We are absolutely ecstatic to share that modding support is here - presenting LEAP Design Works! From day one, we wanted LEAP to become a tool to create your own FPS. Not only are you free to customize the game however you wish, you can actually create entirely new FPS experiences. With our modding tools, LEAP can become almost anything you can imagine. We have exposed nearly everything in the game for you to work with, and over the coming weeks and months we’ll be adding new example content to get you started easier and faster.
We want to express a huge thank you to mod.io - they made setting up and creating mods an absolute breeze.
Lets Get Modding
Step 1
Currently, you will need to own a copy of LEAP in order to access the modding tools. To locate and download them, please head on over to the Epic Game Store and download the modding tool. https://store.epicgames.com/en-US/p/leap-mod-editor Please be sure to have LEAP properly downloaded prior to the mod tools and ensure your game version is up to date.
Step 2
With the modding tools in place you can head on over to: http://blueislestudios.com/leap/documentation there you will have access to all of our modding documentation. Please note this is a live document and over time we’ll be adding and adjusting this based on updates to the game.
Modding Tutorial Videos
To jumpstart your mods, we’ve put together some short video tutorials for those who may be new to modding or want to create something unique and fun. And who knows, perhaps in the future we may even host one of these mods as an official LEAP server.
Part One: Getting the Editor and Starting a Mod
This video will cover how you can download the mod editor tools and how to set up your very first mod https://youtu.be/gjanyC2aK0U
Part Two: Making a Custom Class
In this tutorial will give you the blueprints on how you can create your very own custom class in LEAP https://youtu.be/Zu01hSG1sUk
Part Three: How to make a Mutator
This video will go over the steps on how to set up a mutator https://youtu.be/W28k9ADIcTc
Part Four: Publishing your Mod
Next we’ll go over how to publish your mod, be sure in this step to be signed into your Steam account and have it running in the background to properly publish your mod https://youtu.be/48zjwsVxevw
Part Five: Setting up a Modded Server
The last part in our modding tutorial is going over the steps to get your published mod playable on a server in LEAP https://youtu.be/XTxtkhr7kD8
LEAP Modding Documentation
We have a pretty in-depth step-by-step setup for our Mod Documentation. Please click here to read all about it https://www.playleap.com/post/leap-modding-documentation
FAQ
Q. What can we mod in LEAP? A. Nearly everything can be modded!
All maps (a majority of environment art)
All weapons
All player classes and models
All abilities
All game modes
AI’s
Q. Will there be modding events in the future? A. Absolutely YES! We plan on making some epic contests for our modders to help bring your creators to life! Not only that but we do want to encourage our community to grow and develop their own FPS games within LEAP.
Q. Are there any mods in LEAP currently? A. Yes! We launched our modding support with our first in-house game jam mod from our team. We incourage you to try out the mod “IcyDay”. Additionally all our community events that are “Wraith only”, “Rocket only” events have been in-house mods. When we say that the sky is the limit, we’re not joking! :)
Final Notes
We wish to thank the LEAP community once again for all their support. There is much more to come, and we really appreciate the kind support as we continue to develop the game. Mod support is one of those elements that we know will help boost the excitement of the game allowing you to create anything you desire.
Those of you who are modders can jump in our Discord, we're happy to assist you with any questions you may have, or if you need feedback or support from the community, feel free to join us.
Devs + Community Mod Event: IcyDay
IcyDay is Here!
We’re debuting our first dev mod provided by one of our developers Luiz (Arknostik) today called IcyDay, where you’re armed with only your fists for a punching match to the death. Your goal is to knock the opposing team from the ice rink suspended in the sky, plummeting them to the abyss.
More about our mod support is coming today, so be sure to check that announcement coming soon.
Today’s event will be at 4pm EST, everyone is welcome to try this mod out, be sure to join the server “IcyDay“ to LEAP in!
We've also put together a ZIP file for our IcyDay mod for anyone wishing to download it. IcyDay Mod
Devs v Community Event: Swords & Stars
Wednesday Wonderland!
Calling all our Mercenaries, our winter training mode is in full swing! Next stop Mount Borealis for some special stealthy training activity, this is a Wraith-only training so pull out that cape and get ready for some action!
Special Instructions
This game mode will be a Wraith-only event
Sword only
Throwing Knives only
Super fast invisibility is a GO!
Starting tomorrow (June 15) at 4pm EST (running for 1 hour) we’ll have our Wraith Only event. Anyone is welcome to join we’ll have the official server called “Swords and Stars” ready so just jump in when you can.
Prizes for Joining
2500C// sweet sweet credits to buy yourself some luxury guns, decals, and skins in the Black Market
Stay tuned this Friday for our next community game!
If you want to LEAP into the Discord, we have an active community taking part in events and hosting ones similar to these. So if you'd like to join some really cool Mercenaries, head on in!
Hotfix 14.06.2022
This Hotfix has us LEAPing with joy!
Thank you to all the mercenaries out there making LEAP an even better experience. The team has been working on a lot of quality of life updates, squashing bugs, and improving optimization. All the feedback you've all been giving us has been amazing, and the community members who have been actively finding new ways to...break the game, we love you! Thank you all again for the support, we have a lot more news coming your way real soon, but today we have another hotfix.
We're going to continue with our community devs v player events, so be on the look out for that announcement later today.
HOTFIX : 14.06.2022
Weapons and Abilities
Broad pass on weapon recoils and spreads
Slight cooldown reduction for wraith cloak ability
Higher initial sword reflect cost (from 5 to 10)
Maps
Adjusted ambient soundtrack for Cataclysm
Team Annihilation spawn improvements
Wide balance pass on capture rates for objectives in Special Operations
Reduced size of playable area for Asset Assassination
Fix for Alpine Basin loot spawners that could spawn items in safezones
Moved some AI spawn and soft boundary locations in Jagged Peaks
Programming
Fixed wrong skins applied on killcam
Added "quit to menu" button from match end screen
Server admins can now join full servers
Fixed a bug causing valid contractor bonuses to be hidden
Fixed an issue where the scoreboard entries started at 2
Fixed controller keybindings automatically binding once a face button was pressed
Fixed some contractor bonuses which were not working
Added mod auto-download support for Linux servers
Fixed friendly fire not working with the golden rocket launcher
Added class icons to items in the black market
Dying via noncharacter sources is now considered a death
Fixed a bug where warning effects by thunderblast if the player using it was killed while charging
Fixed some inconsistencies with leaving matches and rejoining as a party
For anyone who would like to join our Discord, I've added a link below for you to join. We're encouraging people who would like to interact with fellow Mercenaries to jump in, the dev team is also in the Discord and can help provide feedback and support. Anyone looking to seed servers or would like to find people to jump into matches with we have a section on the Discord for that. It's not a permanent solution, but as we work to grow the game and push towards bigger and better updates these are ways we can help LEAP grow!
Hello Mercenaries, hope all of you are doing well and staying safe.
This is your captain speaking, MERC…The Mercenary. Training is necessary for any elite soldier in order to keep y’all tough as nails. Let me introduce Devs v Community game modes!
We’ll be running weekly games with a slight twist, whether it be a Sword only game mode or Titan Wrecking Crew game mode, there will be something happening every week to keep you all finely tuned mercenaries.
Event Details
Starting tomorrow (June 10) at 3pm EST we’ll run our Rocket Launcher Only event. Everyone is welcome to join we’ll have the official server called “RocketBattleBlitz” ready so just jump in when you can.
All classes will be default set to Titan
You'll be equipt with a Rocket Launcher and a Grenade
Titan ults will be allowed
Enjoy and have fun tomorrow! We're thrilled to start running more community events and we strongly support community-run events as well. If you have a suggestion for a game mode you'd like to see please share it with us as well and perhaps it'll be the next one we host (or you host!)
Hotfix 06.06.2022
Good morning Mercenaries!
Happy Monday ~ We've been reviewing all the feedback from over the weekend and are happy to provide a hotfix today regarding the following changes:
Fixed the help commands on the remote console to better represent commands available
Upgraded anti-cheat infrastructure and enabled server auto-kicks for non-compliance
Added a workaround for players that are constantly getting the "failed to connect to leap online services" message
Reduced the size of the riot shield so that players have an easier time making headshots
Hid unowned contractor bonuses from the perk's menu
Fixed an issue where players would hear more footsteps than expected in first person
Fixed a crash related to skin loading
Fixed an issue with the matchmaker which caused it to prefer matches with a lower max player count
And the rest have been balancing, performance improvements, and some crash fixes as well.
Just a reminder, players must run with anti cheat in order to not get kicked from our official servers. If you are experiencing any issues, you should run the game from your library and select "uininstall anticheat" and then repeat and choose "install anticheat"
Thank you all for your support, we're committed to making this game the best! If you have any issues at all, please feel free to let us know by LEAPing into our Official Discord: https://discord.com/invite/leap
That's all for now, we'll see you real soon. :)
LEAP Launch Update
Hello Mercenaries,
In our efforts to remain completely transparent with the community, we’d like to have a candid conversation with all of you about LEAP.
Blue Isle Studios is a small team of 15 highly passionate developers who love to work on extremely ambitious projects. We’re honoured to be compared and judged as a title in the AAA space despite being an indie title on a small budget. Because we’re a small team, we do have some advantages. We can move fast and bounce back from poor launches whereas some AAA titles would be forced to throw in the towel.
We see a lot of posts with players who are rightfully concerned that because the game has received mixed reviews and the player counts have lowered, that we are going to abandon the game within weeks. This is definitely not going to happen. We’re a healthy company that has been in the game’s industry for over a decade. We have big plans for this game, and we agree with the community’s assessment that there is much to be done.
We have yet to build a game that we have not taken to consoles and full 1.0, and LEAP will not be the first. At a bare minimum, you can expect a solid development effort throughout early access with the goal of creating a polished, stable and feature-full 1.0 launch. What does that mean though?
-Expect a roadmap containing new game modes, maps and game features -Expect mod support -Expect bug fixes and polish -Expect performance improvements -Expect us to be regularly engaged with the community
These promises are all well and good, but what does that matter if there’s no players to play with? We will be hosting regular events with the community, and our developers will be participating. It may not be every waking hour, but we will make sure that you can play this game with real players, and deliver honest feedback to our team.
There have been many criticisms that the game should have been free to play. For this, we disagree. The game was simply not ready for F2P, and if it were to go that route, we believe the same result would have happened, but the initial player base would have started at 1500, rather than 300 and scaled just the same. We view early access akin to a Kickstarter or a Patreon. 2 years ago, we began playtesting this game with a community, and over time we grew that community, taking their feedback and iterating until the game reached what it is today.
Early access is our opportunity to expand that community and take in the larger public’s perception so that we can ensure we’ve gotten everything right for 1.0. We’re looking for buy-in though; we need supporters, people that can see the potential and people that want to see this game succeed. Could the game end up free to play in 1.0? Possibly, and if that is the community’s overwhelming feedback then that is something we will listen to.
Regarding game performance and framerate, we underestimated where the bar was in first person shooters. While we managed to resolve some framerate inconsistencies within 24 hours of launch, the truth is that the community has an extremely high bar for performance in FPS games. As we work towards our console performance targets, there will no doubt be significant performance efforts that will be paid forward to PC players. As a point of reference, another title of ours ‘Citadel: Forged with Fire’, saw more than double the framerate when it reached 1.0 due to console performance requirements.
Many will say that the game was not marketed heavily. The truth is that good marketing is extremely expensive, and we have the budget for one strong marketing push. We believe the time for that push is once we have exited early access and hit 1.0. By that time the performance will be better, the gameplay will be tighter, the presentation of the game will be stronger, and not only our studio, but the community as a whole will believe LEAP is ready.
For now, we need your support and we need your optimism. If you believe in this game, consider posting in the feedback section rather than leaving a negative review. The thing with the review system is that it affects their algorithms. So when players leave a negative review because there are no players to play with, it prevents the game from being discovered by new players and perpetuates the cycle into a downward spiral. It’s your choice though, and we fully respect it either way. We are here to stay, and our development enthusiasm will not change based on the review score or the player count.
Please continue to share all of your concerns and questions with us. Our discord is very active, and can be joined here: https://discord.com/invite/leap. We will make posts like this one every once in a while to address the community and remain transparent throughout the development process.
Brenden, Technical Director/Co-Founder Blue Isle Studios
Hotfix 02.06.22
Good morning Mercenaries!
Thank you all for making LEAP's Early Access such a success! As promised we have a lot of updates to come and have been working tirelessly to get these changes made. Today we have some fixes implemented in this build as followed:
We've identified some performance-related issues on nvidia cards using dx12 configurations and have switched the game configuration over to dx11 in order to keep frame rates consistent.
There have been changes to some weapon balancing fixes in Special Operations mode on the incendiary rifle, plasma launcher, rocket launcher
We’ve also made improvements to some AI in Special Operations mode
And the rest have been balancing, performance improvements, and some crash fixes as well.
Thank you all for your support, we're committed to making this game the best! If you have any issues at all, please feel free to let us know by LEAPing into our Official Discord: https://discord.com/invite/leap
LEAPing into Early Access Today!
It is finally time - LEAP is entering into Steam Early Access today! This is going to be an amazing journey together with new faces and veterans alike who have been following development for quite some time now.
Previously, we mentioned that we have opted to include LEAP in Early Access as we understand that a project such as LEAP requires quite a bit of feedback and iteration. Our vision for LEAP is to provide a fast-paced, exhilarating experience for everyone, which can only be realized by working closely with the community.
We have an extensive roadmap planned which we will be sharing with you very soon. There are countless improvements and additions we’d like to develop further as we go through the Early Access program. Let’s get ready to embark on a grand new adventure, Mercenaries. With that being said, let’s get into some of the good stuff coming up.
Save 15% on LEAP | EA Launch Discount
Our work on LEAP has been an absolute labor of love here at Blue Isle Studios. To express our humble gratitude for the showing of support and enthusiasm from players following our development process, we have decided to start off by launching at a 15% discount for early adopters.
Founders Edition
To celebrate the Early Access launch, we have created a special package called the Founders Edition. As LEAP development is on-going we're committed to bringing the best possible version of the game to all of you. The Founders Edition Upgrade allows players to commit additional support to LEAP's development, and as a thank you, we have included some exclusive items and perks to this bundle. Once out of Early Access this option will no longer be available.
The LEAP Founders Edition comes with a lot of cool stuff, including:
Exclusive Jojo exosuit skin for each class
The legendary Boost Moose personal vehicle
A summer ready Exotube personal vehicle,
Three player taunts
Four weapon keychains
20,000 currency credits to purchase more great items in the Black Market
Three single-use 2x XP bonuses
Access to exclusive founder's-only events
Patch Notes
As always, we spend a lot of time reviewing feedback from our community playtests and we are working hard to make the EA launch as bug-free and smooth as possible. (but if you find a bug or two, please let us know as we continue to squash them!)
Weapons & Abilities
Improved spread and recoil performance for all relevant weapons
Reduced tight-aim spread for all relevant weapons
Higher overheat threshold, lower player-speed-based-spread for Freedom Fire
Remove sniper distance-based damage falloff, increase recoil and decrease projectile speed to compensate
Longer range for reconstructor beam
Reduce emissive strength of reconstructor beam
Reduced plasma cannon effective splash radius per projectile
Maps
More prop collision improvements
Optimizations to special operations waves
Improved special operations AI spawning
Optimized AI perception and attack ranges
Improvements to AI navigation
Slight increase to AI move speed for special operations bronze difficulty
Increased stomping grounds active location duration from 90 to 120s
Increased stomping grounds location activation delay from 15 to 20s
Programming
Added nvidia reflex support and debug visualization
General performance improvements
General game mode bug fixes
Many server browser improvements
UI improvements
Ability to disable "auto-clamber" in settings
Improved special operations AI shuttle drop performance
Improved reward messaging
Misc
New localization data
Faster player class levelling for lower levels
Increase special operations XP rewards
Health pickups no longer restore player shields too
Mech AI HP reduction
Pathfinder hookshot range default perk
Special operations difficulty-based wave timers now function correctly
For all Streamer who participated in our Streaming event during open beta and sent in the qualifying logos, will now graffiti assets added in-game
Save 15% On Early Access Launch!
Hello Mercenaries!
It’s time for our friendly neighborhood Merc to give us a little insight about if LEAP is free 2 play or not. Merc, do you care to answer that question?
15% Early Access Launch Sale!
There you have it, we’ll be LEAPing into Early Access tomorrow with a 15% launch discount making LEAP, $29.99 USD to $25.49 USD.
As LEAP development is ongoing we're committed to bringing the best possible version of the game to all of you. We have also created an exclusive Founder's Edition Upgrade that allows players to commit additional support to LEAP's development, and as a thank you, we have included some exclusive items and perks to this bundle. Once out of Early Access this option will no longer be available.
When is LEAP Launching into Early Access Tomorrow?
We are happy to announce Early Access starts at 1pm EST tomorrow, June 1st, 2022! Get ready to LEAP into action, mercenaries!
Get ready for the chaos of LEAP coming tomorrow, and if you want to stay up to date on our latest news, please follow our socials below!