Left Stranded cover
Left Stranded screenshot
Genre: Simulator, Indie

Left Stranded

Devlog #1 -Left Stranded

I decided to start this devlog to keep track of my progress on the game but also to keep you guys up to speed about whatever I have been working on.

I will try to consistently post new devlogs every couple of weeks, I think it would be a good time frame to be able to present something compelling and hopefully interesting.

Since the game is in the middle of development, I am trying to cover as many aspects of the game as I can. But here it is a summary of this past two weeks:

Graphics Updates

I am at the beginning of my experience with pixelart, but I believe I am getting better overtime.
I started revamping all machines and rocks models moving from 16x16 to 32x32 textures.



The new models define a more clear art style and give that simple and direct cool vibe to the game. Increasing the texture size to 32x32 was I big step for me but that additional space allowed me to put more content into a single model.

Procedurally generated

When I started working on the game, I envisioned a very simple environment with a small map, hand crafted where I would have been able to add content to it as I pleased, manually. But then, I arrived to the realization that I was wasting a lot of precious time for something that could have been "easily" automated.

I started working on making the entire world completely autogenerated using a set of well known generation strategies involving Perlin Noise, Cellular Automata and Poisson Disk Placement. Using these techniques, I came up with a map generator which can potentially create infinite types of maps (actually planets) for the player to explore!

Having procedurally generated maps should increase replyability of the game and hopefully make the players more engaged. I will show more details about how the generation works in another devlog probably, but this is how the rendering of a single chunk of the map from Unity looks like:



That's it for this devlog, hope you guys liked what you saw! If you want to follow the process up close you can follow me on Twitter @dev_bre, and... please don't forget to wishlist! That is crucial for my game to be exposed on Steam and get traction!

Until next time!
Andy