Battles take up a lot of time, and that's not bad for a roguelike. However, when one battle takes several tens of minutes to cast a monotonous attacks, it becomes boring. I've read people's feedback and made some important changes in the combat process.
The amount of health of heroes and enemies is reduced. Now every HP counts, and attacks become more dangerous, as well as spells. Any strike can be fatal, so keep an eye on your opponents' weaknesses. This has resulted in a rebalancing of spells and treatment potions, which now restore less health.
Mana points are now given more often, once a second. This allows you to cast spells more often than ever before, and not just to use default attacks endlessly. However, keep in mind that enemies can now use spells more often as well.
Animation of the attack is accelerated. People have asked for a fast-track option, but I have decided that the attack animation should be accelerated in general, not only in the fast-track mode. You can still speed up the fight even more by holding down Ctrl.
Changes in dungeon
The research mode also has its own problems, and I would like to answer the frequent question: "Why are the needs being wasted, even if the heroes are just pushing against the wall? The answer is simple - I would like to make players more thoughtful about their movements, and trying to memorize the map, or even sketch it, so as not to bump into walls and previously visited places. Do not try to get to the end as quickly as possible. This game is not about rushing. And now about the update:
Changed the chances of getting some events in the dungeon. It so happens that although I have added a lot of new events, they were hardly noticed, because the chance of their falling out was extremely small. I fixed it and added a couple of new events to make you have more fun. You can even find a robot from IN-VERT, I hope you can do it.
In addition, various bugs were also fixed, for example, when deleting each item gave you a point of knowledge. Points should only be given for removing spells.
Thank you to everyone who plays and tests the game, thanks to you it will be more interesting and fun to release.
Halloween coming in Nexoria! Update 0.3
New game mode "Dark Forest' and new boss and hero — Witch. Four brave heroes journeyed to explore the mysterious dense forest. Many legends tell about mysterious events happening here. All kinds of evildoers have been living here for many years, and the heroes have to find out who is behind all this.
Complete "Dark Forest" and get a new hero Witch!
Update 0.3 include: - New Game Mode "Dark Forest"; - New Hero Witch; - New Boss Witch; - 3 new enemies; - 1 new spell; - Bug fixes.
Nexoria 0.2 ~new stories~
First regular update for game in Early Access!
Nexoria 0.2 ~new stories~ : - new random events in the dungeons; - three new enemies; - two new bosses; - a new type of dungeon; - one new soundtrack for battle; - balance fixes; - intro with a short history; - removing spells now adds knowledge points; - three new spells (+1 hidden); - more floors, but they are smaller; - bug fixes.
What to expect next? So far, the roadmap is as follows: - new game modes; - more plot; - quests inside dungeons, giving useful skills and properties; - global upgrade for the whole squad; - random (or not) bonuses at the beginning of the game; - more events, bosses and enemies.
Nexoria 0.1 in Early Access!
Nexoria was released in early access with a 20% discount!
https://store.steampowered.com/app/932210 I want to note right away that the game does not include all the planned content, and it will be added for a few more months, after which the game will be released in full.
I will be very happy to hear feedback from you, but keep in mind that the game is still in the development phase, so there may be bugs that I will try to fix quickly. Be patient, and with your help I will create a really interesting and unusual game!
Legend of Himari 2 change title to NEXORIA. After all, the arcade game turned into a tactical turn-based dungeon-crowler game. The game has become so unlike "Legend of Himari" that I decided to untie this game from any franchise and make it an independent product. But still in the Taimumari universe.
Moreover, the game will be released on February 18, but only in early access. Active participation of Steam player community is necessary for creating a quality game.
So, NEXORIA — is a hardcore roguelike about dungeons with hybrid battles, combining classical turn based combat system and a collectible card game. Collect the best spells and conquer the dungeons!
This game is a unique mix of rogue-like with dungeon exploration, RPG, turn-based tactics and collectible card game. At the base of the turn-based system are not turns, but time. Find and improve new heroes and get coins to buy new spells. But remember, a hero’s death will be fatal.