Hello everyone. Today we're uploading a small quality of life update, featuring some engine upgrades and a couple of small bugfixes.
This update includes the following changes:
Optimised screen rendering code. Tearing and flickering should be less frequent on certain systems.
Increased the default resolution of windowed mode to match native desktop resolution.
Some music tracks have been restored to their original, pre-Definitive versions due to player feedback.
A rare bug that could cause save files to become corrupted should now be fixed.
Hotfix for Update #5 now live!
Hi everyone.
This is just a quick hotfix that addresses some additional issues reported since Update #5 earlier in the week.
This hotfix contains a fix for the Status screen to allow controller players to access AP assignment with the Confirm key. Hopefully this will make it possible for console players to fully navigate the game without needing to use the keyboard.
Update #5 now live!
Hello again!
The fifth major update for Legionwood is now available. This update is a culmination of all of your feedback over the last two months, and contains a bunch of requested changes and a few engine updates.
This update implements the following changes:
All inns now function correctly even if you choose not to save your progress.
Several mid game bosses have had their difficulty adjusted to better reflect the changes in last month's Combat Overhaul.
Added two chests to Technopolis containing Runecrafts to resist the Sentry Bot's stun spam.
Overhauled the sound engine. Music should, in general, be lower in volume and all music tracks have been equalized, thanks to user yarow12. You can now also disable the music entirely from the in game options menu.
Optimized event processing in a couple of problematic areas, which should hopefully improve performance.
Optimized the input processing code. Keyboard lag should no longer occur and playing with a controller should be smoother on certain systems.
Unlocked the game engine so that you can now edit the game using RPG Maker VX, if you own it. Feel free to share your modifications!
We believe that this update will improve the game for most players, but if you would like to continue playing the older version of the game, you can select "Update #4" from the Betas tab in Game Properties in your Steam library.
Update #4 now live!
Hello adventurers.
The fourth update for Legionwood -- something we've been affectionately calling the Combat Overhaul -- is now live. This update has been in the works for quite a while now, taking into account all of your feedback since the game's release to bring you a brand new experience in combat.
The goal with this update is to make combat in Legionwood more enjoyable while also fixing some balance issues that have existed for quite a while. We hope this will make the progression of your characters feel a little more natural throughout the game.
This update implements the following changes:
The AP point system has been completely rebalanced. It should now be harder to become overpowered, but the system will still reward careful planning.
The amount of AP gained upon leveling up has been changed. You'll now get a static 10 points each time you level up (instead of AP scaling based on your level) to account for the above changes.
Every enemy in the game has had its stats rewritten to encourage a more natural level progression and minimize level grinding.
Party members' natural stat growth from leveling up is now far more standardized, allowing you to differentiate them yourself without worrying about what build they were best suited for.
Several bosses have had their status immunities changed, to prevent you from exploiting them.
The escape formula has been overhauled; it should now be easier to flee from battles.
If you're continuing an old save after downloading this update, please be sure to take a look at your character's AP - due to the overhaul, you may find they have a bunch of new points to spend.
Update #3 now live!
Hi everyone. Thanks to the efforts of the community, we've tracked down a few more issues and addressed some more concerns that have been reported since the last update.
This update includes the following changes:
The Pirouette tech has been completely remade as it was not working correctly.
It should no longer be possible for the ship to get stuck on land tiles.
Astral Blessing and Anathema techs can now actually be learned.
Several early to mid game encounters have been made slightly easier.
Update #2 now live!
Hi everyone.
Another small update has gone live today, fixing a handful of issues that have been reported in the last few days.
This update implements the following changes:
Sacred Mirror now protects against status conditions that it said it did but actually didn't (such as Stun and Sleep)
An exploit allowing players to access Mount Pyre prematurely has been fixed.
Volume of all music tracks and sound effects has been normalized and should no longer be as loud.
Update #1 now live!
Hi everyone.
Since Legionwood's release on Steam last week I've been compiling a list of the biggest issues that people seem to be reporting. This is by no means an extensive fix, but this small update should improve a couple of things in the game.
This update implements the following changes:
Encounter rate has been decreased on most maps.
EXP requirements for leveling up are also slightly decreased to reflect the above change.
A new item, Warding Glyph, which prevents random encounters for 200 steps. It's available from most merchants in the game.
Enemy's HP/SP is now visible when targeting them.
Optimized full screen rendering. This should prevent flickering experienced on some systems.
It's our hope that this update will make exploration a little more fun, while also making combat more rewarding by improving its pacing.