Legends of Amberland: The Forgotten Crown cover
Legends of Amberland: The Forgotten Crown screenshot
PC Switch Steam Gog
Genre: Role-playing (RPG), Turn-based strategy (TBS), Adventure

Legends of Amberland: The Forgotten Crown

Version 1.16 released

This version introduces a proper localization to 7 languages! It's still a bit flawed but 99.5% of the game should be translated. In addition there are tons of small interface improvements. Some of those were inspired by the localization needs (like change of some text to icons, which BTW looks cuter) and some for the plans of full keyboard support (we are not here yet, but if possible I would like to make the game 100% playable by keyboard alone). Note that keybindings will revert to default one upon first launching (you need to rebind those if you want custom ones).

- [misc] Localization to DE, FR, ES, PT, RU, PL (language can be changed via Options). Note that it is still considered an experimental feature and you might experience some parts of the game untranslated (but 99.5% of the game is translated so it's about a few that are missing at most).
- [misc] Removed gold cost from Magic Shop, now only crystals are used (this is a funny change, I could not decide if to categorize it as a feature or a bug :D Initially I designed the Magic Shop to require mostly crystals but in some rare cases also gold as an additional cost for the item, but there was a bug and it never triggered and only crystals were used. The "bug" was fixed in the last version but then I noticed that actually it made more sense if there were crystals required only... So, in this version I decided to revert it and reintroduced the old bug as a feature. Basically, we are coming back the the way it worked in v1.00-v1.14 so most people will not notice any change anyway.

- [interface] Added Overencumbered markers (two grades of severity) on hero portrait, similar to monster caused penalties. Previously too many people overlooked encumbrance penalties and wondered why their Damage and Arcane suffered so badly, now it's instantly clear.
- [interface] Bigger damage markers (on heroes and monsters).
- [interface] More distinctive miss icon (different shape and color).
- [interface] Changed "Buy" "Sell", "Put", "Take" text buttons to graphical ones (shop and deposit screens).
- [interface] Changed item filters text buttons ("Head", "Body", "Weapon", etc) to graphical ones (inventory, shop and deposit screens).
- [interface] Added hotkeys for rest and info screens (note: all previously rebound keys reverted to default, you need to rebind them again).
- [interface] Default key for "Wait" action changed from "ENTER" to "h" (note: all previously rebound keys reverted to default, you need to rebind them again).
- [interface] "ENTER" key is used as "OK/Accept" button for magic selection, the usual "Cast spell" key works here as well (note: all previously rebound keys reverted to default, you need to rebind them again).
- [interface] Able to use 1-7 keys during "select friendly party member for a spell target" (so now you can select target without using the mouse, after the target is selected 1-7 keys revert to the usual role of selecting that character for interface/stats/etc purposes).
- [interface] Casting a spell removes notice from the previous spell (it makes it less confusing since older "unable to cast spell" notices will not be shown anymore).
- [interface] Added language selector (flags) on the main menu (in addition to language selector in options).

- [fix] A rare problem with blinking screen as if one key was pressed constantly (the one where restarting the game fixed the problem, now it always works properly).

Version 1.15 released

This version is the first attempt on localization. Switching languages is very limited (only two languages for now, more to come) and is considered an experimental feature. It also contains fixes and small rebalance.

- [misc] Experimental option: localization (partially working, possible missing untranslated texts, possibly not fitting on the screen, etc, etc). For now only PL and FR.

- [balance] Spells minor rebalance. Cure Petrification MP cost reduced (it's still a very expensive one as it's supposed to be).

- [interface] Wider Options screen and caching selected changed (some localized text would not fit otherwise).
- [interface] Added quest names to the quest tooltip (above the quest description).

- [fix] All shop prices were from Insane difficulty, regardless of selected difficulty (ouch!) This fix affects both new and in progress games (it auto updates shop prices, your saves are not affected).
- [fix] Encumbrance being calculated incorectly if playing for very long without changing equipment.
- [fix] Default animation speed not showing properly on Options screen until you change it the first time.

Version 1.14 released

This version has some nice features like keyboard support for spells selection, which was requested a lot, and autosaves upon entering a new location. There was one dialogue line added to Sir Thercion since it was confusing to some players and all text was spellchecked. There was also one more thing, a rebalance. Typically, at this stage of a game’s life I refrain from balance changes. Since the game is complete and I do not want to interfere with games already in progress. But I decided two changes were needed. First was a rebalance of healing spells. I was watching some playthroughs and I concluded that mid and late game spells simply do not provide enough healing since at that stage characters can have like 500 HPs, so I have increased these spells efficiency and decreased arcane requirements. Second was Insane difficulty rebalance. The common feedback was that Insane difficulty was not fun due to the amount of damage monsters deal. So, I tried to rebalance it without changing difficulty too much. Now monsters on Insane deal less damage but have higher HPs, also their power is more evenly spread (in v1.3x branch the monsters on Insane were relatively easy at the beginning and then became too powerful at the end). Hard difficult got some adjustments as well, but much more minor in comparison. All those changes are properly propagated using your old saves, so you can continue your playthrough with the new version rules without any problems.

– [feature] Autosave upon entering a new location (creates an autosave.sav file).

– [balance] On Hard slightly lowered monsters damage and slightly increased monsters HPs.
– [balance] Heavy rebalance of Insane difficulty. Overall, monsters now deal significantly less damage but have more HPs (to avoid situation when the whole party was wiped out in one area attack). In addition, difficulty starts to scale earlier, so (it’s harder at the beginning and not that deadly at the very end).
– [balance] Elven Song/Elven Touch spells rebalanced (higher mastery levels increased Arcane requirements and amount of HPs restored).
– [balance] Power Heal/Mass Power Heal spells rebalanced (significantly reduced Arcane requirements and increased amount of HPs restored).

– [misc] Move to new engine (technical upgrade).
– [misc] Sir Thercion got a dialogue line reacting to slaying the Red Dragon (purely cosmetic, not changing the gameplay in any way, no additional reward or anything). It was a bit confusing to some players that he has not noticed the feat you did, some even reported it as a bug, so I have added a line where he acknowledges it.
– [misc] Spellcheck (all story & content related, not UI).

– [interface] Spells can be selected using keyboard.
– [interface] New check boxes.

– [fix] Monster HPs were not increased properly by the game difficulty level.
– [fix] Griffin/teleport effect position adjusted (visual glitch).

Version 1.13.3 released

Small fixes.

- [fix] Option speed buttons always greyed out regardless of selection (bug introduced in v1.13.2).
- [fix] Sometimes damage of monsters being incorrect after loading a save file.

Version 1.13.2 released

This version fixes two bugs, one of them being quite annoying and adjusted the map a tiny little bit to allow you to uncover 100% of the overworld. Plus standard improvements.


- [misc] Slightly adjusted the map to allow you to uncover the whole map (cosmetic change which allows you to uncover the whole mountain range). It does not affect the gameplay in anyway, just changed some mountains to water tiles, it does not open any new routes or anything. It's purely for people who want to uncover the whole map.
- [misc] Improved monster dying animation.
- [misc] Changed description of two locations.
- [misc] Spelling fixes.

- [interface] Adjusted the color of an unselected button.

- [fix] Hit icon sometimes not being displaying if the monster attacks.
- [fix] Highlighting non-existant characters during combat if less than 7 characters are selected upon game start.

Trading Cards

Trading Cards for Legends of Amberland have been finished and approved by Valve.
There are 15 cards showing various NPCs from the game and 10 emoticons (monsters mostly), the maximum allowed.

Enjoy!


Expansion for Stellar Monarch can be wishlisted now!

Stellar Monarch is an asymmetric 4X where you play as the emperor.

You are the emperor, not a logistics officer. You don't deal with low level stuff like building farms, factories or individual ships. Instead you focus on the grander scale of things. You grant audiences, make edicts, appoint imperial officials, deal with court factions and assassins, crush rebels, decide on production quotas and priorities.

A long time ago I promisted an expansion for it. So, it's coming out soon! It's planned to be released this year.

https://store.steampowered.com/app/1148180/Stellar_Monarch_The_Age_of_Technology/
To celebrate this event all Silver Lemur Games products get discounted for this week!


Reminder:
Recently Steam introduced Steam Developer Page if you follow it you will be notified each time I release a new game/expansion/etc. I strongly recommend to follow it.

In addition, if you have a moment could you please leave a Steam review of any of the games? The review does not need to be long, it can be just a few words. It makes a big difference for an indie developer like me. Thanks!

Version 1.13.1 released

Hotfix, two bug fixes.

- [bug] If you stay in a certain position and use a certain combination of keys/buttons you might be able to pass through walls.
- [bug] If you pressed ESC while a confirmation box is open (like overwrite file confirmation) the menu would block.

Cloud Saves

Enabled Cloud Saves for all Silver Lemur Games products (Stellar Monarch, Automobile Tycoon, Legends of Amberland: The Forgotten Crown). Also all future games will have Cloud Saves available from the start.


In case of problems:

  • Make sure you have "Enable Steam Cloud synchronization" checked for in the game's properties (by default it's checked)
  • Note that the savefiles will be updated when you close the Steam client.
  • The first time you run the game with cloud saves enabled you might need to wait a bit till Steam synchronizes all the existing files (depending on the number of save files you have already).



Reminders:
Recently Steam introduced Steam Developer Page if you follow it you will be notified each time I release a new game/expansion/etc. I strongly recommend to follow it.

In addition, if you have a moment could you please leave a Steam review of the game? It does not need to be long. It makes a big difference for an indie developer like me and increases the chance I will be making games in that style in future.

Version 1.13 released

This version focused on spells balance adjustments and improving 3D perspective (by popular request "make it look more like in those old games" and making it look better on odd resolutions). In addition the first linguistic QA was completed, it's a bit rough but like 95% of spelling mistakes should be dealt with in this version.

- [balance] Power Heal / Mass Power Heal higher efficiency and lower cost.
- [balance] Offensive spells adjusted, especially the high level ones which got cheaper.
- [balance] Rebalanced target all enemies vs single target spells.
- [balance] Cold spells rebalanced (overall those have now a bigger range of damage but slightly higher average damage than fire spells).

- [misc] 3D perspective greatly improved. Now it looks more like in the old games and overall feels more natural.
- [misc] Minimum screen resolution changed to 1280x720 (so, one more screen resolution supported).
- [misc] Spell check (all text files), first QA pass completed.

- [fix] End screen was showing an incorrect years passed count.
- [fix] In some cases the monsters damage marker disappearing too fast.