League of Pixels - Update 4.0.3 - Online fixed and new Ranged Minions added!
Welcome to the League of Pixels Update 4.0.3 changelog!
General
Huge online bugfix, providing a much smoother experience.
Added new ranged-minions!
Characters
Puppeteer
Small rework to make balancing easier, smoother to play, and less toxic to play against.
Health: 650 ⇒ 600
Puppet Range: 70 ⇒ 85
Puppet-return threshold: 80 ⇒ 100
Puppet pullback is now faster
J:
Puppeteer self slow 25 ⇒ 15
Damage to minions 75% ⇒ 100%
Speed 50 ⇒ 60
K:
Puppet speed 100 ⇒ 160
No longer flies further than Puppeteer's range (85)
L:
Damage now upfront instead of after snapping
Belle
Pulling earlier buffs back a bit. L:
Explosion damage per seed: 125% ⇒ 100%
Foxy
Too much health for a ranged character, but making the L burst shot a bit more useful.
Health: 800 ⇒ 700
L:
Damage: 40% ⇒ 50%
Hazel
Helping her dash a bit out.
K:
Speed 400 ⇒ 425
Items
Light Slayer
Damage and Healing: 10 ⇒ 15
Absorbing Wand
Damage and Healing: 40 ⇒ 60
Cooldown: 5 ⇒ 8 sec
Damage over: 5 ⇒ 8 sec
Blasting Rod ⇒ Burning Rod
Damage: 7% ⇒ 4% max health
Cooldown: 5 ⇒ 1 sec
Damage over: 2 ⇒ 1 sec
League of Pixels - Update 4.0.0!
League of Pixels - Update 4.0.0!
General:
Increased all stats by 10 to allow for better balancing (55 rather than 5.5 damage)
Minumum speed while slowed is now 10
Big Shop rework!
Fog of War added. Players are now invisible inside bushes and when out of vision.
Gold gain: 4 every 1.5 ⇒ 4 every 2 sec
Level-Up-threshold increase: 125% every level (exponential) ⇒ +20 every level (linear)
Maximum Level: 6 ⇒ 12
Damage increase per level up 10 ⇒ 8
Changed bottom jungle structure.
Minion damage increase after the enemy tower falls: +40 ⇒ +10
NEW: Minion gain +10 damage and +5 speed for every kill you have.
Turret health 2500 ⇒ 2000
Maximum Death Timer: 20 ⇒ 25 sec
Death Timer increase per 20 sec 2 ⇒ 1 sec
Heal Shrine rework
Create a healing field, restoring 8% missing health every 0.5 seconds over 3 seconds. Both you and the enemy are affected.
Item Shop
Wooden Shield
Cooldown: 3 ⇒ 0.5
Healing: 20 ⇒ 8
Holy Defender
Cooldown: 8 ⇒ 30
Healing: 100 ⇒ 300 when below 35%
Vampiric Shield
Cooldown: 1 ⇒ 0.5
Healing: 20 ⇒ 18
Frosting Plate
Health: 80 ⇒ 150
Prestigious Armor
Health: 180 ⇒ 220
Wooden Sword
CD 3 ⇒ 0.25
Damage: 20 ⇒ 10
Light Slayer
Cooldown: 3 ⇒ 0.25
Shadow Katana
Cooldown: 8 ⇒ 15
Damage: 80 ⇒ 10% of the enemy's max health
Frost Ring Slow
Slow Value: 15 ⇒ 20
Duration: 2 ⇒ 1.5
Apprentice Staff
Cooldown: 6 ⇒ 5
Blasting Rod
Cooldown: 8 ⇒ 5
Damage: 80 ⇒ 7% of the enemy's max health
Characters:
Flin
Giving him a new passive to make spamming skills less useful. Now needs to trigger the passive mark before using another ability to deal the most damage. Also made his basic attack smoother overall.
Attack Speed: 1.3 ⇒ 1.4
New passive: K and L now apply 3 stacks. Hitting J removes one stack and deals 40% of your dmg as bonus. Proccing all 3 stacks stuns the enemy for 0.5 sec.
Triggering stacks no longer slows.
J is now smoother and animation improved
L now slows by 30 for 1 sec.
Alvar
Some quality of life changes.
Speed: 65 ⇒ 70
Smoothened 3rd J and K animation speed
Arel
Made him less spammy and more burst heavy with a bit more cooldown on his bomb, but more damage overall.
Health: 800 ⇒ 750
J Damage: 80% ⇒ 100%
L Base Damage: 150% ⇒ 200%
L Cooldown: 6 ⇒ 9
L Slow duration: 1 ⇒ 0.5
Sparrow
Too strong. Nerfs to her base stats and the range and speed of her dash, making her a bit less mobile and easier to kill.
Health: 700 ⇒ 600
Speed: 65 ⇒ 60
K dash speed: 600 ⇒ 550
L missing health scaling: 15% ⇒ 12% of the enemy's missing health
Belle
Helping her waveclear a bit out and shifted her K slow towards buffing herself instead.
K Slow: 15 ⇒ removed
K Speed buff: 15 ⇒ 20
L explosion damage: 0.5 ⇒ 1.25
L jump: 200 ⇒ 175
Bunninja
Less crowd-control, more damage. Shuriken are now harder to hit twice since they no longer slow and L's stun is less. In exchange, his overall damage was increased a lot. The recast time of L-carrot was also halved, to reduce the area control of Bunninja after he throws it.
K Slow per shuriken: 10 ⇒ removed
K Damage on the way out 35% per shuriken ⇒ 70% per shuriken (Still 70% per shuriken on the way back)
L Stun duration: 1 ⇒ 0.5
L Damage: 1.5 ⇒ 2
L Recast time: 4 ⇒ 2
Hazel
Less crowd-control, but some more mobility in exchange.
Base Damage: 40 ⇒ 45
Speed 50 ⇒ 55
J Slow: 10 ⇒ removed
J Self slow 35 ⇒ 15
L Stun: 0.9 ⇒ 0.75
Veil
Easier to take down and less crowd-control. Shifting the slow from K to giving her speed instead.
Health 750 ⇒ 700
Speed 65 ⇒ 60
J Self slow 25 ⇒ 20
K Slow: 25 ⇒ removed
K Now gives 25 speed for 1 second when hitting the enemy.
L Stun 0.6 ⇒ 0.5
Puppeteer
Less toxic to play against, but also some more situational power in exchange. Most noticeable is the movement of the puppet's attack, which got reduced by 40%. To compensate that change, K now has more range to give him better situational placement of the puppet instead of constant movement. L now has more room to move without being snapped, but also lasts longer.
Health: 750 ⇒ 650
Attack Speed: 1.45 ⇒ 1.55
J Self slow 30 ⇒ 25
J Puppet speed when attacking 100 ⇒ 60
K Slow: 20 ⇒ removed
K Puppet dash duration 0.3 ⇒ 0.5 (more distance to compensate the previous J change)
L Snapback radius: 60 ⇒ 70
L Duration 2.5 ⇒ 3
L Slow 20 ⇒ 15
Kira
Made her less toxic generally and easier to kill. Especially a nerf to her auto-target J missiles and her K slow.
Health: 700 ⇒ 650
J Empowered lock distance: 100⇒> 75
J Empowered damage: 150% ⇒ 120%
K Slow: 30 ⇒ removed
I'ceat
Some nerfs to give the enemy more time to fight back or run away.
J Slow: 15 ⇒ 10
K 3rd strike bonus damage: 150% ⇒ 125%
K Slow duration: 2 ⇒ 1.75
L Duration: 0.8 ⇒ 0.6
I Speed buff: 50 ⇒ 60
L jump: 150 ⇒ 75
Kumihu
A small buff to her dps, but nerfed her survivability a bit.
Attack Speed 1.2 ⇒ 1.4
K Slow: 10 ⇒ removed
L Healing: 125% ⇒ 100%
Prim
As part of the overall slow nerf, her K now does not need that much slow now.
K Slow: 30 ⇒ 20
Bugfixes
Now only local minions get the speed buff when the tower is destroyed.
Removed Self turret damage when you destroy the enemy turret.