Read the release news with helpful info here: https://store.steampowered.com/news/app/1447700/view/4174353702597299382
Have fun playing!
Legends of Pixelia v1.06
Hey there. After spending the last months preparing crowdfunding and Steam Next Fest stuff for ZpellCatz, it's time to fix some bugs in Legends of Pixelia. Special thanks to our Discord member Chamosmile for the bug reports and feedback!
Legends of Pixelia Version 1.06
1.06 changes: *** Bugfix *** - Fixed an issue where some skills created multiple powerups - Fixed default Steam Deck d-pad controls - Fixed an issue with pvp achievement stats not reporting correctly (Steam) *** Balance *** - Reduced the damage of the quad ice from epic item 'Cuatro' (it's still powerful) - Slightly reduced the damage of the snake nova from epic item 'Viper'
Hey there! Legends of Pixelia has been updated for maintenance (v1.05).
Legends of Pixelia Version 1.05
1.05 changes: *** Appearance *** - There is now a news box in the title screen *** System Changes *** - Legends of Pixelia now uses the new SimaGames backend - Top 10 / top 100 lists are no longer separated by months, but all values are stored 180 days instead *** Engine *** - Game engine update: Unity 2019 - Library updates
1.04 changes: *** Bugfix *** - Fixed a TLS version bug, backend communication is working again - Fixed minor bugs *** Engine *** - Game engine update: Unity 2018 - From now on, Linux and Mac OS X are 64-bit only due to engine limitations* - Library updates
(*: If anyone is still using 32-bit unix systems in 2021, there is a branch called "v1.03 32bit 64bit". You can play the old version there.)
Barbarian Guide & Walkthrough
What's new?
Hey there! I check the Legends of Pixelia top 100 from time to time. The cool thing is that there are always players finishing dungeons every months for the last 2 years or so. The sad thing: Nearly no player made it through the Game+ Mode. That's why I decided to write a Barbarian guide & walkthrough to help you finish this monster by providing leveling info, farming strategies and Legends of Pixelia insider info (e.g. on the epic item drop chance system).
The Early Access of Legends of Pixelia started about a year ago. Let's celebrate and enjoy the new version 1.03!
Version 1.03 Changes
*** System Changes ***
- Added a difficulty selection system (casual, easy, original, hard)
*** Steam ***
- Added Steam trading cards
- Save files and settings are stored in the cloud when playing on Steam
*** Bugfix ***
- Fixed a bug related to passive skills
- The top 10 display is now updated after finishing a dungeon
Difficulty System
If you haven't made it through the game within its first year, now's your chance. Version 1.03 features a new difficulty selection system that allows players to play the game as hard (easy) as they like.
Difficulty Enemy HP & Damage Score Epic Item Chance
------------------------------------------------------------
Casual 100% 100% 100%
Easy 140% 133% 133%
Original 200% 166% 200%
Hard 300% 200% 300%
Note: "Original" is the same difficulty as it has been in version 1.02. "Easy" is the new default difficulty. You can change the difficulty of the game every time via the options menu or the game over screen. ;-)
Steam Features
When playing Legends of Pixelia on Steam, you now profit from the following features:
- Steam Trading Cards
- Steam Cloud Storage (settings & save files)
Enjoy!
Permanent Price Drop
If you didn't buy Legends of Pixelia for 14.99 in the first year, you probably won't do it at all. Take your chance:
Permanent price drop to 9.99!
That's it
I really like the difficulty system. You can change it to "Easy" or "Casual" for days where you just want to do some brainless dungeon crawling and change it back to "Original" or "Hard" for the unique and challenging Legends of Pixelia experience. :-)
Have fun playing!
-Sima
Version 1.02
What's new?
Hey there, long time no see! I received some pretty good player feedback and prepared something. Version 1.02 contains some smaller fixes only, but it's definitely worth playing. ;-)
Version 1.02 Changes
*** Appearance ***
- Added an option to get to the main menu from pvp mode
- Reduced the menu text overhead
*** Balance ***
- Slightly decreased Orbit Shield damage
- Reduced the respec drink costs by about 20% for higher hero levels
- Reduced the respec drink costs a lot for heroes with level 17 or lower
*** System Changes ***
- Enemies' damage now gradually decreases when they combo you
*** Engine ***
- Game engine update: Unity 5.2.4
Gradual damage reduction
RNG can be evil sometimes. A bad combination of room layout and picked enemy types can lead to situations where enemies keep comboing you to death. In order to lessen the pain of long enemy combos, version 1.02 features gradual damage reduction.
Whenever enemies hit you in quick succession for a high amount of hits, the damage received per hit decreases. You take full damage for the first 4 hits and then the received damage is gradually reduced by 15% steps (100%, 100%, 100%, 100%, 85%, 70%, 55%, 40%, 25%, 10%). So, after being hit 10 times in a short amount of time, you only receive 10% of the damage for every upcoming attack.
This system only affects enemies. Don't worry, your combos will continue to do full damage, both in PvE and PvP.
Combat info page
I added an info page for the combat system, check it out:
I hope you enjoy the new version as much as I do. :-)
Have fun playing!
-Sima
Version 1.01
What's new?
Hello. I really enjoyed playing Legends of Pixelia v1.00 during the last weeks, but I noticed some things that still needed a change. As of today, version 1.01 is here to fix this! More epic items, more balance, more fun in Game+.
Version 1.01 changes
1.01 changes:
*** New ***
- Added 18 new epic items to the drop pool
*** System Changes ***
- The EXP cap is a lot softer now
- Buying the scoundrel's dice now gives a small epic find chance bonus
- Vamp Hunter's orbit shield is no longer breakable
*** Appearance ***
- Epic effects added to off/def rating: Ace, Bee, Ex, Why, Storm's Punch, Vampire's Spell
- The guard chance calculation for defense rating is correct now
- Melee/ Ranged/ Special 40 bonuses are now added to the offensive rating calculation
- Renamed the "Evade" passive to "Avoid"
*** Balance ***
- Increased the Angel Blessing (not Demon Blessing) stat bonus by 50%
- Increased the blessing cap for all game+ dungeons
- Increased the EXP gained in game+ dungeons
- Offensive 40 bonus is now +15% crit. chance & +40% crit. damage
- Defensive 40 bonus is now +25% chance to evade (any incoming damage)
- Slightly buffed the passive Vampire's Teeth
- Epic item buffs: Storm's Guard, Ninja's Hood, Ninja's Ambush, Dreifarb
- Slightly reduced evil plant enemies' skill damage
- Slightly reduced boss 1-1 damage
- Slightly reduced boss 9-1 damage
- Slightly buffed boss 6-3 and its game+ version
- Increased all guard chance values by about 30%
- All damage, defense, HP and heal per room on items increased by about 5%
*** Quality of Life ***
- Pressing and holding "A" now chains the base combo
- Pressing and holding "RB" now executes a block whenever possible
*** Bugfixes ***
- Game engine update: Unity 5.2.2
- Reduced the pool size of the pooling system
More epic items
I really like finding epic items, but once you reach Game+ mode, you tend to find the same items. That's why I added 18 new epic items to the drop pool, increasing it to a total of 43 different epic items. There are some really cool epic effects like perma endurance (your skills can no longer be interrupted by enemies) or increasing your critical chance based on your guard chance. :-)
To be able to find these new epics, the scoundrel's dice now also increase the chance to find epic items. Hurray!
Slash, slash, slash, ...
One of my favorite changes in the new version: Pressing and holding the attack button now chains the base combo. This change really helps when playing high attack speed builds. Also, sometimes it was hard to correctly time your block when trapped in a hostile Holy Cross spell. Pressing and holding the block button now blocks whenever possible. This might sound like a small change, but it really changed the way to play the game for me (in a positive way).
More balance
Whenever I started a new hero, I felt forced to put my stat points in either the melee, ranged or special tree due to the 40 point bonus being so super powerful (cooldown charge). That's why the 40 point bonuses of the defensive and the offensive skill trees got buffed.
Also, I talked with a friend about softcore and hardore heroes and he had the opinion, that hardcore is easier in the long run, because you only find demon blessings which offer way higher stat bonuses. After playing a hardcore Vamp Hunter to level 99, I totally got his point. That's why I increased the bonus for angel blessings by 50%. The demon blessing bonus used to be 5 times higher than angel bonuses, now they are about 3 times as high.
I miscalculated guard chance... in two ways. The displayed def rating used to overestimate guard chance where the actual values were way too low compared to critical chance. I fixed the def rating calculation and increased all guard chance values by 30% (this change is retroactive).
More fun in Game+
Starting at level 50, the EXP curve in version 1.00 was way too high. To fix this, I increased the experience gained in Game+ dungeons all over the place. You can (more or less) easily get your hero to level 95 in version 1.01. Also, the EXP cap sometimes felt a little too harsh. It is a lot softer now, allowing you to over-level if you want to. After some minor fixes to some bosses and enemies, Game+ is really well balanced now. I enjoyed my test runs with a softcore Paladin and a hardcore Vamp Hunter in version 1.01.
That's it
Still reading this? Go on and play the new version! ;-)
Oh, by the way: Happy Halloween.
-Sima
Version 1.00!
What's new?
Hey there. After 18 months of work, I proudly present... Legends of Pixelia version 1.00! I already told you about the two new hero classes (Vamp Hunter and Mage) in the last post. This time I'll show you the new gameplay trailer, the changelog and some info about a new kind of items.
Do you know the moment just before you open up a giant treasure chest? I'm always a little bit excited, waiting for the next big upgrade for my hero.
Although I liked the old item system, one thing has been missing: Items that really change the way you play your hero. That's why I decided to add a new kind of items, epic items. Any giant treasure chest has a low chance to be an epic one, giving you the choice between one of 2 epic items or a ton of gold. The main idea behind epic items is "super rare, but super powerful". Here's an example:
Every epic item will have 3 high rolled stats + 1 epic power. The power of the item shown above reduces your Y-skill cooldown by 30%! That's an effect noticeable when playing. :-)
Version 1.00 changes
*** New ***
- Added two new hero classes: Vamp Hunter & Mage
- You can now find epic items in big treasure chests (low chance, but powerful!)
*** System Changes ***
- You now get bonus base attack ("A") damage from level ups
- You can now delete heroes ingame
- Potions now heal all players in multiplayer
- Bots in PvP now only choose unlocked champions
*** Balance ***
- Nerfed boss 1-1 and boss 1-2
- Slightly slowed down cast speeds of: comet rain, fire ball
- Decreased comet rain damage
- Increased flamestrike damage
- Combo-3 shot from Paladins and Archers now pierce
- The center arrow from multishot now has increased damage and pierces
- Gaze learned a new trick...
- Rebalanced scoundrel gold cost
*** Bugfixes ***
- Performance boost!
- Fixed a display bug for items showing slightly too high values for XBY damage
- Fixed a bug that lead to wrong gravity settings in air combos
- Bugfix: Main menu go back display error fixed
So many champions!
There is a total of 14 different champions waiting for some PvP acion in the Versus mode. Happy brawling!
That's it
I'm happy that I managed to develop a game, that I really love to play. Hope you folks out there like it, too. :-)
-Sima
1.0 Release soon
What's new?
Hello! I've worked a lot and prepared a 1.0 release version that's close to being finished. The new version will feature some cool stuff like the Vamp Hunter and the Mage hero classes.
Steam Review
Your help is needed! If you own a Steam copy of Legends of Pixelia, please consider writing a review. Take your 10 minutes and support the growth of the community. :-)
Here's a screenshot showing how to get to the review screen:
Thanks in advance!
Version 1.0? When? What?
Version 1.0 will be ready sometime between early and mid September. In this post I'll tell you more about the upcoming new hero classes.
Vamp Hunter
The Vamp Hunter will join the team as a medium ranged fighter. Clear dungeon 5 to unlock this hero class. His skills are inspired by a great vampire hunter video game series.
Napalm, slow moving flames with a medium range and pushback:
Orbit Shield, 3 holy crosses orbit the player and deal damage:
Boomerang, changes the direction and flies backwards:
Mage
It's a kind of magic, magic. ... MAAGIIIC! The Mage unlocks after beating dungeon 6. Mages are specialized on chaotic area damage spells.
Snake Bolt, medium ranged piercing shot that splits:
Fire Ball, explodes on hit, (BOOM!):
Comet Rain, calls lots of small meteors:
That's it
I'm super excited about the release. I did some tests and I really like the upcoming version. Two new hero classes and more coming in version 1.0. For more info, stay tuned!