This update adds a new character to the Lethal roster, Dice, the cunning ping pong player. Dice wields an average ping pong paddle with such immense force and control that he’s able to deflect and give a spin to almost anything at any speed.
And there’s more! All characters can now use expressions, like NICE or BRING IT. Added to that is a character unique animation. A new mode has been added called ‘Strikers’, give it a spin by switching the 'Free For All' tab and see what that is all about. Another reason to start ballin' again is the raised XP level, going up to 33 now with new palettes and a special ball as reward.
Another addition is a new stage called ‘State Manufacturing Facility’ which has quite a different size than other stages and includes a brain-damaging track by artist Ishanna. New music can also be found in the menu with another track by Dr. Lazer. Several specific character changes have also happened, be sure to check them all out!
Changelog:
Character changes
+Added a new character, Dice
+All characters can now use expressions with the Express action and a direction
+All characters can now do a express animation
+Sonata can now use her special move backwards
+Raptor can now bunt out of his special
+Raptor can now wallslide
+Added a new aerial down angle for Candyman
+Candyman’s re-candyball now has reduced hitpause
*Candyballs now have a maximum speed
*Candyman now fastfalls slightly faster
-Candyman no longer automatically re-candyballs a candyball from a different team
*Latch’s special can’t be re-aimed at the very last moment anymore and has slightly different timing
Additions +Raised the maximum level to 33, with new unlockables along the way
+Added Strikers mode, you can toggle Strikers mode by pressing the Free For All team toggle button.
+Added the Gravity Ball as new unlockable ball
+ Added a new stage ‘State Manufacturing Factory’
+ Added a new menu track ‘Turkish Mix’ by Doctor Lazer.
+ Added a new track ‘Error’ by Ishanna for the ’State Manufacturing Factory’ stage
Other changes *Fixed an issue where infinite point mode would not work for team games.
*Fixed an issue where aborting a game started through versus mode with teams enabled would cause the host of a game to be able to swap team palette colors instead of the regular free for all palettes.
*Fixed an issue with main menu highlighting when using a mouse to navigate.
*Choosing a character for a CPU player now uses the same highlighting scheme as a regular player.
+You can now ready in an online lobby by pressing the start button.
+ You are now be able to change color by pressing a character portrait you have selected again.
Real name Hans Insel, Dice eschews the typical weapons of choice for a ping pong paddle that he wields with uncanny force. He appears distant at times, but can be intensely concentrated whenever he feels the need. As a Buddhist, Dice is known for his mental discipline and diligent physical training.
This stability update features many Quick Match fixes and tweaks. You can now get matched with 3 players from Free For All Quick Match. A sound is now played when a match is found and various errors are solved. If you had trouble finding people before, please try again now!
Gamepads can now automatically map to player bindings. Which makes it a lot less troublesome to just plug in and play. Note that it is set to a Xbox 360 controller and you can deactivate the auto-binding in the Game options.
In other news, the Lethal League OST is available on www.lethalleague.com/#getmusic among other work of the featured artists. If you dig the music in Lethal League, consider supporting them by buying a track (some are even free!). We are still hard at work on new content, but you can expect stability updates in-between.
Changelog:
General changes
+Added a new option under the Game options called joystick auto bind. Enabling this option will automatically map connected gamepads to player bindings
+Added a special cling on multiple players hitting the ball at the exact same frame, instead of the lowest player having priority
*Loading screen is now animated again
*Stage selection screen will no longer display when pressing start on a keyboard/joystick in the how to play character select
*Fixed shadow Latch in challenge freaking out on the wall at times
*Fixed Candyman not being able to parry from a re-candyball
*Fixed bunt hitpause duration that was shorter for some characters
*Fixed a crash that could occur when switching between team mode in the lobby by having random as selected character
*Switch and Latch now have a minimum time to be on the wall before they can release again
*The boombox now shows Latch’s special ability release time correctly
Online changes
+Added a ready button in the Quick Match lobby
+Quick Match One Versus One and Free For All settings are now pre-selected by default
+A notification sound will now be played when a game has been found through Quick Match
*Fixed a major issue with the Quick Match algorithm that caused players not being notified to join the character select lobby
*Further optimized Quick Match algorithm to lower queue times
*Free For All Quick Match games now require a minimum of 3 players instead of 4 players
*Reworked the way how players join lobbies, this should result in fewer timeouts when joining a lobby
*Fixed an issue where multiple players could have the first slot in an online character select lobby
*Sound effects are now partially clipped after rollbacks, this prevents most ‘fake’ death sounds from playing
This stability update should do away with most of the known crashes and desync issues. If you're still experiencing crashes with this update, please report your issue on the Steam Discussions page with your hardware specifications included. Support for different resolutions in fullscreen has also been added.
Changelog:
+You can now select from a set of resolutions when using fullscreen.
+Added a new angle for Latch’s down hit from a wall.
+Some background variations have been added in the menu.
*Fixed several issues that could result desyncs.
*Fixed a problem where the loading screen could cause the game to crash when there’s specific software running in the background.
*Fixed Raptor’s special causing the game to crash under specific circumstances in the online mode.
*Fixed Raptor being able to activating his super from a bunt.
*Fixed an issue where the Hammer Express stage would be excluded when selecting a random stage.
*Changed the way stage randomization works to prevent players from randomizing the same stage over and over.
*Improved corpse graphics.
*Video settings will now have to be applied by pressing the apply button after which the user is prompted to accept the settings or revert them.
To start off, Lethal League had a great launch, hitting the target we had set for a month in barely half a week. There's a lively scene of players and it appears to be steadily growing. From competitive-heads wrecking rookies online in Quick Match to party-goers playing local Free For All battles. Here's a big thank you from Team Reptile for playing our game and telling your friends!
There will be another stability update this week with more fixes for desyncs, crashes and usability. After that we have a content update planned with a new character among other additions.
This first update fixes some online issues among others. We've tweaked some settings regarding queuing in Quick Match for multiple modes, this should make finding a match faster. The stock amount in Quick Match has been reduced a bit to keep the flow going.
Expect more stability updates soon!
Changelog:
+Characters can now turn while ducking
+Options have been added to training mode (big ball on/off, ball tag on/off, minimum ballspeed)
*Fixed version number
*Fixed a crash that occurred during the Quick Match queue.
*Fixed an issue where some players would get stuck on the rematching pop up during the post game score screen.
*Fixed an issue where a player could de-select other players in the online lobby
*Tweaked internal Quick Match settings to lower the average queue time when queuing for multiple modes.
*Changed stocks in Quick Match from 8 to 6 to promote less quitting and have more matches to find.
-Removed the ability to toggle options in Quick Match games (this was unintended).