We announced Razer Chroma support for LEGO® Bricktales at RazerCon a minute ago - and have published it in the same course! So don't be surprised if you start LEGO Bricktales with your Razer Chroma equipment that your peripherals illuminate corresponding to the gameplay on your screen!
And - to celebrate that - we've started a sweepstakes that you can participate in AS OF NOW! We've teamed up with Razer and LEGO to offer you these awesome prizes:
1x Razer Blade 14 Gaming Laptop
1x Razer Kraken V3 Pro Gaming Headset
1x Razer DeathAdder V2 Gaming Mouse
1x LEGO Set "Loop Coaster"
1x LEGO Set "Motorized Lighthouse"
1x LEGO Set "Great Pyramid of Giza"
10x LEGO Bricktales Steam Key
How to take part? Click HERE or on the artwork above to enter our sweepstakes page on Gleam and follow the instructions there!
Good luck everyone. We keep our fingers crossed for you! Thunderful & the ClockStone Team
New LEGO® Bricktales Update is live | October 14th 2022 🛠️
Oh hello there bricky builders!
Grandpa here. I do hope you have a jolly ol' time playing the game and coming up with your own wonderful LEGO® constructions! But alas, the science of game development is tricky and there might have been one or two errors that slipped past my admittedly somewhat scattered attention, ahem...
But rest assured, I have been tirelessly working on this machinery to make sure things are getting fixed. Pesky little bugs...
Bugfixes:
Animal collect quests finished for some players without having all collected: Community thread HERE
"Delete Profile" - "Yes"-Button not pressable with controller
"Hidden" objects partly visible before finding them :)
Bricks sometimes falling down when released even if validly connected to another brick above
Carousel spot seats not valid when placed too high but still within builds bounds
Minifigure in desert market-stall spot had wrong colliders preventing some bricks from getting placed properly
Fixed some brick colliders to better match their visuals
Removed debug line in medieval well-spot
Restored missing footstep sounds
Vase in desert market-stall spot could be validly placed in the air
Improvements:
Various objects repositioned to block the player less while moving around.
Spoilers for Medieval world: Player-Minifigure could rotate when water-skill animation was already running. Skill was therefore cast into unwanted direction.
Known Issues:
"Microsoft Visual C++ Runtime error" - crash for some players when starting the game: Temporary fix HERE
Should you still find some of the little beasts (which can't be possible at all!), then ... ahem ... please let me know. I constantly keep an eye on the Steam Community Hub. Academic word of honor!
Get Ready For Brick Off: LEGO® Bricktales Is Available Now!
High five, friends of the brick!
Since this is the most pleasant update of the last weeks and months, we also want to be pleasantly brief: LEGO® Bricktales is finally available! ːsteamhappyː
Wow, I can't tell you how happy I am (and how happy ALL OF US here at ClockStone and Thunderful are) that I can - representing everyone of both teams - finally write you these exact words!
Thanks to all of you out there for joining us on the long and bricky road to release! Hopefully you'll have as much fun playing LEGO Bricktales as we had developing it. ❤️
And now, no more talk! Have a good time exploring the world, dioramas and construction spots instead!
Happy brick-by-brick building to all of you! Tri Do Dinh & the ClockStone Team
That's What Awaits You With The LEGO® Bricktales Release!
We are sooooo close, friends!
We've released a bunch of games now, but right before the release it's always like the first time. We are damn proud of LEGO® Bricktales and confident in our work, but still extremely nervous about how the game will be received by all of you out there...
And so that we can all sleep peacefully (or at least reasonably peacefully) on the last night, we would like to outline in this update what kind of game LEGO Bricktales is and what you can expect of it. Unfortunately, that's all we can do today. Nervousness and all that. You understand... 😅
So, let's go! LEGO Bricktales in a nutshell:
Puzzle adventure game where you explore dioramas fully built out of LEGO bricks and solve problems through building
5 distinct worlds, 1 hub world, for a total of 40+ dioramas
1 self-contained story for each world and one overarching story to connect everything
Intuitive and creative brick-by-brick building
68 construction spots
A sandbox mode where you can freely build within a construction spot after you solved it
24 decorative bricks with 24 different unlockable colors for the sandbox mode
208 additional decorative parts for the sandbox mode, unlockable in 5 packages, 1 for each world
5 unlockable skills to interact with the dioramas and reach new areas as you go (or come back)
116 different wardrobe options (heads, headdress and hair, bodies, legs)
Hidden collectibles and treasure chests to unlock bricks and wardrobe items
Full mouse + keyboard and controller support
Estimated playtime of 7-8 hours to finish the story, plus some more hours to reach 100% completion
This is LEGO Bricktales. No more, but also no less. And believe me, we are really looking forward to sharing our "bricky baby" with you tomorrow! ❤️
Stay safe, lots of love and see you around building yourself through the brick tales! Tri Do Dinh & the ClockStone Team
That's What Awaits You With The LEGO® Bricktales Release Tomorrow!
We are sooooo close, friends!
We've released a bunch of games now, but right before the release it's always like the first time. We are damn proud of LEGO® Bricktales and confident in our work, but still extremely nervous about how the game will be received by all of you out there...
And so that we can all sleep peacefully (or at least reasonably peacefully) on the last night, we would like to outline in this update what kind of game LEGO Bricktales is and what you can expect of it. Unfortunately, that's all we can do today. Nervousness and all that. You understand... 😅
So, let's go! LEGO Bricktales in a nutshell:
Puzzle adventure game where you explore dioramas fully built out of LEGO bricks and solve problems through building
5 distinct worlds, 1 hub world, for a total of 40+ dioramas
1 self-contained story for each world and one overarching story to connect everything
Intuitive and creative brick-by-brick building
68 construction spots
A sandbox mode where you can freely build within a construction spot after you solved it
24 decorative bricks with 24 different unlockable colors for the sandbox mode
208 additional decorative parts for the sandbox mode, unlockable in 5 packages, 1 for each world
5 unlockable skills to interact with the dioramas and reach new areas as you go (or come back)
116 different wardrobe options (heads, headdress and hair, bodies, legs)
Hidden collectibles and treasure chests to unlock bricks and wardrobe items
Full mouse + keyboard and controller support
Estimated playtime of 7-8 hours to finish the story, plus some more hours to reach 100% completion
This is LEGO Bricktales. No more, but also no less. And believe me, we are really looking forward to sharing our "bricky baby" with you tomorrow! ❤️
Stay safe, lots of love and see you around building yourself through the brick tales! Tri Do Dinh & the ClockStone Team
BRICK BY BRICK #01-05: All LEGO® Bricktales Making-Of Updates At A Glance!
Hey there builders,
I hope you are all enjoying your well-deserved weekend! ːsteamhappyː
With the fifth part of our little making-of series "The Different Worlds Of LEGO® Bricktales!" we published the last part of it yesterday. In case you have missed one or more of the updates (and want to learn more about LEGO® Bricktales), I have summarised all of them here for you:
Meanwhile, as Wednesday's release draws closer, we're still putting the final bricks in place, metaphorically speaking. To make sure everything is lined up to hand this game over to all of you. A lot of time went into this, and we present it to you with a lot of pride. But we'd like to think the pride in seeing you create amazing things with it could surpass this. We're done building, if only for a brief moment, now it's your turn. ❤️
Stay safe, lots of love and see you around Tri Do Dinh & the ClockStone Team
BRICK BY BRICK #05: The Different Worlds Of LEGO® Bricktales!
Here we are, friends!
The final piece of this making of series. I hope you enjoyed my musings so far and are looking forward to playing the real deal. Today we'll have a look at the in-game world of LEGO® Bricktales, the underlying story, the different biomes and the beautiful visuals that come along with it. Have a look at the end of this for some exclusive new shots of what awaits you.
Story writing for games is interesting. I suppose if you look at a novel for example as a narrative piece that's untethered from outside dependencies, a game story almost seems to swing the opposite way. Here we have to consider its marriage to all the other elements of a game, whether they are apparent to the player or just behind-the-scenes details. How does the story justify the game mechanics? What are technical limits we have to deal with? What can we communicate through graphics, animation or audio? What do we want to show? Story, no matter how much or how little emphasis you put on it, is just one wheel in the machine of a game and you have to make sure it fits right. So what does that look like for Bricktales?
Remember our vision? Now make it make narrative sense.
The groundwork for Bricktales' story was very much utilitarian, since the bigger key points of the vision have been established beforehand. So first it was a matter of rounding up the boxes that we wanted to tick:
You control a minifigure, building is a central game mechanic
There should be multiple different worlds with a contained narrative each
There should be an overarching narrative to wrap around everything
We wanted the freedom to visit a variety of LEGO themes that are very contrasting
So launching off these initial considerations, we arrive at the next few stepping stones:
You are a hero of sorts who travels to different places and helps people through building with LEGO bricks (albeit without the typical comic book underpinnings of spandex and cape)
How do you travel to different places? A portal!
How do you get a portal? Your scatterbrained inventor grandpa built it!
Why do you want to travel around and help people? Your scatterbrained inventor grandpa needs happiness crystals to repair his neglected theme park!
Wait, happi.. what? This is were we got to play with the synergy of underlying story themes, values of the LEGO Group and the circumstances that the game was made in. Broadly speaking, LEGO products always had an undercurrent of playful humor and wholesome entertainment. In contrast to that, the entire world went through a pandemic as we were developing the game.
Clean energy by helping people. If only it were so simple.
In the wake of this we felt like we really wanted a game that simply exudes a wholesome vibe, like a little haven of positive energy. So we ended up fully leaning into the story conceit of having a very direct gain by helping others, in this case actual raw energy that manifests itself in a crystal. It's very reminiscent of Pixar's Monsters Inc. in a way. Be kind to each other, that’s the mantra.
Now the stage was set to venture out into different worlds, so where to? And more importantly on our side, how the heck do we build all those worlds? Let's start with the latter point. I've alluded to the fact that committing to full LEGO dioramas would be quite a step. To illustrate, an average diorama would be about 70x70 knobs in size, some of bigger ones even getting close to 100x100. If you were to build one in real life they would span up to 1m into each direction.
Very early tile system prototype.
We've never crunched the numbers, but the count of bricks easily sits in the multiples of ten thousands. If you were to place all the bricks by hand, a small change like moving a building just a bit to the side could turn into a week-long odyssey of taking entire chunks apart and painstakingly reassembling them.
We'll probably delve into the tech more deeply at another time, but in the end we spent a good portion of a year with developing a tile-based approach to building dioramas to make iteration at a reasonable pace possible. But even with the tech in place, our artists (highlighting our chief builders Nathalie and Stephan here) had to learn how to design aesthetically pleasing LEGO constructions, at a scale and quality that goes way beyond any childhood creations of theirs. It's a bit like pixel art, or Minecraft. LEGO bricks create a unique visual appeal by simplifying shapes and adding a level of abstraction that spurs your imagination.
How it started – how it’s going. There’s levels to this.
But conversely, LEGO bricks offer a myriad of parts to build with, so designing with them is a skill that is distinctly unique. How do you balance the mix of knobs and smooth surfaces? What parts and techniques do you choose to achieve just the right rounding of a piece of terrain? What limits do you have with how thin or broad you can make a road, or a tree branch or just about anything else? How do you present any shape with the blocky bits that you have? Composition matters, and can get incredibly complicated as LEGO enthusiasts all over the world can attest to. Their incredible work certainly has been a great source of learning and inspiration for us.
But never mind the tech and the skill involved, we still haven’t answered the question which worlds we wanted to show then? Well, in some way we were spoiled for choice because there are so many possibilities, so many distinct locations one could travel to. I can't say where the portal might lead to in the future, but here are the biomes we ended up with for now.
Theme Park Your hub and home base so to speak. A disheveled theme park that you restore to full glory as you go (and design the different rides along the way).
Jungle If you are taking a trip far away, why not go into nature and surround yourself with greenery? Preferably without plane crashes and potential mountain spirits, but you have to take what you get.
Desert Bright yellow desert, scorching heat, ancient tombs, a looming curse and… oh hey, look, a cat! Here, kitty, kitty!
Medieval The king awaits ye! There’s a dragon causing ruckus and thou shalt take a sword and… wait, has anybody ever thought about a non-violent solution to this?
City That big portal in the road sure will cut into the city repair budget, not to mention the evil alien bots roaming the streets. But nothing that the power of music and a bit of high voltage can’t solve (it’ll make sense, you’ll see).
Caribbean Arrr, answer me the age-old philosophical question, what is a pirate without rum, or a ship? A sad pirate! Well, there’s options other than rum, but a ship seems rather essential, don’t you think?
That’s it for now, some insight into the different worlds that the game has to offer and how they came together. The release of Bricktales isn’t far away, and we can’t wait to see what you think of it. Even more so, we can’t wait to see what kind of wonderful, intricate and unique constructions you will come up with.
So see you around, and as always, stay safe and keep building. Tri Do Dinh & the ClockStone Team
🔴 Watch Us Play LEGO® Bricktales At STEAM NEXT FEST Stream #2!
Hey there Next Fest fans!
With LEGO® Bricktales being part of the current Steam Next Fest October we are very happy to announce our second (and last) bricky Next Fest broadcast here on Steam! Watch once again Thunderful's Julian and Tim play the game while sharing some background information about it.
So, feel free to tune in: October 7th, 5:00-5:45pm CEST/8:00-8:45am PT
Happy Steam Next Fest to all of you! ːsteamhappyː Tri Do Dinh & the ClockStone Team
Verified for Steam Deck: Play LEGO® Bricktales wherever you want! ✅
High five, friends of the brick!
Sure, it's still one week till the release of LEGO® Bricktales, but there is also some awesome news to share with you TODAY: LEGO Bricktales was recently reviewed and got verified for the Steam Deck! Woohoo!
So, what does that mean for you? It's quite simple! You can enjoy LEGO Bricktales and its "brick by brick" building on the Steam Deck wherever you are: at home on the couch, inside a plane, on a bus or a train, or even during your lunch break at work - just about anywhere!
Once the game is out, grab your Deck and enjoy LEGO Bricktales! And until then, you can play the demo on your Steam Deck. Have fun! Oh, and please let us know what you think. ːsteamhappyː
Happy Steam Next Fest week to all of you! Tri Do Dinh & the ClockStone Team
🔴 Watch Us Play LEGO® Bricktales At STEAM NEXT FEST Stream #1!
Heya friends of the brick!
With LEGO® Bricktales being part of the current Steam Next Fest October we are very happy to announce our very first bricky broadcast here on Steam! Watch Thunderful's Julian and Tim play the beginning of the game while sharing some background information about it. ːsteamhappyː
So, feel free to tune in later today: October 4th, 5:00-5:45pm CEST/8:00-8:45am PT
Happy Steam Next Fest to all of you! Tri Do Dinh & the ClockStone Team