Merry Christmas and Happy Holidays, everyone! To go along with our Winter Sale discount, we're putting out a few more cards for you to try and play around with! Check out their abilities below. We hope everyone has a wonderful holiday season, and gets some good game time in!
Nothern Warbear - Any unit this card attacks cannot move on its next turn.
Great Glacial Pine - Whenever an enemy unit dies, reduce this card's health and spawn a lesser glacial pine. These increase the defence of nearby units.
Well of Souls - Gets healed any time an allied unit dies, and can reduce its health to heal allied units in return.
Crystallize - Select an allied unit. It can no longer move, but gets its attack range increased to 5.
Inspire - Gain 1 Unit Point for the rest of the game.
Deconstruction - Destroy a structure you control to draw 2 cards.
Rune of Insight - Reveal 3 cards in your opponent's hand.
Halloween Update!
Hey everybody, and Happy Halloween! We've got a few spooky new cards and less spooky new fixes for you to enjoy. We've also added a brand new map to the game, Inferno. We hope you enjoy them!
Here's the full list:
New Cards:
Demonic Tunneller: Destroys adjacent structures after it moves.
Mimic Ooze: Copies the attack of the highest unit within 4 hexes.
Haunting: Select an allied unit, when it dies, summon a Fallen Soldier.
Sacrificial Flames: Destroy an allied unit to add any card from your deck to your hand.
Hellish Restraints: Select an enemy unit. It cannot move on its next turn.
Bug Fixes:
-Spires now animate properly on Crossing.
-Can no longer spawn units on top of enemy units at the bridge spawn zones.
-Will no longer drag map while selecting cards from hand, deck, discard pile for an ability.
-Fixed an issue that affected AI interactions with targeted abilities.
-Fixed a bug where Hades would vanish if played online.
-Game will no longer hang if AI has to discard cards at end of turn.
Balance Adjustments:
- Armour Coating no longer affects Commanders.
Full release!
With the completion of our campaign mode, Legions of Tyrandel leaves early access and enters full release! Fight to help Valkyrie maintain balance amid a chaotic world, and face unique challenges in each level.
In addition to the campaign mode, the full release also brings new cards for use in all games modes.
New Commander: Hades
New Units: Desert Warlord, Desert Infiltrator, Desert Scavenger, Desert Hunter, Fallen Soldier, Hellbat, Vengeful Spirit, Great Soul Golem, Underworld Knight, Underworld Gatekeeper
New Structures: Cerberus Cannon, Ice Wall, Ice Crystal, Energy Orb
We've enjoyed working on Legions of Tyrandel, and we hope you enjoy playing it!
Patch Notes:
New Content:
-A new game mode added, single player campaign following the commander, Valkyrie
-Added 15 new cards
Visual Changes:
-fixed issues involving unit transparency
-fixed minor graphical issue on the map grid
-fixed several movement bugs
-several models and textures have been updated
-updated the loading screen
Audio Changes:
-fixed several issues involving music being played improperly
Gameplay Changes:
-fixed an issue where turn would not complete properly
-fixed many issues affecting gameplay performance
-improved AI interactions
Campaign is coming!
Campaign is coming to Legions of Tyrandel! I know we've been silent for a while, but we've been designing a full campaign story mode for our game!
We felt that the mechanics of Legions of Tyrandel could be put to good use in a single player mode, and so we've begun work on it.
The campaign will be released in several parts, with part one coming soon. We'll let you know when we have a date for it.
Stay tuned!
Steam Trading Cards
Today we are releasing Steam Trading Card support for Legions of Tyrandel! Keep playing and earn those cards!
Earn a complete set of 6 cards to craft your badge and unlock emotes!
Sea Update
Hi everyone, we're pleased to give you some new cards to play around with! We're greatly expanding the Sea unit faction, adding 5 cards to use: Honour Guard, Mer Mystic, Mer King, Mer Queen and Mer Piercer.
The King and Queen under the sea provide powerful benefits for their underwater brethren, and the Mer Mystic uses her powers to capture crystals at range. The Honour Guard is great for defending your base or your high value units, while the Mer Piercer is specifically designed to take down things larger than herself.
We're also adding a few new spells to use in this update as well. Attrition is a spell that weakens the attack of cards. Commander's Sacrifice allows you to give up base health to heal your units. Recruit lets you add a copy of a card on the map to your hand, and Whirlpool gives one of your units a powerful debuff effect to help you break enemy lines.
We hope you all enjoy these cards, and are looking forward to more from us in the future!
0.9.1 patch
We are pleased to release our first patch for Legions of Tyrandel! We've been hard at work since our release and this is the first of many improvements to come. This patch addresses several things to improve the overall game experience, making it easier to play cards and interact with the game. Full patch notes below.
FIXES:
-Adjusted Puzzle 1
-Fixed [FAILED] commands when upgrading specific minions
-Fixed an issue where the AI would still play minions after being hit by Cold Front
BALANCE ADJUSTMENTS:
-Commander’s Call boost can no longer be negated
-Outpost can be played adjacent to your units via the normal Play command, without needing to use Special Play
GAMEPLAY ADJUSTMENTS:
-Cards can now be played via drag and drop
-Spells and abilities that target cards on the map can now be cancelled after viewing targets.
-Spires can be captured by clicking on them while a unit’s movement range is displayed
-The map can be moved by dragging the mouse
-Instead of losing immediately when running out of cards, players now take an increasing amount of damage every turn until they run out of health
ART ADJUSTMENTS:
-Added a visual effect when units and structures are spawned
-Improved the look of the card command UI
-Added a visual effect when spires are captures