Len's Island cover
Len's Island screenshot
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Genre: Hack and slash/Beat 'em up, Adventure, Indie

Len's Island

Patch 1.0.10

[p]More bug fixes and some new quests for you all. It slipped under our radar that the Act V quests we made had an issue and were not in the game at all. You now have proper quest tracking right up until the end of the game, and for all cursed dungeons too. [/p][p]~ Julian
[/p]

+ New Additions:

  • [p]Added new Act V quests and new cursed dungeon quests.[/p]
[p][/p]

~ Balancing Changes:

  • [p]Harvest Moons will now spawn more enemies due to a bug being fixed that altered their spawning to be lower. More info below. This does not affect the enemies spawned at resource outposts, only the ones spawned on islands/around your home. [/p]
[p][/p]

! Bugs fixed and changes made:

  • [p]Fixed enemy spawning bug that was making Harvest Moon's spawn too few enemies. This was especially noticeable for people with houses near the water or on small islands.[/p]
  • [p]Various enemy behaviour changes to make fleeing better and improve navigation on player-built structures.[/p]
  • [p]Fixed Void Boar getting stuck if the encounter reset while it was changing phase.[/p]
  • [p]Added \Lightstone Crown\ to list of armor to unlock for the completionist quest.[/p]
  • [p]Arrows no longer damage bushes or crops, which also makes ballista bows more effective and prevents their bolts from getting stuck in your farms.,[/p]
  • [p]Tweaked the fog and sky settings to look better now that the camera can look into the horizon.[/p]
  • [p]Made dungeon markers pulse when they are next on the quest objectives. This makes the dungeon locations more obvious to new players. [/p]
  • [p]Various translation fixes.[/p][p][/p]

Patch 1.0.9

! Bugs fixed:

  • [p]Fixed characters missing in the Traditional Chinese translations[/p]

Patch 1.0.8

! Bugs fixed:

  • [p]Fixed bugged titles sometimes incorrectly showing after repairing bridges.[/p]
  • [p]Fixed issue that allowed player to get into a bugged 0 HP state and not be able to die or heal.[/p]
  • [p]Made dropped backpacks cursor zone bigger so they are easier to pickup. [/p]

Patch 1.0.7

! Bugs fixed:

  • [p]Fixed the location titles and level-up titles glitching out for some players, or not correctly displaying the level number.[/p]
  • [p]Added many missing characters in Simplified Chinese and Traditional Chinese, fixing the broken character symbols when typing in a world or character name.[/p]
  • [p]Fixed the yellow artefact circles on the map sometimes not disappearing after unlocking an item.[/p]
  • [p]When balancing the XP in a recent patch, this made the next level you achieve take a much longer time to attain than it should. We fixed this so it doesn't happen in the future if we ever need to balance Xp rates.[/p]

Patch 1.0.6

[p]Just a tiny patch, will have some bigger ones in the coming days :)[/p]


! Bugs fixed:

  • [p]Updated a lot of untranslated words and broken characters. More notable changes include all location names now translating, level-up titles, resource names and descriptions, and various others.[/p]
  • [p]Made ability icon cooldowns display correctly (as always available) when the player has 100% ability cooldown reduction.[/p]
  • [p]Clamped elemental defense at 100%.[/p]
  • [p]Fix for boat markers not moving with boat when driven away by someone else.[/p]
  • [p]Fix boat markers sometimes jittering when moving.[/p]

Patch 1.0.5

[p]Hope everyone had a great weekend! Another small bug-fixing patch here. We will release another patch tomorrow which will focus heavily on translation issues.

We will also be releasing the post-1.0 roadmap in the next day or two, as I know a lot of you have been asking :)
[/p][p]~ Julian
[/p]

! Balancing Changes:

  • [p]Raised xp required to complete the entire skilltree by around 20%. I still think this might be too low, but I will incrementally adjust it if needed. (People are finishing the entire skilltree a bit too quickly) [/p]
[p][/p]

! Bugs fixed:

  • [p]Many fixes to localisation and translation issues. Still in progress.[/p]
  • [p]Fixed the compedium excluding one item, making it seem like you have collected wearables when you're actually one item short. This is also the reason the "Armor Collector" Steam Achievement seemed not to work.[/p]
  • [p]Fixed a rare autosave issue that would cause a character's save to wipe.[/p]
  • [p]Fixed Act 4 dungeon not correctly allowing the chest to open after completion.[/p]
  • [p]Fixed an issue that could potentially cause crashes on low-end devices.[/p]
  • [p]Fixed issue causing the backup files for characters and save files to not work correctly.[/p][p][/p]

Patch 1.0.4

[p]Small bug fixing and camera tilt patch. We will be doing another patch on Monday, focusing heavily on translation/localisation issues.[/p][p]~ Julian
[/p]

! QoL Changes:

  • [p]Increased the rotation/tilt limits for the camera, so you can now tilt to look far into the horizon and see much further. We will do some more tweaks in the next patch to make the fog and sky look better when looking at the horizon.[/p]
[p][/p]

! Bugs fixed:

  • [p]Fixed issues with buildings sometimes not syncing correctly between players.[/p]
  • [p]Fixed a rare bug causing buildings or decorations to duplicate.[/p]
  • [p]Fixed the Wheat drag/drop not working correctly.[/p]
  • [p]Fixed linked storage emptying resource added by the player when resources were added to it by an outpost, while there were multiple linked storages loaded.[/p]
  • [p]Prevented linked storage from desyncing when modifying with high latency while an outpost is adding to it.[/p]
  • [p]Stopped trees and resources from regrowing through buildings in some cases.[/p]
  • [p]Fixed a rare issue with crops and very old save files.[/p]
  • [p]Fixed stun issues with the white wolf enemies.[/p]

Patch 1.0.3

[p]Hey everyone,[/p][p][/p][p]I saw a bunch of multiplayer groups picking up each other's backpacks and getting annoyed, so I quickly fit in a QoL change to make teammates dying and picking up your stuff a thing of the past.

We have some bug fixes in this patch too. The next patch will be in a few days from now, as we are going to take a little break to catch up on sleep :)[/p][p][/p][p]~ Julian
[/p]

! QoL Changes:

  • [p]Backpacks now need to be clicked to be picked up, and they also show the player's name who dropped them.[/p]
[p][/p]

! Bugs fixed:

  • [p]Fixed bug that would cause occasional crashes during loading screens.[/p]
  • [p]Fixed the cursed dungeon achievement not completing.[/p]
  • [p]Fixed Act 2 main dungeon cursed mode not correctly resetting. [/p]
  • [p]Fixed trees and resources sometimes not respawning when they should.[/p]
  • [p]Dissallowed player to enter build mode from death state, allowing for immortal bug. [/p]
  • [p]Fixed status effects sometimes not clearing when they should.[/p]

Patch 1.0.2

[p]Hey all,[/p][p][/p][p]Another bug-fixing patch today. We will continue to focus on key bugs and stability over the next week. I will also try and squeeze in some QoL changes over the next few days :) [/p][p]~ Julian
[/p]

! Bugs fixed:

  • [p]Fixed storage containers on boats sometimes getting emptied.[/p]
  • [p]Fixed unbanning sometimes not working.[/p]
  • [p]Updated Japanese translations.[/p]
  • [p]Fixed various text formatting issues in non-English languages.[/p]
  • [p]Reduced the freeze that can occur when picking up a dropped backpack with a large amount of items.[/p]
  • [p]Fixed quest titles and hotbar hovering not translating.[/p]

Day 1 Patch 1.0.1

[p]Hey all!

We will be working on daily patches over the next week to fix any bugs we find and make Len's Island the smoothest experience possible. Thank you for all the bug reports and feedback. Please keep them coming!

Please have some patience if we don't get to an issue you have experienced right away, we are just a tiny team of 3 developers working around the clock.

~ Julian[/p][p][/p]

! Bugs fixed:

  • [p]Stopped linked storage containers from being emptied when upgrading save files to 1.0 (This won't fix ones already emptied, I'm so sorry
  • [p]Fixed left/right arrow keys and a/d camera orbiting controls not working correctly.[/p]
  • [p]Fixed vendor sale prices not showing for hardcore or sell-only game settings.[/p]
  • [p]Fixed ancient tablets being draggable and displaying an incorrect total of 11 instead of 10.[/p]
  • [p]Fixed button text in player list not translating correctly.[/p]
  • [p]Fix to prevent a chance of crashing on save and quit.[/p]
  • [p]Fixed Act 2 dungeon shortcut spawning player at the start of the dungeon and not halfway through.[/p]
  • [p]Added framerate cap in menu scenes at 90fps to stop GPUs chugging when no framerate cap is set.[/p]