2. Add a new characteristic item 'corpse expansion'
0.71v Update
We have made some updates.
1. Add item 'Moving Mine'
2. Add feature item 'Lucky Seven'
3. While the Gun type (Rifle, Sniper Drone, Minigun, Shotgun) is difficult to use, the damage felt weak. - During each upgrade of the Gun type, we increased the damage by 1.5x.
P.S. I think I made a misleading statement before. We temporarily suspended the sale because there is a statement that there should be no financial profit due to the contract with the company we work with. I'm not saying there's no update.
The update will be slow due to the disappearance of free time, but I will proceed with the update whenever I have time. I hope there's no misunderstanding.
Thank you always.
The Bad News
The developer started working for the company because he didn't have any living expenses.
Therefore, game sales will be suspended soon.
I'll be back with a better game next time.
I'm really sorry and thank you for your interest.
0.7v Update
There was an opinion that the difficulty was too easy this time, and it was easy even if the developer played it himself. Therefore, we proceeded a downward patch on the elements that make the difficulty easy and added a new mode, Infinite Mode.
1. Add Infinite Mode
2. Change the Gem drop method (The final Gem obtained is slightly reduced due to the change) - Gem drop in proportion to the current wave -> Gem drop in proportion to the wave as a reference when a monster is created
3. Store price increase by 15%
4. Energy wave initial attack speed down - 9 -> 15
5. Decrease the frequency of 'bullet pack' and 'heal pack' drops - coal pack: 72% -> 53% - heel pack: 60% -> 10%
6. I felt awkward about the character holding nothing, so I put on a basic gun model :)
7. Optimizing the Monster Position Reset Partial
Thank you always.
Bug Fix (0.06.01v)
1. Corrected the phenomenon where monsters stop suddenly.
0.6v Update
Hello, Slayer! Thank you for waiting for the update.
1. We no longer give additional Gem when dealing with elite monsters. - Instead, drop the box where you can get the attributes. * Free use of the store if the characteristics are at maximum. * Do not drop from the last round.
2. New item 'Arcane Sphere' and hidden item 'BF Bomb' added
3. Change the attack method of the Throwing Knife (change because there are some similar attack types)
4. When upgrading our Rifle, we gradually increased the amount of ammunition that was increasing.
5. Increase the number of bullets in the 'Red Lightning' item - Number of bullets: 45 -> 60
6. Lower the basic damage of hidden items 'Tactical Missile' and increase the additional damage, and lower the number of bullets - Basic Damage: 150 -> 130 - Additional damage: 5 -> 10 - Number of bullets: 10 -> 7
7. Rolling Bomb Lv3 Upgrade Damage Rise Down - Lv3 Upgrade Damage Increase: 10 -> 8
8. We've slightly increased the difficulty and the hard of hell. (Normal difficulty reference magnification) - Hard Monster Capability Scale * HP: 2x -> 2.2x * Damage: 1.15 times -> 1.25 times
- Number of Hell Monsters and Ability Scale * HP: 3.4x -> 3.8x * Damage: 1.4 times -> 1.6 times
9. Optimization of monster health and Throwing Knife logic.
10. Resolve the phenomenon of a rolling bomb exploding where it should not explode.
In the future, when there are additional updates to the Feature, we will update the Feature with interesting effects instead of simply raising the numbers.
In addition, Infinite mode will be added to the next update.
Thank you.
Preparing to update Feature items.
Hello, Legeno Slayer users.
Now I'm working on getting rid of the boredom of play and making it more exciting.
This is the next characteristic update to be updated.
This can be obtained by killing a strong monster, and you can strengthen your character by choosing one of three things, such as weapons and passive items.
It's not a big deal, but I hope the next update will make it more interesting.
Of course, 1 new item and 1 hidden item will be updated as well.
Thank you.
0.56.01v Update Log
Legeno Slayer Updated August 13, 2022
Legeno Slayer users! I would like to say thank you for your interest in the game and your opinion.
First of all, I would like to make this game a simple game that only controls character movement. However, because of that, I received an opinion that some items are too difficult to use, so I reorganize some items. However, we are trying to make gun types a powerful item instead of being difficult to use. (We will keep an eye on item balance.)
1. Reorganization of item convenience excluding gun item type - Braaaven: Change from level 1 to automatic aiming - Spear: Attack back and forth from level 1 and change to attack in multiple directions as you upgrade * Failed to slow down the default attack. (4.0 -> 4.6) * The base damage increase for each upgrade section was lowered by 1. [As it became easier to use items, the effective damage became stronger, so we went down a bit] - Throwing Knife: Change to automatic aiming before level 4 * Increased default attack speed (1.5 -> 1.45)
Finally, we apologize to users who need gamepad support. If the game is stable, I will support the game pad at that point.
If there is no problem with the next update, one item and one hidden item will be added.