Another little fix to make your experience at Learning Factory even better!
Bug fixes
Added displaying of level for infinite research projects (via Евгений Ры́марев)
Programmer's Sale 2023 - Awesome Games About Coding and Engineering
Every second Tuesday of October, Ada Lovelace is celebrated - dedicated to a famous mathematician from the XIX century, who created a proto-computer and is therefore known as the first programmer in the world!
To celebrate the occasion, we rounded up a bunch of games about coding, engineering, and managing complex systems. We've got over 100 titles, check them out, and get yourself some awesome games:
As for Learning Factory, it will get a nice 36% discount tomorrow, from October 4. However, today you can check out this brand new bundle with not one but two neat factory building games:
To celebrate this event we've also added a bunch of new animated items to Learning Factory's shelves in the Steam Points Shop! There's a couple of stickers and animated backgrounds, a an avatar frame and one brand new avatar, too:
Last but not least, we've created a new Learning Factory trialer! Hope that you enjoy it:
Welcome to Programmer's Sale 2023! Hello, world!
Hotfix v0.24.153
This hotfix is nicer than usual!
Added 1 more comics slide
Updated texts
Cats with mass purchases do not appear for certain time from the beginning of the game
Cats with upsale purchases do not appear for certain time from the beginning of the game
Added stats showing Loyalty of served cats
Added stats showing Loyalty of served cats by type
Performance optimization
Bug fixes
Stage 4 Complete - Major Update, v0.24.151
Hey engineers! And congratulations to you, as this update marks Early Access Stage 4 as complete! We've been really focused on updating the visuals in the past couple of monts, so this update is something new.
On one hand, we've pushed it hard to make some of the game's mechanics more comprehensive. On the other hand, we've made crafting more complex and challenging for more intense brain stimulation!
v0.24.151 Released!
Visuals
New story comics - the origin story of how our nameless protagonist met their cat (named Cat), under rather rainy circumstances. Hopefully, this story will motivate you to care about cats (in-game, or real-life) even more
New theme for the main menu
Gameplay
Global crafting rebalancing (see below)
Added a whole new Wiki section explaining complicated in-game mechanics: Loyalty, Mass purchases, Upselling, Machine Learning, Data Quality, Research, Hype, Satisfaction Pyramid, and Legendary cats
Legendary cats request Quality (+) or better items from now on
Legendary cats are now classified as Cats with lvl 3 Loyalty
Cats with Loytalty lvl 5+ now request High Quality (++) items
Cats with Loyalty lvl 3-4 now request Quality (+) items
Improved tutorial
Square Cardboard Space Signal Emitter research project now provides a higher chance of summoning a legendary cat
During Shopaholic Invasion, cats with higher Loyalty levels may arrive, depending on Hype
Shopaholic Invasion duration increases along with your Hype level
New events, aimed to give the players better control over the Factory
Increased cat knowledge points reward for fulfilling Dr Katz's requests
Increased bonus cat knowledge points for serving legendary cats
3 new perks for cat researchers
New perk for Dr Katz
Random cats can get generated with the 'Genius' perk (fromerly available only to Dr Katz)
Research efficiency calculating mechanics for cat researchers slightly changed (may result in altered research time for hired researchers in existing saved games)
Selling items of quality gives a bigger boost to Loyalty
Upgrading Loom increases its' speed by 5 ticks instead of 2
QoL & Interface
Added stats showing tips left by each cat type
Added stats showing sales income from each cat type
Added stats showing total income from each cat type
Approximate research cost now shown under each research project
Added an option to clear cache in the settings, in case your minimap seems to be displayed incorrectly
Map name is now displayed for every saved game (starting from this version)
Choosing to involve incompetent researches into research projects results in 4x experience boost for those researchers
Upper panel now displays the amount of money spent on research and ads
Added an option to disable tutorial and instantly get a starting pack of buildings, if campaign is not launched for the first time
Machine learning models now display a warning if there's no Store/Boutique connected to a cluster
If your system language is not officially supported by the game, you'll get a warning and a suggestion to switch into English, when launching the game for the first time
Added partial translation into the German language by ChatGPT (community translation is still there, too)
Improved tooltips
Improved, more stable Twitch integration
New achievement
Techie Stuff
Updated credits
UI/UX fixes
Bug fixes (kudos to CheeseAndChocolate, MarcusZ, squibbons, bloom16night)
Rebalancing Crafting Costs
Previously, most buildings would require regular quality items for crafting. With this update, more complex items will be required for crafting, as you progress through the resarch tree:
Crafting T-shaped Splitters requires Quality (+) Iron
Crafting Quad Splitter requires Quality (+) Iron
Crafting Awesome Golden Statue requires Quality (+) Gold
Crafting Hard Rock Dynamite requires Quality (+) Catnip Juice
Crafting all kinds of Long conditional Manipulators (except for Cat Manipulator) require Quality (+) Iron and Quality (+) Copper
Crafting Long Quality Manipulator requires Quality (+) Concrete instead of Copper
Crafting Two-Item Dock requires Quality (+) Concrete
Crafting Pawssenger Dock now requires Quality (+) Boxes
Crafting Exit Cat Gate now requires Quality (+) Copper
Crafting Inventory Teleport now requires Quality (+) Copper and Concrete
Crafting Teleport now requires Quality (+) Concrete
Crafting Logistics Assembler now requires Quality (+) Iron
Crafting Cable Crafter now requires Quality (+) Iron
Crafting Soil Silo now requires Quality (+) Wood
Crafting Enriched Soil Silo now requires Quality (+) Concrete
Crafting Apple Collector now requires Quality (+) Wood
Crafting Fishing Pier now requires Quality (+) Wood instead of Iron
Crafting Fish Maker now requires Quality (+) Fish
Crafting Algae Harvester now requires Quality (+) Iron and Quality (+) Copper
Crafting Catnip Juice Brewery now requires Quality (+) Wood
Crafting Smoothie Mixer now requires Quality (+) Concrete
Crafting Brew Intensifier now requires Quality (+) Iron
Crafting Awesome Statue now requires Quality (+) Wood, Quality (+) Iron, and Quality (+) Concrete
Crafting Vitamin Maker now requires Quality (+) Copper
Crafting Geothermal Furnace now requires Quality (+) Concrete, and also 2 Drills instead of 2 Furnaces
Crafting Omnimill now requires Quality (+) Concrete and Quality (+) Catnip Juice
Crafting Wohlwill Purifier now requires Batteries and Quality (+) Catnip Juice
Crafting Dredge now requires Quality (+) Concrete
Crafting Cat Food Maker now requires Quality (+) Wood
Crafting Bubble Gum Mixer now requires Quality (+) Copper and Cotton
Crafting Pillow Maker now requires Yarn Balls and Ropes
Crafting Hammock Weaver now requires Quality (+) Rope
Crafting Omniloom now requires Quality (+) Rope, Quality (+) Catnip Juice, Quality (+) Concrete, and High Quality (++) Iron
Crafting Cat House Maker now requires Quality (+) Wood
Crafting Bling Machine now requires Quality (+) Iron, and Gold
Crafting Battery Maker now requires Quality (+) Concrete and Quality (+) Iron
Crafting Tech Overcharger now requires Quality (+) Concrete
Crafting Microchip Maker now requires Quality (+) Concrete, and Manipulators
Crafting Quantum Tech Assembler now requires Quality (+) Concrete, and Quality (+) Lasers
Crafting Schrodinger's Chamber now requires Quality (+) Boxes
Crafting Neural Networks now requires Quality (+) Concrete
Crafting Dynamite now requires Quality (+) Catnip Algae
Crafting Laser Pointer Maker now requires Quality (+) Concrete, Quality (+) Iron and 1 Battery Maker, instead of 2
Crafting Laser Collider now requires Quality (+) Concrete, Quality (+) Laser Pointer, and High Quality (++) Gold
Decreased Cloth amount reauired for crafting Small Cargo Zeppelins
Crafting Cargo Zeppelin now requires Quality (+) Cloth and Quality (+) Ropes
Crafting all promotional/tasting buildings now require Quality (+) items
Crafting Deep Water now requires Quality (+) Fish
Crafting Concrete Flooring now requires Quality (+) Concrete
Crafting Graphic Card Assembler now requires Quality (+) Concrete
Crafting Land Digger now requires Quality (+) Iron
So close to Catopia! Check out our EA roadmap:
Re: Factory
Q: "Make mouse grid able to multiselect dimantle or destroy. Would make clearing the map from plants much easier instead of clicking on them individually." -CheeseAndChocolate A: This feature already exists in the game, make sure to research an upgrade for your Multitool!
Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Top Secret Factory Cluster - New Update, v0.23.150
Hey engineers,
This new update extends the game campaign, facilitates customization items' unlocks, and brings tons of usability improvements! Update and rejoice!
v0.23.150 Released!
Visuals, Sounds, New Content
HALLOWEEN IS HERE + 3 new themed items for cats
An alternative map for campaign: more intricate landscape, less reources, available to those who started playing the main campaign at least once
Decreased prices for most customization items, some items can be unlocked for triggering certain in-game events
New customization item: Shiny Down jacket, unlocked for mining Gold
New customization item: Dr. Katz's friends fan club hat, unlcoked for satisfying 'Friendly cats' legendary cat
Made it easier to notice that a new customization item was unlocked
New music track for Jungle biome
New music track for Tundra biome
New Legendary cat
Re-rendered Yarn Ball Maker
Minor terraforming visuals upgrade
Parts of holiday decorations can be toggled on and off in the settings (suggested by Trichouette)
Buildings && Upgrades
2 upgrades for the Enriched Soil Silo, increasing the crafting limit (suggested by Евгений Ры́марев)
New upgrade for Soil Silo, allowing automatic crafting of Concrete Flooring
New upgrade for the Roadside Boutique, adding an extra slot for goods
Roadside Boutique logics redesigned: a connected machine learning model will always be working, and it is always possible to switch to your own price or sales mode
A new recipe for the Milk Drill, one of the older recipes modified (suggested by Ksetrat)
Crafting limit for Compost Machone increased from 500 to 5000
Faster Concrete production in the desert requires 1 unit of Catnip Juice instead of 2
New Hotkeys && Instruments
Added a hotkey for crafting a copy of a building when mouse cursor is over it ('U' by default); pressing 'Ctrl' + 'U' results in crafting up to 100 copies;
Pressing 'Ctrl' + 'U' or 'Ctrl' + click when hovering over a building on the building panel in the bottom part of the screen (suggested by MarcusZ)
Pressing 'Ctrl' + 'open Backpack' while hovering over a building on the building panel opens the tab containing this building and select it, if possible (suggested by MarcusZ)
Opening the Wiki while hovering over a building on the building panel opens the tab containing this building and select it, if possible
Pipette tool can now work with the building panel
Pressing 'Ctrl' + pipette hotkey on the building panel creates a Blueprint
QoL && Interface
Picking up all the Blueprints doesn't result in picking up all objects from the map anymore
Added a timer indicating the time left before the next event starts
Wiki articles show optimal biomes for growing plants (suggested by Евгений Ры́марев)
Added an option to sort recipes in the Wiki (suggested by MarcusZ)
It is no longer ppossible to change water tiles to ground tiles under Trade Routes
Improved tutorial
UI/UX fixes
Techie Stuff
Performance optimization
Performance optimization in zoomed out view
Bug fixes (via Евгений Ры́марев, LoadRunner, Ksetrat, MarcusZ)
Re: Factory
We're planning to continue answering the question you send our way through the in-game feedback form!
Q: 'pressingg tab to go to the underworld will let me pass the barrier and let me walk on water, from what I have tested it needs to have cotton next to a slope and for some reason tabs puts me in the underworld water side.' -Deadvite A: This is a known bug, and a mighty hard to fix one, too. Since it doesn't break the game, we have no immediate plans in looking into it, not before we finish tasks with higher priority
The next batch of questions is from our friend MarcusZ
Q: 'Missing german translation of "microchip" inside the wiki. Btw it is "Mikrochip".' A: Most of our current translations are community-based, you are very welcome to help us by making contributions to Learning Factory's Crowdin Project.
Q: 'I often use the map to find rare deposits like gold, milky iceberg and cactuses. Although color coded, these are difficult to see. It would be helpful to: - make Map a fullscreen window - highlight choosable type of resource on the map (i.e flashing color) - place/delete user defined marker(s)' A: When we were working on the map, we didn't think that we'll need to add as many features suggested by our players. We might add some lenses in the future, and most likely will, but probably not all of those listed. In the meantime, you can enlarge the map to almost fill the screen, by pressing 'M' button twice.
Q: 'My logarithmic learning model does not get training data, although it is connected. I already deleted/rebuild it. (See attached save where i am standing)' A: Logistic Regression is a dedicated ML model for Roadside Boutiqes, and must be connected to one in order to start collecting data.
Q: 'Is the "Graphic Card Assembler" a scientific building by accident? It is a production building so I would expect it to be in the production category.' A: It's listed in both categories.
Q: 'When I search for a blueprint, matching entries get highlighted, non-matching are grayed out. But I still have to scroll through the whole list. This is uncomfortable. I suggest to implement the filter to remove non-matching blueprints and use an X-Button to remove the filter and restore the list' A: Thanks for poiting that out, we're now thinking of optimal solution to this situation. Just removing non-matching Blueprints from the list might not be the best way to solve it but, again, we're working on it.
Q: 'I reached a point where some cats have more then 5 wanted goods so that one shop per cat type cannot satisfy the need. I thought about reworking my factory layout to split the cats not by type but by good category. But this is also not working, because often cats want multiple products from multiple categories. Because i want to create an effective factory this is frustrating me. So I suggest to implement a way to sort cats so that their need can be satisfied. My idea: When a cat wants multiple products they should be of one single category.' A: There're plenty of ways to satisfy all requests of a cat. Here's a brief list of things you can do:
Research an upgrade increasing the number of slots for items in Cat Stores
Sort cats by requests using respective Splitter/Manipulator: some cats are looking for multiple items from specific categories (they're called 'Specialized purchases' and can bee seen in the wiki), so it makes sense to separate them from the rest and send to dedicated Stores
Sort cats by types using respective Splitter/Manipulator
Use Specialized Smart Stores
Use Advertising Cat Gates to attract cats of specific types/requests
A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger!
Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Don't Forget the Semicolon! - New Update v0.23.149
Hey engineers,
Here's a bit unexpected, but truly festive update: the 256th day of the year is also known as World Programmer's Day, so make sure to play Learning Factory and see cats celebrating the occasion with special outfits and phrases!
v0.23.149 Released!
New phrases for cats, celebrating World Programmer's Day (available on September 12-17)
Updated Halloween art (will be available from September 19)
Bug fixes
Re: Factory
Ok, since our in-game feedback form does not allow us to write back to you, answering questions in the patch notes might just become a thing. Today, here's a message from MarcusZ:
Q: I reached a point where some cats have more then 5 wanted goods so that one shop per cat type cannot satisfy the need. I thought about reworking my factory layout to split the cats not by type but by good category. But this is also not working, because often cats want multiple products from multiple categories. Because i want to create an effective factory this is frustrating me. So I suggest to implement a way to sort cats so that their need can be satisfied. My idea: When a cat wants multiple products they should be of one single category.
A: There're plenty of ways to satisfy all requests of a cat. Here's a brief list of things you can do:
Research an upgrade increasing the number of slots for items in Cat Stores
Sort cats by requests using respective Splitter/Manipulator: some cats are looking for multiple items from specific categories (they're called 'Specialized purchases' and can bee seen in the wiki), so it makes sense to separate them from the rest and send to dedicated Stores
Sort cats by types using respective Splitter/Manipulator
Use Specialized Smart Stores
Use Advertising Cat Gates to attract cats of specific types/requests
Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Geothermal Charging & Laser Colliders - New Update, v0.23.148
Hey engineers,
We're all finally back from all kinds of vacations, hooray! It's business as usual from now on: a shiny new update every 2 weeks. This one brings some new buildings, updated visuals, new music & much more:
v0.23.148 Released!
New building: Tech Overcharger uses geothermal energy of Mars to produce High Quality Batteries and Laser Pointers
New building: Laser Collider uses the power of laser to make Quality and High Quality Gems, and transmutate Iron to Copper, and vise versa
Re-rendered Cotton Trees
Re-rendered Trees & Fir Trees
New music them for the notherrn biome
Pressing 'Ctrl' + click on a building force places a Blueprint
Saved game file size slightly decreased
UI/UX improvements
UI fixes
Placing a Raft & removing it no longer maximizes the tile quality (via Mzato)
You can no longer get achievements while playing in Guides mode
Bug fixes (kudos to Eugene Rymarev, Mzato)
We'd also like to comment on one of the messages we got via the in-game feedback form. This one is from Marcus
Q: "Saving blueprint bug: I want to save a two layer blueprint. My layout extends one row to the south more on sublevel than on surface. If I mark the area correctly (one extra row) on surface and press Ctrl+S the parts of that extra row were cut off. The same happens if I save while sublevel is active. Than the north part of the surface buildings is gone. It seems, the selection is narrowed down to the visible buildings on active level. But it should contain the buildings inside the selection of both levels!"
A: This is not a bug, we just can't know in advance whether a player wants to capture a blueprint with buildings from another layer inside all selection area or not (for example if it just convenient to select a bigger area). We will add an option for this selection in the future.
Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
It's Strategy Fest! Learning Factory is 35% off!
We hope you had a chance to have some outside time this summer, because fall season is upon us, and you know what that means: sales, events, and more sales & events!
Strategy Fest is particularly awesome for us, because we're all fans of the genre in the studio (duh!)
So don't waste any more time, get Learning Factory 35% off the price before September 4th!
Back to the Factory - Learning Factory Dev Diaries, August 2023
Hey engineers!
As you probably remember, last month we said our (temporary) goodbyes for the next couple of weeks, since the vacation period was upon us. Was it this time of the year for you, too? Did you manage to catch some rest? Share your stories in the comments!
Our programmer/game designer Ivan rushed into the office straight from a distant forest, where he had been enjoying his hobby of LARPing (this time, he performed as a dunmer from the TES universe).
We were about to release just one update this month, but it grew to epic proportions. So even with almost everything ready - the code, the graphics, the copywriting, etc. - it took us some extra time to test and prepare everything. Of course, it was totally worth the while! Let's review the hottest new content first:
Sergei the artist did a great job, providing us with a whole 3 new buildings, capable of producing top-quality Wood, Gold, and tech stuff. These late-game machines will provide a real challenge for the logistics genius inside you, for you will need to transfer exotic resources back and forth around the map.
Fun fact: Wolhwill Purifier is based on the actual process of refining gold to an amazing level of 99.999% purity. It is usually required for producing very expensive electronics, but if you feel like it, you can even recreate this process at home - if you have some pure gold, appropriate chemical equipment, along a handful of dangerous reagents. Science is fun!
As for the Quantum Tech Assembler, it's just beautiful. And quantum. Quantum makes everything sound more scientific, as is widely known:
And these two interesting subjects below are a product of some of our very productive discussions with the community. Some of you wanted underground floating cotton (is that still cotton at this point?). Sure, why not? And corner-shaped Splitters make total sense if you think about it:
By the way, if you aren't on our Discord server already, you're very welcome to join! Your feedback means an awful lot because that's how we learn how to make our games better!
The Great Rerender
If you played Learning Factory, say, a year ago and decide to come visit it now, you might notice that some buildings have shadows. Some, but not all of them! This is because the process of polishing and rethinking the game's visuals is going on slowly. Steadily. The arrival of the coolest graphics in the world of cat factory-building games is imminent.
Fun fact: with the last update we have finished a rather prolonged process of redesigning items. There were two main reasons for that: one - some items looked visually noisy when the camera was too far away from the ground, and the other one - since we introduced the quality of items, it only made sense to make all the items look unique.
Some other items are getting a facelift as well. Right now we're considering a new art for trees. Here's a work-in-progress screenshot of them:
Several new buildings are in the works, too. We can't talk much about them now but their codenames are ‘Tech Overcharger’ and ‘Laser Infuser’. It is very probable (but not guaranteed) that you will see them in the next update, planned for September 5th:
You can follow our progress by checking out our Early Access Roadmap, which is updated regularly on Learning Factory's Steam page - just scroll down a little bit:
(And if you haven't done so already, don't forget to add Learning Factory to your wishlist!)
Another month is ahead of us, another bunch of exciting news about Learning Factory will emerge in the next edition of these developer dairies. Stay awesome, and play some awesome games! Until we meet again.
P.S. A little bonus for those whore read it this far: here's a couple of photos of our devs’ cats:
Major Update, v0.23.146: Quantum Hi-Tech
Hey engineers! We're back from our summer vacation marathon, and how! This update doesn't need long introductions, it's big enough as it is!
v0.23.146 Released!
Buildings & Plants
New building: Omnimill is capable of harvesting High Quality (++) Wood and Boxes
New building: Wohlwill Purifier refines Gold into High Quality (++) Gold, also produces High Quality (++) Jewelry
New building: Quantum Tech Assembler makes High Quality (++) Graphic Cards, Microchips, and Cat Vitamins
New building: Transporter Crafter was renamed to Logistics Assembler: it can now also craft Splitters and Tunnels, and can be placed under the ground
New item: Underwater Neon Cotton is an upgrade to regular Neon Cotton
New building: Corner-shaped Splitter is an upgraded version of a regular Splitter (suggested by Cat (the Black), Rex, Trichouette & others)
Visuals & Sounds
New Cat Houses visuals
New music & sounds - Tundra biome has its own tunes now!
Upgrades & Recipes
Upgrade for Logistics Assembler provides more new recipes
New default recipe for crafting Vertical Cables in Cable Crafter
New upgrade: a recipe for producing High Quality (++) Milk
New alternate recipe for Milk added to Milk Drill by default
New upgrade: increasing the limit of teleported items for Inventory Teleport (suggested by busybeas)
New upgrade: allows underground placement for Concrete Mixers
New recipe for crafting High Quality (++) Concrete from lava
New default recipes for producing High Quality (++) Cotton
Upgrading the Dormitory no longer requires Quality (+) Boxes until 6th slot is unlocked
Other Gameplay Features
Cats can now leave tips in Stores (except for the Roadside Boutique) that depends on their Loyalty levels
2 new Blueprints added to the Blueprint Library
Improved efficiency of certain trade deals
Added trade deals for buying and selling Milk, along with summoning cats for Milk
Cost requirements in Advertising Cat Gate increased for most cases (and decreased for some other cases), now more depending on the Hype level
More variable cat expectations for the ad budgets in Advertising Cat Gates
Cotton Collector can harvest Underwater Neon Cotton underground
QoL & Interface
Quick saving is now available ('F10')
Improved localization for in-game comics for unofficial languages
Optimization of saving game speed and saved game file size
Improved Tutorial
Performance optimization
UI/UX improvements
Improved recipes display in the Wiki, including recipes unlocked with upgrades
Pressing ‘Ctrl’ + ‘F’ now focuses on the available search field
Added an option to search for buildings on the bottom panel, activated by pressing ‘Ctrl’ + ‘F’
Tooltips for most upgrades show their meaning even before they were researched
Improved transitions between the Wiki, research, and events
It is now possible to place Cat Stores on top of each other
It is now possible to place Neural Networks on top of each other
It is now possible to place (certain) Splitters on top of each other
It is now possible to place Linear and Polynomial Regressions on top of each other
It is now possible to place Manipulators and Long Manipulators on top of each other
It is now possible to place certain buildings from related categories on top of each other
It is now possible to unload Docks with Manipulators (suggested by Trichouette)
It is now possible to manually place items on Transporters
By pressing ’Shift’ one can now plan a whole line of Transporters/Cable from one point to another
By pressing ’Shift’ + ‘Ctrl’ one can now plan a whole line of Transporters/Cable from one point to another, minding underground routes
It is now possible to instantly teleport to the Monument
Added research queue visualization
Other Awesome Stuff
Discord integration
Rich presence on Steam enabled
Bug fixes (reported by Angl, perhonen, Mambo, Cat (the Black), Sylman)
Added community translation to the Estonian language (by Sylman)
Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here