New setting to lock cursor to window, enabled by default
New visuals for walls
Added 'cosmetic' things like flowers, grass and rocks to help give levels some texture
Increased fishing pool interactable size
Fixes:
Richard will no longer try to reflect fire
Text shouldn't go outside of the text box
Fixed a bug with rerolling when only two upgrades were possible by not allowing rerolling if only two upgrades are possible.
Fixed a bug with text not loading properly on version change
Fixed a few other bugs
Adventurers:
Bob:
NEW The Bigger One (R): The Big One has a chance to become The Bigger One, dealing more damage and leaving a trail of fire behind
NEW Breath of Life (R): Hitting three or more enemies with Fire Breath heals for a small amount. Increases Fire Breath size and damage
Dilon:
Sharp Talons: No longer stacks, duration and damage adjusted as well
Demonic Mark: Only lasts for one slash attack
George:
Arrow upgrades now read "Adds a(n) ___ arrow to George's quiver"
NEW Shadow Arrow (R): Ignores tile collision and can pierce an additional enemy
Richard:
NEW Cross Section (R): Hitting the same enemy from two different directions will deal extra damage
Suzy:
A timer now exists in the top-left showing remaining time on Snow Storm
Slightly increased time between attacks
NEW Snow Boulder (R): Can now charge your snowball attack to release a snow boulder. Damage scales with charge time and number of snowballs normally thrown.
NEW Storm Safety (R): Standing inside of Snow Storm reduces damage taken slightly. Increases Snow Storm radius and duration.
Bosses:
NEW Wheel: Does a bunch of different things
Mobs:
Elemental type mobs now have better hit boxes
Patch 0.6.0
Settings and Progress may be reset this patch
Changes:
Improved bad luck protection for bosses, bonus rooms and floor themes
Keybinds can now be changed
New fishing bonus room
Improved water visuals
Adjusted colors for lava theme
Visual improvements to the map
Adjusted pickups randomly increasing rarity
Changed font
Keyboard input is now based on scancode (physical location ) rather than virtual keys (letter/number)
Keybinds now show the localized key name if possible
Gamepad input has been fleshed out more
Added and adjusted sound effects
Settings and game progression are now stored in different files
Health bars will now fade out
Misc improvements to internal systems
Fixes:
Setting music volume to zero now stops playing the music rather than making it really quiet
Keyboard input should behave properly when changing window focus
Fixed some rooms not constructing themselves properly when next to a secret room
Fixed bug with the menu background generation
Bosses:
NEW Fish-Horror: Found sometimes in the fishing pool bonus room
Equipable Items:
NEW Golden Fishing Rod: Used with the fishing pool
NPCs:
Steve:
New trivia category: animals
Patch 0.5.0
Save Data / Settings have been reset this patch
Changes:
The store and gems are gone, replaced with equipable items that provide bonuses
New level theme, tentatively called 'forest'
New generic upgrade, 'Luck': Increases chance for good things to happen
New epic upgrades
Upgrades now have a chance to randomly become higher rarity
Changed colorization of upgrades
More rooms and mob combinations
More trivia questions
Menu transitions should be smoother
Menu splash screens are now generated dynamically
Sound effects should not blow out speakers / headphones as often, if at all
Fixes:
Fixed a bug w/ the bonus portal room being generated incorrectly
Probably more undocumented fixes
Adventurers:
Base health increased by 1 heart
Base kills per heart reduced to 9 from 10
NEW Dilon: Slashes enemies with his claws and shoots lazers
Bob:
Fireball cast duration increased slightly
NEW The Big One (C): Increases the chance for a fire ball to be the big one
NEW Scorched Earth (E): Fireballs leave a trail of fire in their wake
NEW Lingering Scent (E): Fire Breath burns the target until they die
Charles:
Base flay range increased slightly
NEW Orbit (E): 5 orbs circle around you
George:
NEW Full Charge (E): All arrows are always at full charge
NEW Quick Draw (E): Massively reduces Volley's mana cost
Richard:
NEW Wave Sword (E): Sword attacks launch a wave of light forward
NEW Materialization (E): Reflecting projectiles creates two basic copies of the projectile
Suzy:
Snow Storm should now update while stunned
NEW Perfection (E): Throw twice as many snowballs
NEW Unprecedented (E): Massively increases Snow Storm's size and slow amount
Bosses:
Boss Battles bonus health reduced
NEW Big Flower: Releases poisonous gas clouds, spawns plant shooters and fires projectiles
NEW Skeleton Trio: A mage, an archer and a warrior. All are empowered.
Knight-Flame:
Limited number of flame rows, no more invisible flame rows in theory
Swamp Monster:
Should now properly spawn portal when frogs die.
Spider-Big:
Reduced lazer attack speed.
Mobs
NEW Demon Portal: Spawns minor enemies ( 1/2 health ).
NEW Angle Halo: Flies around and spawns minor enemies ( 1/2 health ).
NEW Plant Shooter: Shoots projectiles.
NEW Sand Coin Monitor: Walks around on patrol and shoots if your visible.
NEW Nut Plant: Flies around and shoots pellets.
Water Monster:
Should now travel more consistently when player is not in line of sight
Patch 0.4.0
Changes:
More room + mob combinations
Most mobs should no longer try to shoot through walls
Projectile attacks should be more 'readable'
Scoreboard can now be seen when pausing the game
Made various internal changes / improvements
Fixed:
Can no longer hit things in other rooms
'Upgrades Acquired' score now updates correctly
Adventurers:
Charles:
Reworked, no has a spike ball on a chain. Throw it forward or spin it around.
George:
Volley up now only grants +1 arrow to volley
NEW Hyper Volley (C) - volley arrows now gain additional charge
Suzy:
NEW Relentless Winter(R) - Snowballs deal additional damage to slowed enemies
Bosses:
Angle-Divine:
Halo should now start in the correct position
Boat Boss:
Should now start in the correct location
Eye-Big:
Movement should feel more natural and not quite as rigid
Shadow Wizard:
Walk animation now works correctly
Mobs:
NEW Gray Fish:
Swims around around shoots shadow blasts
Evil Shade:
Now has hands
Knight-Sword:
Reduced movement speed slightly
Seagull:
Reduced dive-bomb speed slightly
Slime-Frost:
Move Speed Reduced
Range Reduced
Patch 0.3.0
Changes:
Made the Lore-o-Pedia
Made challenges you can enable
Made adventurers no longer rooted when casting, instead now are slowed by a lot
Made adventurer select remember the last selected adventurer
Made player movement smoother
Made a menu to show input bindings (currently, cannot be changed)
Made text show either keyboard or gamepad bindings depending on which is being used
Made internal changes to how some animations are handled
Made the menu screens looker nicer
Made color adjustments to frost / lava / evil level themes
Made pressing 'U' with no pending upgrades opens the upgrade-info menu if upgrades have been acquired already
Made things that do damage rapidly or over time ( FrostFire Elemental's spin attack, Suzy's Snow Storm... ) not apply brief stuns
Made enemies be un-stunnable when spawning in
Increased wall color contrast
Updated visuals for extra lives
Continue screen now shows current stats
Adjusted intro cinematic volume
Sky Level now has it's own music
Fixes:
Fixed minor audio bug with the intro cinematic
Fixed bug with gamepad input fighting against keyboard input
Fixed levers spawning in unreachable places for real this time
Fixed upgrade info menu now shows upgrade rarity
Fixed bats travelling to the same tile
Fixed boat boss, snowman boss should now work correctly when stunned.
Fixed issue with doors not being considered solid for anything 'airborne'
Fixed issue with room seals not unsealing on player death
Fixed issue causing some bosses to drop two rare upgrades on death
Fixed issue with projectiles not being cleared when leaving a room
Adventurers:
<*>George:
Can now change direction while charging arrow
Starts with 1 pierce, reduced max pierce upgrades count by 1
Rock arrow damage increased
Bomb arrow damage increased
All arrow types duration now scales with charge amount
<*> Suzy:
Initial snowball count reduced to two
Snowball cast duration reduced
Snowball mana cost reduced
Snowstorm base slow is increased
Snowstorm base area is increased
Snowstorm base tick rate is increased
Yellow Snow no longer stuns, instead snowballs deal a small amount of aoe damage when they hit
Mana regen rate increased
NEW 'Effeciency': Increases chance for Snowballs to refund it's mana cost
Bosses:
NEW Angle-Divine:
Like a really big seagull with friends
NEW Knight-Horned:
Round and round we go
NEW Knight-Flame:
I wouldn't be surprised if this boss was overturned
Slime-Army:
Limited to two types of a given slime type at a time
Won't spawn more than a total of four for a given slime type
Shadow Wizard:
Reduced projectile speed
Elemental-FrostFire:
Made various minor adjustments to cone attack
Mobs:
NEW Bat-Cave:
Basically a reskin of Bat-Demon
NEW Slime-Frost:
Has slowing aura that does light ticking damage
Angle:
Can now walk on water / fly
Elemental-Frost:
Slow spell now hits a circle around it instead of in a cone
Elemental-Thunder:
Reduced projectile speed
Magma:
Reduced tick rate
Slime-Rock:
Increased rock cooldown
Snow Bear:
Reduced projectile speed
Witch:
Increased frog cooldown
Patch 0.2.0
You may need to restart the steam client to receive this update.
Changes
Made new game mode, "Boss Battles"
Bosses have bonus health
No regular mobs or bonus rooms
Get a free common upgrade at the start of each level
Health does not replenish after advancing level
Made a _score_ board on gameover / victory, more of a stats board than a score board
Made new bonus room that might be hard
Made secret rooms, can you find them?
Made new floor type 'Ethereal'
Made portals not spawn until the boss room has been completly cleared
Made the acquired upgrades menu show how many of an upgrade you have w/ other improvements as well
Made rare upgrades appear yellow in the world and ui
Made it clearer which adventurer is currently selected
Made slimes new and improved
Made more enemy patterns
Made better hearts display in top left
Made subtle glow effect on 'fire' levels water
Made attacks now briefly stun non-boss enemies
Made new enemy 'Seagul' flys up and then dives down
Made new enemy 'Angle' has aoe effect that heals nearby enemies
Made new enemy 'Skeleton Warrior' walks around and attacks with sword
Made more enemies be affected correctly by slows / stuns
Made improvements to enemies reseting
Made final boss drop two gems instead of and upgrade and a gem like a regular boss
Made thunder elementals display the area they'll hit during there smash attack
Made owl npcs stun player while they fly away
Made pots smaller
Made 'fire' level walls brighter
Made various things have sound effects
FIXES
Fixed a bug with controller input on setup menu
Fixed minor rendering bugs with elementals
Fixed levers spawning in unidealic places
BOSSES
NEW: BIG SLIME
Spawns into more slimes each time you kill it
DJINN
Moved from 'classic' to 'ethereal'
ADVENTURERS
GENERIC
Removed the following upgrades:
Extra Gem
Super Sight
Map
Razor's Edge
Gem Cluster
Added the following upgrades:
Move Speed (Common): Increases adventurer's base move speed
Triple Heart (Rare): Increases max health by 3 hearts
Extra Life (Rare): Gives one extra life
Triple Common (Rare): Spawns three common upgrades
Changed the following upgrades:
Faster Drops: Changed from Rare to Common, now reduces the number of enemies killed before a heart drops by one
NEW: RICHARD
Swings a sword and can reflect projectiles
SUZY
Made 'Snow Storm' circle more visible
Ice Patch when 'Snow Storm' expires is now the same size as the snow storm area
Bob
Made spells have a longer cast duration
Increased base width of firebreath
Fireball bounces now transfer to fireballs spawned from internal combustion
Increased the duration of burning up
Minor reduction in fireball base speed
Removed the following upgrades:
Internal Combustion ( Rank 1 )
Internal Combustion ( Rank 2 )
Chain Reaction
Triple Cast
Added the following upgrades
Blazing Balls (Common): Fireballs travel faster
Focused Breathing (Common): Reduces cast duration of firebreath
Long Range Pyrotechnics (Rare): Fireball deals more damage based on distance travelled
Internal Combusion (Rare): Killing an enemy with fireball causes them to explode into 8 fireballs
Changed the following upgrades
Double Cast: Every other cast of fireball makes two fireballs
GEORGE
Made charge animation for arrows
Patch 0.1.0
You may need to restart the steam client to receive this update.
//~~ CHANGES~~// - Made enemies _reset_ on player death, some mobs reset more than others - Bosses don't reset health - Some mobs may not reset properly - This wasn't 100% completely tested, mileage may vary - Made 'Tab' / 'M' also close the map when it's open - Made 'U' also closes the choose upgrade menu - Made naming conventions for adventurers more consistent - Made spiders go slightly slower - Made spiders not jump on top of each other - Made visual improvements to player inventory ( pending upgrades, silver keys, feathers ... ) - Made it much less likely ( probably impossible ) for a boss room to spawn immediately next to the spawn room - Made item drops and enemy spawns use different colors - Made it clearer which rooms have adjacent rooms and which ones don't. - Made better visual for witches 'Shadow Blast' - Made walls more visible on 'demonic' level - Made spawn rooms more interesting - Made visual cue for when unable to cast a spell due to not enough mana - Made improvements to victory screen - Made some hitboxes better - Made a few more enemy patterns
- Fixed visual issue with silver key unlock animation - Fixed heart and upgrade spawning on each other if an enemy drops both - Fixed a bug that cause the victory screen to not show - Fixed an issue causing less than ideal random distribution of bosses - Fixed various enemies not being affected by slows and stuns
//~~ ADVENTURERS ~~//
*** NEW ADVENTURER *** - Suzy - Shoots snowballs and can summon a snow storm in front of her
- Bob ( formerly Keizei ) - Added new rare upgrade, 'After taste': Fire Breath will cast again for free after a short delay at the original location for half damage.
- George - Made new rare upgrade, 'Rock Arrow': Every 4th arrow deals more damage and travels slower - Made new common upgrade, 'Faster Arrows': Increases the base speed of arrows - Slowed base mana regen rate
- Charles ( formerly Jong Su ) - Made new rare upgrade, 'Vampiric Spikes': Spikes now have a chance to steal a small amount of health when they hit - Made new common upgrade, 'Better Spikes': reduces cooldown of spikes - Made 'More Spikes' Upgrade Rare. New Max is 2 - Reduced spikes extended range - Slowed base mana regen rate - Increased spike hit cooldown
//~~ BOSSES ~~// - Made cool new Boat Boss, it does tricks - Made Djinn boss - Made snow boulders on snowman boss target player more aggresive and other adjustments - Made Sand Wurm boss have less health