It's here finally! After heaps of work, I was able to pull off the new 2 Player Co-op for those who requested it! This update has changed the base game in some sections. multiplayer code has been changed to accommodate for the new 2 Player mode. I tested everything I could on my own so issues may arise that I was not able to find on my own.
Let's not keep you waiting!
Fixes -Doors and meshes now have the correct collisions. -Button code not working now will listen to the host and work. -Random code triggering music in cutscenes now will trigger correctly. -Random camera shake triggering in cutscenes now will not happen.
Changes -Ice caves have been changed to look visually better. -Main Menu has been updated to accommodate the Multiplayer Changes. -Control schemes have been updated in the UI. -Sounds have been adjusted to better fit cutscenes. -Master Override has been updated with brighter VFX.
Additions -2 Player Co-op now an option for Chapter 1. -New Archaeologist Class (For 2 Player Co-op) -New Navigator Class (For 2 Player Co-op) -Additional props and cave sounds have been added.
Hope you all enjoy this new Update! -R
1.4.0a "More Things Update!"
Welcome the "More Things Update!"
The goal of this update was to add some Lore and Murals to the first game in preparation for some of the Story in the second game. there may be a few more of these updates to come to keep yourself tuned!
Fixes -Fixed the Controls UI for Multiplayer and Singleplayer making it much easier to understand. -Fixed loud noises randomly turning on in cutscenes. -Fixed random music from turning on it cutscenes as well. (Whoops hehe)
Changes -Changes to the Layout of the Temple front area have been made to better accommodate the Player. -Minor lighting adjustments have been made. -Minor Code adjustments to multiplayer to improve stability.
Additions -New Murals and Statues have been added to the level increasing the spook factor... -More props have been placed around the level to increase some life into the area. -Clue Murals for the linguist have been added around Puzzles to help in solving them. -More Lore can be translated for the linguist as well. :O -New small hidden area has been added for daring adventures!
Finally, I am investigating the code for the Final Puzzle in Singleplayer as it is not up to speck with Multiplayer Code. Hope you all enjoy the little extra nuggets I've added! Will see you hopefully next patch and with some chapter 2 sneak peaks :)
-R
1.3.1a "Revamp Update" Part 2
Finally, here to release the Revamp Update Part 2! This has given some good polishing that has been overdue in Chapter 1 and some new additions and tech added!
Fixes -Broken door mechanics have been patched -Engine issue with Lighting has been changed to prevent crashes on old software -New Code is being used for Chapter 1 Puzzles to prevent Lag and Internet latency
Changes -Polishes to the main map and environment -Water Shader has been updated -After being hit my explosions, your character will have whiplash -Camera Shake has been polished
Additions -New Puzzle (testing new Modular Tech) -New Ruins to Explore -New Murals with lore for the Linguist to read
The game will continue to receive updates to test new tech for the coming Chapter 2 and other planned things :)
1.3.0a "Revamp Update" Part 1
The Revamp Update is one of 2 planned updates. This update contains some visual changes and map changes plus some major code rewriting and optimizations!
Part 2 is to come and will contain for puzzles in chapter 1 plus some more lore. Keep a keen eye out for these!
Fixes -Explorer UI not working (Multiplayer) -Particle stacking has been optimized (Snow) -Doors not correctly sending open information to the server -Player code has been cleaned up and optimized for smoother gameplay
Changes -Lighting has been adjusted -Snow Particles have been changed -Outside ruins will now have ice layers
Additions -New Door puzzle inside the catacombs
1.1.2a "Maintenace and Patching"
The Maintenace and Patching update is now out. Simple fixes to a few issues and minor tweaks to the game!
Fixes -Crashing issue in Museum -Overcomplicated lighting in Museum fixed -Less multiplayer clutter causing more stability
Changes -Lighting changes in Museum -Music changes in Museum -Motion Blur introduced -Reflections are more refined -Removed Temperature gauge on UI
1.1.1a "Major Fix Patches"
This Patch is a fix to the game in the Puzzle 2 section of the game where Items would not work. The Patch also includes a new audio section in the temple entrance.
Hope you all enjoy! -R
1.1.0c "Minor Patch"
Just some quick sweeping, nothing to see here ;)
1.1.0a "Performance & Compatibility Update"
Hello everyone!
I would like to introduce the Performance & Compatibility Update. It has been a struggle to finalize it the last 2 days, but its finally here! This update will hopefully fix up some lag issue and crash issues people have been experiencing over the last few months!
I hope this helps! This wont be the last one to! more to some soon
-R
1.0.6b "Minor Patch"
A simple Minor patch in attempt to fix a Crashing issue
Fixes -Players can stop there momentum when entering a menu -Players will no longer be able to run around in a cut-scene -Minor C++ building changes
Additions -Museum has random weather changes now when you play the Museum level
1.0.6a "Chapter 1 Patch's and Fix's"
Chapter 1 has had some Major improvements implemented to create a much more stable multiplayer experience!
The UI has been Improved in the Main Menu and will soon Extend to the rest of the game.
Minor Tweaks and Fixes have been added through the game more well rounded.
Things will be moving around in the main menu the next couple of patches in preparation for Commissions and Chapter 2.