Legend of Grimrock 2 cover
Legend of Grimrock 2 screenshot
Genre: Puzzle, Role-playing (RPG), Adventure, Indie

Legend of Grimrock 2

Legend of Grimrock 1 10 years old!!!

Is this a collective dream...? Do the Goromorgs have a soft spot in their rotten, black hearts after all? Or have they devoured too much cake? In any case, both Legend of Grimrock games are now 80% off.

Happy 10th Birthday Grimrock 1! 🍾🍸🎉🎂

Mac OS X Update 2.2.6

The Mac OS X version of Legend of Grimrock 2 has been updated to version 2.2.6. This is a Mac only update (Windows version is not affected).

The update fixes issues with Dungeon Editor crashing on OS X 10.10.3 when opening an existing project.

Mac OS X Update 2.2.6

The Mac OS X version of Legend of Grimrock 2 has been updated to version 2.2.6. This is a Mac only update (Windows version is not affected).

The update fixes issues with Dungeon Editor crashing on OS X 10.10.3 when opening an existing project.

Legend of Grimrock 2 Mac update 2.2.5

This is a Mac only update and fixes Steam integration issues (achievements and Workshop not working).

Legend of Grimrock 2 for Mac released, Windows version updated

We are very happy to announce that the Mac OS X version of Legend of Grimrock 2 is now ready and can be purchased through Steam. To celebrate this important milestone both Legend of Grimrock games are now on sale with 40% off until the end of this week. If you haven't already done so, be sure to grab your copy now!

The Mac version naturally ships with the latest version of the Grimrock engine, and we are also launching a patch today for the Windows version of the game which improves performance and input latency, and fixes a few bugs in the main campaign. Modders of Grimrock 2 should be happy to know that several new modding features are also included in this build. The latest version of the game is currently 2.2.4, and you can find the full changelog below.

Enjoy!

Release Notes for version 2.2.4

- optimized performance of the graphics engine
- added max draw distance option to grimrock.cfg
- optimized input latency especially when frame rate drops below 60 fps
- added touchscreen mode to game options (enables attacking with left mouse button)
- improved dynamic lighting effects when using low quality rendering mode
- bug fix: tomb of guardians puzzle could end up in an incorrect state
- bug fix: projectiles don't pass through open cemetery gate
- bug fix: a monster standing in a monster blocker square can't be melee attacked
- bug fix: skeleton archers can be poisoned
- bug fix: projectiles stuck in a fire elemental are lost when the elemental hits the party and explodes
- bug fix: snakes inside force fields can be hit with projectiles
- bug fix: knockback can move the party while falling
- bug fix: spell panel remains open when using bare hands to cast and items are equipped into mage's hands
- bug fix: loot dropped by monsters is sometimes (very rarely) spawned in wrong square
- bug fix: non-stackable throwing items stack when auto-picked up
- bug fix: removed "invisible" energy potion in shipwreck beach
- bug fix: click zones of menu options in main menu and pause menu are slightly off

Modding:
- improved error handling of illegal object references in scripts
- video *.ivf files are now automatically exported to mods
- added support for drawing portraits using the gui context
- added defineCondition function for creating custom conditions
- added 35 new scripting functions and hooks
- ItemComponent:setGameEffect() now accepts nil parameter
- bug fix: FirearmAttackComponent:setBaseDamageStats() has an incorrect argument type
- bug fix: ProjectileComponent:setCastByChampion() has an incorrect argument type
- bug fix: MaterialEx:setTexture() does not work for standard textures (diffuseMap, specularMap, normalMap, emissiveMap)
- bug fix: calling setDoorState() after the level has been loaded does not work
- bug fix: TeleporterComponent:getTeleportTarget() and StairComponent:getTeleportTarget() do not support multiple return values

Legend of Grimrock version 2.1.13

The game has just been updated to version 2.1.13.

More info here:
http://www.grimrock.net/2014/10/22/grimrock-2-update-2-1-13/

Release notes:
– fixed typo in a potion description
– improved precision of dual wielding damage calculations
– zarchtons no longer drop harpoons (this was not intended behavior)
– added missing embalmer’s pants to the game
– fixed jeweled scepter’s 3D model to fit inside chests
– fixed errors and clarified attribute tooltips
– clarified battle mage description (a magical staff is needed to get the +10 bonus to resistance or protection)
– changed resistance bonuses: strength now affects resist fire, dexterity affects resist shock, vitality affects resist poison and willpower affects resist cold
– added hit sound to pushable blocks (does not apply to old save games)
– optimized opening of automap
– fixed “odd behavior of certain rock piles” when throwing items at them
– renamed trait: Weapon Specialization -> Martial Training
– tweaked stun effect to be less subtle
– tweaked chest map icon so that an exclamation mark icon on top of a chest is more visible
– improved precision of boss fight progress bar
– nerfed poison cloud’s poison effect
– bug fix: items can’t be thrown from mouse cursor when standing in front of a open secret door
– bug fix: a spell that was cut from the game during development can be cast by fiddling with the rune panel
– bug fix: loading certain save games can sometimes crash with “could not resolve monster group member with id XXXXX” error
– bug fix: buckler’s evasion bonus does not work (does not apply to old save games)
– bug fix: knight’s shield bonus does not work
– bug fix: max epic items statistics is wrong (should be 17, not 16)
– bug fix: viper roots can spawn under water and die immediately
– bug fix: healing potion effect is played on the wrong portrait if party formation is changed
– bug fix: fireburst and similar spells can be cast inside pushable blocks (does not apply to old save games)
– bug fix: automap is not updated when falling down a level
– bug fix: game crashes when alt-tabbing during loading screen
– bug fix: item auto pickup logic does not take elevations into account (causes problems at the Skyway puzzle)
– bug fix: some map graphics are not shown on the automap after loading a save game
– bug fix: loading certain save games can sometimes crash with “inflate failed – ran out of available bytes” error
– bug fix: moving monster leave behind invisible blockers (very rarely) when the party is asleep
– bug fix: sleep darts put monsters to sleep even if the attack misses
– bug fix: armor set is considered to be equipped when shield is in inactive quick slot
– bug fix: monsters can fall down from ledges when they are leap attacking and party is standing on ladders
– bug fix: thrown items collide with marble statues behind the party when throwing items at the Shipwreck Beach
– bug fix: venom edge icon has a black smudge
– bug fix: rope can be used to climb down to a pit which has a teleporter over it
– bug fix: spell casting panel and potion crafting panels stay open when champion’s hand is injured
– bug fix: if the healing crystal is on a platform, the healing crystal is not shown on the map
– bug fix: player can climb ladders while overloaded