Leif's Adventure: Netherworld Hero cover
Leif's Adventure: Netherworld Hero screenshot
PC PS4 XONE Switch Steam
Genre: Fighting, Platform, Adventure, Indie

Leif's Adventure: Netherworld Hero

Closed Beta Update 0.8 - 15


  • New animations for all longswords
  • 3 new weapons (broom, katana, lava-katana)


  • New, individual dialogue sfx for NPCs
  • SFX update, new, awesome volume slider sfx
  • Unknown location added to the world map
  • Reworked world map logic to add the option of adding more Toc Levels later.
  • Fixe Return-Home-Portal bug
  • Refactored Rollercoaster collision logic for more consistent collision feedback.
  • Added loot drops to big mono phantom
  • Many smaller visual bug fixes for Sand Falls, Cloud Hub, and Red Rock

Regular Closed Beta Update 0.7 - 15


  • Resolved critical Loading bug!

  • Updated German Localization

  • Restructured the settings savegame data application for improved functionality

  • Simplified collider structure in White Forest

  • Resolved cutscene issues occurring after cliff jumping in WF

  • Introduced a second background layer for caves in WF

  • Improved animations for the bear mid-boss (WF)

  • Resolved a recently implemented shop bug related to UI sound effects

  • Refactored UI sound effect calls

  • Numerous minor fixes for the Sandfall level

  • Resolved bugs related to key items in the quest inventory (SF)

  • Revised sound effects for stone minions

  • Fixed visual effects for health pickups

  • Adjusted camera focus for the intro in Odin's Blue

  • Corrected level manager entries for Tower of Challenge levels

  • Added conversation options for Dooni after completing the Monstergrove Quest

  • Added shadows to Blueprint and Inventory Canvas

  • Revamped Map and included the netherworld

Closed Beta Hotfix

The last update caused some severe bugs related the the UI sfx.
This hotfix should solve these issues.

Closed Beta Update 0.6


  • Improved functionality of Return Home Flasks to restrict their usage exclusively to worlds connected to the World Tree.
  • Rectified the issue with crate pick-ups in Red Rock.
  • Introduced the "Kammerjäger" Quest within the Tower of Challenge to access the "Weapon-Exchange" Feature.
  • Resolved the Level Loading problem in the Return to White Forest level.
  • Addressed bugs in the Crime Case quest and included extra rewards for flawlessly solving the case.



  • Corrected the indicator bug for the next quest.
  • Fixed the savegame application issue in the main menu, ensuring that option settings take effect upon game start.
  • Enhanced and specified the visual effects for item collection, providing distinct effects for different collected items.
  • Alleviated scene transition problems during the end boss fight.
  • Implemented most UI sound effects events (pending assignment).
  • Optimized collider structures across multiple levels for improved performance.
  • Included Inventory Expansion collectibles in treasure chests across all levels.
  • Added monster treasure chests in Sand Falls and Sulfite Ground.



  • Numerous minor bug fixes primarily focused on visual elements.

Unplaned test implementation

Testing some savegame-relevant issues.

Leif's Adventure - Closed Beta Update 0.5 - 15

* Major localization update for the German texts. They are now 90% complete.

* Changed the save slot changing rhythm to 30 minutes. You can roll back up to 2.5 hours.

* Added "Next Goal" feature. This gives players a clear idea of what to do next. (Journal)

* Completely reworked the Sandfalls Boss fight background.

* Improved the passdown movement for Leif by adding a threshold for the analog stick.

* Added better support for different aspect ratios (PC)

* Fixed camera collider issues in RedRock.

* Fixed the white parrots - they can fly now!

* Added some more decoration details to the White Forest caves.

* Fixed sorting layer problems in roller coaster section (RR)

* Fixed squirrel bug after waking up.

* Changed the Main Menu UI to reflect whether you have played the game before or not. Start/Continue

* Fixed distortion effects bug.

* Fixed Spectra bug in the Tower of Challenge

* Reworked the appearance of the mythical creatures.

* Added a keydropping backup system to eliminate the case where the player did not get the last prison key. (Sand Falls)

* Simplified the collider structure for Sand Falls to improve performance (switch).

* Fixed the condition issue with the brother extraction.

* A lot of smaller bug fixes and some more polish for Sand Falls and Red Rock as well as Ariibora.

Beta Build Update November 10th - Leif's Adventure Vers. 0.4 -15



  • Check out the following bugfixes for the 04 -14 version

  • Added new “run up the wall” animation

  • Fixed camera sequence for the intro of Odins Blue

  • Reduced size of input prompts

  • Fixed misplaced music trigger above villa in Ariibora

  • Added conversation focus to several characters

  • Connected all treasures, portals, skills, and health upgrades with map

  • Refined cutscenes for the Kara encounters

  • Fixed many smaller and medium bugs in Sand falls

  • Fixed Spectra third floor bug

  • Fixed camera focus bug at conversation with Diiga

  • Fixed camera trigger issue in Red Rock

  • Fixed game-breaking bug after "free the dog" sequence.

  • Setup of per-character conversation SFX.

  • A lot more new stuff - feel free to explore!

  • Art update at the forge.

  • Updated the trigger zones in the tutorial

Leif’s Adventure Closed Beta Update 0.3-15



I want to express my sincere thanks for your contributions during the Closed Beta phase. Your feedback has been crucial in identifying and addressing several issues, leading to the release of Version Closed Beta 0.3-15.


  • Added transport-indicator to warp stones

  • Fixed skill upgrade description. (Sandfalls)

  • Fixed background image bug.(Sandfalls)

  • Fixed Journal headline sorting order (Catnapped)

  • Fixed chunk problematic at level transition.(Sandfalls)

  • Added animation to Portal SF-RR and fixed warping issues.

  • Fixed missing portal indication on the map. (Sandfalls)

  • Added several camera focus points during conversations

  • Fixed malfunction on trigger over the last warp stone (SandFalls)

  • Fixed bug where ghost triggered the dog sequence. (Sandfalls)

  • Fixe malfunction spawn point at Sandfalls-Portal

  • Fixed Hammerupgrade statue 02 (Tower of Challenge)

  • Fixed hint conversation (Tower of Challenge)

  • Added Ghost vases to Ariibora and the first half of BC

Closed Beta Update 0.2-15

Here is the change log for version Closed Beta 0.2-15:


  • Added camera focus for various NPCs.

  • Corrected skill upgrade canvas display error.

  • Fixed portal indicators for Red Rock on the map.

  • Adjusted collider box in the intro to the correct layer.

  • Added boss health canvas to the final boss in Red Rock.

  • Revised camera trigger in Red Rock.

  • Reworked head collision trigger in Railroad.

  • Fixed background wall flickering in White Forest.

  • Activated Three Brothers Quest treasure chest only after the conversation.

  • Fixed warpstone bug at the beginning of Sand Falls.




Changed Savegame Rollback UI

Changed savegame rollback menu.