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Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Legend of Keepers

Halloween is back! 🎃

Hi everyone!

Spooky Season is back in Legend of Keepers! đŸ‘»

Play now and enjoy:


  • Halloween-themed Main Menu






  • Halloween skins






  • Halloween themes





Have fun, and stay tuned for more news about Legend of Keepers!

-Goblinz Team

Hotfix 1.1.0.2


  • New attack description system to help with tooltips font size and readability. Hold the right mouse click on a fighter tooltip or press the left stick button on your controller to switch between attack description and effect description.

  • Fixed an issue with the Slaveholder’s interns Life buffs from previous hotfix that were not matching the patch notes values.
  • Fixed an issue during the preparation phase where some artefacts with group composition or position conditions could lead to a soft lock in specific situations.
  • Fixed an issue with the Ghost’s passive attack not triggering correctly when interacting with the Crystal Skull and Bat Mask artefacts.
  • Fixed an issue where the Skeleton Lord’s talent granting a Bonus when a hero would lose a fragment in the master’s room was not working if said fragment was lost because of a Morale over time effect.
  • Fixed an issue where the Knight’s Ash artefact wasn’t working as intended. In addition, the Meal Voucher artefact now correctly takes the Knigh’s Ash into account for healing calculation.
  • Fixed an issue with the Huntress champion’s passive not applying the intended amount of Enraged stacks to herself.
  • Fixed an issue with the Dwarf champion’s attack not applying the intended amount of Vulnerable stacks to himself.
  • Finally fixed the issues with the Flame Eater’s Spontaneous Combustion attack calculation for damage dealt and for damage preview, especially when equipped with the Two Birds Stone artefact.
  • Fixed an issue with the Knight’s Ash aretfact incorrectly showing Morale preview on the second target when equipped with the Two Birds Stone artefact.

Hotfix 1.1.0.1


  • Base Life of the Slaveholder’s Hydra intern has been increased from 250 to 400.
  • Base Life of the Slaveholder’s Hydra intern has been increased from 300 to 500.
  • Power ratio of the Slaveholder’s Hydra’s Fire Breath attack has been increased from 0.3 to 0.5.
  • Base Life of the Slaveholder’s Father of the Damned intern has been increased from 350 to 450.
  • Stacks of Elemental Resistances applied by Engraved Chalice Decoration increased from 1 to 2.

  • Fixed an issue where players were stuck in the Master’s room at the end of the Preparation Phase.
  • Fixed an issue with the Mot’s passive eating the wrong monster when placed at the back.
  • Fixed an issue with monsters dying from DoT in the Tomb room causing the fight to hang.
  • Fixed several issues in the Tomb room causing the game to hang if the last monster was killed by reflected damage such as the Ignited Shield Buff.
  • Fixed several issues with the Skeleton Lord’s passive when placed at the back in the Tomb room as well as unwanted interactions with the Crystal Skull artefact.
  • Fixed an issue with Yes, Mother trap dealing ice damage instead of air damage.
  • Fixed an issue with the Hydra Blood trap where monsters would keep the health bonus after a dungeon when being defeated.
  • Fixed the Hydra Blood trap’s description displaying 200% instead of 100% at level 1 and 300% instead of 200% at level 4.
  • Fixed an issue with Obsidian Dagger and Longevity Idol artefacts not giving the correct amount of permanent stats to monsters.
  • Fixed an issue with the team edition tool for Endless and Ascension modes not refreshing the UI for the available elements when entering the editor or when adding/removing a monster or a trap.
  • Fixed an issue with The Death’s level 4 upgrade not keeping the level 2 upgrade values for the Harvest attack.
  • Fixed an issue with the Ice Fragment artefact where monsters would gain more stacks than intended when using Ice AoE attacks.
  • Fixed an issue with the Bouquet of Sardines Decoration not applying the correct amount of random Bonus stacks.
  • Fixed several issues with the Skeleton Master where controller support couldn’t be used to select the Master before starting a run and was not working in the Master’s talent tree.
  • Fixed several typos.

Soul Smugglers DLC - Available Now!

Hi everyone,

This is it: the last Legend of Keepers DLC is now available - including in the Deluxe Edition Bundle and the Collection Bundle with huge discounts!

https://store.steampowered.com/app/1966480/Legend_of_Keepers_Soul_Smugglers/

We are so happy to have been working on this game for 4 years.

Since the release of the prologue in 2019, so much has happened. We've attended incredible events, met amazing players, received tons of positive messages and constructive feedback that have allowed us to improve the game as best as we could.

Then we released free updates and paid DLCs to keep the franchise alive while focusing on our other internal and published projects.
And even though we are now working on several exciting projects, Legend of Keepers will always have a special place in our hearts.

So thank you to all Legend of Keepers players and to the best community for playing our game!
The adventure has just begun...

♄,
The Goblinz Team



Soul Smugglers Update: 1.1.0 patch notes



To celebrate and as a way to thank you, 2 new Draconids and 2 new Neptunians are available for free for all players!

Features:



  • DLC:
  • New Master available through DLC: Cox VI (pun intended), the Timeless Skeleton Lord! Coming with 10 exclusive Psychopomp monsters, 3 exclusive traps and 5 exclusive artefacts!

  • Available for everyone:
  • 2 new Draconids: the Graoully and the Ol' Big Maw!
  • 2 new Neptunians: the Murray and the Giant Jellyfish (rare monster)!


Improvements:



  • Intro cutscene won’t be played anymore when booting the game up. It will be played when starting a game for the first time or when creating a new save file instead.


Bugs fixing:



  • Fixed an issue in Endless mode causing the game to be stuck in a loop with the promotion window and dialog to be shown indefinitely.
  • Fixed an issue with the Mummy Colossus’ Raider’s Curse attack not applying enough Bleeding stacks at level 4.
  • Fixed an issue where Artefacts would sometimes trigger their activation animation when hovering effects on fighters.
  • Fixed an issue where monsters would sometimes be shown in dungeon without their health bar and effects refreshed.
  • Fixed an issue causing effects on fighters past the 8 available slots to never be displayed/refreshed if a slot was available again.
  • Fixed an issue where effects could appear with the tooltip opened.
  • Fixed an issue where dialogs before Draconids and Neptunians missions were always displayed past the first time.
  • Fixed several typos.

Soul Smugglers DLC Release Date

Announcing Soul Smugglers DLC

Hi everyone,

As part of our Publisher Event, we are pleased to announce the final Legend of Keepers DLC is coming!
Please welcome the Skeleton Lord Master in Legend of Keepers: Soul Smugglers!

Including:
  • New Master
  • 5 missions
  • New promotion: the Graveyard, allowing you to bring monsters back to life in various ways
  • Exclusive game mechanics: Soul Fragments that can be stolen from heroes to upgrade monsters and promotion
  • 10 Psychopomp monsters
  • 3 traps
  • 5 artefacts

Available this summer!
Besides, we'll add 4 additional free monsters for everyone with this DLC!

Wishlist now:

https://store.steampowered.com/app/1966480/Legend_of_Keepers_Soul_Smugglers/


Free Update Available



As announced last week, Rise of Neptunians free update is now live!
Including 10 new monsters, 2 new traps and 3 new artefacts.



Have fun! ♄

Free Update Available Soon!

Hi everyone,

Rise of Neptunians, the next Legend of Keepers free update, will be available on April 21!

Check out these new badass monsters in our latest trailer:


Including 10 new monsters, 2 new traps and 3 new artefacts.

More screenshots:







Feed the Troll DLC is OUT NOW!

Surprise, mortals!

The 2nd Legend of Keepers DLC, Feed the Troll, is now available!

Check out our latest trailer:



[previewyoutube="VPBZwF2BBUs;full"]

Features:


  • Shaman master
  • 5 missions
  • 3 Conjurations to choose from when getting a Promotion including a passive and two random spells.
  • 10 Spirits monsters
  • Exclusive game mechanics: Sun and Moon Blessings giving passive abilities to Spirits monsters. Each Blessing is also increasing a specific type of damage for all monsters.
  • 3 traps
  • 5 artefacts

👀 For the occasion, save up to 45% off on the Legend of Keepers franchise, and don't forget to check out our bundles on the Steam page!

https://store.steampowered.com/app/978520/Legend_of_Keepers_Career_of_a_Dungeon_Manager/

New free update available soon





We are very pleased to announce we have been working on a new free update including 10 new monsters, 2 new traps and 3 new artefacts!
This time, it's the Neptutian monsters' turn to join the Dungeons Company!

Available in March.

Thank you for your support! ♄

-The Goblinz Team

Christmas Season is back! 🎅

Hey everyone,

It is the best time of year again. ❄

Enjoy limited thematic content in Legend of Keepers to get you into the Christmas mood!



And enjoy exclusive discounts on the franchise and other great titles!

CHECK OUT THE GOBLINZ WINTER SALE

We wish you all a great holiday season! 🎄

The Goblinz Team



Hotfix 1.0.8.1:



  • Fixed an issue with the Slaveholder talent increasing Morale dealt with the Intimidation spell to work correctly.
  • Fixed an issue with the Colobris Power that would sometimes be displayed with decimals incorrectly.
  • Fixed an issue where the Hydra’s Blood trap wasn’t applying its effects more than once even when placing two of them before a group of monsters or having the Multi-action effect on the trap.
  • Fixed an issue where the Salamandra passive would apply to monsters even when being targeted by an allied non damaging attack.

🎅 Christmas Season is back + Hotfix 1.0.8.1

  • Enjoy limited thematic content in Legend of Keepers to get you into the Christmas mood!

Hotfix 1.0.8.1:




  • Fixed an issue with the Slaveholder talent increasing Morale dealt with the Intimidation spell to work correctly.
  • Fixed an issue with the Colobris Power that would sometimes be displayed with decimals incorrectly.
  • Fixed an issue where the Hydra’s Blood trap wasn’t applying its effects more than once even when placing two of them before a group of monsters or having the Multi-action effect on the trap.
  • Fixed an issue where the Salamandra passive would apply to monsters even when being targeted by an allied non damaging attack.