Hey folks, a quick little patch here to address some issues that have accumulated. Patch 1.1.8:
Fixes crashes affecting users with PS5 controllers.
Fixes crashes caused by certain kinds of firewalls denying permission to make internet connections.
Fixes the previously cursed, unbeatable seed 'Xindaris'.
The quickest way to get help if you experience new issues with this patch is to email me at contact@bytten-studio.com with as much relevant information as you can.
Update 1.1
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Hey everyone, the 1.1 update is rolling out, but it might take a couple of hours for your Steam client to get the update. For a taste of what’s changed check out the new trailer above, otherwise read on!
New features:
Steam Input support, which should allow more different types of controllers to work with the game
New Game+ mode, which you'll need to beat the game using 1.1 to unlock (although you can do this with an old save file)
New biomes
New enemies & minibosses
New weapons
Spoiler log generation
Seeded challenge modes
Version 1.0.11 will continue to be available (but won't be updated). On Steam, you can install this by switching to the "v1.0.x" branch.
To celebrate reaching 1.1, Joel Baylis, the composer on Lenna's Inception (and our other game Cassette Beasts), has put together a guitar medley remixing the Lenna's Inception soundtrack!
The patch that went out just now (v1.0.11) is a small one. This update fixes the GIF upload feature on the arcade challenges. Apologies that this wasn’t fixed sooner–I only found out about it yesterday!
In case you missed it, we announced our new game Cassette Beasts last month. Some of you may have noticed hints about it in Lenna’s Inception, in the lead up to its announcement!
Cassette Beasts is a monster-collecting RPG where you transform into the monsters you collect, and then fuse with your companions to create combined forms! Check out the website, store page, and the trailer:
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The v1.1 update for Lenna’s Inception is coming along too. And–oh, what’s this? Are these monsters fusing? I wonder what else Cassette Beasts and Lenna’s Inception have in common… 🤔
Until next time!
Patch v1.0.10
Hi folks, hope you're all keeping safe! I haven't left my flat or spoken to another human being in two weeks, but there's nothing new about that :)
Luckily, the way we prefer to work at Bytten Studio is remotely, so we're still mostly unaffected at this stage. In fact we've been working on something very exciting that I hope will provide some of that positive news we all so desperately need. We'll be sharing that with you soon!
In the meantime, patch v1.0.10 is on the way out. Here's what it contains:
Fixes
Removed a trademarked term from one of the books.
Fixed a cause of ever-growing memory usage. (And the memory limit has also been raised in case there are other 'leaks' that haven't been reported yet.)
Fixed a crash that could occur if input rapidly oscillates while talking to a pet.
Fixed an exploit that would allow a player to clear the cheat-indicating 'C' next to their timer.
Update Plans
The v1.1 update we announced in the last post is still on the way and planned for this Summer. As a reminder, here are the features we have planned for it:
A "New Game+" mode
New enemies
New biomes
New items
Manual seed entry for challenges
Spoiler log generation (for story mode speedrunning)
Improved moddability
Many of these are already at least partially implemented! We'll be sharing more details about them in a blog post prior to starting an open beta for the update in the Summer. Follow us on twitter to stay tuned in, or join the discussion on Discord!
Patch v1.0.9
Hi folks, a new patch is on the way out! Here’s what it contains:
Improvements
Changed the color of the cursor on the 8-bit equipment menu to contrast better with the background
If you’re playing with a timer and use a cheat or take a map screenshot, a letter C will be appended to your time (indicating that a cheat was used)
Time spent in menus, dialogue and cutscenes is counted by the timer (only generation is excluded now)
Your final time, and the name of the ending, is now shown in the credits if you play story mode with the timer enabled
Added an easter egg
(Note that the timer still works by counting frames and dividing by the frame rate. It’ll still drift a bit versus a clock on your wall, but after discussion on Discord, it was determined that this was marginally better than people being able to game the system by forcing a low framerate.)
Fixes
Fixed some challenges starting the player off with two bows
Fixed items hanging in the air if you pick up and throw a snail
Due to the timer-related changes, the challenge leaderboards will be wiped. Old scores will still be accessible by link, but will not be shown by default.
Update Plans
And we have more good news for you: a content update is coming this summer! Here’s what we’ve got planned for v1.1:
A “New Game+” mode
New enemies
New biomes
New items
Manual seed entry for challenges
Spoiler log generation (for story mode speedrunning)
Hi folks, a new patch is on the way out! Here’s what it contains:
Improvements
Made the Tab Left / Tab Right buttons (used in the inventory) configurable.
Fixes
Fixed co-op players getting stuck off-screen when jumping a ledge on the edge of the screen
Fixed the dungeon generator sometimes failing to place item checks–this caused for instance, the seed ‘Agulo’ to allow you to simply walk out through the screen where Lance dies, and skip it entirely.
Fixed one of the endings giving back control to the player without the ability to warp or save.
Adjusted some dialogue that occurs at certain times if you have memory #7 but not the others.
Fixed Blast Protection tunics and potions not protecting the player from bomb-arrow explosions.
Fixed the coins display on the inventory being hidden off-screen in ultrawide resolutions.
Prevented use of memories during certain end-of-game moments when using them breaks things.
Fixed dead players (in co-op) picking up items.
Fixed Archangel Headraniel getting stuck if you throw him too soon.
Fixed the I AM ERROR challenge not being glitched.
Hi folks, a new patch is on the way out with bug fixes and a couple of speedrun-related improvements! Here’s what it contains:
Improvements
Fixes
About the new story mode timer
Story mode has a new timer that can be enabled in the options screen. This was provided for players who want to speed run the story, but exclude the time spent generating maps from their time.
There are a few caveats about what specifically it includes and excludes to be aware of:
Depending on feedback, we'll make further improvements to it in future.
If you're interested in speed running Lenna's Inception, join our Discord server! There's a lot of discussion around its speedrun potential right now, among other topics.
That's all for now! 🎃
Patch v1.0.6
Hey everyone!
We've got a patch rolling out tonight with a ton of bug fixes and quality-of-life improvements!
Improvements
Fixes
What's next?
We're planning a few more fixes and improvements, including, in a few months, an update with new modes, manual challenge seeds, and a couple of additions to story mode.
If you've completed the game already and are wondering what to do now, join our Discord server! We have ongoing discussions of (safely spoiler-tagged) secrets, speedrun strategies, interesting seeds, and a few initial forays into modding!
As always, if you enjoy our game, please consider leaving a review on the store page!
🐔 Tom
Patches v1.0.4 and v1.0.5
Thanks for the warm reception everyone! ːsteamhappyː
We're currently working on fixes for the issues you folks have been reporting. Lenna’s Inception might be a game about glitches, but some of them are unintended it seems!
A couple of patches went out last night and just now. Here's what's in them!
Patch v1.0.4
Fixed a couple of ways cut-scenes could be interrupted by phone calls and pizza deliveries.
Fixed a bug that sometimes randomly returned control to the player during cut-scenes.
Fixed some items of the player’s weaponry unintentionally palette-swapping to match the currently-equipped tunic.
Patch v1.0.5
Fixed one of the final bosses dying instantly if you run into him at the right time.
Fixed the map generator sometimes putting cave ladders in the way of dungeon entrances.
Fixed a generator bug that created dungeons that can’t be completed due to blocked pathways.
Removed a particularly annoying section of the Goldilocks stealth side-quest.
Removed the “I AM ERROR” mode from circulation in the daily seed, and made general improvements to the daily seed’s ruleset randomisation.
The locations of NPCs who trade with you are now shown on the map screen (in newly-created files).
I’ve also made some experimental changes that should hopefully help with the memory leak that reportedly happens after 6 hours of continuous playing.
More fixes and quality of life improvements are planned for this week — I just wanted to make sure these critical ones got out there first!
If you have an issue you would like to report to us, the best ways to report it are on our Discord server, or by email: contact@bytten-studio.com
Frequently Asked Questions
How do I set up co-op?
Co-op has to first be enabled in Story Mode:
Player 1 plays through the story until obtaining the Power of Fortitude (about halfway through the first dungeon, 5 minutes into the game).
At that point, player 1 can exit the dungeon and enter the Shadow Temple, pictured below, which is always near the starting town.
Inside the Shadow Temple, activate the altar. A short cut-scene will play out, and end by telling you to plug in a second controller.
You currently need two controllers attached regardless of whether player 1 is using the keyboard. This is something we’ll address in a patch.
How do I set up Steam’s Remote Play Together?
Steam’s new Remote Play Together feature allows you to stream your game to a friend to play “local co-op” remotely, over an Internet connection.
It currently seems like controller input is not being synced from the remote player correctly. We’re investigating the issue! For now, the remote player will need to be playing as player 1, with a keyboard, and the host will need to play as player 2, with a controller!
What's the best way to support you? ❤️
If you've enjoyed Lenna's Inception, the best way to help us out is to leave a review on the store page. Also, stick around! You can follow us on Twitter and join our Discord server! This (hopefully) won't be the last game we make that interests you!