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League of Pixels screenshot
Genre: Fighting, Strategy, Indie

League of Pixels

League of Pixels - Update 4.0.5 - Control rework, big shop update, matchhistory

League of Pixels - Update 4.0.5




General Balance





  • Matchhistory added
  • Connection from "Receive -> Send" to "Every 0.1 sec" again
  • New base stat: heal per second (health regeneration), every character starts with 1 heal per second



Health Balance




Reducing health of many characters, and bringing some uniform into the amount of health that character classes have. (melee/ranged)


  • Hazel 1050 -> 900
  • Arel 800 (unchanged)
  • Veil 700 (unchanged)
  • Arel 750 -> 700
  • Sparrow 600 -> 700
  • Kira 650 (unchanged)
  • Bunninja 650 (unchanged)
  • Foxy 700 -> 650
  • Prim 750 -> 650
  • Puppeteer 600 (unchanged)
  • Kumihu 600 (unchanged)
  • I'ceat 700 -> 650
  • Flin 700 -> 600
  • Belle 700 -> 600



Character Balance





Kira


Reworking her enhanced J and making her smoother to play.

J Speed increased
J Spray reduced

J (enhanced) Auto target -> Skillshot
J (enhanced) Missiles 3 -> 4
J (enhanced) Speed 250 -> 300
J (enhanced) Range 75 -> 160
J (enhanced) Damage 40% -> 50% (120% -> 240%)

K Cast time, height and delay changed. (buffed)
K Damage per hit 70% -> 80%
K bullet speed 425 -> 475



Belle


In addition to her heavy health nerf.

K Speed buff 20 -> removed
L Speed buff 20 -> 40
L Cooldown 10 -> 12
L Damage per tick 50% -> 30% (200% -> 120%)

K and L now proc items on all instances of the abilities



Kumihu



K Slow 15 -> removed
K Damage 135% -> 140% (270% -> 280%)
L Heal 100% -> removed



Flin


Flin also got a heavy health nerf, so the rest of his kit will be untouched at first.

Speed 65 -> 60



Hazel


A bit more stun durations to compensate the health nerf

K Stun 0.4 -> 0.6 sec
K Dash Speed 175 -> 190
L Stun 0.75 -> 0.9 sec



Puppeteer


Giving the puppet some more speed when attacking

Puppet speed 60 -> 75



Veil


Making skills a bit better to hit

J (enhanced) Range 50 -> 60
L (roll) Dash Speed 225 -> 325
L (roll) Damage 100% -> 150%



Prim


Compensation for the Health nerf

K Damage 150% -> 170%
K Slow Duration 1 -> 1.25 sec



Sparrow


helping her out in addition to the health buff

Damage 40 -> 45


Item Balance




Wooden Sword


Passive damage 10 -> 8

now gives:
6 Damage


Light Slayer


now gives:
6 Damage
12% Attack Speed


Shadow Katana


now gives:
12 Damage


Training Bow


(unchanged)


Hunting Crossbow


Passive cooldown 0.75 -> 0.5 sec
Passive speed duration 0.75 -> 1.5 sec (can stack)
now gives:
6 Damage


Relentless Longbow


Attack Speed 24% -> 30%


Apprentrice's Staff


now gives:
6 Damage


Burning Rod


now gives:
6 Damage
10% Cooldown Reduction


Absorbing Wand


Passive Duration and cooldown 8 -> 6 seconds
Passive Damage and Heal 60 -> 80

now gives:
6 damage
1 heal per second


Iron Ring


Cooldown Reduction 15% -> 20%


Wisdom Ring


Cooldown Reduction 30% -> 35%


Frost Ring


Cooldown Reduction 20% (unchanged)
Passive cooldown 1.5 -> 5 sec
Passive slow duration 1.5 -> 0.75 sec
Passive slow 50 (unchanged)


Wooden Shield -> Wooden Coin (renamed)


now gives:
1 Heal per second


Holy Defender


now gives:
1 Heal per second


Absorbing Shield -> Absorbing Artefact (renamed)


Passive heal after being damaged 18 -> 20

now gives:
2 heal per second


Plate Shirt


Health 70 -> 80


Frosting Plate


Health 220 -> 240

Passive cooldown 2 -> 0.5 sec
Passive slow duration 1 -> 1.5 sec (can stack)
Passive slow 20 -> 10


Prestigious Armor


Health 290 -> 300

League of Pixels - Update 4.0.3 - Online fixed and new Ranged Minions added!

Welcome to the League of Pixels Update 4.0.3 changelog!

General




  • Huge online bugfix, providing a much smoother experience.
  • Added new ranged-minions!


Characters



Puppeteer


Small rework to make balancing easier, smoother to play, and less toxic to play against.


  • Health: 650 ⇒ 600
  • Puppet Range: 70 ⇒ 85
  • Puppet-return threshold: 80 ⇒ 100
  • Puppet pullback is now faster


J:

  • Puppeteer self slow 25 ⇒ 15
  • Damage to minions 75% ⇒ 100%
  • Speed 50 ⇒ 60


K:

  • Puppet speed 100 ⇒ 160
  • No longer flies further than Puppeteer's range (85)


L:

  • Damage now upfront instead of after snapping



Belle


Pulling earlier buffs back a bit.
L:

  • Explosion damage per seed: 125% ⇒ 100%



Foxy


Too much health for a ranged character, but making the L burst shot a bit more useful.


  • Health: 800 ⇒ 700

L:

  • Damage: 40% ⇒ 50%



Hazel


Helping her dash a bit out.

K:


  • Speed 400 ⇒ 425



Items



Light Slayer

  • Damage and Healing: 10 ⇒ 15


Absorbing Wand

  • Damage and Healing: 40 ⇒ 60
  • Cooldown: 5 ⇒ 8 sec
  • Damage over: 5 ⇒ 8 sec


Blasting Rod ⇒ Burning Rod

  • Damage: 7% ⇒ 4% max health
  • Cooldown: 5 ⇒ 1 sec
  • Damage over: 2 ⇒ 1 sec

League of Pixels - Update 4.0.0!

League of Pixels - Update 4.0.0!



General:




  • Increased all stats by 10 to allow for better balancing (55 rather than 5.5 damage)
  • Minumum speed while slowed is now 10
  • Big Shop rework!
  • Fog of War added. Players are now invisible inside bushes and when out of vision.
  • Gold gain: 4 every 1.5 ⇒ 4 every 2 sec
  • Level-Up-threshold increase: 125% every level (exponential) ⇒ +20 every level (linear)
  • Maximum Level: 6 ⇒ 12
  • Damage increase per level up 10 ⇒ 8
  • Changed bottom jungle structure.
  • Minion damage increase after the enemy tower falls: +40 ⇒ +10
  • NEW: Minion gain +10 damage and +5 speed for every kill you have.
  • Turret health 2500 ⇒ 2000
  • Maximum Death Timer: 20 ⇒ 25 sec
  • Death Timer increase per 20 sec 2 ⇒ 1 sec


Heal Shrine rework

  • Create a healing field, restoring 8% missing health every 0.5 seconds over 3 seconds. Both you and the enemy are affected.



Item Shop




Wooden Shield

  • Cooldown: 3 ⇒ 0.5
  • Healing: 20 ⇒ 8


Holy Defender

  • Cooldown: 8 ⇒ 30
  • Healing: 100 ⇒ 300 when below 35%


Vampiric Shield

  • Cooldown: 1 ⇒ 0.5
  • Healing: 20 ⇒ 18


Frosting Plate

  • Health: 80 ⇒ 150


Prestigious Armor

  • Health: 180 ⇒ 220


Wooden Sword

  • CD 3 ⇒ 0.25
  • Damage: 20 ⇒ 10


Light Slayer

  • Cooldown: 3 ⇒ 0.25


Shadow Katana

  • Cooldown: 8 ⇒ 15
  • Damage: 80 ⇒ 10% of the enemy's max health


Frost Ring Slow

  • Slow Value: 15 ⇒ 20
  • Duration: 2 ⇒ 1.5


Apprentice Staff

  • Cooldown: 6 ⇒ 5



Blasting Rod

  • Cooldown: 8 ⇒ 5
  • Damage: 80 ⇒ 7% of the enemy's max health



Characters:



Flin


Giving him a new passive to make spamming skills less useful. Now needs to trigger the passive mark before using another ability to deal the most damage. Also made his basic attack smoother overall.

  • Attack Speed: 1.3 ⇒ 1.4
  • New passive: K and L now apply 3 stacks. Hitting J removes one stack and deals 40% of your dmg as bonus. Proccing all 3 stacks stuns the enemy for 0.5 sec.
  • Triggering stacks no longer slows.
  • J is now smoother and animation improved
  • L now slows by 30 for 1 sec.


Alvar


Some quality of life changes.

  • Speed: 65 ⇒ 70
  • Smoothened 3rd J and K animation speed


Arel


Made him less spammy and more burst heavy with a bit more cooldown on his bomb, but more damage overall.

  • Health: 800 ⇒ 750
  • J Damage: 80% ⇒ 100%
  • L Base Damage: 150% ⇒ 200%
  • L Cooldown: 6 ⇒ 9
  • L Slow duration: 1 ⇒ 0.5


Sparrow


Too strong. Nerfs to her base stats and the range and speed of her dash, making her a bit less mobile and easier to kill.

  • Health: 700 ⇒ 600
  • Speed: 65 ⇒ 60
  • K dash speed: 600 ⇒ 550
  • L missing health scaling: 15% ⇒ 12% of the enemy's missing health


Belle


Helping her waveclear a bit out and shifted her K slow towards buffing herself instead.

  • K Slow: 15 ⇒ removed
  • K Speed buff: 15 ⇒ 20
  • L explosion damage: 0.5 ⇒ 1.25
  • L jump: 200 ⇒ 175


Bunninja


Less crowd-control, more damage. Shuriken are now harder to hit twice since they no longer slow and L's stun is less. In exchange, his overall damage was increased a lot.
The recast time of L-carrot was also halved, to reduce the area control of Bunninja after he throws it.

  • K Slow per shuriken: 10 ⇒ removed
  • K Damage on the way out 35% per shuriken ⇒ 70% per shuriken (Still 70% per shuriken on the way back)
  • L Stun duration: 1 ⇒ 0.5
  • L Damage: 1.5 ⇒ 2
  • L Recast time: 4 ⇒ 2


Hazel


Less crowd-control, but some more mobility in exchange.

  • Base Damage: 40 ⇒ 45
  • Speed 50 ⇒ 55
  • J Slow: 10 ⇒ removed
  • J Self slow 35 ⇒ 15
  • L Stun: 0.9 ⇒ 0.75


Veil


Easier to take down and less crowd-control. Shifting the slow from K to giving her speed instead.

  • Health 750 ⇒ 700
  • Speed 65 ⇒ 60
  • J Self slow 25 ⇒ 20
  • K Slow: 25 ⇒ removed
  • K Now gives 25 speed for 1 second when hitting the enemy.
  • L Stun 0.6 ⇒ 0.5



Puppeteer


Less toxic to play against, but also some more situational power in exchange.
Most noticeable is the movement of the puppet's attack, which got reduced by 40%. To compensate that change, K now has more range to give him better situational placement of the puppet instead of constant movement.
L now has more room to move without being snapped, but also lasts longer.

  • Health: 750 ⇒ 650
  • Attack Speed: 1.45 ⇒ 1.55
  • J Self slow 30 ⇒ 25
  • J Puppet speed when attacking 100 ⇒ 60
  • K Slow: 20 ⇒ removed
  • K Puppet dash duration 0.3 ⇒ 0.5 (more distance to compensate the previous J change)
  • L Snapback radius: 60 ⇒ 70
  • L Duration 2.5 ⇒ 3
  • L Slow 20 ⇒ 15


Kira


Made her less toxic generally and easier to kill. Especially a nerf to her auto-target J missiles and her K slow.

  • Health: 700 ⇒ 650
  • J Empowered lock distance: 100⇒> 75
  • J Empowered damage: 150% ⇒ 120%
  • K Slow: 30 ⇒ removed


I'ceat


Some nerfs to give the enemy more time to fight back or run away.

  • J Slow: 15 ⇒ 10
  • K 3rd strike bonus damage: 150% ⇒ 125%
  • K Slow duration: 2 ⇒ 1.75
  • L Duration: 0.8 ⇒ 0.6
  • I Speed buff: 50 ⇒ 60
  • L jump: 150 ⇒ 75


Kumihu


A small buff to her dps, but nerfed her survivability a bit.

  • Attack Speed 1.2 ⇒ 1.4
  • K Slow: 10 ⇒ removed
  • L Healing: 125% ⇒ 100%


Prim


As part of the overall slow nerf, her K now does not need that much slow now.

  • K Slow: 30 ⇒ 20



Bugfixes




  • Now only local minions get the speed buff when the tower is destroyed.
  • Removed Self turret damage when you destroy the enemy turret.