winner. We’re putting some more power into his teamfighting identity by increasing his ability to win fights with a slight boost to his W and R damage.

W - Electrical Surge

Cooldown 14/12/10/8/6 13/11.25/9.5/7.75/6
Magic Damage 60/85/110/135/160 70/95/120/145/170

R - Slicing Maelstrom

Magic Damage Per Bolt 40/75/110 (+20% AP) 40/75/110 (+22.5% AP)

Lee Sin

Q, W, and E reactivation energy costs decreased.

As a system, energy is intended to give champions spikes of power that fall off with extended combat times. Given the current state of the game and more extended fights, champions that use energy as a resource have found it more difficult to find success before their energy depletes (note: this section is repeated for energy users in this patch). In Lee Sin’s case, we’re slightly decreasing the energy he needs so that he has a bit more leeway to recast his spells during combos.

Q - Sonic Wave/Resonating Strike

Resonating Strike Energy Cost 30 25

W - Safeguard/Iron Will

Iron Will Energy Cost 30 25

E - Tempest/Cripple

Cripple Energy Cost 30 25

Leona

Q mana cost decreased at all ranks. R crowd control duration increased.

Engage supports are currently a bit weaker than where we’d like them to be post-Durability Update. Now that enemies are more likely to survive her engages, we’re giving her a little more power in extended fights and when she can successfully land her skill shots.

Q - Shield of Daybreak

Mana Cost 45/50/55/60/65 35/40/45/50/55

R - Solar Flare

Stun and Slow Duration 1.5 1.75 seconds

Lillia

Passive damage cap against monsters increased.

Lillia’s been a bit weak in the jungle at all skill brackets. We’re giving her some jungle-oriented buffs that should help with her clear speed without her becoming a nightmare in the top lane.

Passive - Dream-Laden Bough

Monster Damage Cap 40-100 (levels 1-18) 50-150 (levels 1-18)

Master Yi

E cooldown no longer decreases with rank.

Master Yi has been doing pretty well with the last set of changes, achieving a relatively equal win rate across various skill levels of play. He’s still a bit stronger than we’d like him to be so we’re taking down his access to his E and true damage, especially in cases where Yi is opting to max E first.

E - Wuju Style

Cooldown 18/17/16/15/14 18 seconds at all ranks

Qiyana

Passive bonus attack damage scaling decreased. First Strike bug removed.

Qiyana’s been the empress of the Rift lately, partly due to a bug which allowed her to proc her passive twice with First Strike. We’ve removed that bug and are nerfing First Strike which should result in an overall nerf, but also taking a little bit of power out of her passive so that she’s a bit less oppressive.

Passive - Royal Privilege

Damage 15-83 (levels 1-18)(+45% bonus AD)(+30%AP) 15-83 (levels 1-18)(+30% bonus AD)(+30%AP)

Bugfixes

  • Fixed a bug where Qiyana could apply an extra proc of her passive with First Strike equipped

Rammus

R cooldown adjusted, base cast range increased, dash range growth increased, minimum and maximum dash speed increased.

With the 12.14 changes to tank items, Rammus hasn’t been rollin’ around with the enthusiasm he once had. We’re opting to return some power to his kit with a few quality of life adjustments to his ultimate to which Rammus would respond by saying “OK.”

R - Soaring Slam

Cooldown 110/95/80 90 at all ranks
Base Cast Range 600 800
Dash Range Growth 1.3 1.5 (note: this is how much the range will scale with movespeed)
Minimum Dash Speed 700 900
Maximum Dash Speed 1800 2000

Shen

E passive energy refund increased late.

As a system, energy is intended to give champions spikes of power that fall off with extended combat times. Given the current state of the game and more extended fights, champions that use energy as a resource have found it more difficult to find success before their energy depletes (note: this section is repeated for energy users in this patch). Shen is doing relatively okay in terms of energy efficiency, so we’re just giving him a tiny buff to help him in the late game.

E - Shadow Dash

Energy Refunded upon dealing damage with Passive or E 30/35/40 30/40/50

Singed

Passive bonus movement speed increased, per-target cooldown decreased. R bonus stats increased early.

Now that the days of predator Singed mid are behind us, we’re reverting some changes we made to decrease his durability in patch 12.12 and buffing up his passive so that it feels better in teamfights. Now he’ll be able to zip around and flip his enemies to his Chem-infused heart’s content.

Passive - Noxious Slipstream

Bonus Movement Speed 20% 25%
Per-target Cooldown 10 seconds 8 seconds

R - Insanity Potion

Bonus Stats 20/60/100 30/65/100

Sivir

Attack damage growth decreased. E cooldown increased at all ranks. R cooldown increased at all ranks.

Continuing work on Sivir’s midscope update, she’s successfully found her spot as a hyper-scaling AOE marksman on the roster. With this set of changes we’re looking to take away a little bit of her late game power and create more windows of opportunity for her opponents to challenge her.

Base Stats

Attack Damage Growth 3.3 3

E - Spell Shield

Cooldown 22/20/18/16/14 24/22.5/21/19.5/18

R - On The Hunt

Cooldown 100/85/70 120/100/80

Taliyah

E cooldown increased at all ranks. R wall duration decreased.

Taliyah’s Unraveled Earth is a great tool for stalling teamfights and creating a danger zone to scare off opponents. However, it’s currently creating a bit too much time for herself and allies. We’re taking down her ability to cast it quite as frequently, but she should still be able to use it twice or more in late game fights.

E - Unraveled Earth

Cooldown 16/15/14/13/12 seconds 18/17/16/15/14 seconds

R - Weaver’s Wall

Wall Duration 5 seconds 4 seconds

Thresh

Q cooldown decreased at all ranks, magic damage increased at all ranks.

Like other engage supports, Thresh has been struggling to capitalize on his ability to start fights which really takes the death out of Death Sentence. We’re lowering the cooldown and increasing the damage so that his hooks are a bit deadlier.

Q - Death Sentence

Cooldown 20/18/16/14/12 19/17/15/13/11
Magic Damage 80/120/160/200/240 100/140/180/220/260

Zed

E energy cost decreased.

As a system, energy is intended to give champions spikes of power that fall off with extended combat times. Given the current state of the game and more extended fights, champions that use energy as a resource have found it more difficult to find success before their energy depletes (note: this section is repeated for energy users in this patch). In Zed’s case, we’re lowering the energy cost on his E and giving his shadow a little freedom so it doesn’t always need to walk beside him.

W - Living Shadow

Shadow Spell Mimic Range 2000 No Limit

E - Shadow Slash

Energy Cost 50 40

Items

Divine Sunderer

Now that the dust has settled from the Divine Sunderer changes on patch 12.13 it’s still performing a bit stronger than we’d like it to. We’re opting to decrease the amount of healing this item provides to bring it more in line with other mythic options.
Spellblade Heal 65% 55% of premitigation damage (+(4.8% melee/2.4% ranged) of target's maximum health) (+100% base AD)

Mercurial Scimitar

Mercurial Scimitar hasn’t been as appealing recently given its role as an important itemization option that provides magic resist, critical strike chance, and a built-in cc removal effect. We’re increasing the benefits that come with this item to make it a little more tempting of an option compared to the other sword items carries can opt for.
Magic Resistance 30 40
Quicksilver Active Duration 1 second 1.5 seconds

Silvermere Dawn

While it’s not quite as weak as Mercurial Scimitar, Silvermere Dawn is also underperforming as a whole. We’re opting to increase its defensive capabilities as well, but not quite as much as its counterpart.
Magic Resistance 35 40
Quicksilver active bonus stats 40% Tenacity and 40% slow resist 50% Tenacity and 50% slow resist

Runes

First Strike

First strike has risen to prominence as the go-to choice for burst champions in the current meta. We’re reining in a bit of its burst potential which should also decrease the amount of gold this Rune can generate.
Bonus True Damage 10% 9%

Zaun Cup Clash

Team formation for the second weekend of the Zaun Cup Clash starts on August 15, and the tournament days are on August 20 and 21.

Ultimate Spellbook

The Star Guardian event may be ending, but Ultimate Spellbook is sticking around for a little while longer!

Champion Buffs

Aurelion Sol +5% Damage Dealt, +5% Movement Speed

Champion Nerfs

Xin Zhao -5% Damage Dealt, +5% Damage Taken

Ult-ernate Summoner Spells Buffs

Gwen R Now has the Adaptive Force/Armor/Magic Resistance Stat Boost

Ult-ernate Summoner Spells Nerfs

Annie R 100% AD/AP Ratios 80% AD/AP Ratios

The following Ult-ernate Summoner Spells have been updated to match their original champion's functionality:

  • Annie R
  • Ashe R
  • Taliyah R

Added Star Guardian themed particles for the following Ult-ernate Summoner Spells:

  • Jhin R
  • Orianna R (also updated to match her latest VFX update)
  • Janna R
  • Miss Fortune R
  • Soraka R

Bugfixes

  • Akali R indicator will now correctly show as on cooldown after R2 cast
  • Kaisa R now correctly functions by applying the Plasma indicator on your own auto attacks, or any of your team's Immobilizing effects. Updated tooltip to match its usage.
  • Urgot R no longer disables spell slots incorrectly when locked by other sources
  • Neeko R no longer turns the owner invisible when dying before the cast finishes
  • Ahri R no longer makes Q or W permanently free to cast
  • Fix Sylas incorrectly getting permanently stuck with Yone or Kha’Zix ultimates after stealing them
  • Annie R no longer immediately triggers Darius’s passive
  • Fix a visual issue when a transformed Kayn uses Morgana R
  • Fix Morgana R missing VFX
  • Taliyah R indicator will show as on cooldown after recast or time expiration
  • Taliyah R no longer causes a recast indicator on certain champion spells
  • Fixed missing translations in tooltips for several Ult-ernate Summoner Spells

RP Price Increase

As a reminder, starting on August 19 Pacific Time, RP and TFT coin prices will increase in most Riot regions. For more information about the price increase check out our full article here.

Competitive Systems

Having a premade duo is a slight advantage, and while current Apex Tier (Masters, Grandmaster, and Challenger) players aren’t able to duo with anyone, the system only works off current rank. With this change, we’re tightening up the Apex Tier restriction to apply to MMR as well.
The goal of this is to prevent climbing smurfs from being able to duo queue into Apex Tier. That said, decayed Apex Tier players and the highest skilled Diamond I players may also be impacted by this change.
Up until now these players could duo and reliably get into Apex Tier games, which isn't fair when the people they're playing against can't duo. If this change works as expected, we'll evaluate shipping it to the rest of the world with plans to re-evaluate before Season Start.
We first rolled out this change back in patch 12.10 on the NA and KR servers as a trial and the results have been positive, so we’re rolling it out to the rest of the world. From now on, players with an MMR correlating to Master or above will no longer be able to duo queue in Ranked Solo/Duo, even if their rank is not Master or higher.

Bugfixes & QoL Changes

  • Fixed a bug where Yuumi would be unable to use swapped summoner spells from Unsealed Spellbook after using Teleport
  • Fixed a bug where Viego would look like a polymorphed champion if he killed and possessed a champion under the effects of Polymorph
  • Fixed a bug where Bel’Veth’s E - Royal Maelstrom would not cancel when casting her R - Endless Banquet on an out-of-range Void Coral
  • Fixed a bug that caused Nilah’s Passive - Joy Unending to be audible from the Fog of War
  • Fixed a bug that caused Nilah’s Passive - Joy Unending to trigger with Ocean Drake’s buff
  • Fixed a bug where Leblanc’s W - Distortion was doing slightly less damage at rank 3 than intended
  • Fixed a bug where Evelynn’s stealth would break after a target she killed entered a Zombie Form and then died again (e.g. Sion’s Passive)
  • Fixed a bug where single target range indicators would sometimes follow enemies through the Fog of War
  • Fixed a bug where Rakan would automatically cast his second E - Battle Dance to an ally after using Flash
  • Fixed a bug where Yone could activate abilities while in his Spirit Form while locked in the blast cone knockback cc
  • Fixed a bug where Liandry’s Lament’s burn effect was not working correctly
  • Fixed a bug where Blade of the Ruined King was doing less damage if it was purchased after other items
  • Fixed a bug where Swain’s second E - Nevermove could pull targets that were in Stasis
  • Fixed a bug where Rift Herald would not charge at towers if it spawned next to them

Upcoming Skins & Chromas

The following skins will be released in this patch:

The following chromas will be released this patch:

Patch 12.14 notes

It’s a Bird! It’s a plane! It’s a Star Guardian? Nope, it’s patch 12.14 bringing you your biweekly dose of gameplay changes and updates!

This patch includes several healing targeted updates to bring League’s hyper healers (and their items) to justice. We’re also making some adjustments to drakes, Elder Dragon, and Rift Herald as well as a few runes and summoner spells. Lastly, we’re welcoming the second half of everyone’s favorite high school superheroes, the Star Guardians, to the Rift this patch! Fight on Star Guardians!

Everyone nowadays is a high school superhero, but I'll tell you what, back in my day we had a handful of gold coins, and some powerful Dragons to buy. Speaking of, you can learn all about our changes in TFT: Dragonlands at the TFT patch notes here!
Lilu “Riot Riru” Cabreros Paul "RiotAether" Perscheid

Patch Highlights

Star Guardian Akali, Star Guardian Quinn, Star Guardian Rell, Star Guardian Taliyah, Star Nemesis Morgana, and Prestige Star Guardian Syndra will be available July 28, 2022.

Champions

Aatrox

Health growth increased. E’s healing passive decreased late. R bonus healing decreased late.

With the Grievous Wounds nerf in patch 12.11 Aatrox’s life-stealing drain tanking has gotten a bit out of hand. We're shifting his power a bit by bringing down his overall healing in favor of increasing the Darkin's baseline durability.

Base Stats

Health Growth 104 114

E - Umbral Dash

Passive Healing 18/20/22/24/26% 18/19.5/21/22.5/24%

R - World Ender

Increased Healing 25/40/55% 25/35/45%

Alistar

Q mana cost decreased at all ranks, cooldown decreased at all ranks.

Compared to other melee supports, Alistar has been falling behind the herd. We're looking to increase the uptime of his Q - Pulverize so he can more often use a second Pulverize in fights—especially when he has his ultimate going.

Q - Pulverize

Mana Cost 65/70/75/80/85 55/60/65/70/75
Cooldown 15/14/13/12/11 14/13/12/11/10

Gangplank

Base health and base armor decreased, health growth increased. Passive now scales with crit chance. Q base damage decreased early, increased late. E slow reduced, slow now scales with crit chance, bonus physical damage decreased early and increased late, bonus damage on crits reduced.

One of Gangplank's most defining features is his ability to turn the tides of a fight with late game barrel chains and critical strikes. However, getting to those late game power spikes shouldn't be smooth sailing. We're opting to weaken his laning phase by reducing his harass strength and making him a bit squishier early while maintaining incentives for him to itemize crit.

Base Stats

Base Health 640 600
Health Growth 104 114
Base Armor 35 31

Passive - Trial by Fire

Damage 55-310 (based on level)(+100% bonus AD) 55-310 (based on level)(+100% bonus AD)(+200% Critical Strike Chance)

Q - Parrrley

Base Damage 20/45/70/95/120 10/40/70/100/130

E - Powder Keg

Slow Amount 40/50/60/70/80% 30/37.5/45/52.5/60% (+0.25% per 1% Crit Chance at all ranks)
Bonus physical damage 80 / 105 / 130 / 155 / 180 75 / 105 / 135 / 165 / 195
E bonus damage on crit 25% 10%

Gnar

Base health decreased, health regeneration growth decreased.

Mini Gnar hasn't been quite as vulnerable during his laning phase as we'd like. We're looking to reduce his base health and health regeneration growth so that he's a bit more punishable at close range, similar to other ranged top laners.

Base Stats

Base Health 580 540
Health Regeneration Growth 1.75 1.25

Janna

E base shield amount increased at all ranks, bonus heal and shield power decreased. R heal per second increased at all ranks, AP scaling increased.

In this patch one of our objectives is to nerf overtuned healing and shielding champions and items. In an effort to bring healing systems back in line, we needed to take a little bit of the wind out of Janna’s sails since her shield and heal power stood out compared to the other item stats we’re updating this patch. Shifting her power more into her base heals and shield should help keep her more in line with her enchanter friends.

E - Eye Of The Storm

Shield Amount 65/90/115/140/165 75/100/125/150/175
Bonus Heal and Shield Power 20% 15%

R - Monsoon

Heal per Second 90/145/200 (+45% AP) 100/150/200 (+50% AP)

Jarvan IV

Q AD scaling increased. E cooldown now decreases with rank.

Jarvan IV has been struggling in a world of extended combat duration and our last round of buffs in patch 12.12 didn’t aid the King as much as we had hoped. This time around we’re increasing his ability to make plays by increasing the uptime of his flag and drag combo.

Q - Dragon Strike

Damage 90/130/170/210/250 (+120% bonus AD) 90/130/170/210/250 (+140% bonus AD)

E - Demacian Standard

Cooldown 12 seconds 12/11.5/11/10.5/10 seconds

Kayn

Health growth increased. Passive Rhaast healing based on damage dealt decreased.

Red Kayn/Rhaast has been running rampant due to the Grievous Wounds nerfs in 12.11 leaving his healing unchecked. Like Aatrox, we're shifting his power by reducing his healing and increasing his base durability.

Base Stats

Health Growth 99 109

Passive - The Darkin Scythe

Rhaast Passive Heal 25-35% (based on level) of damage dealt to champions Heal 20-30% (based on level) of damage dealt to champions

LeBlanc

Base mana and mana growth increased. W base damage increased late.

LeBlanc has taken quite a hit after the Durability Update, unable to keep up with everyone's increased stats. We're looking to snap her back into reality by relaxing her ability's mana constraints and giving her more mana to poke her opponents down into her kill range.

Base Stats

Base Mana 334 400
Mana Growth 50 55

W - Distortion

Damage 75/110/145/180/215 (+60% AP) 75/115/155/195/235 (+60% AP)

Nocturne

Passive adjusted.

We’re giving Nocturne a small quality of life update so that he isn't punished by his passive when trying to tax last hit minions.

Passive - Umbra Blades

Minion Damage No longer deals 50% reduced damage against minions that are the primary target (note: will still do 50% reduced damage to all other minions damage by Nocturne’s Passive)

Pantheon

Q damage to monsters increased.

Despite recent efforts to strengthen Pantheon in solo lanes he hasn’t been able to pick up much traction. Given that we’re in a slower, low kill meta, we’re reverting the changes made in patch 11.3 to help Pantheon make a grand starfall re-entrance into the jungle to help spice up the early game.

Q - Comet Spear

Minion and Monster Damage Deals 70% damage to minions and monsters Deals 70% damage to minions and 105% to monsters

Renata Glasc

Base health and base AD decreased.

Renata's corporate takeover of the bot lane has come to fruition recently, solidifying her place as a top support. That said, nothing lasts forever. We're taking Renata down a notch by lowering her base stats so she has to be a little more calculated when picking trades in the early game.

Base Stats

Base Health 595 545
Base AD 51 49

Seraphine

W shield and heal AP scaling decreased.

Seraphine's taken center stage as a result of the Champion Durability Update and her recent buffs in 12.12. While she shines brightest as a bot carry, her mid and support performances are also extraordinary. In order to help tone her down we're reducing how effectively she can support allies when itemizing AP by decreasing her AP ratios.

W - Surround Sound

Shield 50/70/90/110/130 (+35% AP) 50/70/90/110/130 (+25% AP)
Heal Per Ally 5/5.5/6/6.5/7% (+0.6% per 100 AP) missing health 5/5.5/6/6.5/7% (+0.4% per 100 AP) missing health

Sivir

Q bugfix. W damage to minions decreased, now executes minions below a certain threshold.

Sivir hit the jackpot with her mid-scope update and landed in a pretty strong spot, particularly in the waveclear department. We’re looking to tone down her ability to waveclear so effectively by reducing the amount of damage her W does to high health minions, but adding an execute so that she can still haul in the gold by last hitting effectively.

Q - Boomerang Blade

CAST TIME BUGFIX 0.25-0.18 seconds scaling down with Attack Speed 0.25-0.10 seconds scaling down with Attack Speed

W - Ricochet

Damage to Minions 80% 65%
newGOLD IS FOREVER Bounces now execute minions that are hit by a ricochet and would have been left at less than 15 health

Teemo

Mana growth increased. R range increased early, AP scaling increased, mana cost now scales down with rank.

After the Durability Update Teemo’s shrooms haven’t been hitting as hard as they once did. To help out the Swift Scout, we’re buffing his mushroom power and increasing his placement range in the early stages of the game. We’re also relaxing some of his mana restrictions, so that he’s gated by R’s cooldown instead of mana issues.

Base Stats

Mana Growth 20 25

R - Noxious Trap

Placement Range 400 / 650 / 900 600 / 750 / 900
Damage 200 / 325 / 450 (+ 50% AP) 200 / 325 / 450 (+ 55% AP)
Mana Cost 75 Mana 75 / 55 / 35 Mana

Varus

Base AD increased.

Varus hasn't been hitting the mark in either Pro Play or Solo Queue, so we're giving him a straightforward buff that should help, regardless of whatever build he opts for.

Base Stats

Base AD 59 62

Wukong

Base health regeneration increased. Passive health regeneration per stack decreased.

With the value of healing having gone up in the Durability Update, the value of Wukong's passive has gone up as well, especially in the later stages of the game. We're putting a stop to this monkey business by shifting his health regen from his passive to his base stats. This should result in his laning phase feeling roughly the same, but reduce his scaling regeneration a bit.

Base Stats

Base Health Regeneration 2.5 3.5 per 5 seconds

Passive - Stone Skin

Health Regeneration Per Stack (max 10) 0.5% 0.35%

Yuumi

E AP scaling decreased.

Yuumi’s been having as much fun as a cat with a ball of yarn since the Durability Update. As one of League’s premier enchanters we’re dampening the amount of healing she can output to bring her more in line with other supports.

E - Zoomies

Heal 70/90/110/130/150 (+35% AP) 70/90/110/130/150 (+30% AP)

Zeri

Q Passive adjusted. R bonus magic damage decreased.

Zeri's ability to win duels and wavepush due to her increased damage to low health enemies has made her unfair-y to her opponents. We're opting to preserve this mechanic as a tool to help her last hit minions, but eliminating its strengths when it comes to dealing with low health enemies more broadly.

Q - Burst Fire

newELECTROCUTION Right clicks executes enemies with health under 60-150 (levels 1-18)(+18% AP) (note: Damage to shields or invulnerabilities does not proc this execute)
removed LOW ON BATTERY Uncharged Zeri’s right click attack no longer does increased damage to enemies below a certain health threshold

R - Lightning Crash

Bonus Magic Damage 10/15/20 (+15% AP) 5/10/15 (+15% AP)

Items

Chempunk Chainsword

With our changes in patch 12.11, Chempunk Chainsword became an incredibly gold efficient item, even with its reduced Grievous Wounds effects. Instead of nerfing the item’s stats we’re opting to increase its cost to bring it more in line with other Legendary Fighter item options.
Combine Cost 300 500
Total Cost 2600 2800

Enchanter Items

Enchanters as a whole were the big winners of the Durability Update, even after the systematic nerfs we did to heal and shield power in 12.10. They’re harder to kill early, are buffing more durable targets, and benefit from weaker Grievous Wounds. We think there are a lot of beneficial aspects to having enchanters be more durable, but they’re currently much too effective at keeping allies and themselves alive come mid to late game. We’re nerfing all of their common items so that there are more opportunities to kill that out-of-position carry with an enchanter behind them.
Forbidden Idol Heal and Shield Power Increase 10% 8%
Ardent Censer Heal and Shield Power Increase 10% 8%
Mikael's Blessing Heal and Shield Power Increase 20% 16%
Redemption Heal and Shield Power Increase 20% 16%
Staff of Flowing Water Heal and Shield Power Increase 10% 8%
Moonstone Renewer Maximum Stacks 5 4

Sunfire Aegis

Sunfire Aegis has started to emerge as a powerful second item for DPS champions. While Fighters have dipped into other Tank items before, Sunfire offers the most stats and potent damage compared to other options. We're adjusting Sunfire so its damage output is more strongly tied to health stacking.
Immolate Damage 12-30 (based on level) (+1% bonus health) 15 (+1.75% bonus health)

Potions and Runes

After the Durability Update we’ve seen kills in the early game decrease substantially, especially in professional play.

Overall, we believe that the amount of damage post-laning phase is in a good spot. However, it’s currently too difficult to create meaningful leads in lane due to the amount of strong defensive runes and potions. We’re opting to nerf these sustain options so that getting early advantages is a bit more achievable.

Potions

Health Potion Healing 150 120
Refillable Potion 125 100
Corrupting Potion 125 100

Biscuit Delivery

Health and Mana Restoration 10% of missing Health/Mana 8% of missing Health/Mana
Increase to Maximum Mana 50 40

Bone Plating

Cooldown 45 seconds 55 seconds

Conditioning

Base Stat Increase 9 Armor and Magic Resist 8 Armor and Magic Resist
Total Bonus Stat Increase 4% increase to total Armor and Magic Resist 3% increase to total Armor and Magic Resist

Guardian

Cooldown 70-40 seconds (based on level) 90-40 seconds (based on level)

Scorch

Damage 15-35 (based on level) 20-40 (based on level)

Second Wind

Heal Regenerate 6 (+4% Missing health) over 10 seconds Regenerate 3 (+4% Missing health) over 10 seconds

Sudden Impact

Bonus Lethality and Magic Penetration 7 Lethality and 6 Magic Penetration 9 Lethality and 7 Magic Penetration

Time Warp Tonic

Bonus Move Speed while under the effect of a potion or biscuit 4% 2%

Unflinching

Bonus Slow Resist and Tenacity 10-30% based on missing health 5-25% based on missing health

Summoner Spells

Challenging Smite

With champions being more durable, the damage reduction aspect of Challenging Smite isn’t as necessary as it once was. Now that we’re giving junglers a bit more early game influence with the objective changes we’re looking to pull a bit of power out of this summoner spell.
Smite Target Damage Reduction 20% 10%

Exhaust

Exhaust has become a common summoner spell for marksmen recently, making it a bit too hard to all in and kill enchanter supports in the bot lane. We’re toning down its power to make it a bit less exhausting to play against.
Exhausted Target Damage Reduction 40% 35%

Systems

As mentioned above, early game is currently becoming much slower which has led to a meta shift focusing on scaling team comps. Players have become more comfortable conceding early objectives in order to reach their late game win conditions.

In order to increase the priority of early game objectives we’re going to be increasing the reward for early drake and Rift Herald takes. Individual drake buffs are currently too low impact as players will more likely prioritize them due to the threat of soul and less for the individual buffs themselves. In order to make drake buffs more meaningful, we’ll be increasing the buff values of each by roughly 50% (and even more for Cloud Drake). In addition, we’ll be decreasing the damage output of drakes across the board in exchange for more durability so that teams have more time to contest drakes as a coordinated group. In a similar vein, we’re now increasing the value of Rift Herald by making Shelly drop local gold. We’re also increasing the amount of health on the second Herald to increase its value and priority relative to the first so that it's ignored less often.

Drakes

Changes to All Drakes

Percent Current Health Damage on Attacks 7% 5%
Health Pre-Rift Transformation 2650 (+240 per level) 3450 (+380 per level)
Health Post-Rift Transformation 4350 (+240 per level) 6950 (+380 per level)

Cloud Drake

Attack Damage 50 35
Cloud Drake Dragon Slayer Buff 3.5% Slow Resist & Out-of-Combat Movespeed 7% Slow Resist & Out-of-Combat Movespeed
Cloud Soul Dragon Slayer Buff 10% bonus move speed and 50% bonus move speed for 6 seconds after casting Ultimate 15% bonus move speed and 50% bonus move speed for 6 seconds after casting Ultimate

Hextech Drake

Attack Damage 66.7 47
Hextech Drake Dragon Slayer Buff 6% attack speed and 6 Ability Haste 9% attack speed and 9 Ability Haste

Infernal Drake

Attack Damage 100 70
Infernal Drake Dragon Slayer Buff 4% bonus attack damage and ability power 6% bonus attack damage and ability power

Mountain Drake

Attack Damage 150 105
Mountain Drake Dragon Slayer Buff 6% bonus armor and magic resist 9% bonus armor and magic resist

Ocean Drake

Attack Damage 100 70
Ocean Drake Dragon Slayer Buff 2% missing health per 5 seconds 3% missing health per 5 seconds

Elder Dragon

Health 6400 (+180 per minute) 6400 (+290 per minute)

Rift Herald

newCHONKY Rift Herald now has 75% more health when summoned with Eye of the Herald for the second time
newYOU ALL GET GOLD Rift Herald now grants 200 local gold to the team that killed it

Ultimate Spellbook

NEW ULT-ERNATE SUMMONER SPELLS

  • Nilah R is now available
  • Annie R is re-enabled

ULT-ERNATE SUMMONER SPELL NERFS

Stat Boost ultimates +6-40 Adaptive Force/Armor/Magic Resistance (based on level) +5-35 Adaptive Force/Armor/Magic Resistance (based on level) and now grows with each level following the character stat progression curve

UPDATES

The following Ult-ernate Summoner Spells have been updated to match their original champion's functionality:
  • Soraka R
  • Kindred R
  • Jinx R

Zaun Cup Clash

Team formation for the first weekend of the Zaun Cup Clash starts on August 1, and the tournament days are on August 6 and 7.

Ranked Split 3 Start

  • The Summoner’s Rift Ranked Split 2 rolls into Split 3 on Friday, July 29th @ 11:59 PM local time. The exclusive rewards for Split 3 are: a Bel'Veth summoner icon, Bel'Veth emotes, 1 Bel'Veth Champion permanent, and a Series 1 Eternals Capsule.

Behavioral Systems

  • You will now be able to see which teammates honored you if you hover over the honor icon in the end of game screen.

Mythic Content

The Mythic Shop rotates this patch! This is a small rotation, meaning only the unvaulted Prestige skins and new Mythic Chroma are rotating. The next large rotation will be in patch 12.18.

NOW AVAILABLE

  • Prestige Blood Moon Aatrox (150 ME, available until Patch 12.16)
  • Prestige Dark Star Malphite (125 ME, available until Patch 12.16)
  • Star Guardian Jinx Mythic Chroma + Icon (40 ME, available until Patch 12.16)

LEAVING THE MYTHIC SHOP

  • Prestige K/DA Evelynn
  • Prestige Pulsefire Lucian
  • Final Boss Veigar Mythic Chroma + Icon

Bugfixes & QoL Changes

CHALLENGES

  • The “Challenges Are Here” introduction tooltip has been removed. We felt that you had been made sufficiently aware
  • You can now change the order that your Challenge Tokens are displayed in. Open the Identity Customizer, select the token slot you wish to change, and select the token you want displayed there

SION BUGFIX BUNDLE

  • Fixed an exploit that allowed players to sharply turn the direction of Sion’s ultimate
  • Fixed a bug where Sion’s basic attacks would sometimes automatically cancel while in combat
  • Fixed a bug where Sion’s Q would prematurely end its charge if it was cast immediately after E
  • Fixed a bug where W would not be castable immediately after completing a Q cast
  • Fixed a bug where Sion could animation cancel his R into Q combo that made the stun duration of point blank ultimates longer than intended

OTHER BUGFIXES

  • Fixed a bug where clone champions (e.g. Shaco, LeBlanc, Neeko) would not properly display Mythic and Ornn Mythic item borders in their clone’s inventory
  • Fixed a bug where opponent summoner spell’s tooltips would display certain values as 0 if viewed before said champion is seen in game
  • Fixed a bug where Yone could no longer return to his body after using his E - Soul Unbound while under effects like Camille’s R - Hextech Ultimatum or Mordekaiser’s R - Death Realm
  • Fixed a bug where the visual effects of Yone’s third Q - Mortal Steel would disappear earlier than intended
  • Fixed a bug where Qiyana’s Q > W > Q combo would deal less damage than intended
  • Fixed a bug where Bel’Veth’s E - Royal Maelstrom would temporarily have global range when Berserked by Renata’s R - Hostile Takeover
  • Fixed a bug where casting Rek’Sai’s R - Void Rush on an enemy vessel created by Illaoi’s E - Test of Spirit would cause Rek’Sai to stop rendering
  • Fixed a bug where part of Varus’ Q - Piercing Arrow visual effects would stop rendering after casting his E - Hail of Arrows
  • Fixed a bug where Nilah’s Passive - Joy Unending was unintentionally proccing Fimbulwinter’s passive
  • Fixed a bug where Akali’s Passive - Weapon Mark weapon spin animation would be delayed when issuing a movement command
  • Fixed a bug where Nilah’s Q - Formless Blade empowered basic auto attack would last longer than intended if used during her E - Slipstream
  • Fixed a bug where Nilah’s Q - Formless Blade empowered basic auto attacks would damage Nilah when Berserked by Renata’s R - Hostile Takeover
  • Fixed a bug where boots would override mythic item passive move speed if placed in a lower item slot than the mythic item
  • Fixed a bug where Black Cleaver’s bonus damage tracker was not correctly tracking damage against shields
  • Fixed a bug where Lethality mythic items were not properly tracking damage
  • Fixed a bug where Nilah’s Champ Select lock in sound effects were playing too loudly
  • Fixed a bug where Sejuani’s Q - Bristle Arctic Assault’s visual effects were not properly showing
  • Fixed a bug where Singed’s R - Insanity Potion visual effects were not properly showing
  • Fixed a bug where Nilah’s W - Jubilant Veil would not gray out to reflect it is unable to be cast during her R - Apotheosis
  • Fixed a bug where Nilah’s Q - Formless Blade empowered auto attacks’ visual effects would not properly display
  • Fixed a bug where Eclipse’s damage tracker was not working correctly
  • Fixed a bug where Poro Snax in ARAM were not correctly displaying their beautiful flavor text
  • Fixed a bug where Luden’s effect missiles would sometimes affect other items’ tooltip damage trackers
  • Fixed a bug where the Identity Customizer would open to the wrong section on subsequent views.
  • Fixed a bug where stunned and knockup animations were not correctly playing for several champions
  • Updated the tooltip on Jarvan IV’s W so that it now displays the correct information

Upcoming Skins & Chromas

Patch 12.13 notes

Jump for joy—it’s patch 12.13!

On this week’s episode of Patch Notes, we have the premiere of our newest champion (and Star Guardian) Nilah, the Joy Unbound! We also have the Star Guardians, new and old, making their appearance again to protect us from the forces of evil. Sivir’s mid-scope update also debuts this patch, not to mention your regularly scheduled balance adjustments.

We interrupt your regularly scheduled patch notes to say a big goodbye to our patch note author ahrisoo, who is leaving on an adventure to become Dr. ahrisoo. Your patch notes (and patch jokes) will be missed!

Read on to see if the true treasure of patch notes was the friends LP we made along the way.

Speaking of stars, the TFT patch notes this week feature an update to Aurelion Sol, Double Up improvements, and more.

Learn all about them here!
Lilu “Riot Riru” Cabreros Jina "ahrisoo" Yoon Paul "RiotAether" Perscheid

Mid-Patch Updates

7/15/2022 Ultimate Spellbook Updates + Game Mode Information


Champion Buffs

Anivia +10% Damage Dealt, -10% Damage Taken
Bard +8% Damage Dealt, -8% Damage Taken +8% Damage Dealt, -8% Damage Taken, +5% Movement Speed
Evelynn +10% Damage Dealt
Senna +10% Damage Dealt, +20% Healing

Champion Nerfs

Alistar +5% Damage Dealt -5% Damage Dealt
Bel'Veth -10% Damage Dealt
Samira -5% Damage Dealt -10% Damage Dealt, -1% Shielding
Thresh +5% Damage Dealt, -5% Damage Taken, +20% Shielding, +5% Movement Speed 0% Damage Dealt, 0% Damage Taken, 0% Shielding, +5% Movement Speed
Viego -5% Damage Dealt, -20% Healing

Ult-ernate Summoner Spells Buffs

Poppy R Now has the Adaptive Force/Armor/Magic Resistance Stat Boost
Kaisa R Now has the Adaptive Force/Armor/Magic Resistance Stat Boost
Caitlyn R 80% AD / AP ratios 100% AD / AP ratios
Gwen R 80% AD / AP ratios 90% AD / AP ratios
Velkoz R 80% AD / AP ratios 90% AD / AP ratios
Syndra R 80% AD / AP ratios 90% AD / AP ratios

Ult-ernate Summoner Spells Nerfs

Blitzcrank R +35 Bonus Ability Haste +10 Bonus Ability Haste
Janna R +35 Bonus Ability Haste +15 Bonus Ability Haste
Rell R +35 Bonus Ability Haste +15 Bonus Ability Haste
Nasus R +25 Bonus Ability Haste +10 Bonus Ability Haste
Ekko R +35 Bonus Ability Haste +20 Bonus Ability Haste
Dr. Mundo R +35 Bonus Ability Haste +20 Bonus Ability Haste

Ultimate Spellbook Changes

Note that all of these changes went live with the launch of Patch 12.13, but we’re capturing all of the update here for visivility.

New

  • New Thematics
  • Star Guardian themed summoner ult particles
  • Spawn in theme music
  • Star Guardian Minions
  • Star Guardian Ahri VO

Ultimate Usage Visibility

The health bar icon displaying a player's selected UltBook Ulternate Summoner now changes based on the status of the ultimate.


Attack-Smite Clarity

Attack-Smite users now receive an Attack-Smite Objective upon leaving the fountain to help inform players of the differences between normal Smite and Attack-Smite.


Attack-Smite indicator now appears above valid Attack-Smite targets

Health Threshold indicator now appears on valid Attack-Smite targets displaying how low a monster’s health has to be for Attack-Smite to trigger


All the Dragons

Ultimate Spellbook now contains ALL the dragons you’d find on the Rift


Ultimate Changes

MOAR ULTS Pick 1 of 3 Ulternate Summoner Spells Pick 1 of 4 Ulternate Summoner Spells

New Ults

  • Annie
  • Gangplank
  • Garen
  • Gnar
  • Kaisa
  • Neeko
  • Quinn
  • Rakan
  • Renata
  • Senna
  • Syndra
  • Taliyah
  • Tristana
  • Varus
  • Vel'Koz
  • Xayah

Re-added Ults

  • Janna
  • Rell
  • Rakan

Updated Ults

  • Miss Fortune
  • Neeko
  • Fixed a bug where Chronobreak (Ekko R) would occasionally fail to work

Removed Ults

  • Olaf
  • Rengar

Stat Boosts

Some Ulternate Summoners will now have a Stat Boost!

This will show up in the selection and within the tooltip of the spell. When you select a spell with a stat boost, the first time that spell comes off cooldown you will gain a bonus to your Adaptive Force, Magic Resistance, AND Armor. For all three stats, the amount gained is from 6 + 2 per level.

Ulternate Summoner Spells with this Stat Boost:

  • Bard
  • Janna
  • Rell
  • Taliyah
  • Zoe

Other Changes

Extra Base Health 150 + 10 per level 10 per level

7/14/2022 Mid-Patch Updates

Nilah

Base Health 590 570
Base Armor 30 27
Passive Heal Increase 10% 7.5%
Passive Shield Increase 20% 15%
Q Empowered Attacks 110% Total AD 100% Total AD
Q Empowered Bonus Attack Speed 15-65% (based on level) 10-60% (based on level)
E Recharge Rate 24/21/18/15/12 26/22.5/19/15.5/12

7/13/2022 Mid-Patch Updates

Gwen

Base Health 660 620
Passive - Healing from Damage against Champions 60% of damage dealt 50% of damage dealt
R - Cooldown 100/90/80 120/100/80

Master Yi

Base AD 66 65
AD Growth 3 2.5
Q - Cooldown 18/17.5/17/16.5/16 20/19.5/19/18.5/18
W - Damage Reduction 60/62.5/65/67.5/70%, increased to 90% for the first 0.5 seconds 45/47.5/50/52.5/55%, increased to 90% for the first 0.5 seconds

Sivir

Q - Base Damage 25/40/55/70/85 15/30/45/60/75
W - Mana Cost 60 60/65/70/75/80
W - Cooldown 10 12

Bugfixes

  • Fixed a bug where boots would override Movement Speed gained from Mythic item passives if they were placed in an item slot lower than the Mythic item

Patch Highlights

Nilah, “the Joy Unbound”, will be hitting the Rift on July 13!

Star Guardian Ekko, Star Guardian Kai'Sa, Star Guardian Nilah, Star Guardian Sona, Star Nemesis Fiddlesticks, and Prestige Star Guardian Ekko will be available July 14, 2022.

Champions

newNilah

The Joy Unbound

Slip, slide, slash, and make a splash with Nilah on July 13!

Sivir

Mid-scope update, all abilities adjusted.

Sivir has been dethroned as the queen of late-game teamfights. Her short range meant she had to work twice as hard as other ADCs to do damage, which led to her opting for lethality builds instead of crit. While other marksmen have gained attack range over time, we are giving Sivir new tools that lean into her strengths as a close range, AoE DPS hyper carry that reward her for playing on the edge of danger.

With this mid-scope update, we’re setting Sivir up to have the strongest AoE DPS output of all the marksmen—so long as she can stay alive to use it. We’re hoping Sivir players find that her damage potential is now much higher and more consistent due to the adjustments we’ve made to her Ricochet and signature Boomerang Blade. Ultimately, these should help shift Sivir's identity from a chauffeur for her teammates to a high damage AoE marksman with the added ability to help clean up winning fights.

Base Stats

Base Health 632 600
Base Mana 325 340
Mana Growth 50 40
Base Mana Regeneration 1.6 1.2 per second
Mana Regeneration Growth 0.18 0.16
Base Attack Damage 63 58
Attack Damage Growth 3 3.3
Attack Speed Growth 1.6% 2%

Passive - Fleet of Foot

Bonus Move Speed 35/40/45/50/55 55/60/65/70/75 (levels 1/6/11/16/18)
Bonus Move Speed Duration 2 seconds Decays over 1.5 seconds

Q - Boomerang Blade

Base Damage 35/50/65/80/95 (+70/85/100/115/130% total AD) (+50% AP) 25/40/55/70/85 (+80/85/90/95/100% total AD) (+60% AP)
Cooldown 7 seconds at all ranks 10/9.5/9/8.5/8 seconds
Cast time 0.25 seconds 0.25-0 seconds (scales down with attack speed)
newCRITICAL CHALICAR Now scales with critical strike chance, dealing up to 50% bonus damage at 100% crit chance
Mana Cost 70/80/90/100/110 55/60/65/70/75
Missile Speed 1350 1450 outwards and 1200 inwards

W - Ricochet

Damage 30/45/60/75/90% total AD 30/35/40/45/50% total AD
Mana Cost 75 60
updatedBuff Duration 3 attacks 4 seconds
Cooldown 12/10.5/9/7.5/6 10 seconds at all ranks
newSPEED BOOST Activating Ricochet now grants Sivir 20/25/30/35/40% bonus attack speed
newTOUGH CROWD Now deals 80% damage against minions
Max Bounces Unlimited bounces 8 bounces per Attack
Bounce Range 450 500 (note: approximately 1 additional Teemo)
Bounce Missile Speed 700 1000
newBOUNCE BOOST Ricochets can now bounce back to targets that have already been hit, but only one additional time. Ricochets will prioritize new targets first.

E - Spell Shield

Cooldown 22/19/16/13/10 22/20/18/16/14 seconds
newHAPPY HEALS Blocking an enemy ability now heals Sivir for 60/65/70/75/80% of her total AD (+50% total AP)
newSEE YA Blocking an enemy ability now procs Sivir’s Passive - Fleet of Foot
removed NOT SO QUICK Blocking an enemy ability with E no longer refunds mana

R - On The Hunt

Cooldown 120/100/80 100/85/70 seconds
Duration 8 seconds at all ranks 8/10/12 seconds
newTHE HUNT CONTINUES If Sivir assists with a recent takedown while her R - On the Hunt buff is active, its aura will now refresh its duration
newCOOL(DOWN) Sivir’s basic attacks during R - On the Hunt now reduce her basic ability cooldowns by 0.5 seconds per attack
removed FAREWELL, GOOD HUNTERS Sivir no longer gains bonus attack speed from R - On the Hunt
removed SLOW START No longer gives Sivir and her allies an initial movement speed burst

Corki

E AD scaling increased. R base damage decreased, AP scaling decreased.

The Daring Bombardier doesn’t look up-to-snuff when launching missiles from a screen away. His long-ranged poke has made him a menace in Pro Play given how consistent and powerful it is. We’re toning down his missiles and upgrading his Gatling Gun so Corki has a bigger reason to enter close quarters combat.

E - Gatling Gun

Damage per Tick 7.5/10.63/ 13.75/16.88/20 (+10% bonus AD) 7.5/10.63/13.75/16.88/20 (+15% bonus AD)

R - Missile Barrage

Rocket Damage 90/125/160 (+15/45/75% AD) (+20% AP) 80/115/150 (+15/45/75% AD) (+12% AP)
Big One Rocket Damage 180/250/320 (+30/90/150% AD) (+40% AP) 160/230/300 (+30/90/150% AD) (+24% AP)

Elise

Base health, health growth, and base armor increased. Human Form Q damage increased.

Elise is still building her web, trying to find a spot on the Rift post-Durability Update. We’re adding some more damage to her Q to help her assassinate slightly more durable targets and buffing up her base stats to bring her in line with other junglers.

Base Stats

Base Health 625 650
Health Growth 107 109
Base Armor 27 30

Q - Neurotoxin (Human Form)

Base Damage 40/70/100/130/160 40/75/110/145/180

Evelynn

Passive heal increased. W magic resistance reduction increased. R now decreases the timer to reenter passive camouflage.

Evelynn hasn’t been seen much since the Durability Update, and not because she’s been using her camouflage. We’re (al)luring players into playing her again by giving her several quality of life buffs and increasing the reward for when she successfully charms her targets.

Passive - Demon Shade

Self Heal at Low Health 15-75 (levels 1-18) 15-150 (levels 1-18) per second

W - Allure

Enemy Magic Resistance Reduction 25/27.5/30/32.5/35% 35/37.5/40/42.5/45%

R - Last Caress

newSEEK N’ HIDE Using R now puts Passive - Demon Shade on a 1.25 second cooldown (rather than the usual 4 second cooldown)

Fiddlesticks

Q fear duration increased. R damage increased.

For the living embodiment of fear, Fiddlesticks hasn’t been very scary as of late. We’re turning up the spook-factor by giving it some additional utility and damage to be a tad more terrifying.

Q - Terrify

Fear Duration 1/1.25/1.5/1.75/2 1.25/1.5/1.75/2/2.25 seconds

R - Crowstorm

Damage 625/1125/1625 (+225% AP) 750/1250/1750 (+250% AP)

Galio

Q damage increased.

Galio’s tornadoes have been feeling more like a light breeze recently, but we don’t want to make him a full blown AP assassin. We’re putting some more wind beneath his wings to help him poke down opponents without fully committing in hopes he’ll take off soon.

Q - Winds of War

Tornado Damage per Tick 2% (+0.66% per 100 AP) of target's maximum health 2.5% (+1% per 100 AP) of target's maximum health
Tornado Max Damage (over 5 seconds) 8% (+2.64% per 100 AP) of target's maximum health 10% (+4% per 100 AP) of target's maximum health

Gwen

Health regen growth increased. Q snip damage increased, center snip true damage decreased, now deals reduced damage against minions, but bonus damage against low health minions. W bonus armor and MR increased, duration decreased. E bonus on-hit magic damage increased, bonus attack range increased, cooldown increased, cooldown refunded on first basic attack increased. R damage per needle increased, recast conditions adjusted.

Gwen has been one of the premiere top laners since MSI, and the Durability Update only increased her strengths. Even after her nerfs in 12.11, she’s still a cut above the competition, especially when it comes to Pro Play. We’re snipping some power out of her Pro-skewed abilities like her E and W to patchwork it into some more accessible parts of her kit. These should net out in a nerf to Pro Gwen and a buff to her in Average and Skilled levels of play.

Base Stats

Health Regen Growth 0.55 0.9 per 5 seconds

Passive - Thousand Cuts

Maximum damage against monsters 10 (+15%) 6 (+10%)

Q - Snip Snip!

Damage Per Snip 9/12/15/16/21 (+5% AP) 10/14/18/22/26 (+5% AP)
Final Snip Damage 45/60/75/90/105 (+25% AP) 60/80/100/120/140 (+35% AP)
Center Snip 100% true damage 75% true damage
newMINION PLAYED ROCK Now deals 75% damage against minions with more than 20% health
newMINION PLAYED PAPER Minions below 20% health take 1000% bonus damage instead

W - Hallowed Mist

Bonus Armor and MR 12/14/16/18/20 (+5% AP) 17/19/21/23/25 (+7% AP)
Duration 5 4 seconds

E - Skip 'n Slash

Bonus Magic Damage on-hit 10 (+15% AP) 15 (+20% AP)
Bonus Range 50 75
Cooldown 13/12/11/10/9 13/12.5/12/11.5/11 seconds
Cooldown refunded on first basic attack 50% 25/35/45/55/65%

R - Needlework

Damage Per Needle 30/55/80 (+8% AP) 35/65/95 (+10% AP)
updated NEW PATTERNS Recast resets after damaging an enemy champion Recast resets after 1 second

Karthus

Base armor and health growth increased.

Karthus has been struggling to live up to his battlemage fantasy recently, so we’re giving him some additional durability to clear camps more safely. This should also let him play a bit closer to fights so he can get the most out of his kit. Just not too close or you’ll be getting the most out of your passive.

Base Stats

Base Armor 18 21
Health Growth 101 110

Kled

Q AD scaling increased. W cooldown decreased at all ranks.

Kled’s been fulfilling his role as a lane bully quite well, but he hasn’t been able to capitalize on his advantages to be a terror outside of top. We’re buffing the Cantankerous Cavalier to help make him a bit more of a dangerous presence in the later stages of the game.

Q - Bear Trap on a Rope (Mounted)

Initial Damage 30/55/80/105/130 (+60% bonus AD) 30/55/80/105/130 (+65% bonus AD)
Second Activation Damage 60/110/160/210/260 (+120% bonus AD) 60/110/160/210/260 (+130% bonus AD)

W - Violent Tendencies

Cooldown 12/10.5/9/7.5/6 11/9.5/8/6.5/5 seconds

Master Yi

Attack range increased. Q adjusted. W cooldown reduced, mana cost adjusted, damage reduction increased, lingering damage reduction adjusted.

Master Yi has always been a champ that is strong at lower levels of play, but not-so-great in higher skill brackets. We’ve been keeping our eyes on Yi after our last set of nerfs and now feel like we can give him some power back in a way that helps reduce this skew. Since Yi is pretty dependent on being durable in higher brackets of play, we’re giving him more ways to increase his survivability in fights.

Base Stats

Attack Range 125 175

Q - Alpha Strike

newPICK AND CHOOSE When Alpha Strike ends, Yi is placed 75 units in front of his primary target By default, Master Yi will be placed 75 units in front of his primary target. During Alpha Strike, Master Yi may right click to instead be placed 75 units in the direction clicked

W - Meditate

Cooldown 28 9 seconds
Mana Cost 50 40 + 6% maximum mana per second
Damage Reduction During Meditate 60/62.5/65/67.5/70% 90% for the first 0.5 seconds, reduced to 60/62.5/65/67.5/70% for the remainder of the channel
Lingering Damage Reduction For 0.5 seconds after Meditate ends, but not exceeding a total of 4 seconds For 0.5 seconds after Meditate ends

Olaf

Base health regen and health regen growth decreased. Passive max bonus attack speed increased early. Q mana cost increased.

Olaf’s mid-scope update helped him establish his place in the top lane, but he hasn’t been as powerful in the jungle. We’re giving him some additional buffs that should help strengthen his jungler roots.

Base Stats

Health Regeneration 8.5 6.5
Health Regeneration Growth 0.9 0.6
Health Regeneration at 18 23.8 16.7

Passive - Berserker Rage

Maximum bonus attack speed 40-100% 60-100% (levels 1-18)

Q - Undertow

Mana Cost 40/45/50/55/60 50/55/60/65/70

Renekton

R damage now scales with AD.

With recent updates, it's been harder than ever for Renekton to scale into the mid and late game. His ultimate’s AoE damage in particular doesn’t feel as impactful, so we’re giving it an AD ratio to help this crocodile with his scale-ing.

R - Dominus

Magic Damage per tick 25/50/75 (+10% AP) 20/50/75 (+10% AP)(+10% bonus AD)

Taliyah

Q damage increased, mana cost decreased, bonus damage to monsters decreased; boulders now stun jungle monsters. R adjusted.

Taliyah hasn’t been as strong as we’d hoped after her previous tectonic power shifts from patch 12.11. We’re increasing the damage output on her Q to help both her overall laning and jungling in lower brackets of play plus giving her some quality of life buffs.

Passive - Rock Surfing

newSURF'S UP Taliyah’s passive cooldown will no longer reset due to proc damage (like Liandry’s Anguish)

Q - Threaded Volley

1-Rock Damage 40/60/80/100/120 (+50% AP) 45/65/85/105/125 (+50% AP)
5-Rock Damage 104/156/208/260/312 (+130% AP) 117/169/221/273/325 (130% AP)
Boulder Damage 76/114/152/190/228 (+95% AP) 85.5/123.5/161.5/199.5/237.5 (+95% AP)
Mana cost 60/65/70/75/80 55/60/65/70/75
Bonus Damage AgainstMonsters 30 (+10% AP) 25 (+10% AP)
newROCK AND A HARD PLACE Hitting jungle monsters with Taliyah’s boulder (created when activating Q on Worked Ground) now stuns jungle monsters for 3 seconds

R - Weaver’s Wall

updated RIDE ON R - Weaver’s Wall no longer goes on cooldown when Taliyah damages wards or traps

Vex

Q cooldown decreased at all ranks, AP ratio increased.

Vex has been feeling extra gloomy now that she can’t burst opponents as easily. We’re adding some power back into her Mistral Bolt so she'll feel a little bit happier when she bursts her enemies (but she’d never tell anyone about it).

Q - Mistral Bolt

Cooldown 9/8/7/6/5 8/7/6/5/4 seconds
Magic Damage 60/105/150/195/240 (+60% AP) 60/105/150/195/240 (+70% AP)

Volibear

Q bonus movement speed decreased, base damage decreased. W base damage decreased, scaling with bonus health decreased. E damage based on target’s max health decreased, damage cap against non-champions decreased.

Volibear has been much too strong recently, especially in the jungle. We’re pulling power away from some of his stronger jungling tools, like his reliable ganks and extra damage against high-health objectives like Baron and Dragon. We’re also lowering his damage across the board so he doesn’t do quite as much when he opts to itemize tank.

Q - Thundering Smash

Bonus Move Speed 10/14/18/22/26% 8/12/16/20/24%
Damage 20/40/60/80/100 (+120% bonus AD) 10/30/50/70/90 (+120% bonus AD)

W - Frenzied Maul

Damage 10/35/60/85/110 (+100% AD) (+ 6% bonus health) 5/30/55/80/105 (+100% AD) (+5% bonus health)

E - Skysplitter

Damage 80/110/140/170/200 (+80% AP) (+11/12/13/14/15% of target's maximum health) 80/110/140/170/200 (+80% AP) (+9/10/11/12/13% of target's maximum health)
Damage Cap against Non-Champions 750 650

Items

Divine Sunderer

Divine Sunderer is currently doing its job a bit too well. Not only is it helping fighters play into tanks, it’s also helping them play better into everyone in general. With this update, we’re looking to shift Sunderer’s power away from shredding tanks and into a comparatively lower damage/higher sustain option for fighters.
Spellblade Damage (12% melee/9% ranged) of target's maximum health 125% base AD (+(6% melee/3% ranged) of target's maximum health)
Heal 50% of premitigation damage (+(6% melee/3% ranged) of target's maximum health) 65% of premitigation damage (+(4.8% melee/2.4% ranged) of target's maximum health) (+100% base AD)
Mythic Passive Bonus for Legendary Items 5% armor penetration and 5% magic penetration 3% armor penetration and 3% magic penetration
updated FORGET ME NOT These same changes will apply to the Ornn Masterwork item, Deicide

Demonic Embrace

We’re making some updates to the way the passive of Demonic Embrace and Liandry’s Anguish stack when applied by multiple users.
updated EYES ON ME Passive - Azakana Gaze now stacks when applied by multiple users (however one user cannot refresh another user’s application of the passive)

Liandry’s Anguish

updated LITERAL TORMENT Passive - Torment now stacks when applied by multiple users (however one user cannot refresh another user’s application of the passive)

Duskblade of Draktharr

Assassins are currently doing a balanced amount of damage with lethality items, but the class overall is just a tad weaker than we’d like. We’re taking a non-traditional approach to buffing assassins by adding bonus move speed to their Mythic iItems which should also help discourage bruiser or tank itemizations.
Mythic Passive Bonus for Legendary Items 5 Ability haste 5 Ability haste and 5 move speed (same for Ornn Masterwork item, Draktharr's Shadowcarver)

Eclipse

Ranged Damage Proc 6% max health 3% max health
Mythic Passive Bonus for Legendary Items 4% Armor penetration 4% Armor penetration and 5 move speed (same for Ornn Masterwork item, Syzygy)

Prowler’s Claw

Mythic Passive Bonus for Legendary Items 5 Lethality 5 Lethality and 5 move speed (same for Ornn Masterwork item, Sandshrike’s Claw)

Objective Bounties

We’re updating objective bounties to help make them feel more fair to players, whether they’re behind or ahead.

When we created objective bounties the intention was for teams that are behind to be able to catch up in a difficult but not impossible way. However, when teams that are only a little behind claimed multiple bounties, they catapulted into the lead. We’re hoping these changes make claiming bounties as the lead starts closing more fair for both teams.
Bounty Lingering Duration 5 60 seconds
newGET CASH NOW Bounties will now start to fall off a little earlier when the losing team reduces the lead
newWOAH THERE Claiming an objective bounty as bounties are lingering now cancels all other objective bounties on the map (until bounties are reactivated due to a large lead)
newHOARDERS GONNA HOARD Champions with gold accumulating passives such as Draven or Gangplank and runes like Treasure Hunter no longer count towards your team’s total gold when calculating bounties
updated HOW MUCH IS A DRAGON WORTH The way dragons and towers are weighted when calculated for bounties has been updated to be more in line with player expectations

Vision

Currently, if you dash or blink into a jungle monster or ward’s visible range, there’s a very brief delay before you gain vision of them. This can lead to some frustrating moments, so we’re changing that to be instantaneous. (On the other hand, losing vision of monsters and wards will continue to have a slight delay.)
NOW YOU SEE ME All jungle monsters and wards will now be visible instantly, even upon dashing or blinking into visible range

Game Modes

Ultimate Spellbook makes a return, but this time it’s Star Guardian themed. This iteration of Spellbook will include Star Guardian minions and Ahri as an announcer!

We’ve also made some other non-Star Guardian related updates to this game mode:
  • Players can now choose from 4 ultimate abilities instead of 3
  • The pool of ultimates to choose from has been updated with new abilities
  • All of the dragons from traditional Summoner’s Rift have made their way into Spellbook

Shadow Isles Clash

Team formation for the second weekend of Shadow Isles Clash starts on July 18, and the tournament days are on July 23 and 24.

Competitive

Adding Regional Transfer Rank Preservation. If you transfer your account out of a region and back to that region within two weeks, your account’s ranked state upon returning to your original region will be restored to what it was when you left. This is intended to curb some region-transfer rank abuse we’ve been seeing and also means you won’t have to re-do your ranked climb if you take your League account with you on a quick vacation.

Bugfixes & QoL Changes

QoL Changes

  • Kayle now slightly increases in size when she reaches level 11
  • Bel’Veth is now slightly smaller when in her True Form
  • Bel’Veth’s resource bar has been updated to reflect the duration of her True Form
  • Goredrinker’s healing tracker now tracks healing from all targets hit, not just once per cast
  • Black Cleaver now displays the bonus damage caused by its armor shred passive
  • Umbral Glaive now displays the number of wards killed while you have the item
  • EDG Zoe’s sleep status effect is now more visible, especially in the river

Bugfixes

  • Fixed a bug where in-game ping indicators displayed latency as 7ms higher than actual ping for all players
  • Fixed a bug where Pantheon’s Q length and width were incorrectly reverted to their pre-12.7 values
  • Fixed a bug where Bel’Veth’s ranged Voidlings were not correctly receiving Baron buff
  • Fixed a bug where Bel’Veth’s Void Corals could form inside of Morderkaiser’s R - Death Realm if an enemy was killed outside in the same area
  • Fixed a bug where Samira’s E - Wild Rush would reset upon taking down an enemy clone
  • Fixed a bug where Ornn could immediately recast Call of the Forge God if it was used in the direction of an ally
  • Fixed a bug where Draven’s Passive minion streak would reset if his support executed a minion with Spoils of War from Relic Shield/Steel Shoulderguards
  • Fixed a bug where Sivir’s attack bounces from W - Ricochet would do 0 damage to Zyra’s plants
  • Fixed a bug where Volibear could clip through red side’s spawn gate with his E - Sky Splitter
  • Fixed a bug where Shadowflame's bonus damage tracker was displaying the incorrect amount of bonus damage
  • Fixed a bug where Kayn would gain transformation progress from First Strike’s bonus damage
  • Fixed a bug where Maokai’s E - Sapling Toss saplings would do damage through spell shields
  • Fixed a bug where Shaco’s R - Hallucinate clone would be unable to proc Lich Bane
  • Fixed a bug where Goredrinker’s healing tracking was only tracking damage by cast, not total damage
  • Fixed a bug where Viego’s Lord of the Mist and Harrowed Path buff icons were not correctly appearing upon entering his Black Mist
  • Fixed a bug where Rell’s animations would momentarily freeze after using her E - Attract and Repel
  • Fixed a bug where Ornn’s progress bar when using his Passive - Living Forge would display incorrect ability names
  • Fixed a bug where players could ping Hullbreaker and receive the message “I’m hunting alone” if they had a Yuumi attached to them. Yes, Yuumi does count as a champion.
  • Fixed a bug where Hullbreaker’s bonus resistances when hunting alone would immediately disappear when allies got too close instead of after a 3 second delay
  • Fixed a bug so that stat shard selections now show up when hovering over the icon in the runes panel
  • Fixed a bug where aura buff icons (like Skarner’s Passive or Viego’s E) would constantly refresh on the buff bar instead of remaining constant
  • Fixed a bug where Thresh’s Passive - Damnation would show up on his buff bar as a temporary effect
  • Fixed a bug where Vladmir’s Q - Transfusion would show up on his buff bar as a temporary effect
  • Fixed a bug where Ivern’s tooltip for his R - Daisy! was not showing the correct formula
  • Fixed a bug where Anathema's Chains could not be cast while dead
  • Fixed a bug where Anathema's Chains would reveal its user on cast
  • Fixed a bug where First Strike would reveal its user upon proccing the rune
  • Fixed a bug where Luden’s Tempest would reveal its user when procced
  • Fixed a bug where the sound effects from Scuttle’s movement speed buff did not match the buff duration
  • Fixed a bug where Goredrinker’s healing tracking would be lower than intended when hitting more than one champion
  • Fixed a bug where disabling all sounds in game would not carry over to future games
  • Fixed a bug where the Treasure Hunter rune was not being counted accurately in the End of Game screen

Upcoming Skins & Chromas

Patch 12.12 notes

Make snow mistake—it's patch 12.12!

We're here with another set of balance changes, several of which are continued follow-ups to the 12.10 Durability Update. Certain heals and shields are getting further adjustments, while select burst and engage mechanics will receive the little extra oomph that they needed. Champion pets can have a little durability, too.

This patch also brings back the Essence Emporium for a limited time. The Mythic Shop is also rotating for the first time ever, introducing Ashen Knight Pantheon and more. And oh, was that a chill in the air? The Snow Moon must be rising...

Brrrr, cold nights can be rough. Good thing it's always warm and sunny in Dragonlands! Check out our first patch of the new set at the TFT patch notes here.
Jina "ahrisoo" Yoon Lilu “Riru” Cabreros Paul "RiotAether" Perscheid

Mid-Patch Updates

6/30/2022 Mid-Patch 12.12 Balances

We're doing a handful of balance adjustments in observance of the longer-than-usual patch.

Bel'Veth

AD Growth 2 1.7
Health Growth 105 99
E - Life Steal 20/21.5/23/24.5/26% 20% at all ranks
E - Cooldown 22/20/18/16/14 22/20.5/19/17.5/16 seconds
R - Bonus Health 100/150/200 (+165% bonus AD) (+90% AP) 100/150/200 (+120% bonus AD) (+90% AP)

Caitlyn

AD Growth 3.4 3.8
Passive - Bonus Physical Damage 50/75/100% 60/85/110% total AD (levels 1/7/13)
Passive - Headshot Crit Chance Ratio 100% 120%
W - Headshot Damage Increase 60/105/150/195/240 (+40/55/70/85/100% bonus AD) 40/85/130/175/220 (+40/50/60/70/80% bonus AD)

Katarina

Passive - AP Ratio 55/66/77/88% 65/75/85/95% (levels 1/6/11/16)
Q - Magic Damage 75/105/135/165/195 (+30% AP) 80/110/140/170/200 (+35% AP)
R - Physical Damage Per Dagger 16% (+16% per 70% bonus attack speed) bonus AD 18% (+18% per 60% bonus attack speed) bonus AD
R - On-Hit Effectiveness 28/33/38% 30/35/40%

Leona

Passive - Sunlight Magic Damage 25-144 32-168 (levels 1-18)

Senna

Base Health 560 530
Q - Base Damage 40/70/100/130/160 30/65/100/135/170
W - Root Duration 1.25/1.5/1.75/2/2.25 1/1.25/1.5/1.75/2 seconds

Seraphine

Passive - AP Ratio Per Note 6/7/8/9% (levels 1/6/11/16) 7% at all levels
E - CC Duration 1.5 1.25 seconds

Shaco

Passive - Bonus AD Ratio 15% 25%
Q - Bonus AD Ratio 40% 50%
W - Cooldown 16 15 seconds
W - Box Duration 40 (+5% AP) seconds 49 (+10% AP) seconds

Tahm Kench

Health Growth 109 103
Passive - Bonus Magic Damage On-Hit 8-60 (levels 1-18) (+4% bonus health) 8-60 (levels 1-18) (+3% bonus health)

Wukong

E - Damage Against Monsters 160% 120%
R - Cooldown 120/105/90 130/110/90 seconds

Yuumi

Passive - Basic Attack Bonus Range 50 0

Zeri

R - Bonus Move Speed per Stack 1% 0.5%

Patch Highlights

Snow Moon Caitlyn, Snow Moon Illaoi, and Snow Moon Kayn will be available June 23, 2022. Ashen Knight Pantheon will be available June 23, 2022.

Champions

Amumu

Q mana cost decreased, now increases with rank. R base damage increased.

Amumu support has all but disappeared after the heavy nerfs to his mana costs last season. We're reverting those and giving his ult more early power to help him find some friends in bot lane again.

Q - Bandage Toss

Mana Cost 70 30/35/40/45/50

R - Curse of the Sad Mummy

Damage 150/250/350 (+80% AP) 200/300/400 (+80% AP)

Annie

Q AP ratio increased. Tibbers base health, armor, and MR increased.

Annie's burst builds have fallen off since the Durability Update, especially at higher levels of play. We're making her combos a little more fire and giving Tibbers his own CDU (Cuddly Durability Update).

Q - Disintegrate

Damage 80/115/150/185/220 (+75% AP) 80/115/150/185/220 (+80% AP)

R - Summon: Tibbers

Tibbers - Base Health 1200/2100/3000 1300/2200/3100
Tibbers - Base Armor & Magic Resistance 30/50/70 30/60/90

Bel'Veth

Basic attack range increased; base health regen and growth decreased. Passive stack value increased early and now reaches maximum at level 13; large minions now grant 1 stack. E base damage decreased, life steal decreased late. R bonus attack range and explosion damage based on enemy's missing health no longer increase with rank; Void Remora health decreased early and now increases with rank.

The Empress of the Void is reigning with a bit too much terror in lower and average skill brackets. These nerfs should reduce her strength in lower levels of play to a more stable win rate across the board. A few visual updates have also been made to Bel'Veth's true form based on player feedback!

Base Stats

Basic Attack Range 125 175
Health Regeneration 8.5 6
Health Regeneration Growth 0.85 0.6
Health Regeneration at Level 18 22.95 16.2

Passive - Death in Lavender

Bonus Attack Speed per Lavender Stack 0.25-1.25% (levels 1-18) 0.28-1% (levels 1-13)
newTHE LAVENDER CS Bel'Veth now gains 1 Lavender stack per large minion

E - Royal Maelstrom

Minimum Damage per Hit 8/11/14/17/20 (+6% AD) 8/10/12/14/16 (+6% AD)
Life Steal 20/22/24/26/28% 20/21.5/23/24.5/26%

R - Endless Banquet

Explosion Damage Based on Target's Missing Health 25/30/35% 25% at all ranks
Bonus Attack Range 50/75/100 50 at all ranks
Void Remora Health 70% 50/60/70% of minion's maximum health

Bugfixes & Updates

  • Bel'Veth's true form E - Royal Maelstrom animation has been tweaked at higher attack speeds
  • Bel'Veth's true form basic attack animation has been adjusted to swing slightly less at slower attack speeds
  • Sheen will no longer proc if Bel'Veth attempts to cast Q - Void Surge in a direction that is on cooldown
  • Bel'Veth's Q - Void Surge no longer deals double the intended true damage from R - Endless Banquet's passive
  • Fixed a bug where, if she was already in her true form, Bel'Veth would lose her health bonus upon consuming Void Coral
  • Fixed a bug where, if Bel'Veth's Void Remora attacked an undead Sion, Void Coral would spawn when his passive expired
  • Fixed a bug where Bel'Veth's true form duration sometimes failed to properly refresh upon consuming Void Coral
  • Fixed a bug where Bel'Veth's basic attack SFX were sometimes audible to enemies through Fog of War

Blitzcrank

Q base damage increased. R active base damage increased.

Blitzcrank's engage capabilities have gathered some rust since the Durability Update. We’re making his hooks hurt more so they feel as rewarding to land as they should.

Q - Rocket Grab

Damage 90/140/190/240/290 (+120% AP) 105/155/205/255/305 (+120% AP)

R - Static Field

Detonation Damage 250/375/500 (+100% AP) 275/400/525 (+100% AP)

Dr. Mundo

Passive health regen decreased. R increased base health decreased.

Mundo's malpractice was already doing well, but now that Grievous Wound is weaker, it's time we check his medical license. We're nerfing him overall by lowering his healing, but the larger chunk of health missing should make his fantasy really come alive when he injects his maximum dosage.

Passive - Goes Where He Pleases

Health Regeneration 1-2% maximum health (levels 1-18) 0.8-1.6% maximum health (levels 1-18)

R - Maximum Dosage

Increased Base Health 10/15/20% missing health 8/11.5/15% missing health

Fiora

Passive AD ratio decreased.

Since the Durability Update, Fiora has become extra punishing in Elite play where players who can consistently strike Vitals deal massive max health true damage. We're toning her passive down as a result, which will also reduce her ult's power.

Passive - Duelist's Dance

Bonus True Damage 3% (+5.5% per 100 bonus AD) 3% (+4.5% per 100 bonus AD) of target's maximum health

Heimerdinger

Q standard turret base health and damage increased. E cooldown decreased.

Heimerdinger's inventions have fallen short lately. Boosting his turrets' health and firepower to match the Durability Update is sure to be a formula for success!

Q - H-28G Evolution Turret

Standard Turret - Health 150-575 (+5-40%) (levels 1-18) 175-700 (+5-40%) (levels 1-18)
Standard Turret - Magic Damage 6/9/12/15/18 (+35% AP) 7/11/15/19/23 (+35% AP)

E - CH-2 Electron Storm Grenade

Cooldown 12 seconds 11 seconds

Ivern

Passive health and mana costs reduced. E base shield increased. Daisy base health, armor, and MR increased.

The Durability Update wasn't so friendly to our friend of the forest. These buffs should return some of his early gank power by a lot. Oh, and Daisy gets a base stat gift, too!

Passive - Friend of the Forest

Base Health Cost 23.5-6.5% (levels 1-18) 20-3% (levels 1-18)
Base Mana Cost 34.5-9% (levels 1-18) 30-4.5% (levels 1-18)

E - Triggerseed

Shield 70/100/130/160/190 (+75% AP) 80/115/150/185/220 (+75% AP)

R - Daisy!

Daisy - Health 1250/2500/3750 (+50% AP) 1300/2600/3900 (+50% AP)
Daisy - Armor & Magic Resistance 15/40/90 (+5% AP) 20/50/100 (+5% AP)

Janna

W bonus move speed and slow decreased. E shield decreased.

Janna is still too strong across the board. Her biggest vulnerability should be when she gets caught, so we're nerfing her wind speed and defensive spells to make her easier to punish.

W - Zephyr

Bonus Move Speed 6/7.5/9/10.5/12% (+2% per 100 AP) 6/7/8/9/10% (+2% per 100 AP)
Slow 24/28/32/36/40% (+6% per 100 AP) 20/24/28/32/36% (+6% per 100 AP)

E - Eye Of The Storm

Shield 75/100/125/150/175 (+60% AP) 65/90/115/140/165 (+55% AP)

Jarvan IV

Mana growth increased. Passive cooldown now decreases with levels.

Jarvan IV wasn't the hardest hit by the Durability update, but his sustained damage output hasn't been left unscathed. We're letting him get a few more rotations in now that bursting enemies has gotten much harder,

Base Stats

Mana Growth 40 55
Mana at Level 18 980 1235

Passive - Martial Cadence

Cooldown 6 seconds 6/5/4/3 seconds (levels 1/6/11/16)

Katarina

Passive AD ratio decreased. E base damage increased, AD ratio decreased. R attack speed ratio increased, on-hit effectiveness increased.

Bruiser and tank builds shouldn't work well on someone like Katarina, a hyper-mobile resetting assassin. We're making some slight adjustments to discourage only those itemizations.

Passive - Voracity

Magic Damage Upon Retrieving Dagger - Bonus AD Ratio 75% 60%

E - Shunpo

Damage 15/30/45/60/75 (+50% AD) (+25% AP) 20/35/50/65/80 (+40% AD) (+25% AP)

R - Death Lotus

Physical Damage per Dagger 16% (+12.8% per 1.0 total attack speed) bonus AD 16% (+16% per 0.7 total attack speed) bonus AD
On-Hit Effectiveness per Dagger 25/30/35% 28/33/38%

Lucian

Base AD decreased. Q base damage decreased late.

Lucian's been shining in Pro bot lanes since before MSI and has continued to do so, even after the Durability Update. We're tapping down his strong early damage so the Sentinel of Light isn’t so blinding in lane.

Base Stats

Base AD 62 60

Q - Piercing Light

Damage 95/130/165/200/235 (+60/75/90/105/120% bonus AD) 95/125/155/185/215 (+60/75/90/105/120% bonus AD)

Seraphine

E cooldown reduced early and no longer decreases with rank. Slow/stun duration increased.

Seraphine hasn't been making soundwaves, so we're boosting her CC to help her captivate her enemies.

E - Beat Drop

Cooldown 11/10.5/10/9.5/9 seconds 10 seconds
Slow/Stun Duration 1 second 1.5 seconds

Shaco

Base health growth and armor growth decreased. Q AD ratio increased. W AP ratio increased. E AD and AP ratios increased.

Shaco's been struggling in a world with more durable playthings, especially with his traditional burstier builds. He already has quite a bit of survivability with his tricks, so we're trading some of his durability for more burst. This should open up those high-risk, high-reward builds once again, adding to his diverse itemization options. (As a reminder, his Q and E can deal additional damage with his Passive - Backstab bonus.)

Base Stats

Health Growth 103 99
Health at Level 18 2381 2313
Armor Growth 4.7 4
Armor at Level 18 109.9 98

Q - Deceive

Physical Damage 25/35/45/55/65 (+25% bonus AD) 25/35/45/55/65 (+40% bonus AD)

W - Jack In The Box

Magic Damage 10/15/20/25/30 (+9% AP) 10/15/20/25/30 (+12% AP)

E - Two-Shiv Poison

Magic Damage 70/95/120/145/170 (+70% bonus AD) (+50% AP) ??70/95/120/145/170 (+75% bonus AD) (+60% AP)

Singed

W slow decreased early, increased late, and now increases with rank. R bonus stats decreased early and increased late.

Singed mid has always been quite strong, but the recent systemic changes have thrown him just over the edge into OP territory. We're nerfing his early run-at-you power so his squishier lane opponents have a chance to escape (or at least fight back).

W - Mega-Adhesive

Slow 60% 50/55/60/65/70%

R - Insanity Potion

Bonus Stats 30/60/90 20/60/100

Soraka

R base heal increased, but no longer removes Grievous Wounds.

We buffed Soraka's ult back in 11.18, letting it remove Grievous Wounds to give her some hope against the 60% reduced healing effect. Now that GW is weaker, we're okay with letting it serve its original purpose.

R - Wish

Heal 125/200/275 (+50% AP) 150/250/350 (+50% AP)
removedDEEP WOUNDS No longer removes Grievous Wounds from targets

Viego

Passive heal decreased. W while casting E no longer instantly stealths. R damage against most wounded or closest enemy decreased.

Viego's been sitting on the jungle throne for a little too long, especially in Pro play. We're curbing the king's reset potential and giving laners more opportunity to react to his ganks.

Passive - Sovereign's Domination

Base Heal Upon Possession 2.5% 2% of target's maximum health

E - Harrowed Pass

removedSTEALTHY STUNS Casting E - Harrowed Pass while charging W - Spectral Maw no longer instantly stealths you

R - Heartbreaker

Bonus Physical Damage 15/20/25% (+3% per 100 bonus AD) 12/16/20% (+3% per 100 bonus AD) of lowest health or closest enemy's missing health

Yorick

Mist Walker base health and move speed increased. Maiden of the Mist base health increased; target range based on E decreased.

Yorick's Mist Walkers and Maiden of the Mist are also getting a slight base stat package to help them keep up with the Durability Update. We're also adding a few tweaks to make Yorick's spectral army a bit more ghastly when positioned correctly. Namely, the Maiden won't wander too far when moving toward marked targets.

Passive - Shepherd of Souls

Mist Walker - Base Health 100-185 (levels 1-18) (+15% of Yorick's maximum health) 110-212 (levels 1-18) (+20% of Yorick's maximum health)
Mist Walker - Move Speed 300 325

R - Eulogy of the Isles

Maiden of the Mist - Base Health 300/1000/3000 (+70% of Yorick's maximum health) 350/1100/3300 (+75% of Yorick's maximum health)
Maiden of the Mist - Marked Target Chase Range 1600 1000

Yuumi

Passive shield increased. E base heal decreased, bonus move speed increased.

As this chapter of the Durability Update comes to an end, Yuumi's heals are still a bit too strong right meow. Her power level at large isn't crossing the line, so we're just shifting some of it around.

Passive - Bop 'n' Block

Shield 56-360 (varies, levels 1-18) 60-380 (varies, levels 1-18)

E - Zoomies

Heal 70/100/130/160/190 (+35% AP) 70/90/110/130/150 (+35% AP)
Bonus Move Speed 15% (+6% per 100 AP) 20% (+6% per 100 AP)

Zeri

Health regen growth increased. W base damage increased, AD and AP ratios decreased.

Zeri's W damage was a bit shocking with the crit multiplier, so we're nerfing that and compensating with a little regen boost.

Base Stats

Health Regeneration Growth 0.55 0.7
Health Regeneration at Level 18 12.6 15.15

W - Ultrashock Laser

Damage 10/45/80/115/150 (+150% AD) (+70% AP) 20/55/90/125/160 (+130% AD) (+60% AP)
Critical Strike Damage 17.5/78.75/140/201.25/262.5 (+262.5% AD) (+122.5% AP) 25/96.25/157.5/218.75/280 (+227.5% AD) (+105% AP)

Items

Night Harvester

We're adding some ability haste into Night Harvester's build path to match its buff last patch.
Build Path Hextech Alternator + Amplifying Tome + Blasting Wand + 865 gold Hextech Alternator + Amplifying Tome + Fiendish Codex + 815 gold

Serpent's Fang

Serpent's Fang was reducing shields by a lot more than intended thanks to a bug. We expect the fix will lead to a nontrivial nerf, so we're calling it out here instead.
VERY VENOMOUS Serpent's Fang no longer applies additional shield reduction beyond 50% based on enemy's bonus heal and shield power

Shadowflame

On the contrary, Shadowflame was underperforming due to a different bug that mitigated its damage based on the very magic resistance it was supposed to ignore. This fix should actually result in a slight buff for the item.
IGNORED AGAIN Shadowflame's additional magic damage based on ignored MR is no longer mitigated by target's MR

Runes

Predator

We're nerfing Predator's early power as it tends to really hurt some lanes before enemies get a reasonable chance at counterplay, and compensating its late game to even things out.
Maximum Bonus Move Speed 45% 25-50% (levels 7-18)
Damage 40-120 (levels 1-18) (+20% bonus AD) (+10% AP) 20-180 (levels 1-18) (+25% bonus AD) (+15% AP)
Cooldown 90-60 seconds (levels 1-18) 120-60 seconds (levels 1-18)

Essence Emporium

The Essence Emporium returns from June 28 to July 12. Head to the store to use Blue Essence to nab chromas, ward skins, emotes, icons, and more, including Emporium exclusives like the URFWick skin!

IMPORTANT: After this run, the Essence Emporium is going on hiatus while we rebuild it. Right now, running the Emporium is so inefficient it causes delays and feature cuts in other projects like events and missions. Beyond making the Emporium more efficient to run, we're also exploring navigation and usability improvements for when (not if) it returns. Be sure to spend all your Blue Essence during this Emporium!

To make up for this hiatus, we're shifting the three Gemstone icon bundles into a chain of three missions (matchmade SR or ARAM). This will be free for all players, granting 10 Mythic Essence each for a total of 30.

Mythic Content

Mythic Chromas


We're adding a new type of content to the Mythic Shop: Mythic Chromas, available for 40 Mythic Essence! The first Mythic Chroma is for Final Boss Veigar, available during patches 12.12 through 12.13.

Mythic Chromas update a skin's VFX in addition to its model. They're launching for Legendary skins as well as Mythic skins like the Ashen Knights. (Ashen Knight Pyke and Ashen Knight Pantheon's Emberwoken chromas will receive updated VFX in patch 12.18.)

Mythic Shop Rotation


The Mythic Shop is rotating for the first time and we're settling into the normal rotation cadence:
OUT Ashen Knight Pyke, his Emberwoken chroma bundle, and his emote are leaving the Mythic Shop
IN Ashen Knight Pantheon, his Emberwoken chroma bundle, and his emote will be available during patches 12.12 through 12.17
OUT Prestige K/DA Kai'Sa, Prestige PROJECT: Irelia, Prestige Spirit Blossom Teemo, Prestige Arcanist Zoe, Prestige Pulsefire Thresh, and Prestige Battle Queen Diana are leaving the Mythic Shop
IN Prestige K/DA Evelynn (150 ME) and Prestige Pulsefire Lucian (125 ME) are entering the Mythic Shop and will be available during patches 12.12 and 12.13
OUT Hextech Annie and Hextech Amumu are leaving the Mythic Shop
IN Hextech Ziggs (100 ME) and Dreadnova Darius (100 ME) are entering the Mythic Shop and will be available during patches 12.12 through 12.17
IN Battle Boss Veigar's Mythic Chroma will be available during patches 12.12 through 12.13

Behavioral Systems

Muting a player during Champ Select will now carry over to in-game and End of Game. (This also means that muting someone in-game will carry over to End of Game.) Additionally, individual players' mute status can now be viewed and toggled in the End of Game screen.

Demacia Clash

Team formation for the second weekend of Demacia Clash starts on June 20, and the tournaments are on June 25 and 26.

Challenges

We've updated the way certain challenges detect which lane you play on Summoner’s Rift to be more accurate! We've also added the following new challenges.
  • ARAM Legend: Go Legendary in ARAM games
  • The Jukes!: Dodge five skillshots within eight seconds
  • It was a... Near-Hit: Dodge skillshots in ARAM
  • Legendary Legend: Become Legendary
  • Who Needs 'Em: Win games despite an AFK teammate
  • Shell Collecting: Take down Rift Heralds
  • Right Under Their Noses: Recall while unseen by a nearby enemy champion
  • Get On My Level: Get takedowns shortly after gaining a level advantage
  • Nowhere is Safe: Take down enemy champions in their fountain
  • Style: Earn Challenge Points from the Style capstone

Bugfixes & Updates

  • Re-enabled the “Farm Champs Not Camps” challenge
  • Re-enabled the “Leading By Example” challenge
  • Added Qiyana to the “Where’d They Go?” and “It Has ‘Ultimate’ In the Name!” challenges
  • Added Renata Glasc to "Hold That Pose", "They Just... Don't... DIE!", "We Protec", and "It Has ‘Ultimate’ In the Name!" challenges
  • “The Disrespect” challenge description has been updated for clarity
  • Progress bars have been fixed and will properly display your progress on Challenges
  • Fixed a bug where some challenge titles did not match their actual names
  • Switching tabs in the Challenges Collection Page now scrolls you back to the top
  • Challenge Leaderboards now properly abbreviate numbers
  • Fixed a bug where the “Prodigy” challenge would sometimes fail to progress upon getting multi-kills at the same time

Bugfixes & QoL Changes

  • Sona can no longer gain an additional Passive - Power Chord-empowered basic attack by casting an ability immediately after another empowered basic attack
  • Doran's Ring's Drain passive has been restored and will properly regenerate health if you already have full mana
  • Fixed a bug where, if Olaf hit a Blast Cone while his R - Ragnarok was active, he would not get knocked back by it
  • Olaf's W - Tough It Out basic attack reset will interact with Hail of Blades properly (similar to Jax's W - Empower, allowing up to 4 basic attacks empowered by the rune) stacks
  • Fixed a bug where Olaf's E - Reckless Swing could heal towers if he casted it on the same target that the tower was last hitting
  • Fixed a bug where casting Lux's R - Final Spark as Sylas would incorrectly cost him mana
  • Fixed a bug where Wukong's Q - Crushing Blow would not grant Tear of the Goddess stacks
  • Champion-created clones can no longer apply the burn effect from Emberknife and Hailblade's Sear passive
  • Fixed a bug where Evenshroud's Coruscation passive would incorrectly also count as a slow
  • Fixed a bug where the VFX for Banshee's Veil and Edge of Night would sometimes not be visible
  • Several VFX (Everfrost) and SFX (Ornn's E - Searing Charge, Crown of the Shattered Queen, Dead Man's Plate, Turbo Chemtank, Zhonya's Hourglass, and Stopwatch) have been fixed and will no longer be visible or audible through Fog of War
  • Fixed a bug where Sion, Karthus, and Kog'Maw's corpses would have active unit collision after their passives expired (i.e. could cause minion blocking)
  • Fixed a bug where double digit KDAs would sometimes display incorrectly on the scoreboard
  • Fixed a bug where error text would sometimes appear in party lobbies upon hitting the Find Match button
  • Fixed a bug where the Season Split Start modal would incorrectly display Victorious Morgana
  • Syndra, Rell, and Nautilus' Champion Select role tags have been fixed

Upcoming Skins & Chromas

The following skins will be released in this patch:

Patch 12.11 notes

The Lavender Sea continues to grow, and with it, Bel'Veth descends upon the Rift to claim it as her own. Join Bel'Veth, the Void Empress, this patch!

The numbers are in and… champions are now more durable! After the sweeping changes we introduced in the last patch, this week we're on cleanup duty to restore balance to the Rift. Two big things to keep in mind here. First of all, we don’t want to over nerf/buff any champions as an immediate response to the Durability Update. We’re avoiding this by considering each champs’ individual strengths and weaknesses relative to their overall class/role balance and preferred itemization choices. Second, since the 12.10 healing and shielding nerfs were done across the board, they ended up affecting some champs more than others. This round, we’re going through champs individually and returning heal and shielding power where needed, or reinvesting that lost power into other aspects of their kit.

In other news, we also have the brand new Ocean Song skin line releasing this patch and with it Prestige Ocean Song Seraphine for a limited time. (Before you ask, no, the Ocean they're in isn't the same as Bel'Veth's Lavender one.)

TFT: Dragonlands takes flight this patch, sending Pengu and friends to a new set in a world of islands diverse in ecology and combat strategy. Check out the new set mechanics, traits, champions, and more, in the TFT patch notes here!
Jina "ahrisoo" Yoon Lilu “Riru” Cabreros Paul "RiotAether" Perscheid

Mid-Patch Updates

6/9/2022 Balance Adjustments

Kog’Maw

W - Bio-Arcane Barrage

On-hit percent max health damage 3/3.75/4.5/5.25/6% 3.5/4.25/5/5.75/6.5%

Olaf

Armor Reduction 20/22.5/25/27.5/30% 20% all ranks

W - Tough It Out

Shielding 10/40/70/100/130 (+ 22.5% missing health) 10/40/70/100/130 (+17.5% missing health)

Ryze

Q - Overload

Cooldown 6 5 seconds

E - Spell Flux

Magic Damage 60/85/110/135/160 (+35% AP)(+2% bonus mana) 60/90/120/150/180 (+45% AP) (+2% bonus mana)

Zeri

Q - Burst Fire

Active Damage 8/11/14/17/20 (+110/115/120/125/130% total AD) 8/11/14/17/20 (+105/110/115/120/125% total AD)
Passive Charged Damage 90-200 (levels 1-18) (+90% AP) (+3-15% (levels 1-13) of target's maximum health) 90-200 (levels 1-18) (+90% AP) (+1-15% (levels 1-18) of target's maximum health)

E -Spark Surge

Cooldown 22/20.5/19/17.5/16 seconds 24/22.5/21/19.5/18 seconds

Patch Highlights

Bel'Veth, the Void Empress, will be hitting the Rift on June 9, 2022.

Battle Boss Bel'Veth, Ocean Song Ashe, Ocean Song Nidalee, Ocean Song Seraphine, Ocean Song Yone, and Ocean Song Zeri will be available June 9, 2022.

Prestige Ocean Song Seraphine will be available from June 9 until July 14, 2022.

Champions

new

Bel’Veth

The Void Empress

Join the Lavender Sea on June 9!

Aphelios

Passive attack speed and Lethality with rank up increased.

Aphelios has been very weak this patch, and he didn’t get much help from the Durability Update. We're buffing up his passive to help add a little more fire moon power to his guns.

Passive - The Hitman and the Seer

Bonus Attack Speed 6/12/18/24/30/36% 7.5/15/22.5/30/37.5/45%
Bonus Lethality 4.5/9/13.5/18/22.5/27 5.5/11/16.5/22/27.5/33

Brand

Passive percent health burn damage decreased.

Brand has been on fire since the Durability Update given that everyone having more HP increases the value of his abilities. We're partially extinguishing his ability to burn his enemies with percent max health damage.

Passive - Blaze

Passive Burn Damage 3% maximum health over 4 seconds 2.5% maximum health over 4 seconds
Detonate Burn Damage 10-14% (levels 1-17) maximum health 9-13% (levels 1-17) maximum health

Caitlyn

Q AD scaling decreased early and increased late, mana cost increased early and decreased late. E base damage increased and cooldown decreased.

Cait wasn't in a great place pre-12.10, and her lane bully reputation has only continued to suffer with the update. We're putting more power in her Piltover Peacemaker to help her procure her proper place pressuring preposterous people (lane opponents).

Q - Piltover Peacemaker

Physical Damage 50/90/130/170/210 (+130/145/160/175/190% AD) 50/90/130/170/210 (+125/145/ 165/185/205% AD)
Mana Cost 50/60/70/80/90 55/60/65/70/75

E - 90 Caliber Net

Magic Damage 70/110/150/190/230 (+80% AP) 80/130/180/230/280 (+80% AP)
Cooldown 16/14.5/13/11.5/10 16/14/12/10/8 seconds

Fizz

Health growth decreased. Mana growth increased.

The Tidal Trickster has been keeping his head above water, but his big mana costs feel pretty bad in extended combat. We're giving him more to work with later in the game, but also bringing down his tankiness so he doesn't get too playful out there.

Base Stats

Health Growth 112 106
Health at Level 18 2544 2442
Mana Growth 37 52
Mana at Level 18 946 1201

Gragas

Q AP scaling increased, cooldown decreased. E cooldown decreased.

Gragas hasn't been keeping up with the extended fights that came with the Durability Update, so we're topping off his Graggy Ice by giving him some more drinking power and agility to help his rotations in longer skirmishes.

Q - Barrel Roll

Damage 80/120/160/200/240 (+70% AP) 80/120/160/200/240 (+80% AP)
Cooldown 11/10/9/8/7 10/9/8/7/6 seconds

E - Body Slam

Cooldown 16/15/14/13/12 14/13.5/13/12.5/12 seconds

Gwen

W cooldown increased, bonus armor/MR decreased early and now scales with ability rank. E cooldown refund from first basic attack decreased.

Gwen's been the most dominant top laner in Pro thanks to her high resilience, mobility, and damage. In particular, with longer fight durations, she's more often able to cast Hallowed Mist twice, so we're increasing the cooldown of her incredibly powerful teamfight tool. We're also reverting the E change from 12.7 which was giving her dash more uptime in fights than intended.

W - Hallowed Mist

Bonus Armor and MR while inside mist 20 (+5% AP) 12/14/16/18/20 (+5% AP)
Cooldown 22/20/18/16/14 22/21/20/19/18 seconds

E - Skip ‘n Slash

Cooldown refunded on first attack 60% 50%

Irelia

Q healing increased. E cooldown decreased early.

The Durability Update didn't do our Blade Dancer any favors, greatly reducing her potential to get kills in the early game. While this was intended, she is a bit weaker than we’d like so we're giving her a small sustain boost and more opportunities to stun opponents to help her out in ways that aren’t burst damage. Better nerf buff Irelia.

Q - Bladesurge

Healing 7/8/9/10/11% AD 9/10/11/12/13% AD

E - Flawless Duet

Cooldown 18/16.5/15/13.5/12 16/15/14/13/12 seconds

Kayn

Q damage decreased in Darkin form.

Darkin Kayn has been reaping quite a lot of benefits from the Durability Update, with all these champions walking around with more health and whatnot. Pulling some power from his Q to help him find balance post-12.10.

Q - Reaping Slash (Darkin Form)

Damage 65% AD (+5% (+5.5% per 100 bonus AD) target maximum health) 65% AD (+5% (+5% per 100 bonus AD) target maximum health)

Kog'Maw

Q armor and MR shred decreased, passive attack speed decreased. W percent max health damage on-hit decreased.

Our little Void puppy has started baring his fangs (oddly enough, they look a lot like Guinsoo's Rageblade). Given his knack for gnawing through his chew toys and enemies in longer team fights, we're head patting down his percent health damage and attack speed.

Q - Caustic Spittle

Armor and MR Shred Amount 25/27/29/31/33% 23/25/27/29/31%
Passive Bonus Attack Speed 15/20/25/30/35% 10/15/20/25/30%

W - Bio-Arcane Barrage

On-hit % Max Health Damage 3/4/5/6/7% 3/3.8/4.6/5.2/6%

Lee Sin

Base AD increased. Q damage increased.

Lee Sin has been struggling to consistently snowball his early leads since the Durability Update, so we're rolling back some nerfs implemented in 12.7 to help him find his footing again.

Base Stats

Base AD 66 68

Q - Sonic Wave / Resonating Strike

Sonic Wave Damage 50/75/100/125/150 (+100% bonus AD) 55/80/105/130/155 (+100% bonus AD)
Resonating Strike Minimum Damage 50/75/100/125/150 (+100% bonus AD) 55/80/105/130/155 (+100% bonus AD)
Resonating Strike Maximum Damage 100/150/200/250/300 (+200% bonus AD) 110/160/210/260/310 (+200% bonus AD)

Lillia

Base health decreased. Passive damage decreased.

Much like Brand and Kayn, Lillia's abilities that deal percent max health damage were indirectly buffed by the Durability Update. We're toning down the areas that benefited most to make her a little less of a nightmare this patch.

Base Stats

Base Health 650 625

Passive - Dream-Laden Bough

Dream Dust Damage 6% (+1.5% per 100 AP) target maximum health 6% (+1.2% per 100 AP) target maximum health

Master Yi

HP growth decreased. E base true damage on-hit decreased.

It turns out that when a tanky champion can deal true damage, it's a little strong. We're taking down Yi's durability and true damage, which both greatly benefited from the Durability Update.

Base Stats

Health Growth 106 100
Health at Level 18 2471 2369

E - Wuju Style

Bonus True Damage On-hit 30/38/46/54/62 (+35% bonus AD) 30/35/40/45/50 (+35% bonus AD)

Nunu & Willump

Q healing against non-champions increased. E cooldown now decreases with ability rank.

Nunu has been a burst reliant tank, and his nerfs in patch 12.10 negatively affected both his burstiness and his tankiness. We like him being slightly less lethal, but in exchange we’re giving him some additional durability to offset the reduced damage. Also you can now throw more snowballs per game. Like a LOT more snowballs. Snowball fight anyone?

Q - Consume

Healing against non-Champions 65/95/125/155/185 (+70% AP)(+6% bonus health) 65/95/125/155/185 (+90% AP) (+10% bonus health)
Healing against Champions 39/57/75/93/111 (+42% AP) (+3.6% bonus health) 39/57/75/93/111 (+54% AP) (+6% bonus health)

E - Snowball Barrage

Cooldown 14 seconds at all ranks 14/13/12/11/10 seconds

Olaf

Passive maximum Life Steal value threshold increased. Q damage increased, minimum recast time decreased. W cooldown increased late. R passive armor and MR decreased.

With the combination of the Durability Update and his mid-scope, Olaf was living up to his berserker fantasy a little too much, especially up in top lane. We're pulling back on some of his bonus stats and making him less tanky late game in exchange for more jungle clear efficiency to give jungle Olafs some needed help.

Passive - Berserker Rage

Maximum Value threshold for Life Steal 22.5% maximum health 30% maximum health
Lifesteal 10-30% (levels 1-18) 8-25% (levels 1-18)

Q - Undertow

Damage 60/110/160/210/260 (+100% bonus AD) 70/120/170/220/270 (+100% bonus AD)
Minimum time between casts 3 2.5 seconds

W - Tough It Out

Cooldown 16/14.5/13/11.5/10 16/15/14/13/12 seconds

R - Ragnarok

Passive Armor and MR 10/25/40 10/20/30

Rakan

Q healing increased. W cooldown decreased. E mana cost decreased, shield strength increased.

Rakan was hit pretty hard by the Durability Update given his heavy use of shields and his reliance on getting takedowns with his CC (something much harder with more durable champs). We're giving him back what he lost plus a little more in hopes he can make a Grand Entrance back onto the Rift.

Q - Gleaming Quill

Healing 18-90 (levels 1-18) 30 -115 (levels 1-18)

W - Grand Entrance

Cooldown 18/16.5/15/13.5/12 16/14.5/13/11.5/10 seconds

E - Battle Dance

Mana Cost 60/70/80/90/100 40/45/50/55/60
Shield Strength 35/60/85/110/135 (+70% AP) 50/75/100/125/150 (+70% AP)

Rengar

Base health decreased. R cooldown increased late.

Rengar has been finding a lot of success with his lethality and fighter builds recently, especially in Elite tiers of play. We’re giving him some more generalized nerfs for now while we keep an eye on how his builds and itemization choices land this patch.

Base Stats

Base Health 655 620

R - Thrill of the Hunt

Cooldown 110/90/70 110/100/90 seconds

Ryze

E AP ratio increased, mana cost decreased.

We're loosening up some of Ryze's mana restrictions so his spellcasting is a little more forgiving while he's scaling up. We understand that this isn’t going to resolve all of the issues he’s currently facing, but this should help make him a little less blue while we look into new ways to make Ryze feel good in solo queue without dominating pro play.

E - Spell Flux

Damage 60/80/100/120/140 (+30% AP) (+2% bonus mana) 60/80/100/120/140 (+35% AP) (+2% bonus mana)
Mana Cost 40/55/70/85/100 35/45/55/65/75

Samira

AD growth increased. Q AD scaling increased.

Since the Durability Update, Samira has been struggling to find those explosive leads and snowball opportunities. We're increasing her scaling a bit so she's got more potential to style on her enemies in later stages of the game.

Base Stats

AD Growth 3 3.3
AD at Level 18 108 113.1

Q - Flair

Damage 0/5/10/15/20 (+80/90/100/110/120% AD) 0/5/10/15/20 (+85/95/105/115/125% AD)

Senna

Passive Mist Wraith drop rate for Senna's minion kills increased. Q slow strength decreased; slow duration decreased early and now scales with rank.

Senna has been a bit too strong with the Durability Update, consistently winning lane and oppressing her opponents. We're taking down her power as a support and, in exchange, giving ADC Senna more chances to collect Mist Wraiths.

Passive - Absolution

Mist Wraith drop rate from Minions Senna kills 2.166% 8.333%

Q - Piercing Darkness

Slow 20% (+10% per 100 bonus AD) 15% (+10% per 100 bonus AD)
Slow Duration 2 1/1.25/1.5/1.75/2 seconds

Swain

Passive healing decreased. W magic damage and AP scaling decreased. R healing per tick decreased.

Turns out Swain's new empire was Patch 12.10, quickly rising to power in every lane. We're nerfing him across the board with particular attention to Top and Mid, making his healing and damage lower at later stages of the game.

Passive - Ravenous Flock

Healing 3.5/4.5/5.5/7% 3/4/5/6%

W - Vision of Empire

Magic Damage 80/120/160/200/240 (+70% AP) 80/115/150/185/220 (+55% AP)

R - Demonic Ascension

Healing Per Tick 15/30/45 (+20% AP) 15/27.5/40 (+18% AP)

Sylas

W mana cost decreased, AP ratio for healing increased, cooldown decreased early. E cooldown decreased early.

With the Durability Update, Sylas has found himself unable to burst down opponents like he used to. While his burst has been nerfed, we actually aren’t planning on buffing it back to what it once was. Instead we want to give him back power in other meaningful ways. For now, we're buffing his versatility so he can find more ways to fight the system.

W - Kingslayer

Mana Cost 60/70/80/90/100 50/60/70/80/90
Healing 20/40/60/80/100 (+35% AP) 20/40/60/80/100 (+40% AP)
Cooldown 13/11.25/9.5/7.75/6 12/10.5/9/7.5/6 seconds

E - Abscond / Abduct

Cooldown 14/13/12/11/10 13/12/11/10/9 seconds

Tahm Kench

Passive magic damage on-hit increased. Q heal increased. R shield strength increased.

UNBENCHED. UNLOADED. UNCLOGGED. The Durability Update wasn't particularly nice to Tahm in any of his roles, so we're granting this fish's wishes by giving him some compensatory buffs to his heals and shields which should help him stick around longer in extended fights.

Passive - An Acquired Taste

Bonus Magic Damage On-hit 8-60 (levels 1-18) (+2.5% bonus health) 8-60 (levels 1-18) (+4% bonus health)

Q - Tongue Lash

Heal upon landing 10/12.5/15/17.5/20 (+3/3.5/4/4.5/5% missing health) 10/15/20/25/30 (+3/3.5/4/4.5/5% missing health)

R - Devour

Shield Strength 500/700/900 650/800/950

Taliyah

Base health decreased. Passive updated. Q damage decreased. E damage to monsters increased. R updated.

Taliyah's mid-scope update in Patch 12.9 was great for Taliyah players, especially those in Elite tiers of play. We're introducing some Elite-skewed nerfs that should erode some of her power as well as some QoL changes and bug fixes to help her out.

Base Stats

Base Health 570 550

Q - Threaded Volley

Cooldown 6.5/5.5/4.5/3.5/2.5 7/6/5/4/3 seconds
1-Rock Damage 38/61/84/107/130 (+50% AP) 40/60/80/100/120 (+50% AP)
5-Rock Damage 98.8/158.6/218.4/278.2/338 (+130% AP) 104/156/208/260/312 (+130% AP)
Boulder Damage 72.4/115.9/159.6/203.3/247 (+90% AP) 75/114/152/190/228 (+90% AP)

E - Unraveled Earth

updatedJUNGLE ROCKS ARE SHARPER E - Unraveled Earth now does 150% damage to monsters

R - Weaver's Wall

updatedSLOW DOWN ROCKY Taliyah can no longer cast R - Weaver's Wall within 3 seconds of dealing non-proc damage

Bugfixes

  • Fixed a bug where Taliyah would be unable to reactivate and destroy her wall if she took damage while the wall was up

Taric

Q healing increased, mana cost decreased and no longer increases with rank. E cooldown decreased, stun duration increased.

Taric hasn’t been the radiant gem he once was, so we’re giving him some large buffs that should help him thrive in extended combat situations to help him shine in the new meta.

Q - Starlight's Touch

Heal per charge 25 (+15% AP) (+0.75% of Taric's maximum health) 25 (+15% AP) (+1% of Taric's maximum health)
Mana Cost 65 / 70 / 75 / 80 / 85 60 at all ranks

E - Dazzle

Cooldown 17/16/15/14/13 15/14/13/12/11 seconds
Stun Duration 1.25 1.5 seconds

Tryndamere

Q healing increased. R cooldown decreased.

Tryndamere took a big tumble in patch 12.10. His healing from Fury comes at a high cost so we're reverting the pre-emptive healing nerfs we gave him in patch 12.10 while giving his ultimate more up time in games.

Q - Bloodlust

Base heal 25/33/41/49/57 30/40/50/60/70
Base heal per Fury stack 0.45/0.75/1.05/1.35/1.65 0.5/0.95/1.4/1.85/2.3

R - Undying Rage

Cooldown 130/110/90 120/100/80 seconds

Veigar

Base armor decreased and armor growth increased. E cooldown increased.

We're targeting Veigar's level scaling by limiting access on his E. This should bring his team fight control back to reasonable heights, especially in late game after he gets some Ability Haste.

Base Stats

Armor 23 21
Armor Growth 3.75 4.0

E - Event Horizon

Cooldown 18/16.5/15/13.5/12 20/18/16/14/12 seconds

Bugfixes

  • Fixed a bug where Veigar's Q - Baleful Strike tooltip incorrectly stated that bonus stacks could be obtained by last hitting champions (so don't save your Q to last hit champions)

Wukong

W cooldown increased early. E bonus damage to monsters decreased.

Wukong was already quite powerful before, and the durability update pushed him over the edge. We're looking to nerf his jungle role through clear speed and tap down top a bit as well through early mobility.

W - Warrior Trickster

Cooldown 20/18/16/14/12 22/19.5/17/14.5/12 seconds

E - Nimbus Strike

Damage to monsters 180% 160%

Xin Zhao

Passive healing AD ratio increased. W damage increased, mana cost now decreases with rank.

Xin Zhao doesn't pose as much of a threat to backline carries as he used to, so we're giving him a bit more damage on his fairest spell and returning some of his extended combat power.

Passive - Determination

Healing 6-74 (levels 1-18) (+7% AD) (+55% AP) 6-74 (levels 1-18) (+10% AD) (+55% AP)

W - Wind Becomes Lightning

Thrust Damage 40/75/110/145/180 (+80% AD) (+50% AP) 50/85/120/155/190 (+90% AD) (+65% AP)
Mana Cost 60 at all ranks 60/55/50/45/40

Zeri

Q active damage increased, charged basic attack AP ratio and damage based on target's missing health increased, slow on charged basic attacks removed. W AD scaling increased, slow strength decreased, cooldown decreased. E cooldown decreased, cooldown reduction per basic attack and crit decreased. R cooldown decreased, move speed per stack decreased, stacks per champion hit with initial cast increased.

Zeri, Zeri, we've nerfed you so much you haven't been remotely scary. So this time around, we're giving you more damage to make you merry. That said, buffs come at a cost, and we're being wary, so we're lowering your utility and mobility, you electric carry.

Q - Burst Fire

Active Damage 7/9/11/13/15 (+110/112.5/115/117.5/120% total AD) 8/11/14/17/20 (+110/115/120/125/130% total AD)
Passive Charged Damage 90-200 (levels 1-18) (+80% AP) (+1-10% (levels 1-13) of target's maximum health) 90-200 (levels 1-18) (+90% AP) (+3-15% (levels 1-13) of target's maximum health)
removedPassive Charged attack slow 18/26/34/42/50% for 1 second REMOVED

W - Ultrashock Laser

Damage 10/45/80/115/150 (+140% AD) (+70% AP) 10/45/80/115/150 (+150% AD) (+70% AP)
Slow 30/40/50/60/70% 30/35/40/45/50%
Cooldown 13/12/11/10/9 12/11/10/9/8 seconds
newROLLING THUNDER If W - Ultrashock Laser hits a wall, it will now critically strike champions and monsters

E - Spark Surge

Cooldown 26/24.5/23/21.5/20 22/20.5/19/17.5/16 seconds
Cooldown reduction per attack 1 0.5 seconds
Cooldown reduction per Critical Strike 3 1.5 seconds

R - Lightning Crash

Cooldown 120/95/70 100/85/70 seconds
Move Speed per stack 1.5% 1%
Stacks per Champion hit by Lightning Crash 4 8

Items

Grievous Wounds

Despite the systemic nerf last patch, Grievous Wounds is still too impactful in the game, forcing us to push healing to unreasonable levels. We think GW itself should be a conscious choice that really shines against enemies with overwhelming amounts of healing, not just moderate amounts, since that detracts from more exciting items you can buy. So, we're nerfing GW itself a little bit more, but also compensating the items that apply it to keep them at roughly the same power level.
Grievous Wounds 30% 25% reduced healing
Empowered Grievous Wounds 50% 40% reduced healing
These changes apply to all Grievous Wounds items below, as well as Grievous Wounds applied by abilities (Katarina, Kled, Singed, Varus, and Ignite).

Bramble Vest

Passive When struck by a basic attack on-hit, deal 3 4 magic damage to the attacker
Grievous Wounds 30% 25% (also applies to Thornmail)

Thornmail

Passive - Thorns When struck by a basic attack on-hit, deal 10 (+10% bonus armor) 10 (+20% bonus armor) magic damage to the attacker

Executioner's Calling

Attack Damage 15 20
Grievous Wounds 30% 25% (also applies to Chempunk Chainsword and Mortal Reminder)

Mortal Reminder

Passive - Sepsis Basic attacking a champion while they remain affected by Grievous Wounds 3 times 2 times increases the effect
Empowered Grievous Wounds 50% 40%

Chempunk Chainsword

Attack Damage 45 55
Ability Haste 15 25
Empowered Grievous Wounds 50% 40%

Oblivion Orb

Ability Power 30 35
Grievous Wounds 30% 25% (also applies to Morellonomicon and Chemtech Putrifier)

Morellonomicon

Ability Power 80 90
Health 250 300
Empowered Grievous Wounds 50% 40%

Chemtech Putrifier

Ability Power 55 60
Empowered Grievous Wounds 50% 40%

Mage Items

We're tuning AP Mythics with a holistic approach to bring their power levels closer together. In particular, Liandry's and Riftmaker both went up with the Durability Update thanks to longer combat times, while Everfrost has been strong for quite some time. Crown has been underwhelming even before and has become even less desirable with lower burst in 12.10. Lastly, Night Harvester has been underpicked by AP assassins and needed a little love.

Crown of the Shattered Queen

Ability Power 60 70 (80 90 for Ornn Masterwork item, Caesura)

Everfrost

Active - Slow/Root Duration 1.5 1 second (same for Ornn Masterwork item, Eternal Winter)

Liandry's Anguish

Torment - Burn Damage 60 (+6% AP) (+4% maximum health) 50 (+6% AP) (+4% maximum health) (same for Ornn Masterwork item, Liandry's Lament)

Night Harvester

Ability Haste 15 25 (20 30 for Ornn Masterwork item, Vespertide)
Cooldown (Per Champion) 40 30 seconds (same for Ornn Masterwork item, Vespertide)

Riftmaker

Ability Power 80 70 (100 90 for Ornn Masterwork item, Icathia's Curse)

Tank Items

Tanks as a whole have been struggling after the Durability Update. Since everyone's gotten tankier, the tank class's main advantage has been nerfed (relatively speaking) whereas their already low damage is even less threatening than before. We're increasing the health on their Mythics to form the foundation for higher resists on their primary Legendaries, and buffing a few Legendaries as well.

Bami's Cinder

Total Cost 1100 1000 gold
Combine Cost 300 200 gold

Frostfire Gauntlet

Combine Cost 950 1050 gold (total cost unchanged)
Health 350 450 (500 600 for Ornn Masterwork item, Rimeforged Grasp)

Sunfire Aegis

Combine Cost 700 800 gold (total cost unchanged)
Health 350 450 (500 600 for Ornn Masterwork item, Forgefire Crest)

Turbo Chemtank

Combine Cost 950 1050 (total cost unchanged)
Health 350 450 (500 600 for Ornn Masterwork item, Turbocharged Hexperiment)

Abyssal Mask

Magic Resistance 30 35
Unmake - Bonus Magic Resistance Gain 7 9 bonus magic resistance per cursed enemy

Knight's Vow

Ability Haste 10 20

Randuin's Omen

Armor 80 90

Spirit Visage

Magic Resistance 40 50

Zeke's Convergence

Armor 25 35

Fighter Items

Death's Dance and Maw of Malmortius have been hot topics even before the Durability Update. We wanted to see where they would land post-update before touching them and, seeing that they're still too powerful, we're tapping down on them a bit. On the other hand, BoRK fell off a bit, though not quite as much as Sterak's, so they're receiving buffs accordingly. Lastly, Goredrinker needed a bit of a boost, so we're increasing its Ability Haste scaling to give it more power in extended combat.

Death's Dance

Defy - Heal Ratio 140% 120% bonus AD

Blade of the Ruined King

Lifesteal 7% 8%

Maw of Malmortius

Cooldown 60 75 seconds

Sterak's Gage

The Claws That Catch - Bonus AD 40% 45% base AD
Lifeline - Shield 70% 75% bonus health

Goredrinker

Mythic Passive 5 7 Ability Haste per Legendary item (same for Ornn Masterwork item, Ceaseless Hunger)

Kraken Slayer

Kraken Slayer has naturally gone up with extended combat times, so we're tapping down on its third-stack bonus, too.

Bring It Down - Bonus True Damage 60 (+45% bonus AD) 50 (+40% bonus AD) (same for Ornn Masterwork item, Wyrmfallen Sacrifice)

Umbral Glaive

Unrelated to the Durability Update, Umbral Glaive's been giving a bit too much vision control, so we're reverting half of the cooldown buff from 12.7.

Cooldown 35 40 seconds

Systems

First towers kinda SLAP right now. We overshot some of the early game damage buffs to towers in the update by a little bit, which has deterred some proactive and aggressive plays in early lane phase. We're toning them down so they aren't such super-safe havens for the scaling champs who have been thriving on 12.10.

Outer Turrets

Damage 167-391 162-344 (minutes 0:00-13:30) (Note: Towers deal up to 120% increased damage to champions)

Demacia Cup

Team formation for the Clash Demacia Cup began on June 6, and the tournament begins on June 11 and 12! Team formation for week 2 of the Cup will start on June 20 with the tournament days being June 25 and 26.

Behavioral Systems

End of Game chat is now opt-in! You'll only see messages from other players in the post-game lobby if you click on the chat icon or enter a chat message. Clicking on the chat icon will turn on/off player messages.

Bugfixes & QoL Changes

  • Fixed a bug where Qiyana’s Q - Edge of Ixtal would sometimes not deal damage to enemies moving toward her (*this bug should be resolved but due to the extremely low reproduction rate we cannot be 100% certain. We’ll be keeping a careful eye out for this bug going into patch 12.11)
  • Fixed a bug where Sylas’ healing from Fiora’s stolen R - Grand Challenge would not properly scale with his AP
  • Fixed a bug where Gnar would not receive the attack speed bonus from his E - Hop if his jump was interrupted by certain crowd control effects
  • Fixed a bug where Viego would retain Janna’s Passive - Tailwind after his possession of her expired
  • Fixed a bug where Viego’s E - Harrowed Path ability cooldown would be fully refreshed if he possessed another champion while an enemy champion was under the influence of possessed Swain’s E- Nevermove
  • Fixed a bug where Nidalee’s E - Primal Surge would not grant bonus attack speed when cast on allies
  • Fixed a bug where Graves’ runes would not swap off of Glacial Augment despite not being able to proc it (sorry Everfrost Graves mains)
  • Fixed a bug where Akshan’s head would change directions if he walked away from an enemy while casting R - Comeuppance
  • Fixed a bug where Kassadin’s W - Nether Blade would not display the on-hit VFX correctly
  • Fixed a bug where Sivir’s Q - Boomerang Blade would sometimes not be audible to allies if the target was hit in Fog of War
  • Fixed a bug where Sterak’s Gage would not accurately count the “Damage Blocked by Shields” tooltip counter
  • Fixed a bug where outer Turret Health bars would not explode upon breaking
  • Fixed a bug where Imperial Mandate’s debuff, Coordinated Fire, would not properly display its icon on the affected player’s debuff bar
  • Fixed a visual bug surrounding Clash to accurately display why the player cannot join a Clash Team
  • Fixed a visual bug where the last three players' report modals would be cropped in the End of Game screen
  • Fixed a visual bug that occurred when hovering the Summoner Icon in the End of Game screen
  • Fixed a bug where the Report Button in the scoreboard would get covered by longer names
  • Fixed a bug where player's Summoner Icons were missing from the Challenges leaderboards

Upcoming Skins & Chromas

Patch 12.10 Notes

Have no fear, the Champion Durability Update is here!

This patch is a doozy, y'all. We've been working on a sweeping set of changes to increase champion durability across the board. So, unlike other patches that typically focus on balance via individual tweaks, 12.10 is all about evenly increasing durability overall (and nerfing related systems accordingly, like heals, shields, and sustain). You can expect to see longer fights throughout the game, more effort required to burst down your foes, and bigger windows of opportunity for skill expression. Read on for the details, and check out the most recent Quick Gameplay Thoughts for even more context!

We expect this patch will shift the meta quite a bit, but as always, we'll keep an eye out for any critical follow-up needed. GLHF!

Over in TFT, you can catch the last patch of Gizmos & Gadgets over in the TFT patch notes here!, as Dragonlands takes flight in just two weeks with patch 12.11!
Jina "ahrisoo" Yoon Lilu “Riru” Cabreros Paul "RiotAether" Perscheid

Mid-Patch Updates

5/27/2022 ARAM & ARURF Balances


ARAM Champion Buffs

Aurelion Sol -5% Damage Taken +5% Damage Dealt, -5% Damage Taken
Fizz -5% Damage Taken +5% Damage Dealt, -5% Damage Taken
Master Yi -3% Damage Taken +5% Damage Dealt, -3% Damage Taken
Shaco +5% Damage Taken +5% Damage Dealt (Same as SR Damage Taken)
Sona -15% Damage Dealt, +15% Damage Taken, -40% Healing, -40% Shielding -5% Damage Dealt, +10% Damage Taken, -40% Healing, -40% Shielding
Soraka -20% Healing Same as SR
Vi -5% Damage Taken +5% Damage Dealt, -5% Damage Taken
Zilean Same as SR +5% Damage Dealt

ARAM Champion Nerfs

Aphelios Same as SR -5% Damage Dealt
Illaoi -5% Damage Taken -5% Damage Dealt, +5% Damage Taken
Kha'Zix +10% Damage Dealt, -15% Damage Taken +10% Damage Dealt, -10% Damage Taken
Olaf +5% Damage Dealt, -5% Damage Taken, +20% Healing -5% Damage Dealt (Same as SR Damage Taken & Healing)
Samira Same as SR -5% Damage Dealt, +5% Damage Taken

ARURF Champion Buffs

Anivia +5% Damage Dealt, -10% Damage Taken +10% Damage Dealt, -10% Damage Taken
Aurelion Sol Same as SR +5% Damage Dealt, -5% Damage Taken (Passive - Center of the Universe still modified for ARURF)
Gwen Same as SR +5% Damage Dealt
Rek'Sai +7% Damage Dealt, -7% Damage Taken, +20% Healing +10% Damage Dealt, -10% Damage Taken, +20% Healing
Sion +10% Damage Dealt, -8% Damage Taken, +20% Shielding +10% Damage Dealt, -10% Damage Taken, +20% Shielding
Tahm Kench +15% Damage Dealt, -15% Damage Taken +15% Damage Dealt, -15% Damage Taken, +20% Shielding
Yone +5% Damage Dealt, -10% Damage Taken +10% Damage Dealt, -10% Damage Taken, +20% Shielding

ARURF Champion Nerfs

Jax -10% Damage Dealt, +15% Damage Taken -15% Damage Dealt, +15% Damage Taken
Malphite -5% Damage Dealt -5% Damage Dealt, +5% Damage Taken
Rumble Same as SR -20% Shielding
Shaco -10% Damage Dealt, +10% Damage Taken -15% Damage Dealt, +10% Damage Taken
Sona -5% Damage Dealt, -20% Healing -5% Damage Dealt, -20% Healing, -20% Shielding
Vi -5% Damage Dealt, +5% Damage Taken -5% Damage Dealt, +5% Damage Taken, -2% Shielding
Wukong -10% Damage Dealt, +10% Damage Taken -15% Damage Dealt, +10% Damage Taken
Xin Zhao +10% Damage Taken -5% Damage Dealt, +10% Damage Taken
Zed -15% Damage Dealt, +10% Damage Taken -15% Damage Dealt, +15% Damage Taken

5/26/2022 Champion Durability Follow-Ups & Swain Bugfix


We've approached this first set of adjustments to the Durability Update by looking at champions who have fallen outside of our usual winrate bounds as well as those who've changed disproportionately since patch release.

Our initial observations: As expected, many champions with significant heals/shields in their kit were hit by the systemic nerfs to heals/shields. We're following up on the ones that were nerfed by the broad pass a bit too hard by partially reverting as needed. Also unsurprisingly, late game scalers and damage-over-time champions have jumped quite a bit, but to what extent each champion would change was harder to predict.

Note that this mid-patch update only addresses the most urgent outliers. We’re still monitoring the data as all of you get more games in, so expect more changes to come in patch 12.11.

Champion Buffs

Diana

W - Base Shield 25/40/55/70/85 40/55/70/85/100
E - Magic Damage 40/60/80/100/120 (+40% AP) 50/70/90/110/130 (+45% AP)

Draven

Passive - Bonus Gold On Kill 25 (+2 per Adoration stack) 40 (+2.5 per Adoration stack)
Q - Bonus Damage 40/45/50/55/60 (+70/80/90/100/110% bonus AD) 45/50/55/60/65 (+75/85/95/105/115% bonus AD)

Kled

W - Cooldown 14/12.5/11/9.5/8 12/10.5/9/7.5/6 seconds
R - Cooldown 160/140/120 140/125/110 seconds

Renekton

Q - Cooldown 8 7 seconds
Q - Base Healing Against Champions 10/14/18/22/26 12/18/24/30/36
Q (Empowered) - Base Healing Against Champions 30/42/54/66/78 36/54/72/90/108

Vladimir

Q - Heal 20/25/30/35/40 (+30% AP) 20/25/30/35/40 (+35% AP)
Q (Empowered) - Additional Heal AP Ratio 3.5% per 100 AP +4% per 100 AP
Q (Empowered) - Additional Heal (Against Minions) 30% 35%

Yuumi

E - Heal 65/90/115/140/165 (+25% AP) 70/100/130/160/190 (+35% AP)
E - Mana Cost 40/45/50/55/60 (+15% maximum mana) 40/45/50/55/60 (+12% maximum mana)

Champion Nerfs

Anivia

Q - Cooldown 11/10/9/8/7 12/11/10/9/8 seconds
E - Magic Damage 50/80/110/140/170 50/75/100/125/150

Taliyah

Passive - Bonus Move Speed 10/20/35/55% 10/15/25/40% (levels 1/9/12/15)
Passive - Falloff Time 2.5 3 seconds
Q (On Worked Ground) - Slow 30/35/40/45/50% for 2 seconds 20/25/30/35/40% for 1.5 seconds
Q (On Worked Ground) - Damage Against First Enemy Hit 200% 190%
E - Slow 20/22/24/26/28% 20% at all ranks
E - Stun Duration 0.6/0.7/0.8/0.9/1 0.75 seconds at all ranks

Kayle

Health Growth 99 92
Base Magic Resistance 26 22
E - Active Bonus Magic Damage On-Hit 8/9/10/11/12% (+2% per 100 AP) 8/8.5/9/9.5/10% (+1.5% per 100 AP) of target’s missing health

Vayne

Base Health 585 550
W - Bonus True Damage 50/65/80/95/110 (+4/6.5/9/11.5/14% of target's maximum health) 50/65/80/95/110 (+4/6/8/10/12% of target's maximum health)

Senna

Base Health 590 560
Passive - Bonus Physical Damage 1-16% (by level 11) 1-10% (by level 10) of target's current health

Swain Bugfix

SAD BIRB NOISES Fixed a bug that prevented Swain from ranking up his R - Demonic Ascension properly

5/25/2022 Mid-Patch Update

Shyvana

TRIPLET BITE Fixed a bug where Shyvana's Q - Twin Bite would cause her to strike once more than intended

Patch Highlights

High Noon Sion, High Noon Viktor, High Noon Samira, High Noon Tahm Kench, and High Noon Twitch will be available May 26, 2022. Pride month content will also be available throughout all of June, including icons, emotes, and more!

Champion Durability Update

Durability Base Stat Package


All champions will receive the following Durability Base Stat Package.
Base Health +70
Health Growth +14
Armor Growth +1.2
Magic Resist Growth +0.8
POOR LOST SOUL Thresh will receive an adjusted Durability Base Stat Package (see champion details)

Heals, Shields, Sustain, and Grievous Wounds


A big takeaway here is that our goal is NOT to nerf sustain. Since each champion utilizes sustain differently, some will be stronger with the update and others weaker. That said, we’ll be keeping a very close eye on these changes as they roll out and making adjustments where needed.

Since increasing durability means that heals, shields, and sustain will matter more to everyone, we're nerfing these systems accordingly with approximately equal weight. On a similar note, we’re also nerfing Grievous Wounds this patch in order to keep it in balance with healing so that its power will be roughly the same as before. These changes apply to all parts of the game, including champions, items, runes, Summoner Spells, and objectives.
Healing Reduced by ~10% earlier in game ~28% in later phases of the game (varies by champion)
Shielding Reduced by ~10%
Omnivamp Reduced by ~10%
Grievous Wounds 40% reduced healing 30% reduced
Enhanced Grievous Wounds 60% reduced 50% reduced

Proactive Extended Combat Nerfs

With these updates, you can expect fights to last a little longer. The goal is not to make games longer, but rather to nerf a few systems (Sunfire Aegis, Moonstone Renewer, Demonic Embrace, and Conditioning) that could dominate the game if left unchecked (League of Cleavers anyone?). We don’t want to pre-nerf potentially OP champions for this patch, but we’re confident these systems would warp item and rune choices if left unchecked.

Champions

Because today’s update touches *checks notes* almost every single champion in League, we’re going to spare our mental and won’t write context for every single champ. That being said, in addition to the durability update, we have a few unrelated QoL follow-ups for Swain's recent rework. So skip ahead for your favorite bird tactician.

Aatrox

E - Healing Against Champions 20/22.5/25/27.5/30% 18/20/22/24/26% of damage dealt
E (Empowered During R) - Healing Against Champions 26/32/38/44/50% 25/30/35/40/45% of damage dealt
R - Increased Self-Healing 30/45/60% 25/40/55%

Ahri

Passive - Heal Upon Full Stacks (From Minions & Monsters) 40-120 (levels 1-18) (+25% AP) 35-95 (levels 1-18) (+20% AP)
Passive - Heal Upon Champion Takedowns 80-200 (levels 1-18) (+35% AP) 75-165 (levels 1-18) (+30% AP)

Akshan

Passive - Shield 40-300 (levels 1-18) (+40% bonus AD) 40-280 (levels 1-18) (+35% bonus AD)

Alistar

Passive - Self-Heal 25-161 23-142 (levels 1-18) (note: still doubled for allies)

Annie

E - Shield 40/90/140/190/240 (+40% AP) 40/85/130/175/220 (+35% AP)

Aphelios

Severum - Healing From Basic Attacks 3-10% 2.5-9% (levels 1-18) of damage dealt
Severum - Healing From Attacks From Abilities 9-30% 8.3-30% (levels 1-18) of damage dealt
Severum - Overheal Shielding Unchanged
R (Severum) - Heal Upon Champion Hit 275/400/525 250/350/450 (levels 6/11/16)

Azir

E - Shield 80/120/160/200/240 (+70% AP) 70/110/150/190/230 (+60% AP)

Bard

W - Minimum Heal 30/60/90/120/150 (+30% AP) 25/50/75/100/125 (+30% AP)
W - Maximum Heal 60/105/150/195/240 (+60% AP) 50/80/110/140/170/200 (+60% AP)

Camille

Passive - Adaptive Shield 20% 17% maximum health

Cassiopeia

E - Healing Against Poisoned Targets 12/14/16/18/20% AP 10/11.5/13/14.5/16% AP, (still reduced by 75% against minions and small monsters)

Cho'Gath

Passive - Heal 20-71 18-52 (levels 1-18)

Darius

Q - Healing Against Champions and Large Monsters 15% 13% of missing health per enemy hit by blade, up to 3

Diana

W - Shield 30/45/60/75/90 (+30% AP) (+10% bonus health) 25/40/55/70/85 (+25% AP) (+9% bonus health)

Dr. Mundo

R - Increased Base Health 15/20/25% 10/15/20% missing health

Ekko

W - Shield 80/100/120/140/160 (+150% AP) 70/90/110/130/150 (+150% AP)

Elise

Passive (Spider Form) - Healing From Basic Attacks 4/6/8/10 (+10% AP) 4/6/8/10 (+8% AP)

Fiora

Passive - Healing Against Vitals 40-115 35-100 (levels 1-18)
R - Heal Per Second 80/110/140 (+60% bonus AD) 75/110/125 (+60% bonus AD)

Fiddlesticks

W - Healing Against Monsters 50% 45% of damage dealt (still 15% against minions)
W - Healing Against Champions 30/40/50/60/70% 25/32.5/40/47.5/55% of damage dealt

Galio

W - Magic Damage Shield 8/9.75/11.5/13.25/15% 7.5/9/10.5/11/13.5% maximum health

Gangplank

W - Heal 50/75/100/125/150 (+15% missing health) 45/70/95/120/145 (+13% missing health)

Garen

W - Shield 70/95/120/145/170 (+20% bonus health) 65/85/105/125/145 (+18% bonus health)

Gragas

Passive - Heal 8% 6.5% maximum health

Gwen

Passive - Healing Against Champions 70% 60% of damage dealt
Passive - Maximum Healing Against Champions 12-30 (levels 1-18) (+7% AP) 10-25 (levels 1-18) (+6.5% AP) per instance

Illaoi

Passive - Heal Tentacles heal Illaoi for 5% 4.5% of her missing health upon hitting at least one enemy champion

Irelia

Q - Heal 8/10/12/14/16% AD 7/8/9/10/11% AD

Ivern

E - Shield 80/115/150/185/220 (+80% AP) 70/100/130/160/190 (+75% AP)

Janna

E - Shield 80/110/140/179/200 (+65% AP) 75/100/125/150/175 (+60% AP)
R - Heal Per Second 100/150/200 (+50% AP) 90/145/200 (+45% AP)

Jarvan IV

W - Base Shield 60/85/110/135/160 60/80/100/120/140
W - Shield Increase 1.5% 1.3% maximum health per enemy champion hit

Kai'Sa

R - Shield 75/100/125 (+100/150/200% AD) (+100% AP) 70/90/110 (90/135/180% AD) (+90% AP)

Karma

W (R-Empowered) - Heal 20% (+1% per 100 AP) 17% (+1% per 100 AP) missing health
E - Shield 90/135/180/225/270 (+50% AP) 80/120/160/200/240 (+45% AP)
E (R-Empowered) - Primary Shield 25/80/135/190 (+50% AP) 25/70/120/170 (+45% AP)

Katarina

R - Grievous Wounds Applied 60% 50%

Kayle

W - Heal 60/90/120/150/180 (+30% AP) 55/80/105/130/155 (+25% AP)

Kayn

Passive (Darkin Slayer) - Healing From Abilities Against Champions 30-40% (levels 1-18) 25-35% (levels 1-18) of physical damage dealt
E - Heal 100/115/130/145/160 (+40% bonus AD) 90/100/110/120/130 (+35% bonus AD)
R (Darkin Slayer) - Heal 10.5% (+9.1% per 100 bonus AD) 9.75% (+8.45% per 100 bonus AD) of target's maximum health (70% 65% of damage amount)

Kha'Zix

W - Heal 60/85/110/135/160 (+50% AP) 55/75/95/115/135 (+50% AP)

Kindred

W (Passive) - Healing Upon Full Stacks 49-100 47-81 (based on missing health)
R - Heal 250/325/400 225/300/375

Kled

Passive - Skaarl's Health Upon Returning 50/60/70/80% 45/55/65/75% (levels 1/6/11/16) of Skaarl's maximum health
Q (Mounted) - Grievous Wounds Upon Pull 60% 50%

Lee Sin

W1 - Shield 55/110/165/220/275 (+80% AP) 50/100/150/200/250 (+80% AP)
W2 - Bonus Life Steal & Spell Vamp 5/10/15/20/25% 5/9.5/14/18.5/23%

Lillia

Passive - Healing Against Large Monsters 27-104 (levels 1-18) (+6% AP) 24-75 (levels 1-18) (+5.4% AP)
Passive - Healing Against Champions 12-140 (levels 1-18) (+20% AP) 11-125 (levels 1-18) (+18% AP)

Lissandra

R - Minimum Self-Heal 100/150/200 (+30% AP) 90/140/190 (+25% AP)

Lulu

E - Shield 80/120/160/200/240 (+40% AP) 75/110/145/180/215 (+35% AP)
R - Bonus Health 300/450/600 (+50% AP) 275/425/575 (+45% AP)

Lux

W - Shield 45/65/85/105/125 (+35% AP) 40/55/70/85/100 (+35% AP)

Malphite

Passive - Shield

10% 9% maximum health

Maokai

Passive - Healing From Empowered Basic Attacks 5-65 (+5-15% maximum health) by level 17 5-45 (+4.5-11% maximum health) by level 15

Mordekaiser

W - Shield to Heal 40/42.5/45/47.5/50% 35/37.5/40/42.5/45%

Morgana

Passive - Healing From Abilities 20% 18% of damage dealt against champions, large minions, and medium & large monsters

Nami

W - Heal 60/85/110/135/160 (+30% AP) 55/75/95/115/135 (+25% AP)

Nasus

Passive - Life Steal 10/16/22% 9/14/19% (levels 1/7/13)

Nautilus

W - Shield 45/55/65/75/85 (+9/10/11/12/13% maximum health) 40/50/60/70/80 (+8/9/10/11/12% maximum health)

Nidalee

E - Base Heal 35/55/75/95/115 (+32.5% AP) 35/50/65/80/95 (+27.5% AP)

Nocturne

Passive - Healing From Empowered Basic Attacks 15-40 (levels 1-18) (+15% AP) 13-30 (levels 1-18) (+30% AP) per enemy hit (still reduced by 50% against minions)

Nunu & Willump

Q - Base Healing Against Non-Champions 75/110/145/180/215 (+90% AP) (+10% bonus health) 65/95/125/155/185 (+70% AP) (+6% bonus health) (still reduced to 60% against champions)

Olaf

W Shield 10/45/80/115/150 (+25% missing health) 10/40/70/100/130 (+22.5% missing health)

Orianna

E - Shield 60/100/140/180/220 (+50% AP) 55/90/125/160/195 (+45% AP)

Poppy

Passive - Shield 15/17.5/20% 13/15.5/18% maximum health (levels 1/7/13)

Pyke

Passive - Grey Health Upper Cap 60% 55% maximum health
Passive - Damage to Grey Health 10% (+0.25% per 1 Lethality) 9% (+0.2% per 1 Lethality)
Passive - Empowered Damage to Grey Health 45% (+0.5% per 1 Lethality) 40% (+0.4% per 1 Lethality)

Rakan

Passive - Shield 33-254 (levels 1-18) (+90% AP) 30-225 (levels 1-18) (+85% AP)
Q - Heal 18-120 (levels 1-18) (+70% AP) 18-90 (levels 1-18) (+55% AP)
E - Shield 40/65/90/115/140 (+80% AP) 35/60/85/110/135 (+70% AP)

Rell

Q - Heal Per Champion Hit 10/15/20/25/30 (+5% missing health) 10/15/20/25/30 (+4% missing health)
W (Crash Down) - Shield 40/70/100/130/160 (+13% maximum health) 35/60/85/110/135 (+12% maximum health)

Renata Glasc

E - Shield 50/70/90/110/130 (+50% AP) 50/65/80/95/110 (+50% AP)

Renekton

Q - Healing Against Non-Champions 2/3/4/5/6 (+3% bonus AD) 2/3/4/5/6 (+2% bonus AD)
Q - Healing Against Champions 12/18/24/30/36 (+16% bonus AD) 10/14/18/22/26 (+15% bonus AD)
Q (Empowered) - Healing Against Non-Champions 6/9/12/15/18 (+9% bonus AD) 6/9/12/15/18 (+6% bonus AD)
Q (Empowered) Healing Against Champions 36/54/72/90/108 (+48% bonus AD) 30/42/54/66/78 (+45% bonus AD)

Riven

E - Shield 85/115/145/175/205 (+120% bonus AD) 80/105/130/155/180 (+110% bonus AD)

Rumble

W - Shield 60/95/130/165/200 (+50% AP) 60/90/120/150/180 (+45% AP)

Senna

Q - Heal 40/60/80/100/120 (+40% bonus AD) (+40% AP) (+1.6 per 1 Lethality) 40/55/70/85/100 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality)
R - Shield 120/160/200 (+40% AP) (+1.5 per Soul) 100/150/200 (+40% AP) (+1.5 per Soul)

Seraphine

W - Shield 60/80/100/120/140 (+40% AP) 50/70/90/110/130 (+35% AP)
W - Heal Per Ally 5/5.5/6/6.5/7% (+0.75% per 100 AP) 5/5.5/6/6.5/7% (+0.6% per 100 AP) of target's missing health

Shen

Passive - Shield 50-101 (levels 1-18) (+14% bonus health) 50-101 (levels 1-18) (+12% bonus health)
R - Shield 140/320/500 (+17.5% bonus health) 130/290/450 (+16% bonus health)

Singed

Q (During R) - Grievous Wounds Applied By Poison Trail 40% 30%

Sion

W - Shield 60/85/110/135/160 (+10/11/12/13/14% maximum health) 60/85/110/135/160 (+8/9/10/11/12% maximum health)

Skarner

W - Shield 10/11/12/13/14% maximum health (+80% AP) 9/10/11/12/13% maximum health (+80% AP)

Sona

W - Shield 25/50/75/100/125 (+30% AP) 25/45/65/85/105 (+25% AP)
W - Heal 30/50/70/90/110 (+20% AP) 30/45/60/75/90 (+15% AP)

Soraka

W - Heal 100/130/160/200/220 (+65% AP) 90/110/130/150/170 (+50% AP)
R - Heal 130/215/300 (+55% AP) 125/205/ 285 (+50% AP)

Swain

Passive - Heal Per Soul Fragment 4/5.5/7/9% 3.5/4.5/5.5/7% (levels 1/6/11/16) maximum health
R - Drain Heal Per Second 15/40/65 (+25% AP) 15/30/45 (+20% AP)

Sylas

W - Heal 25/50/75/100/125 (+40% AP) 20/40/60/80/100 (+35% AP)

Tahm Kench

Q - Heal 10/15/20/25/30 (+4/4.5/5/5.5/6% missing health) 10/12.5/15/17.5/20 (+3/3.5/4/4.5/5% missing health)
E - Damage Stored Into Grey Health 15/25/35/45/55% 13/21/29/37/45%
E - Increased Damage Stored Into Grey Health 45/50/55/60/65% 40/42.5/45/47.5/50%

Talon

Q - Heal 10-70 (levels 1-18) 9-55 (levels 1-18)

Taric

Q - Heal 30 (+20% AP) (+1% Taric's maximum health) 25 (+15% AP) (+0.75% Taric's maximum health)
W - Shield 8/9/10/11/12% 7/8/9/10/11% of target's maximum health

Thresh

Health Growth 95 115
Armor Growth Unchanged (does NOT receive Durability Base Stat Package)
W - Shield 60/90/120/150/180 (+2 per Soul) 50/75/100/125/150 (+2 per Soul)

Trundle

Passive - Heal 2-7% 1.8-5.5% (levels 1-18) of enemy's maximum health

Tryndamere

Q - Minimum Heal 30/40/50/60/70 (+30% AP) 25/33/41/49/57 (+30% AP)
Q - Additional Heal Per Fury 0.5/0.95/1.4/1.85/2.3 (+1.2% AP) 0.45/0.75/1.05/1.35/1.65 (+1.2% AP)

Udyr

W - Shield 60/95/130/165/200/235 (+50% AP) 60/90/120/150/180/210 (+45% AP)
W - Heal 2.5-5% 2-4% based on missing health

Urgot

E - Shield 60/80/100/120/140 (+150% bonus AD) (+15% bonus health) 55/75/95/115/135 (+135% bonus AD) (+13.5% bonus health)

Varus

E - Grievous Wounds 40% 30%

Vi

Passive - Shield 15% 13% maximum health

Viego

Passive - Heal Upon Possession 3% (+3% bonus AD) (+2% AP) (+5% per 100% attack speed) 2.5% (+2.5% bonus AD) (+2% AP) (+5% per 100% attack speed) of target's maximum health
Q - Healing Upon Basic Attacks Against Marked Champions 150% 135%
Q - Healing Upon Basic Attacks Against Marked Monsters 155% 145% (healing against minions still reduced to 10%)

Viktor

Q - Shield 30-115 (levels 1-18) (+20% AP) 27-105 (levels -18) (+18% AP)

Vex

W - Shield 50/80/110/140/170 (+80% AP) 50/75/100/125/150 (+75% AP)

Vladimir

Q - Heal 20/25/30/35/40 (+35% AP) 20/25/30/35/40 (+30% AP)
Q (Empowered) - Additional Heal 30-200 (levels 1-18) + (5% (+4% AP) missing health) 30-200 (levels 1-18) + (5% (+3.5% AP) missing health)
Q (Empowered) - Additional Heal (Against Minions) Reduced to 35% 30%
R - Healing Against Subsequent Targets 50% 40% of damage

Volibear

W - Heal 20/35/50/65/80 (+8/10/12/14/16% of Volibear's missing health) 20/35/50/65/80 (+7/8.5/10/11.5/13% of Volibear's missing health)
E - Shield 15% maximum health (+80% AP) 14% maximum health (+75% AP)
R - Bonus Health 200/400/600 175/350/525

Warwick

Q - Heal Percentage 30/45/60/75/90% 25/37.5/50/62.5/75%

Xin Zhao

Passive - Heal 7-92 (levels 1-18) (+10% AD) (+55% AP) 6-74 (levels 1-18) (+7% AD) (+55% AP)

Yasuo

Passive - Shield 115-525 100 - 475 (levels 1-18)

Yone

W - Shield 40-60 (levels 1-18) (+60% bonus AD) 35-55 (levels 1-18) (+55% bonus AD)

Yorick

Q - Minimum Heal 12-82 (levels 1-18) 10-68 (levels 1-18)

Yuumi

Passive - Shield 60-400 (levels 1-18) (+30% AP) 56-360 (levels 1-18) (+25% AP)
E - Heal 70/100/130/160/190 (+35% AP) 65/90/115/140/165 (+25% AP)

Zac

Passive - Healing Upon Consuming Chunks 5/6/7/8% 4/4.75/5.5/6.25% maximum health

Items

Thornmail

Thorns - Grievous Wounds 40% 30%
Grievous Wounds Upon Immobilizing Champions 60% 50%

Bramble Vest

Thorns - Grievous Wounds 40% 30%

Mortal Reminder

Sepsis - Grievous Wounds 40% 30%
Sepsis - Grievous Wounds After 3 Attacks Against Champions 60% 50%

Chempunk Chainsword

Hackshorn - Grievous Wounds 40% 30%
Hackshorn - Grievous Wounds On Targets With Less Than 50% Maximum Health 60% 50%

Executioner’s Calling

Rend - Grievous Wounds 40% 30%

Morellonomicon

Affliction - Grievous Wounds 40% 30%
Affliction - Grievous Wounds On Targets With Less Than 50% Maximum Health 60% 50%

Chemtech Putrifier

Puffcap Toxin - Grievous Wounds 40% 30%
Puffcap Toxin - Grievous Wounds Applied By Your and Empowered Ally's Next Damage Instance 60% 50%

Oblivion Orb

Cursed - Grievous Wounds 40% 30%

Void Staff

Magic Penetration 45% 40%

Blighting Jewel

Magic Penetration 15% 13%

Lord Dominik's Regards

Armor Penetration 35% 30%

Last Whisper

Armor Penetration 20% 18%

Demonic Embrace

Burn Damage 2% (melee) / 1.2% (ranged) 1.8% (melee) / 1.0% (ranged) maximum health

Moonstone Renewer

Starlit Grace - Heal 70 60
Heal and Shield Power 6% 5% per stack (still 5 stacks maximum)
Mythic Passive +10 +8 heal to Starlit Grace per Legendary item owned (same for Ornn Masterwork item, Starcaster)

Sunfire Aegis

Damage Amplification 12% 10% per stack (still 6 stacks maximum) (same for Ornn Masterwork item, Forgefire Crest)

Death's Dance

Heal 175% 150% bonus AD

Divine Sunderer

Heal 7.8% (melee) /3.6% (ranged) 6% (melee) /3% (ranged) maximum health

Doran's Ring

Drain - Mana Regeneration Restore 0.75 mana per second, increased to 1.25 1 mana per second, increased to 1.5 for 10 seconds
Healing Instead of Mana 50% 45% of Drain value

Elixir of Wrath

Physical Vamp 15% 12%

Fimbulwinter

Shield 100-200 (+5% current mana) 100-180 (+4.5% current mana)

Gargoyle Stoneplate

Shield 100 (+100% bonus health) 100 (+90% bonus health)

Goredrinker

Omnivamp 10% 8% (15% 10% for Ornn Masterwork item, Ceaseless Hunger)
Heal 25% AD (+10% missing health) 20% AD (+8% missing health)

Hailblade

Omnivamp 8% 7%

Emberknife

Omnivamp 8% 7%

Knight's Vow

Self-Heal 8% 7% of damage dealt by Worthy ally

Locket of the Iron Solari

Shield 200-365 180-330 (target's levels 1-18) (same for Ornn Masterwork item, Reliquary of the Golden Dawn)

Maw of Malmortius

Omnivamp 12% 10%

Mikael's Blessing

Heal 100-200 (levels 1-18) 100 - 180 (levels 1-18)

Phage

Heal 2% (melee) / 1% (ranged) 1.6% (melee) / 0.8% (ranged) maximum health

Redemption

Heal 200-400 180-340 (target's levels 1-18)

Riftmaker

Omnivamp 8% 7% (10% 8% for Ornn Masterwork item, Icathia’s Curse)

Seraph's Embrace

Heal 35% 25% of mana spent

Shard of True Ice

Base Mana Regeneration 100% 115%

Sterak's Gage

Shield 75% 70% bonus health

Vampiric Scepter

Life Steal 8% 7%

Bloodthirster

Life Steal 20% 18%
Overheal Shield 50-350 50-320 (levels 1-18)

Eclipse

Omnivamp 8% 7% (10% 8% for Ornn Masterwork item, Syzygy)
Shield 180 (+40% AD) 160 (+35% AD) (still reduced by 50% for ranged champions)

Immortal Shieldbow

Life Steal 8% 7% (10% 8% for Ornn Masterwork item, Bloodward)
Shield 275-700 250-630 (levels 1-18)

Runes

Conditioning

Total Armor and MR Increase 5% 4%

Conqueror

Omnivamp 9% (melee) / 8% (ranged) 8% (melee) / 5% (ranged)

Font of Life

Ally Heal Upon Attacking Marked Enemies 5 (+1% of your maximum health) 5 (+0.9% of your maximum health)

Grasp of the Undying

Heal 2% (melee) / 1.2% (ranged) 1.7% (melee) / 1.02% (ranged) maximum health
Damage 4% (melee) / 2.4% (ranged) 3.5% (melee) / 2.1% (ranged) maximum health

Guardian

Shield 50-130 (levels 1-18) (+15% AP) (+9% bonus health) 45-120 (levels 1-18) (+12.5% AP) (+8% bonus health)

Nullifying Orb

Magic Damage Shield 40-120 (levels 1-18) (+15% bonus AD) (+10% AP) 35-110 (levels 1-18) (+14% bonus AD) (+9% AP)

Overheal

Maximum Shield 10 (+10% maximum health) 10 (+9% maximum health)

Summon Aery

Shield 35-80 (levels 1-18) (+40% bonus AD) (+25% AP) 30-75 (levels 1-18) (+35% bonus AD) (+22.5% AP)

Taste of Blood

Heal 18-35 (levels 1-18) (+20% bonus AD) (+10% AP) 16-30 (levels 1-18) (+15% bonus AD) (+8% AP)

Triumph

Heal 12% 10% of your missing health

Summoner Spells

Barrier

Shield 115-455 105-411 (levels 1-18)

Heal

Heal 90-345 80-318 (levels 1-18)

Ignite

Grievous Wounds 60% 50%

Smite

Heal 90 (+10% of max health) 80 (+7.5% of max health)

Systems

Mountain Drake

Mountain Dragon Soul - Shield 200 (+18% bonus AD) (+13.5% AP) (+13.5% bonus health) 180 (+16% bonus AD) (12% AP) (+12% bonus health)

Ocean Drake

Oceanic Will (Stacking Buff) - Health Regeneration 2.5/5/7.5/10% 2/4/6/8% missing health per Ocean Drake slain
Ocean Dragon Soul - Heal 160 (+36% bonus AD) (+22.5% AP) (+9% bonus health) 130 (+26% bonus AD) (+17% AP) (+7% bonus health)

Baron Nashor

Attack Damage 125 (+8 per minute) 150 (+10 per minute)
Maximum Attack Damage 435 520 (at 40 minutes)
Void Corruption - Magic Damage 60 (+20% AD) 70 (+20% AD)
updatedNO MORE UNLUCKY Baron now waits 30 seconds after taking damage before it can “Level Up” and gain stats, namely health

Turrets

Outer Turret AD 152-278 167-391 (minutes 0:00-13:30)
Inner Turret AD 170-305 187-427 (minutes 0:00-13:30)
Inhibitor Turret AD 170-305 187-427 (minutes 0:00-13:30)
Nexus Turret AD 150-285 165-405 (minutes 0:00-13:30)

Mid-Scope Follow Ups

Swain


R adjusted.

R - Demonic Ascension

updatedSwain will now automatically cast Demonflare when R - Demonic Ascension expires. This will not occur if R - Demonic Ascension ends due to Swain’s death.
updatedSwain will now fully refill his Demonic Power upon champion takedowns.

Taliyah



Bugfixes

  • Fixed several bugs that prevented Taliyah from queueing her spells correctly
  • Refixed a bug where Taliyah's Q - Threaded Volley would not always go on the correct cooldown if cast on Worked Ground
  • Fixed a few SFX bugs with Taliyah's Worked Ground interactions

Behavioral & Competitive Systems

Honor Recall


(Re)calling all honorable players! A new Honor recall VFX is now available for you to show off in-game and will automatically apply to the following:
  • Players who are Honor Level 5
  • Players who are Honor Level 3 or above AND have been honored by one or more non-premade teammate in their last game
  • Players who are Honor Level 3 or above AND have been honored by two or more premade teammates in their last game

Challenger Recall


The Challenger recall animation has also been updated! If you're eligible for both, the Challenger recall VFX will take precedence over the Honor recall.

Friend Request Blocking


You can now block players in the Friend Request popup. (Yes, no more unwanted spam requests!)

High MMR Duo Restrictions (KR & NA Only)


In patch 12.10, we'll be testing a change to duo queue around Apex Tiers for KR and NA regions only.
Having a premade duo is a slight advantage, and while current Apex Tier players aren’t able to duo with anyone, the system only works off current rank. With this change, we’re tightening up the Apex Tier restriction to apply to MMR as well.

The goal of this is to prevent climbing smurfs from being able to duo queue into Apex tier. That said, decayed Apex Tier players and the highest skilled Diamond I players may also be impacted by this change.

Up until now these players could duo and reliably get into Apex Tier games, which isn't fair when the people they're playing against can't duo. If this change works as expected, we'll evaluate shipping it to the rest of the world with plans to re-evaluate before Season Start.

VFX Updates

Nami

Base Complete overhaul
Koi Nami Same as new base with recolor
River Spirit Nami Same as new base with recolor
Urf the Nami-tee Same as new base
Deep Sea Nami Minor changes mirroring new base
SKT T1 Nami Minor changes mirroring new base
Program Nami Minor changes
Splendid Staff Nami No changes
Cosmic Destiny Nami No changes
Bewitching Nami No changes

Twisted Fate

Base Complete overhaul
PAX Twisted Fate Same as new base
Jack of Hearts Twisted Fate Same as new base
The Magnificent Twisted Fate Complete Overhaul
Tango Twisted Fate Same as new base
High Noon Twisted Fate Complete overhaul
Musketeer Twisted Fate Same as new base
Underworld Twisted Fate Complete overhaul
Red Card Twisted Fate Same as new base
Cutpurse Twisted Fate Mirroring new base
Blood Moon Twisted Fate Mirroring new base
Pulsefire Twisted Fate Minor changes mirroring new base
Odyssey Twisted Fate Minor changes mirroring new base
Crime City Twisted Fate Minor changes mirroring new base

Bugfixes & QoL Changes

  • TOOLTIP CLEANUP: Several tooltips have been updated for consistency, clarity, and correctness!
  • SHYVANA QOL: Shyvana's Q - Twin Bite now grants a small attack range increase, similar to like other basic attack resets (like Nasus' Q - Siphoning Strike)
  • Shyvana's Dragon Form Q - Twin Bite will correctly strike twice against Inhibitors and Nexus
  • Kled's R - Chaaaaaaaarge!!! will no longer cause him to visually desync from the enemy's perspective (fiiiiiiiinally!!!)
  • Sion will no longer be able to knock back Rift Herald using E - Roar of the Slayer
  • Spirit Visage will now correctly amplify healing from Omnivamp
  • Fixed a bug where Rengar's empowered Q - Savage Strike attacks against towers would not grant him bonus attack speed
  • Certain crowd control immunity effects will no longer be consumed by blast cones triggered by allies (Dr. Mundo's Passive - Goes Where He Pleases, Malzahar's Passive - Void Shift, and Morgana's E - Black Shield)
  • Kog'Maw's Passive - Icathian Surprise will no longer proc his own Immortal Shieldbow active
  • Lethal Tempo will now correctly proc against enemy champion clones
  • Fixed a bug where Anathema's Chains cooldown did not properly scale with item ability haste
  • Glacial Augment will correctly be replaced by First Strike on all champions that do not have any compatible form of CC (Nidalee, why..? </3)
  • Fixed an SFX bug where you would sometimes hear non-Epic jungle monsters spawn or die even when they were in Fog of War
  • Fixed a SFX bug where players would sometimes hear Hexgates being used, even if they were not looking at them
  • Fixed a bug where casting and ending Pyke's W - Ghostwater Dive during an a enemy Nocturne's R - Paranoia would remove the red tint effect from your screen
  • Fixed minor inconsistencies with Yorick's W - Dark Procession and E - Mourning Mist VFX
  • Fixed a bug with the "Immediate Immobilization" Challenge where certain slows would incorrectly count toward its progress
  • Fixed a bug with the "Active Participation" Challenge where certain types of kill participation would sometimes incorrectly count toward its progress

Upcoming Skins & Chromas

The following skins will be released in this patch:

The following chromas will be released this patch:

Patch 12.9 Notes

NEW CHALLENGES APPROACH! It’s time for patch 12.9, and with it the launch of our brand new Challenges system. Complete them to prove that you really are the best of the best!

Make sure to brace yourselves for more axes and rocks because the mid-scope updates for Olaf and Taliyah go live this patch! Other challenges we’ll be tackling in this edition of Patch Notes include zombies running into towers, capitalist chem-baron monopolies, foxes dashing around the Rift, a not-so-jolly mustachioed man, and cowboys rootin’, tootin’, and (by god?) shootin’ in my Ranked games.

Make sure to follow the Mid-Season Invitational in Busan where Group Stage will be kicking off on May 10! We’ll also be releasing the EDG skinline in celebration of their 2021 World Championship win!

Looking for more challenges? Well, hit the Convergence where Dragon Eggs are shaking things up right before Dragonlands. Read about it in the TFT patch notes here!
Lilu “Riru” Cabreros Jina "ahrisoo" Yoon Paul "RiotAether" Perscheid

Mid-Patch Updates

5/14/2022 Turret Bugfix

Turrets

TOWER DEFENSE Fixed a bug that caused all turrets in Clash to have 5000 health and turret plates.

5/13/2022 Taliyah Bugfix and ARURF Balance Changes

Taliyah

QUICKER Q’S Fixed a bug where Taliyah could immediately cast a second Q - Threaded Volley if she interrupted her first Q cast with another spell or item

ARURF Balance Changes

Champion Buffs

Akshan +5% Damage Dealt
Bard +15% Damage Dealt, -15% Damage Taken +15% Damage Dealt, -15% Damage Taken, +20% Healing
Evelynn -5% Damage Taken +5% Damage Dealt, -5% Damage Taken
Kalista +5% Damage Dealt, -5% Damage Taken
Rek'Sai +5% Damage Dealt, -5% Damage Taken +7% Damage Dealt, -7% Damage Taken, +20% Healing
Sion +10% Damage Dealt, -8% Damage Taken +10% Damage Dealt, -8% Damage Taken, +20% Shielding
Thresh -13% Damage Taken -13% Damage Taken, +20% Shielding
Vladimir -8% Damage Dealt, +5% Damage Taken -8% Damage Dealt, +5% Damage Taken, +20% Healing
Yasuo -5% Damage Taken +5% Damage Dealt, -5% Damage Taken

Champion Nerfs

Fiora -5% Damage Dealt, +10% Damage Taken -10% Damage Dealt, +10% Damage Taken, -20% Healing
Jax -10% Damage Dealt, +8% Damage Taken -10% Damage Dealt, +15% Damage Taken
Kayle -5% Damage Dealt
Shaco -10% Damage Dealt, +5% Damage Taken -10% Damage Dealt, +10% Damage Taken
Sona -20% Healing -5% Damage Dealt, -20% Healing
Vi -5% Damage Dealt -5% Damage Dealt, +5% Damage Taken
Wukong -10% Damage Dealt, +10% Damage Taken
Zed -15% Damage Dealt -15% Damage Dealt, +10% Damage Taken

5/11/2022 Update & Bugfixes

ARURF

ARURF will be going live in patch 12.9!

Rengar

QUICKER Q’S Fixed a bug where Rengar was not gaining bonus Attack Speed from his Q - Savage Fury if it was used on a Tower

Sion

“WHY DO I FEEL…NOTHING” Fixed a bug where Sion was not doing reduced damage to structures while in his passive form, despite displaying the correct damage numbers

Patch Highlights

High Noon Katarina, High Noon Leona, High Noon Mordekaiser, High Noon Talon, High Noon Varus, and Prestige High Noon Talon will be available May 12, 2022.

EDG Aphelios, EDG Graves, EDG Viego, EDG Yuumi, and EDG Zoe will also be available May 12, 2022.

Challenges

Challenges track your overall progress within League across a ton of categories. Build your legacy through over 300 unique Challenges that celebrate the champs you've mained, modes you've conquered, plays you've made, stuff you've collected, and more.

Show off the Challenges you’re most proud of with Titles and Token. You can see how you measure up in your region with regional leaderboards—now you can finally hit Challenger in something.

No matter how you play, there's a Challenge for you. Learn more about how Challenges work in our full rundown.

Champions

updated

Olaf

Mid-scope update, all abilities adjusted.

Despite Olaf’s popularity in Pro, he’s been one of the least mained champions in League for a while now. The flexibility of Ragnarok as an engage or escape and his fast clear speeds make him the ultimate example of a champ that walks the fine line between OP in Pro and “...meh” in all other levels of play.

With this mid-scope update, we’re aiming to shift some of his power away from his clear speed and into tools that will help players feel stronger and in more control of Olaf’s survivability as he rides the edge of disaster at low health. These changes should not only help better define Olaf’s identity as a Berserker, but also allow him to take a new place as a viable top laner.

Base Stats

AD Growth 3.5 4.7
AD at level 18 127.5 148
Health Growth 100 105
Mana Growth 42 50

Passive - Berserker Rage

Maximum Attack Speed Granted 99% 40-100% (levels 1-18)
newFIGHT ON Berserker’s Rage now provides 10-30% life steal (levels 1-18), based on Olaf’s missing health
updatedMAD MATH Bonuses max out at 0% Health 30% Health

Q - Undertow

Cooldown 7 seconds 9 seconds
Damage 80/125/170/215/260 60/110/160/210/260
Minimum Range 300 425 units
Mana Cost 60 at all ranks 40/45/50/55/60
newBEATDOWN CITY. POPULATION: YOU Q - Undertow now shreds 20/22.5/25/27.5/30% armor for 4 seconds upon hitting an enemy champion. (Note: Subsequent axes will refresh the debuff duration.)
updatedPRO AXE JUGGLER Picking up axes now fully refunds Q - Undertow's cooldown, but axes can only be thrown a maximum of once every 3 seconds. (Note: The 3 second limit scales with Ability Haste.)
updatedCOMING THROUGH Included a quality of life buff to Olaf’s Q - Undertow so that it now grants ghosting more consistently to jungle monsters who he hits or are near him when Q is cast

W - Tough It Out

updatedNAME CHANGE Vicious Strikes Tough It Out
Cooldown 16 seconds at all ranks 16/14.5/13/11.5/10 seconds
Attack Speed 50/60/70/80/90% 40/50/60/70/80%
Ability Duration 6 seconds 4 seconds
newJUST W now resets Olaf’s basic attack timer
newTOUGH On activation Olaf now gains a 10/45/80/115/150 (+25% missing health, capped at 30% of his current HP) shield for 2.5 seconds
removed IT No longer grants Life Steal
removed OUT No longer amplifies Olaf’s healing based on missing health

R - Ragnarok

Bonus Attack Damage 15/20/25 (+30% AD) 10/20/30 (+25% AD)
Duration 6 seconds 3 seconds
Passive Resists 20/30/40 10/25/40
removed I AM UNTETHERED R - Ragnarok's passive bonus resistances are no longer lost for the duration of the ability
newMY RAGE KNOWS NO BOUNDS Hitting a champion with a basic attack or E - Reckless Swing extends the duration of Ragnarok to 2.5 seconds. Olaf can refresh Ragnarok indefinitely.
updated

Taliyah

Mid-scope update, all abilities adjusted.

Get ready to rock and roam because the one and only Stoneweaver is ready to rumble (the ground). Taliyah has been struggling to find footing on the Rift, not only in mid, but in the jungle as well—not to mention the mechanical complexity and punishing nature of her kit.

For Taliyah’s update, we really wanted to focus on making her more fun (especially for players who’ve been playing her frequently), reviving her presence in mid, and increasing the amount of forgiveness in her kit. We’re hoping these changes shake things up and give her a clean slate to start anew!

Base Stats

Base Health 531 500
Base Health Regen 7 6.5
Health Regen Growth 0.7 0.65
Base Mana 425 470
Base Mana Regen 9.34 8
Mana Regen Growth 0.85 0.8
Base Armor 20 18
Move Speed 335 330

Passive - Rock Surfing

Out of Combat Bonus Move Speed 20-45% (levels 1-18) 10/20/35/55% (levels 1/9/12/15)
Passive Fall Off Time when not near Terrain 1 second 2.5 seconds

Q - Threaded Volley

Mana Cost 50/60/70/80/90 60/65/70/75/80
Cooldown 7/6/5/4/3 seconds 6.5/5.5/4.5/3.5/2.5 seconds
1-Rock Damage 70/95/120/145/170 (+45% AP) 38/61/84/107/130 (+50% AP)
Damage Reduction from Subsequent Stone Shards 50% 60%
5-Rock Damage 210/285/360/435/510 (+135% AP) 98.8/158.6/218.4/278.2/338 (+130% AP)
Damage Reduction from Subsequent Stone Shards Against Monsters 25% 60%
newSUPER EFFECTIVE Each Stone Shard now deals an additional 30 (+10% AP) damage against monsters
newSCATTERED STONES Stone Shards now deal damage in a 175 radius area of effect (approximately 1.6 Teemos)
newROCK SOLID Q - Threaded Volley will now continue to cast while Taliyah is in Stasis
newNOT JUST A ROCK Casting Q - Threaded Volley on Worked Ground now consumes the Worked Ground to fire a single Boulder that deals double damage [76/122/168/214/260 (+100% AP)] and slows all targets hit in a 225 AoE radius by 30/35/40/45/50% for 2 seconds
Mana Cost on Worked Ground 1 20
Minimum Cooldown on Worked Ground 1 second 0.75 seconds
Worked Ground Duration 25 seconds 30 seconds
Worked Ground Radius 300 400
updatedLEVEL GROUNDS The size of Worked Ground on Howling Abyss now matches Summoner’s Rift
newSKIPPING STONES Q - Threaded Volley casts on Worked Ground now has new VFX, SFX, animation, and icon!

W - Seismic Shove

Mana Cost 70/80/90/100/110 40/30/20/10/0
Cooldown 16/15/14/13/12 seconds 14/12.5/11/9.5/8 seconds
Knock Up Radius 200 225
Time Delay before Knock Up 0.8 seconds 0.75 seconds
removedSOFT LIKE SAND W - Seismic Shove no longer deals damage

E - Unraveled Earth

Cooldown 16/14/12/10/8 seconds 16/15/14/13/12 seconds
Damage on Initial Cast 50/75/100/125/150 (+40% AP) 60/105/150/195/240 (+60% AP)
Slow Strength 20% (+4% AP) 20/22/24/26/28% (AP ratio removed)
Boulder Detonation Damage 50/60/70/80/90 (+30% AP) 25/45/65/85/105 (+30% AP)
Damage Reduction per Subsequent Boulder Hit 15% 25%
Maximum Boulder Detonation Damage 155/186/217/248/279 (+93% AP) 62.5/112.5/162.5/212.5/262.5 (+75% AP)
Delay Between Casting and Spawning First Row of Boulders 0.1 seconds 0 seconds
Delay Between Spawning Rows of Boulders after the First Row 0.1 seconds 0.17 seconds
updatedTECTONIC SHIFTS E - Unraveled Earth now spawns 6 rows of boulders extending outwards from Taliyah with 4 boulders per row (previously spawned 4 rows of boulders with 6 boulders per row)
newA ROCK AND A HARD PLACE Boulders now stun enemies that dash through them for the duration of the dash + 0.6/0.7/0.8/0.9/1 seconds. (Note: the max stun duration is 2 seconds and monsters are always stunned for the max duration).
removedIT’S JUST A BOULDER E - Unraveled Earth no longer detonates to deal additional damage after 4 seconds

R - Weaver’s Wall

Range 3000/4500/6000 2500/4500/6500
Dash Range when Jumping off Wall 400 700
Dash Speed when Jumping off Wall 1000 1200
updatedSKIPPING ROCKS Moving Taliyah while she is riding the Weaver’s Wall now causes Taliyah to dash to the location clicked, up to the maximum dash range instead of dropping her perpendicular to the wall.
updatedSURFS UP Dashing when jumping off of the wall is now more forgiving when trying to dash through terrain
newNOT SO FAST LITTLE SPARROW Damage from enemy champions or structures now prevents Taliyah from casting R - Weaver’s Wall for 3 seconds
removedTHE PIONEERS USED TO RIDE THESE FOR MILES Taking damage no longer knocks Taliyah off her wall

Bugfixes

  • Fixed a bug where Taliyah would sometimes lose her passive permanently if she had a spell shield active
  • Fixed a bug where Taliyah would sometimes not get reduced cooldown on her Q - Threaded Volley when cast on Worked Ground

Ahri

E cooldown increased. R cooldown increased at all ranks.

Ahri's been getting a lot of play time since her update. She's incredibly consistent at making picks and assassinating carries, all while remaining relatively safe and just out of reach. We're lowering the uptime on her CC and dashes to add more thrill to the chase.

E - Charm

Cooldown 12 seconds 14 seconds

R - Spirit Rush

Cooldown 130/105/80 seconds 140/115/90 seconds

Braum

Passive cooldown decreased late. E damage reduction increased.

Everyone’s favorite Poro Protector has been feeling a little left out in the cold recently. We’re hoping to bring a smile back to his glorious mustache (and his poros’ faces) by beefing up his protective power.

Passive - Concussive Blows

Per-Target Cooldown 8/7/6 seconds 8/6/4 seconds

E - Unbreakable

Damage Reduction 30/32.5/35/37/40% 35/40/45/50/55%

Hecarim

Q AD scaling increased. W cooldown decreased.

Hecarim is hecc'in weak after the last set of nerfs targeted at his tank build. We're helping him get his hooves back in the game (while being careful to avoid reintroducing his one-shot E build) by buffing his item scaling and increasing the horsepower behind his key survivability skill to more evenly distribute his power across his kit. These should help Hecarim find a more stable place in today’s meta without turning him into a pseudo-assassin race horse.

Q - Rampage

Physical Damage 60/90/120/150/180 (+85% bonus AD) 60/90/120/150/180 (+90% bonus AD)

W - Spirit of Dread

Cooldown 18 seconds 14 seconds

Master Yi

R bonus attack speed reduced.

The Wuju Bladesman has gotten a little too fast at killing his enemies, especially in late game. We're reducing his DPS scaling to slow him down and give his foes a chance to keep up.

R - Highlander

Bonus Attack Speed 25/45/65% 25/35/45%

Nidalee

Base health reduced.

Nidalee's been catching prey left and right with her recently increased spell output, especially at higher levels of play. We're bringing down her early dueling power so she doesn't get such an easy Nida…lead.

Base Stats

Base Health 570 540

Pyke

Passive grey health conversion increased. Q mana cost increased, mana refund increased, now refunds mana upon hitting an enemy champion. R cooldown decreased, “Your Cut” opportunities reduced.

Pyke's been a little bone skewed toward mid ever since his changes long ago in Season 9, so we're reverting them to bring the Bloodwater Ripper back to bot lane. We're also adjusting some other parts of his kit to further tune him toward the unconventional support he is. Kills (and bags) secured.

Passive - Gift of the Drowned Ones

Damage Converted to Grey Health when near Two or more Enemies 40% (+0.5% per Lethality) 45% (+0.5% per Lethality)

Q - Bone Skewer

newBONE APP THE TEETH Bone Skewer now refunds mana upon hitting an enemy champion
Mana Cost 50/55/60/65/70 74/78/82/86/90
Mana Refund:: 50% 75%

R - Death From Below

Cooldown 120/100/80 seconds 100/85/70 seconds
removedLIGHTER POCKETS Pyke no longer receives “Your Cut” gold upon successfully executing enemy champions with his R (last assisting ally will still receive “Your Cut”)
removedBOGO IS A NO GO Pyke no longer receives additional “Your Cut” gold when allies kill enemies within Death From Below’s execution area

Renata Glasc

Base armor decreased. Passive damage decreased.

Renata Glasc is on her way to monopolizing bot lane at all levels of play, and business is really starting to boom in Elite. She's been getting a bit too much value prop out of her passive, whereas her return on investment for damage-oriented support items has been relatively low. These small adjustments toward AP item scaling should help balance and diversify her build portfolio.

Base Stats

Base Armor 29 27

Passive - Leverage

Additional Magic Damage when Renata Marks a Target 1-3.5% (levels 1-13) (+1% per 100 AP) 1-2% (levels 1-9) (+2% per 100 AP)
Additional Magic Damage Against Marked Targets 1-3.5% (levels 1-13) (+1% per 100 AP) 1-2% (levels 1-9) (+2% per 100 AP) (damage against unmarked targets unchanged)

Renekton

Health and AD growth increased. W base damage increased, cooldown increased early and decreased late. R base damage increased.

Renekton has largely disappeared from Pro after the fighter item changes in 12.3. We're looking to add some scaling back so he feels a bit better as the game progresses. We're also reducing the gap between his W and E second max builds since that choice leads to some serious win rate losses in Average play. You heard it here first, crocs are back in fashion.

Base Stats

Health Growth 92 97
AD Growth 3.75 4.15
AD at Level 18 132.75 139.55

W - Ruthless Predator

Cooldown 13/12/11/10/9 seconds 16/14/12/10/8 seconds
Total Physical Damage 10/30/50/70/90 (+75% AD) 10/40/70/100/130 (+75% AD)
Total Physical Damage when Empowered 15/45/75/105/135 (+75% AD) 15/60/105/150/195 (+75% AD)

R - Dominus

Magic Damage per Second 40/80/120 (+10% AP) 50/100/150 (+10% AP)

Rengar

W damage against monsters decreased.

Rengar’s changes in 12.7 helped this kitty adapt a little too well to the outdoors to the point where he’s now the top cat in the jungle. We're reverting a buff to his clear (and that buff only) to otherwise leave him as is.

W - Battle Roar

Damage to Monsters 85-150 (levels 1-18) 65-130 (levels 1-18)

Bugfixes

  • Fixed a bug where Rengar’s empowered abilities and W - Battle Roar’s heal would sometimes play through the Fog of War

Shyvana

W damage tick rate decreased.

We’re introducing some small quality of life changes and a batch of bugfixes to help fan Shyvana’s flames.

W - Burnout

Damage Tick Rate 1 second 0.5 seconds

E - Flame Breath

newThe area of effect zone from Shyvana’s E - Flame Breath now applies marks to enemies that enter the zone.

Bugfixes

  • Fixed a bug where Shyvana’s Q - Twin Bite would not attack player-created targets (like Teemo’s Mushrooms or Illaoi’s Tentacles) twice
  • Fixed a bug where Shyvana’s Q - Twin Bite’s second attack would not deal damage if the enemy was running away from her
  • Fixed a bug where Shyvana’s W - Burnout VFX were not correctly displaying when inside of Mordekaiser’s R - Death Realm

Sion

Undead Sion's Passive damage against structures reduced.

Sion's been a bit too glorious in death. Although "inting Sion" had a good run, we believe it isn't a sustainable direction for him or League in the long term. Taking down towers by split pushing should certainly be doable even while behind, but when the strat requires repeatedly dying, it’s not very fun for all parties involved. We're nerfing undead Sion's split pushing power in order to restore some balance to his circle of life.

Passive - Glory in Death

newNOT A WRECKING BALL Sion now does 60% reduced damage to structures while in his reanimated frenzy form (includes runes and items)

Thresh

Passive AP and Bonus Armor per Soul increased. W shield strength scaling with Souls increased.

What is the value of a soul? (Currently, not very much… ) Thresh has fallen off quite a bit, particularly in Average and Skilled play, so we're increasing his scaling power by making it more worthwhile to collect the essence of the dead. Gotta catch 'em all.

Passive - Damnation

Ability Power and Bonus Armor per Soul 0.75 1

W - Dark Passage

Shield Strength 60/90/120/150/180 (+1 per Soul) 60/90/120/150/180 (+2 per Soul)

Varus

Passive attack speed gained on minion and champion kills increased. W magic damage on-hit increased.

Varus has been relatively weak since his Lethality nerfs last season. We're buffing his on-hit builds back up to make his vengeance viable again.

Passive - Living Vengeance

Bonus Attack Speed on Non-Champion Kills 10/15/20% (+15% bonus Attack Speed) 10/15/20% (+20% bonus Attack Speed)
Bonus Attack Speed on Champion Kills 40% (+30% bonus Attack Speed) 40% (+40% bonus Attack Speed)

W - Blighted Quiver

Bonus Magic Damage On-Hit 7/10.5/14/17.5/21 (+30% AP) 7/12/17/22/27 (+30% AP)

Items

Hullbreaker

Hullbreaker is an important tool for empowering split pushing, but when rushed as a first item, its bounty-ful bonus resists can invalidate laning and lead to unpleasant experiences. We still think it's a valuable addition to the game since, unlike past split push items like Zz'Rot, Hullbreaker requires champions to stay in the lane they’re split pushing. So we're nerfing its early game potency.

Champion Bonus Resists While Hunting Alone (Melee) 20-60 (levels 1-18) 10 (levels 1-11), then 20/35/43/51/59/67/75 (levels 12-18)
Champion Bonus Resists While Hunting Alone (Ranged) 10-30 (levels 1-18) 5 (levels 1-11), then 10/17.5/21.5/25.5/29.5/33.5/37.5 (levels 12-18)
updatedSTURDIER HULLS Deal 20% bonus damage from all sources against structures ONLY attacks deal 20% bonus damage against structures

MSI Clash

MSI 2022 is here, and so are the MSI-themed Clash tournaments! Team formation for the Clash MSI Cup started on May 9, and the tournament begins on May 14 and 15! Team formation for week 2 of the Cup will start on May 16 with the tournament days being May 21 and 22!

As part of MSI Clash, players who purchase a Premium Ticket during Clash are eligible for the following rewards: (NOTE: JP region is excluded from this reward due to legal restrictions.)

Players who place 1st through 5th in the tournament will receive a random legacy Conqueror Skin Permanent

Players who place 6th-8th will receive a legacy Conqueror Skin Shard

Client Update

We have removed the self-repair button from the League of Legends client settings menu as it was a redundant feature. Client self-repair can still be accessed through the Riot Games client settings menu.

Bugfixes & QoL Changes

  • Fixed a bug where Swain’s old ability descriptions were displaying in the Champion Details Page
  • Fixed a bug where Swain could reactivate his E - Nevermove to pull enemies closer to him even if they had cleansed the Root effect
  • Fixed a bug where Rengar could still deal damage with his Q - Savagery when blinded by Teemo’s Q - Blinding Dart
  • Fixed a bug where Chaos (Red) side inhibitors would display blue icons when selected
  • Fixed a bug where Kayle’s movement and attack VO lines were not playing correctly while Ascended
  • Fixed a bug where Elise’s W - Volatile Spiderling was ignoring Baron and not exploding
  • Fixed a bug where Nocturne’s R - Paranoia VO line would play louder than intended if players had visibility of more than 1 champion affected by nearsightedness
  • Fixed a bug where Black Belt Udyr’s Bear Stance was not displaying the correct visual textures
  • Fixed a bug where Irelia would only receive stacks of her Passive - Ionian Fervor for Champions hit when hitting Champions and minions/monsters simultaneously
  • Fixed a bug where Lillia was not receiving the correct among of healing from her Passive - Laden Bough
  • Fixed a bug where the sound effects for Ashe’s W - Volley would stop playing if it was leveled up to Rank 2 on-cast
  • Fixed a bug where Gangplank’s R- Cannon Barrage would cancel allies’ auto attacks if it was upgraded with Raise Morale
  • Fixed a bug where Ekko’s Q - Timewinder tooltip was displaying the incorrect AP ratio
  • Fixed a bug where the damage from Janna’s Q - Howling Gale was not correctly factoring in the ability’s base AP ratio
  • Fixed a bug where Wukong’s E - Nimbus Strike into Q - Crushing Blow combo would fail to stack Conqueror
  • Fixed a bug where Turrets would prioritize and target enemies damaged by Kog’Maw’s Passive - Icathian Surprise
  • Fixed a bug where Master Yi’s Q - Alpha Strike sound effects would sometimes be audible to the enemy team in the Fog of War
  • Fixed a bug where Shaco’s Passive - Backstab was sometimes audible to the enemy team from the Fog of War
  • Fixed a bug where Aphelios’ gun swapping and ability sound effects would sometimes be audible from the Fog of War
  • Fixed a bug where the sound of Scuttle’s shield breaking would play through the Fog of War

Upcoming Skins & Chromas

Patch 12.8 Notes

MSI! MSI!

Yup, you heard that right. This is the patch that the Mid-Season Invitational 2022 will be played on, starting on May 10th! We have a diverse mix of champion buffs and nerfs to set the global stage, along with the long-awaited Swain midscope update. Keep reading for more news on the Mythic Content as well, including Showcase Milestones—just in time for Prestige Lunar Eclipse Senna and all the other Solar & Lunar Eclipse Knights. And last but not least, we've also got a couple o' scallywag stragglers aboard the latest set of skins.

Who will you be rooting for next month?

Check out the light changes coming to TFT in the patch notes here as competitors hone their skills for the G&G Championship starting on the 29th!
Jina "ahrisoo" Yoon Lilu “Riru” Cabreros Paul "RiotAether" Perscheid

Mid-Patch Updates

4/27/2022 Swain Hotfix

Swain

Base Stats

Base Armor 23 26
Base Move Speed 325 330

Patch Highlights

Lunar Eclipse Aatrox, Lunar Eclipse Senna, Prestige Lunar Eclipse Senna, Solar Eclipse Sejuani, Solar Eclipse Sivir, and Sun-Eater Kayle will be available April 28, 2022.

Gangplank the Betrayer and Sea Dog Yasuo will be available on May 5, 2022.

Champions

updated

Swain

Mid-scope update, all abilities adjusted.

The Grand General is back and grander than ever. Swain has certainly made a name for himself in bot lane since his last mini rework, but as the commander of the Noxian front lines, he should also be one to strike fear in his solo lane enemies' hearts. The goal for this midscope update was thus to revive his fantasy as a master strategist and dark, demonic diplomat, rather than someone who must rely on others to execute his plans.

In addition to mana buffs across all his abilities, of note are some changes to his crowd control capabilities. Swain can no longer pull enemies CC'd by allies, but his E now lets him pull everyone he snares, making him all the more terrifying in bottlenecks and narrow corridors. Together, these changes should help Swain players in all roles feel like the ruthless yet tactical ruler he is—especially when he unleashes Demonic Ascension, which now lasts for as long as Swain can sustain himself with his enemies' souls. Sacrifices must be made.

Passive - Ravenous Flock

Healing From Soul Fragments 4/5.5/7% of maximum health 4/5.5/7%/9% of maximum health (at levels 1/6/11/16)
Maximum Health Increase Per Soul Fragment 5 12
removedPULL-E MECHANISMS Swain can no longer use Passive - Ravenous Flock to pull and rip out Soul Fragments from immobilized enemies (see E - Nevermove)

Q - Death's Hand

Damage 55/75/95/115/135 (+40% AP) 60/80/100/120/140 (+38% AP)
Bonus Damage Per Additional Bolt 8.25/15/23.75/34.5/47.25 (+6/8/10/12/14% AP) 12/22/32/42/52 (+8% AP)
Maximum Damage (5 Bolts) 88/135/190/253/324 (+64/72/80/88/96% AP) 108/168/228/288/348 (+70% AP)
Cooldown 9/7.5/6/4.5/3 seconds 7/6/5/4/3 seconds
Mana Cost 65/70/75/80/85 45/50/55/60/65

W - Vision of Empire

Mana Cost 70/80/90/100/110 60/65/70/75/80
newVANTAGE ADVANTAGE Pinging W - Vision of Empire nows display a list of visible enemies within range in team chat (similar to Twisted Fate and Nocturne ults)

E - Nevermove

newPITIFUL PAWNS Can now be recast to pull all champions rooted by E - Nevermove, ripping out 1 Soul Fragment from each of them
removedSILENT SACRIFICES Swain's pulls no longer deal damage
newA TRUE VISIONARY Now grants vision of all rooted targets
newDEMON DISCOUNT E - Nevermove's cooldown is reduced by 20% during R - Demonic Ascension

R - Demonic Ascension

Cooldown 120 seconds 100/80/60 seconds
Drain Damage Per Second 35/50/65 (+14% AP) 20/40/60 (+10% AP)
Drain Heal Per Second 20/35/40 (+16% AP) 15/40/65 (+25%)
removedBIG BIRB No longer grants Swain 125/200/275 bonus health while active
removedTWO BIRDS ONE SOUL No longer doubles the health gained from Soul Fragments while active
removedACTIVE DURATION 12 seconds Based on Demon Power
updatedDEMON POWER Activating Demonic Ascension grants Swain 50 Demon Power, which decreases at an initial rate of 10 per second. After 5 seconds of Demonic Ascension, Swain's Demon Power decreases faster at a rate of 15 per second
newSOUL STEALER Swain gains 20 Demon Power per second while draining enemy champions
updatedBIG DEMON ENERGY After 2 seconds of Demonic Ascension, Swain can recast his ultimate as R - Demonflare. R - Demonflare can only be cast once and does not end Demonic Ascension

R - Demonflare

Damage 100/150/200 (+50% AP) 150/225/300 (+60% AP)
newCONFLAGRATION Demonflare now slows enemies by 60%, decaying over 1.5 seconds
removedEXPENDED, NOT STORED Demonflare no longer deals additional damage based on health drained from enemies

Bard

Passive damage Meep scaling increased. W base maximum heal increased.

The Wandering Caretaker has to do too much caretaking before he gets to do any wandering these days. This should make it easier for him to help his partner out while also incentivizing him to abandon lane roam around the map.

Passive - Traveler's Call

Bonus Magic Damage On Attack 30 (+12 per 5 chimes) (+30% AP) 35 (+14 per 5 chimes) (+30% AP)

W - Caretaker's Shrine

Maximum Heal 55/95/135/175/215 (+60% AP) 60/105/150/195/240 (+60% AP)

Ezreal

R cooldown now decreases with rank.

Ezreal's been on the fringe of power in both solo queue and competitive play. We're giving him more access to his ult as the game goes on for those big high moments. Be careful where you recall...

R - Trueshot Barrage

Cooldown 120 seconds at all ranks 120/105/90 seconds

Fiddlesticks

W healing against champions increased.

Fiddlesticks is often grasping at straws by midgame lately. We're increasing the scarecrow's survivability by boosting its(?) W, which becomes less impactful as a defensive tool as the game goes on.

W - Bountiful Harvest

Heal Percentage Against Champions 30/35/40/45/50% 30/40/50/60/70% (still always 15% against minions)

Jhin

W root duration increased; damage reduction against monsters removed. E traps now recharge faster; damage reduction against monsters removed for first trap.

For someone who loves to put on a show, Jhin hasn't been performing all that well. We're giving him more power to set the stage, especially when he catches someone stepping out of place. We're also helping him clear camps faster with his W and E so we can get Jhingle to a 44.44% winrate. ;)

W - Deadly Flourish

Root Duration 1/1.25/1.5/1.75/2 seconds 1.25/1.5/1.75/2/2.25 seconds
removedPUPPET PETS Damage against monsters no longer reduced by 25% (damage against minions and summons unchanged)

E - Captive Audience

Trap Recharge Rate 28/25/22/19/16 seconds 24/21.5/19/16.5/14 seconds
removedJHINGLE BELLS First Lotus Trap damage no longer reduced by 35% against monsters (damage against minions and summons unchanged)

Jinx

Base health decreased.

Jinx has reigned supreme in bot lane all season long. Instead of putting a damper on her late game havoc, we're reopening her vulnerability to getting all-inned early.

Base Stats

Base Health 610 560

Kai'Sa

Passive proc AP ratio increased. W AP ratio decreased. R shield AP ratio increased.

AP Kai'Sa today likes to burst her enemies down by spamming W from afar. (Sorry, ARAM players.) We're looking to move her away from that pattern and instead play more around single pops of her passive, which should still feel distinct from her AD builds that usually rely on attack speed and repeated passive procs. This should help all of her stats feel rewarding as well as better align her playstyle with her identity, regardless of how she chooses to adapt.

Passive - Second Skin

Bonus Magic Damage Upon Consuming Full Plasma Stacks 15% (+2.5% per 100 AP) 15% (+5% per 100 AP) of target's missing health

W - Void Seeker

Magic Damage 30/55/80/105/130 (+ 130% AD) (+70% AP) 30/55/80/105/130 (+130% AD) (+45% AP)

R - Killer Instinct

Shield Strength 75/100/125 (+100/150/200% AD) (+75% AP) 75/100/125 (+100/150/200% AD) (+100% AP)

Kassadin

Q shield AP ratio increased. E AP ratio increased.

Since the nerf on his passive in 11.24b, Kassadin has been noticeably weak. We're re-emphasizing his strength as the counter-mage mage by buffing his active abilities rather than his always-on passive.

Q - Null Sphere

Magic Shield 40/70/100/130/160 (+30% AP) 60/90/120/150/180 (+40% AP)

E - Force Pulse

Magic Damage 80/105/130/155/180 (+80% AP) 80/105/130/155/180 (+85% AP)

Mordekaiser

Passive move speed increased; now increases at levels 6 and 11.

Mordekaiser has also been struggling to find his footing in top lane, so we're returning some of the Iron Revenant's move speed. This should help him stick to his enemies better. Get it? Like a magnet. Okay, we'll stop.

Passive - Darkness Rise

Bonus Move Speed 3% at all levels 3/6/9% at levels 1/6/11

Poppy

W cooldown reduced. R uncharged knock up duration increased; charged missile speed and knock back distance increased; cooldown refund on cancel decreased.

We're fortifying both forms of Poppy's R so they feel more like ultimate-level abilities befitting a hero. More W uptime also means she can better control fights against those darned dashy champions—her number one specialty!

W - Steadfast Presence

Cooldown 24/22/20/18/16 seconds 20/18/16/14/12 seconds

R - Keeper's Verdict

Uncharged Knock Up Duration 0.75 seconds 1 second
Charged Missile Speed 2000 2500
Charged Knock Back Distance 2400 3400
Cooldown Refund Upon Canceled Charge 30 seconds 15 seconds

Sejuani

Passive Frost Armor timer now decreases with level.

Sejuani's strength is supposed to be in her ruthless engage capabilities, but her fearsome entrances are too often thwarted by individual poke or shorter fights later in the game. This should help her and Bristle recover faster and show up in all their Iceborn glory.

Passive - Fury of the North

Frost Armor Timer Sejuani receives Frost Armor after 12 seconds 12-6 seconds (levels 1-18) of not taking damage from enemy champions or monsters

Soraka

W heal AP ratio decreased.

We're doing a straightforward tap down on Soraka's mid to late game healing which is very high right now—especially in longer engagements where she can spam her W.

W - Astral Infusion

Heal 100/135/170/205/240 (+70% AP) 100/130/160/190/220 (+65% AP)

Sylas

R cooldown reduced.

Sylas has been a bit weak at all levels of play, so it's time to loosen his chains. Rather than buffing his lane, we're giving him more access to the most exciting and creative part of his kit, which should also make him better as a counterpick.

R - Hijack

Cooldown 100/70/40 seconds 80/55/30 seconds

Tristana

AD growth increased.

Tristana's lost her scaling identity over time. We're returning some power to her late game, which should also make her less reliant on blasting all-in with Hail of Blades for an early snowball start.

Base Stats

AD Growth 3.3 3.7
AD at Level 18 115.1 121.9

Vel'Koz

Q and W AP ratios increased.

Vel'Koz has been pretty weak, so we're giving him a bigger reward for hitting those calculated skillshots. This should help him "research" his opponents more effectively in mid lane (or steal more kills as a support, hehe).

Q - Plasma Fission

Magic Damage 80/120/160/200/240 (+80% AP) 80/120/160/200/240 (+90% AP)

W - Void Rift

Initial Magic Damage 30/50/70/90/110 (+15% AP) 30/50/70/90/110 (+20% AP)

Vladimir

Base armor increased.

Vladimir has been missing from both Pro play and top lane for some time, yet has remained fairly powerful for most players in mid. Boosting his durability early should let him brawl and sustain more effectively against melee fighters.

Base Stats

Base Armor 23 27

Xayah

Q base damage decreased late; cooldown increased late.

Xayah's lethality build has risen to dominance in both Pro and solo queue, and its poke patterns unfortunately don't offer much counterplay in lane. Since those builds tend to max Q first, we're hitting its rankup incentives to make lethality Xayah a little less appealing.

Q - Double Daggers

Damage Per Blade 45/65/85/105/125 (+50% bonus AD) 45/60/75/90/105 (+50% bonus AD)
Cooldown 10/9/8/7/6 seconds 10/9.5/9/8.5/8 seconds

Xerath

E stun duration increased.

The Magus Ascendant has been descending throughout all of Season 2022. Even though he's supposed to be at his weakest when his enemies manage to get close, his current stun window is a little too short for him to get a chance at escaping. We're upping the duration at all distances so that he has an opportunity to get to an optimal range, as well as to make it more satisfying when he snipes from afar.

E - Shocking Orb

Stun Duration 0.5-2 seconds (based on distance) 0.75-2.25 seconds (based on distance)

Zoe

Q and R mana costs decreased.

Zoe may actually be very very old, but she often doesn't outgrow mana issues like other mages do. Since she tends to build full damage and doesn't synergize well with Tear, we're helping her out by reducing her mana costs. This should especially help her waveclear after lane phase, which requires lots and lots of Qs as the game progresses.

Q - Paddle Star

Mana Cost 50/55/60/65/70 40/45/50/55/60

R - Portal Jump

Mana Cost 50 40

Items

Stopwatch

Being able to use Stopwatch in addition to having its terminal items can lead to some pretty jarring game states and all around awkward moments, so we're removing that optimization.
removedGOLDEN HOUR Stopwatch will no longer be purchasable if you already own Guardian Angel or Zhonya's Hourglass

Mythic Content Overhaul

Showcase Milestones

Like Masterwork Milestones last patch, Showcase Milestones grant bonus rewards for purchasing event capsules, though the Showcase Milestone track can only be completed once. We've made significant changes to Showcase Milestones since they were originally announced! Showcase Milestones are now the best way to collect content from new Showcase releases.

We won't document Showcase Milestone tracks in patch notes moving forward, but since this is the first one it's worth walking through how the system works. To celebrate the occasion, the rewards for Eclipse Knights are a little sweeter than what future showcases will have on offer.
LAUNCH PARTY When the Showcase begins, everyone will get a mission that rewards 1 Eclipse 2022 Capsule (which counts toward the reward track!) and 1 Eclipse 2022 Grab Bag! This is in addition to the normal free mission chain that launches during Showcase events.
1 CAPSULE Eclipse Knight 2022 Icon
3 CAPSULES Prestige Eclipse Knight Senna Emote + 5 Mythic Essence
5 CAPSULES Random Eclipse 2022 Epic Skin Permanent (Lunar Eclipse Aatrox, Lunar Eclipse Senna, Solar Eclipse Sejuani, Sun-Eater Kayle) + 15 Mythic Essence
10 CAPSULES Random Eclipse 2022 Epic Skin Permanent + 20 Mythic Essence
15 CAPSULES Random Eclipse 2022 Epic Skin Permanent + 25 Mythic Essence
20 CAPSULES Random Eclipse 2022 Epic Skin Permanent + Eclipse 2022 Grab Bag + 30 Mythic Essence
25 CAPSULES 2 Eclipse 2022 Grab Bags + 30 Mythic Essence
TOTAL REWARDS 25 Eclipse Capsules + Eclipse Knight 2022 Icon + Prestige Eclipse Knight Senna Emote + All four Eclipse 2022 Epic Skin Permanents + 3 Eclipse 2022 Grab Bags + 125 Mythic Essence

Prestige Lunar Eclipse Senna

Prestige Lunar Eclipse Senna will be available in the Mythic Shop for 125 ME for the duration of the Eclipse Knights Showcase. (Conveniently, completing the Eclipse 2022 Showcase Milestone track grants 125 ME.) After that, she'll be unavailable for direct ME purchase but will be added to loot drop and reroll pools without her debut loading screen border.

Adjustments to Masterwork Milestones

Our pre-launch tuning adjustments to Masterwork Milestones slightly undershot longterm Mythic Essence rates. We buffed the final milestone reward a few hours after activation last patch and are documenting it here for visibility.
25 MASTERWORK CHESTS 5 Mythic Essence and one 1350+ RP tier skin shard 10 Mythic Essence and one 1350+ RP tier skin shard
We're also shipping a couple more things this patch to make up for missing the mark.
RETROACTIVE REWARDS Players who completed the 25 Masterwork Chest milestone before the update will get 5 Mythic Essence for each time they completed it
FREEBIE Everyone will receive a mission granting 10 Mythic Essence

Piltover Clash

Team formation for the second weekend of Piltover Clash began on April 25, and the tournaments will be on April 30 and May 1.

Bugfixes & QoL Changes

  • Nexus turrets with active Objective Bounties will now correctly have bounty healthbar indicators and display bounty information in chat when pinged
  • Fixed the bug where Nexus hitboxes were unintentionally larger than they appeared
  • Fixed a rare bug that would permanently reduce a turret's resistances if certain conditions were met when plating fell
  • Being in an enemy turret's range with an enemy Sion, Kog'Maw, or Karthus passive zombie as it dies will no longer make that turret's aggro switch to you
  • Fixed a bug where Pyke, Twitch, Rengar, and Viego would remain revealed for up to a second after getting out of range of whatever revealed their camouflage
  • Ghost Poros have been restored and will once again grant normal vision, NOT true sight
  • updatedQoL Change: Illaoi's E - Test of Spirit will now grant assist credit, even if the Vessel does not take any damage
  • Fixed a bug where, if you casted Illaoi's Q - Tentacle Smash during her E - Test of Spirit animation or while she was locked out of her abilities (e.g. in stasis), she would instantly change direction to face your cursor
  • Fixed a bug where Vessels spawned from Illaoi's E - Test of Spirit would be invisible if the tethered champion was camouflaged and being revealed by a control ward
  • Fixed some strange Vessel interactions that would sometimes benefit Illaoi's enemies upon expiring, like healing them if they had Omnivamp... :3
  • Fixed a bug where Illaoi's W - Harsh Lesson-empowered basic attacks would not trigger nearby Tentacles to slam her target if she had an active spell shield
  • Fixed the bug where Taliyah would not be able to use her Passive - Rock Surfing for the rest of the game if someone broke her Banshee's Veil spell shield while she was Rock Surfing again
  • Fixed a bug where, if an enemy champion got DUNKED by Sett's R - The Show Stopper into Tahm Kench's R - Devour, they would first reappear at the original Devour point before quickly sliding to the actual Regurgitate destination
  • Fixed an uncommon bug where Viego could become permanently attached to an ally champion if he possessed Yuumi under certain conditions
  • Sona will no longer be able to reset her basic attacks against wards by casting an ability when she has full stacks of Passive - Power Chord
  • Fixed a bug where, if Elise casted E - Rappel on herself while an enemy champion was right next to her, she would ascend and immediately descend upon on them despite not having recasted the ability
  • Fixed a bug where, if you spammed Pantheon's Q - Comet Spear or Sett's E - Facebreaker while the ability was on cooldown, it would sometimes cancel your attacks and movements
  • Black Cleaver's passive interactions have been fixed so that you will correctly gain only one stack of Carve per basic attack, even if you purchased Titanic Hydra first
  • Lulu's interactions with Spellthief's Edge and Spectral Sickle have been fixed so she will once again receive a stack of Tribute whenever Passive - Help, Pix! damages an enemy champion, too
  • Rengar will no longer receive a Navori Quickblades stack upon hitting a plant with a Q - Savagery-empowered basic attack
  • Axiom Arc's passive has been fixed and will correctly grant Tahm Kench partial refunds on his R - Devour for scoring takedowns
  • Fixed a bug where Teemo couldn't gain Manamune stacks if he had ranked up E - Toxic Shot at least once. Unfortunately, this bug did not make Teemo players any less toxic.
  • Fixed a bug where the Ornn Masterwork items Caesura and Eternal Winter did not grant the correct amounts of AP
  • Fixed a bug where certain skillshots would not play their hit confirmation SFX if they hit a target in Fog of War (e.g. Ahri's Q - Orb of Deception passthrough sound)
  • Nocturne's R - Paranoia VO volume has been fixed and is no longer much louder than intended
  • Ivern and his friends are on speaking terms again (his jungle camp VO lines have been restored)

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