• The Massive Troll has revealed his lair, and is VERY excited to see you again • The 10 Troll-related Tasks are now completable in the World 4 Taskboard • The 4 Troll Equipment Recipes can now be purchased in the World 4 Merit Shop, and can then be crafted of course.
• 16 new pets to breed, but only after you 'tussle with the troll' so to speak (beat world 4 boss) • New Pet Genetic: LAZARUS -- fires a lazer that hurts all enemies, and has a very short cooldown • New Pet Genetic: SHELLED -- For 10 seconds, all crit hits boost block chance until the time runs out • New Pet Genetic: TRASHER -- Tap away enemy attacks • New Pet Genetic: NINJA -- I ain't telling you nuthin, go unlock it yourself! • New Pet Genetic: HEAVYWEIGHT -- I ain't telling you nuthin, go unlock it yourself! • New Pet Genetic: FASTIHOOP -- I ain't telling you nuthin, go unlock it yourself! • New Pet Genetic: CONVERTER -- I ain't telling you nuthin, go unlock it yourself! • New Pet Genetic: MIASMA -- I ain't telling you nuthin, go unlock it yourself! • New Pet Genetic: SUPERBOOMER -- I ain't telling you nuthin, go unlock it yourself! • New Pet Genetic: PEAPEAPOD -- I ain't telling you nuthin, go unlock it yourself! • New Pet Genetic: BORGER-- I ain't telling you nuthin, go unlock it yourself!
QUALITY IMPROVEMENTS / CHANGES
• Added hotkeys for using pet abilities in pet fights. It's keyboard buttons 1, 2, 3, 4, 5, 6. Try them out! •Added a toggle display to show pet abilities without having to tap on them! This way, you don't have to click around to try and remember which pet is which if you're looking for a specific ability to breed! • Defstone Genetic ability now gives all other pets x2 max HP in fights, instead of x1.50 max HP • Defstone Genetic now shoots more rocks than it used to (still predominantly based on total number of team blocks). Also, rocks do 250% damage instead of 200% damage • Fighter Genetic bonus ability is now x1.20 team damage, instead of x1.10 team damage • Looter Genetic no longer can cast Fleeter ability. It can cast all of the new abilites though, so thats a positive EV move, and indeed very quality. • Nullo salts (grey) now cost 2 purple salts, instead of 3. So yea, nullo salts are +33% EASIER to make. Nullorific bazinga • Spontaneity salts (blue) now cost 2 Explosive salts (orange), instead of 3. So yea, nullo salts are still +33% EASIER to make. As are the blue salts, but I figured nullo is a bigger deal so it needed a 2nd mention. • Added a new Limited Specials tab to the Gem Shop
BUGGY FIXES
• Fixed a bug where Party Starter Wizard Tower's 2nd trait would incorrectly display as +30% dmg. It was previously (and still does) correctly give its +15% bonus despite this. • Fixed an issue where Looter / Alchemic bonuses to Foraging were not being applied to W4+ territories • Fixed an issue where there was no love in our relationship. Now we'll be together forever, just you and me.
Yours eternally, - Lavaflame2 ːreheartː
v1.59 - Improvements & Bug Fixes!
17 Quality-of-Life improvements, and 31 Bug Fixes coming your way!!!
It feels good to fix up a few broken bonuses and loose ends -- thanks everyone for sticking with me and continually showing an interest in IdleOn! ːsteamhappyː Your continual support helps me continue to strive to make IdleOn as perfect as can be!
Quality Improvements:
• Better art for the Grasslands in World 1 • New damage numbers for 10m+ DMG in one hit. • Made Attack Talents have a larger top-left edge border. Basically, its a bit more obvious which talents are attacks, and which are passive bonuses now. • Added a small description to the Arcade Shop, showing which Bonus Rotation we are on, and how I change the rotation each update & how you keep bonuses from previous rotations! • Added Instablab Followers to all World 3 monster rare drop tables • Made Grandfrogger & Eldritch Frog cards PASSIVE! (They give +% chance to start with an RNG item) • Talent Library auto-selects your overall Class, instead of always showing Warrior to start with. Saves you a few clicks! • ALL Crafting recipes at the anvil now start with equipment ingredients in the top-left corner (if there is an equipment ingredient). A bit easier to navigate when crafting equips! • When choosing talent books in the Talent Library, YOUR current max lv of that talent will pop up over your players head! Helpful! • Sell All added to Dungeons, found in the NPC's shop where you buy things with in-dungeon cash • If you Disconnect or crash during a dungeon run, you will have your dungeon passes refunded (although you will keep no dungeon credits/flurbos made during the run). • Birthday Cards have a new description. Put on your reading glasses IRL (not the secret reading glass eye accessory in-game) and take a look! • Cauldron boosts now max out at Lv 170, and will have a golden "MAX LEVEL" text underneath to honor your amazing accomplishment of real merit! Anyone who has above Lv 170 will have their levels reduced down to 170. • Added Storage Chest 14 to the Middle Desert rare drop table (Mafiosos ~ Mashed Potatoes). • Added Storage Chest 22 to a World 4 mob • Added Storage Chest 23 to a different, cooler, just overall more solid and genuine World 4 mob • Boosted drop chance for Inventory Bag G by 1.5x (drop from the early Desert rare drop table) • Added more storage chest space to the Gem Shop!
Bug Fixes:
• Overwhelmed Golden Egg - the pet breeding upgrade - now correctly gives its bonus! It's bonus was also changed slightly; the type of bonus is the same, the numbers are a bit different. • Fixed an issue where using a talent reset potions (or star talent reset potion) would ALSO reset the other Talent Preset. This will no longer happen. • Party Starter Wizard Tower now has a functioning 2nd Trait of "All towers in entire map get +15% DMG" • Fixed a Frog Dungeon desync issue, where other people would drop Eldritch Ripcages, but they wouldn't count for other people. Now it works as youd expect • Fixed an issue where, for new players, the TP Pete "Toilet Paper Postage" Star Talent would stay at Max Lv 0 no matter what boosts you had to it. Will retroactively fix itself for everyone affected! • Deathnote's Killcount will no longer go bonkers on mobile if above 2,000,000,000 kills • Fixed an inconsistency issue where the 10th player would not give Sigil EXP if placed in Sigils • Jman's "+ Base LUK" family bonus now correctly applies its bonus to all characters • "Idle Skilling" talent now correctly gives +% AFK GAIN RATE for Cooking, as cooking is indeed one of warrior's specialized skills • "Tempestuous emotions" talent now correctly gives +% Skill Exp for cooking, as cooking is indeed one of warrior's specialized skills • Fixed Fishing "Exp/hr" AFK info to more accurately reflect how much EXP you'll actually get per hour • Jman's piggy bank talent no longer visually messes up Void + coins on the ground when used. • Lustre Bug Catching Net now shows up as a green catching net, as opposed to previously incorrectly showing up as a purple dementia net • W2 constellation counter in Telescope menu will now correctly count all 8 constellations if you've unlocked them all. It used to just show 7/8 at most, even if you found all 8 • Fixed the display of Rarity upgrade for pet breeding to not display a weird number if you have Gilded Shells achievement unlocked. • Construction HUD building bars will no longer show up for "empty spaces". In other words, HUD bars will only show up above actual construction projects you have unlocked. • Fixed (EXP & Pet Enemy Fight HP & Cauldron Boosting) display beyond 1 Trillion. It now shows correctly as, for example, 3T/54T, as opposed to just showing 3/54 • Fixed an issue where "% chance for 2x ladles" post office bonus wasn't correctly doubling ladles when triggered • Fixed spawn point on the Stilted Seekers map (last mob in world 4) • Edited description of "No Bubble Left Behind" lab bonus to mention that you must play each day to get the +1 Bubble Lvs each day. • Changed how World 3/4 minibosses "respawn mechanic" work. You know how the more days you go without spawning them, the more of them will spawn? Well, it used to be the more days of logging in, the more will spawn. That is no longer the case. In other words, if you don't play IdleOn at all for a few days, you will STILL get a few days of "world 3/4 miniboss respawn" progress! (This is a good thing lol) • Fixed an error in Alchemy "Player Info" --> If your player is assigned to a Sigil, it will now say so (i.e. Sigil 3). Before, it would say NULL isntead • All Bonus Pet Dmg (when doing the pet battles/arena) now properly work. This one is HUGE, as it was incorrectly ignoring bonus pet dmg from Meals, Vials, Achievement, and even the Beastmaster talent. • "+X% Cooking Efficiency" Equipment bonuses (notably from the cooking ring) now correctly apply to cooking efficiency • The Massive Fig meal now correctly gives its bonus. • Changed "American Tipper" Star Talent description to no longer say that it "isnt additive with any other bonus", as this was never the case • Black Diamond Rhinestone no longer applies to Line Width bonus, as to avoid fringe-case disconnects. Still applies to every other food bonus. • Killroy's speechbox will close automatically if you open up other menus. This was a frustration some users pointed out, where you could accidentally interact with Killroy because you forgot to close his box before opening something else. • Fixed an issue where the "2x stamp bonuses" Lab Bonus wouldn't work until you swapped characters. It now works instantly when you open the game, as it should! • Fixed an error where Blobfish critters would sadly disappear after being unlocked, never to be seen again. They will no longer do such a thing, and I need to add that this was my fault and not the blobfishes' fault -- they would never choose to abandon you like that! • Fixed a graphical issue where the VIP library could visually show up if interacted with even if you hadn't yet unlocked any VIP membership
v1.58 - Killroy & 10th Char Slot!
* Added Killroy's Slaughterhouse! Go find Killroy in world 2 town, and enter his rooms of big death!
* 10th CHARACTER SLOT ADDED! Requires an "Account Lv" of 900+
* Auto-Loot now activates 15 seconds after an item drops, instead of 120 seconds. In other words, it'll feel much more 'auto-loot'y!
* Blood Berserker's Inflame no longer goes away when you move. Instead, the limitation is that it slows you down immensely! Much more fun to use :D
* Various small fixes. FULL PATCH NOTES --> https://discord.gg/5eGR7AR
v1.57 - Elite Classes!
NEW CONTENT
• 3 new elite classes: Blood Berserker (advancement from Barbarian), Beast Master (advancement from Hunter), Bubonic Conjuror (advancement from Shaman • The other 3 elite classes -- Divine Knight, Siege Breaker, Elemental Sorcerer -- are also unlockable (from squire, bowman, and wizard respectively). • 45 new talents, 15 for each new Elite Classes! • Eliteus, the Elite Promoter NPC, now exists! Find him in the 4th map in world 4 among the demon genies!
💛 💛 PLAYER SUGGESTED CHANGES 💛 💛
• Lazlo card drop rate from Dungeon 2 boosted by +1000% • Arrow sprites changed for end-game bows -- no longer stubby and weird looking, they look like arrows now! • Nightmare Boss Kills count for chaotic in guild tasks • Investigated and fixed an issue where higher tiered Mage weapons in dungeons had abnormally slow speeds on them. • Many rooms in Dungeon 2 no longer make you artificially wait for them to end, and will end immediately! • "Health regen/min" post office upgrade to "-% Respawn time". This will help with AFK survivability if under 100%
v1.561 - Eldritch Frogs..?
New Content
• Added a new 4th Difficulty to World 1's FROG DUNGEON -- featuring ELDRITCH FROGS!! Watch out, even the most hardcore dungeon runners shudder at the sight of these lifeless husks jumping around...
Quality Changes
• Lowered the HP of Frog Boss 3, and raised the drop chance of the Blue Eyeball required to spawn Frog Boss 3! • Moved the Purple "Meal Speed" Jewel 8px to the Right, and the Green "Egg Incubation Spd" Jewel 13px upward, to address the byproduct of fixing the "Lab-Disconnect" bug in the previous patch that messed up how people connected their Lab! • Changed the Spice Auto-Claim Star Talent to max out at 100% chance at Lv100, instead of 75% chance. • Changed the two Royale Traits to "100% purple RNG item start" and "2 white, 2 green, 1 blue RNG item start". victory royale gamers 😎 • Changed World 4 merit shop upgrade #5 from [+px line width] to [+connection length for Lab] • Primordial Shrine, the 9th shrine, was buffed to give +% AFK if under 150%, instead of under 80%. • Swapping worlds in the World Map will auto-select town, you can just press Teleport and be on your way!
Bug Fixes
• Teleporting into the Dr. Defecaus sewer map will no longer crash the game. • Fixed an issue where sigil exp could be earned without connecting to the lab bonus. Sorry, you gotta connect to it • Fixed an issue where "Past Pres" breeding multiplier's upgrade was not giving its correct bonus • World 4 daily task now properly resets every day at the end of the day when the day is over. • Fixed an issue involving breeding a "new pet" when having the Rat selected causing crashes. • Fixed an issue where you'd randomly lose the ability to move around in a dungeon • Gold Twine now gives its correct stats over at the Fishing Toolkit • "Ghost" party invites will no longer show up. These invites often disappeared before you could really see them, and were never meant to show up in the first place.
Hugs and Kisses from the Boomer, Lavaflame2 ːreheartː xoxoxo
v1.56 - Nightmare Bosses!
New Content
• Added NIGHTMARE BOSSES: Radiant Amarok, Gilded Efaunt, and Blighted Chizoar! • Each nightmare boss has a rare drop for a UNIQUE CAPE! In other words, there are 3 new capes to collect from nightmare bosses! • Boss Tasks are now completable, since they require Nightmare boss kills! • Added the PLAYERS button, so you only need to click 2 times to swap player instead of 3! It replaces the old CHAT button, next to MENU. • CHAT button now takes the form of a small speech bubble icon in the bottom left, which can be turned off in Options. • Added "Lava's Early-Game Guide!" to help out new players. Honestly if you're reading this, you'll never actually encounter this feature, but I figured I'd let you know regardless!
Quality of Life Additions
• Added a timer to show when the next Dungeon Happy Hour will be! • Added Join All & Invite All buttons to Party Dungeon Lobby, to make grouping up easier! • ALL mini-bosses now have mega HP bars! This includes world minibosses (baba yaga, king doot, etc) as well as Dungeon bosses (grandfrogger, snakenhotep, galaxicus) • Changed Cacto Jones' quest dialogue (world 2 main questline) to entirely revolve around Efaunt's powers of cerebral corruption, just like how World 1's quests entire revolve around investigating Amarok's rampage through the jungle and forest. • Tasks in Quick-Ref now jumps straight to the world you're on. I.e. If you check tasks from Quick-Ref in World 2, it'll go straight to W2 tab instead of W1 • Slightly changed the position of several Lab Bonuses / Jewels, as to prevent random Lab Line-Breaking • Copper plates in cooking are now much more coppery coloured, as to make Gold plates stand out more • Disabled "x2 tap on player to open info" when in dungeons. There's never a reason to see someone's info IN a dungeon, and it was kinda annoying. You do NOT need to re-enable it when leaving, it doesn't actually adjust your options or anything. • [HARD RESOURCES] card category is now properly ordered: ores, logs, fish, bugs, critters, souls, in that order!
Bug Fixes
• Edited the description of the Purple & Green "Tool Power" bubbles to include that they also boost worship skulls & Traps respectively • Fixed an issue where players couldn't buy the last 2 jewels from the gem shop no matter how hard they tried • Fixed a Statue issue involving the golden "family shared" bonus not working in very specific, rare situations. 🗿 • Made it so you can replay Mining minigame if you leave the ore pile without having to re-enter the map. This isnt a bug -- I actually had it custom coded to require you to enter the map, as anyone whose seen the code could tell you -- but I figure it comes off as unintentional and have since changed by mind on the whole thing, hence the chance.
Love, Lavaflame2 ːreheartː
v1.55 - Easter and W4 Tasks!
New Content
• Added the EASTER event (ends on May 1st): Open Egg Capsules, spawn Snakeshells and Ploof Sheep, open Golden Capsules to spawn Minibosses, collect tons of Time Candy, Gems, and even +20% EXP Pearls if you're lucky! You can even get a Bunny Ears hat if you open enough capsules!
• Added World 4 tasks, so you can finally early W4 merits!
• Added the World 4 merit shop, so you can finally spend those W4 merits you only started earning just now! Includes 5 purchasable upgrades, from Guaranteed Crystal Spawn to a Spice Insta-Claim star talent!
• Added 29 new World 4 achievements, all of which give unique rewards!
• 5 new dungeon rng items, unlocked from some of the W4 achievements.
• Fixed a few minor bugs, like the Weighted Marbles bribe not giving its full bonus, and other small things.
THANK YOU EVERYONE FOR THE ENTHUSIASM FOR THESE SMALLER, IMPACTFUL WEEKLY UPDATES!!
I've had a lot of fun really listening to player feedback, and adding in what people are wanting 'now' as opposed to 'later', while also keeping IdleOn fresh with new content! I'm gonna keep this up for many more weeks to come :D
Cheers, Lavaflame2 ːreheartː
v1.54 - Sigils & More!
New Content
• Added 24 unlockable Sigils in Alchemy! You must connect to the new Lab Mainframe bonus in World 4 before you can get any though. • 2 new Lab Mainframe bonuses: The Sigil one described above, and the Viral Connection bonus at the far right end! • Say /dance to dance it up!! Seriously, say that in game, you're missing out on all the fun!!!
Quality Adjustments
• Adjusted the positioning of Shrine World Tour + Viaduct of the Gods lab mainframe bonuses. I mainly did this to move the Viaduct bonus out of the way, so those who want to avoid it will have an easier time avoiding it! • Adjusted "Meal Cooking" display to not go bonkers when you're cooking 1000s of that meal per second. More visually satisfying and not confusing anymore!
Balance Changes
• Changed dungeon party formulas to favor bigger parties. Smaller parties were not nerfed, but larger parties were buffed in terms of lower monster HP and higher drop rates! • Adjusted Post Office material scaling to stop scaling up after 100 orders completed. • Mimic Card now gives less Drop Rate. • Bop Box Card now gives more Drop Rate.
Bug Fixes
• Fixed text colour of MAXED OUT salt lick upgrades to be yellow, instead of white/red arbitarily • Pet tabs will no longer randomly disappear if you back-out of a pet battle as you are Defeated by going to a different tab (to skip the "defeated..." popup with the hammer), • Fixed bug where Total STR/AGI/WIS/LUK from alchemy were being counted as Base instead of Total. • Adjusted Tsar Pet Ability to be 100% dmg per line instead of 70%, but now has a 40s base cooldown instead of 25s • Looter Pet Ability can no longer randomly select Monolith. When it does so, it will instead cast Fastidious. • Fixed Cannoli meal to properly gives +% TD worship points, instead of + TD starting points • Fixed an issue where the "+2% afk for characters" bonus from Desert Merit Task wasn't being correctly applied to Skill AFK gain rates.
Happy Mid-Febtembuly gamers ;)
Love, Lavaflame2 ːreheartː
v1.52 - More Secrets!
New Content
• Added World 3 miniboss Dilapidated Slush. • Added World 4 miniboss Mutated Mush • Added 7 new recipes to miniboss drop tables (all 6 minibosses, including those in World 1 and 2). These recipes are for "pro versions" of old equipment!
Quality Improvements
• Epic Gamer Moments now occur when rolling for new Vials in alchemy! • Removed 73 of the chatbox hints that were just jokes, and added 13 new chatbox hints that are actually hints for gameplay • Party members who are not present will now show the Grey-Dot icon next to their name, in the red Party Member Bar • King Doot now has a 'repeat fight' button in the top left, allowing for easier grinding with multiple Eyes • Arcade Ball Launching is now toggle on/off, instead of "hold down" to launch • Added 5th Printer sampling slot, purchased in the gem-shop • You can now Hold-Down on the "Boost" button in Alchemy to boost your Bubble Cauldrons faster. (You can do this for Alchemy Liquid Decanting too, but that has always been in the game) • Double-tapping on Rings/Keychain equipment will alternate which slot they are equipped to. In other words, you can doubletap on two rings, and it will equip both of them (instead of replacing each one in the top ring slot as it used to) • The "Account-wide items" display within Player-Info now shows [# of Library checkouts] next to [Arcade Balls]
Balance Changes
• All equipment only require 1 of the previous equipment, instead of multiple (other than shoes and gloves because lol) • Bludgeon now costs 4 glass shards to craft, not 10. Also, costs 1 Sleek Shank instead of 9000 bullfrog horns • Pet Genetic Fastidious changed. It's bonus now decays after 20 stacks (so at 30 stacks, it will only give ~25 stacks worth. At 40, it would give 28 stacks, etc). • Pet Genetic Defender changed. It now gives 90% block chance instead of 100% • Buffed the effect "Teleport" mage talent has on AFK movement speed by 1.5x • removed all dungeon weapons (just the weapons) from being counted for Looty Mc Shooty and all other future mechanics revolving around item collection • You're really reading all of this huh, i like that! Thats the kind of dedication i like to see around here! • "RNG" Vial Upgrade in Cauldron p2w tab now caps at Lv.45, and anyone with a higher Lv will have theirs set back to 45. • Sapphire Rhombol lab jewel now gives its +25% line width bonus even if its not active. Its 'active bonus' is now +25% breeding exp gain. • Pyrite Rhombol lab jewel itself is no longer affected by it's own bonus. Otherwise, it is the same jewel as before.
Bug fixes
• Fixed bug that wouldnt allow you to scroll up to the new bubbles with mousewheel • Fixed bug involving kitchen upgrading, which would cause a kitchen to appear to be cooking even when it wasnt. • Cooking prowess fixed • Breedability multiplier in Pet Breeding now displays the correct amount. • Fixed a bug where having more than 80 inventory slots would cause crashes • Fixed a bug where Pet Genetic Forager would only heal 1 pet. It now correctly heals the entire team. • reduced sampling Cooldown 6s --> 2s to allow for easier fishing sampling
xoxoxox, LavaFlame2 ːreheartː
V1.51 - Improvements and Fixes (Week 1)
New Content
🔑 Added the Keychain Pile to the Frog Dungeon lobby -- allows you to claim keychains in exchange for key-fragments earned from dungeon runs. • Added the final Vial Type -- the 1 BILLION cost Blood-Crown Vial!
Player Suggestions Added
• Free teleports inbetween towns if you buy the World 3 item from shop! • Stamps and Star Talent Books that you've already claimed no longer drop from monsters. Goodbye clutter! • If teleporting to a specific map is free, it will display a new "FREE TELEPORT" blue button instead of the normal green "TELEPORT" button • Catching the boomerang fully resets its ability cooldown. After all, you technically are now holding the boomerang, why shouldnt you get to throw it immediately? • HUD for construction now shows build progress for towers! • Anvil Production now displays when you are multi-crafting an item with a small "x2" or "x3" indicator. • Golden bread now gives +% cash from mobs (get that bread!), while the new Golden Cheese gives +% shrine charge. I now realize that I could have just made Cheese give +% cash and left bread alone, since cheddar also means money lol
Balance Changes
Main-Game changes: • Changed Homing Arrows to have a base range of 325 pixels instead of 225. • Changed Bullseye Stamp to be given from Twilight Desert mobs in W2, instead of from the 7-fig follower quest. • Big Game Hunter alchemy bubble had its bonus changed slightly
Dungeon-Related changes: • Tax Ledger: 8% -> 14% Cash Dropped • Rabbit Paw: 3% -> 5% drop rate • Pan Lid: 2% -> 3% block • Helping heart: 2 -> 3 max hp • Sucker Punch: 25% -> 30% crit dmg • Thorny rose: 10 -> 13 max hp • Sneaky Cap: 2% -> 10% crit chance/minute undamaged. same max cap • ninja smoke: 1.5sec -> 2.0sec invuln time • turtle shell: 0.1% -> 0.3% block gained per block, and 5% -> 6% max cap • Dead Book: 0.5% -> 0.6% dmg & crit chance per unique mob type killed • Armadillo: 1 -> 3 base dmg per 10 max hp • Bulwark Stone: 25% -> 30% block chance