— Leviathan: The Cargo is suspended.
— I am not interested in visual novel “Leviathan: The Last Day of the Decade 2”.
— Right now, I am working on new experimental project “Personal Justice” (working title).
Further details - http://leviathan.club/en/News/Details/18-the-future-of-leviathan
The Cargo — content that will be part of a game... someday
On the 8th of October 2016, the 5th Update for Leviathan: The Cargo was released. This update adds Prologue.
WE WANT YOU TO FEEL GOOD
Hey sweeties! We have a surprise for you. :3
You support us a lot! Your feedback, you comments and discussions all help us make Cargo better and create a REALLY BIG game. So we want to give a sweet ingame gift for everyone who has bought Leviathan: the Cargo. We have a bunch of our own ideas but we would like to know would YOU like to receive as a gift?
Post your ideas in comments!
P.S.: We are going to send these gifts out to everyone who purchases Leviathan: the Cargo before the 1st of October.
Download demo!
Leviathan: the Cargo demo is available on Steam. It is a great chance to try the game out if you haven't done it yet!
Visit the store page and press the Download Demo button.
We've been working hard for this entire week on the demo version and on some game improvements. Here they are:
— People's Patrol route: direction improved, sprites added, animated doors added.
— Red Dress route: improved the scene, where we can chose a person to talk to. It should play smoother now.
— Main story, chapter 1: direction improved.
— Main story, chapter 2: cut off some unnecessary dialogs to improve ingame dynamics.
— Sounds: main menu sound design finished. We are also trying to reevaluate our approach to sound design of the game in order to make the process more streamlined.
Update 4 is here!
In this update we bring you the first chapter of the new "Red Dress" route! The route describes the highborn and their strange, diverse world and continues the story of one of the most popular characters from The Last Day of Decade - Kael Domian. The route will continue in the future updates, once the new locations are polished up for the release.
Speaking about the locations, we are working on a huge hangar which will link the underground tunnels to the garden. All of the dialogues for the next few chapters are complete, as well as the 3D models for the new locations. The texture work is 60% finished, and once it is done, we will continue drawing characters and assembling new story fragments for you to enjoy!
The new update will improve the game significantly. We are adding a loading screen to improve the overall performance of the game, fixing the lighting in the location with the consoles and upgrading the game sound.
It's time to update and meet Kael!
We thank you for your continued support and interest in our game. Stay tuned for future updates!
Hotfix
The problem with chapter 4 have been fixed.
Update 3
- Added chapter 4 of the main story
- Improved sprites for the People's Patrol route
- Fixed textual errors and typos
- Improved graphics
Update 2
We decided not to upload a new content this week. This decision was made because of your reviews. It also led us to an important conclusion: we'll spend more time on the main story updates and postpone all "dungeon-like" content.
So, what comes with a fresh update? This is a total improvement of all sides of the game. We also made some preparations to make game ready to release a new main story update next week. Moreover, we checked out your comments and letsplays/walkthroughs so we got an idea for a new route which will be also released soon.
Story map and overall progress
We remade the story map, now it comes with helpful tips and some visual improvements. Even now you can see how the main story plot divides into the two chapters: 4A and 4B. This branching brings some really significant changes into the story, and we hope it will make you happy (especially ones who played The Last Day Of The Decade).
We also pointed a new route on a story map. "How does it feel — to die by the Decade" — this is not a question anymore. Somebody may think that everything ends with the death of the protagonist but this is wrong: we plan to make this route really long.
Shooting part and controls
Now the gunfight became more dangerous and interesting. We also made some improvements to make it easier to play the Cargo on notebooks and MacBooks. Now left Alt (and Command for Mac users) works as the right mouse button.
Music and sounds
The new update brings a lot of improvements in sound and sound direction. It has become more complex that's why it takes a lot of time to make it work right. We've fixed a lot of sound bugs and now added the most part of sound, ambient, and music.
Other improvements:
<*>The "Forty-niner" achievement now works,
<*>Mech interface information disappearance corrected,
<*>Achievements are displayed correctly at the story map,
<*>Bug with terminal code fixed,
<*>A problem with pressing ESC during the interactive objects connection is fixed,
<*>Settings save now works correctly,
<*>"To be continued" screen is improved,
<*>Door holographic interface text is fixed,
<*>The dialog with Monica and Zvi after the train is gone is fixed: we've removed some things controverting with game setting.[\list]
Спасибо за то, что вы с нами. Мы благодарны вам за ваши отзывы, похвалу и критику. Помните, что именно благодаря вам мы продолжаем улучшать "Груз".
Update 2
We decided not to upload a new content this week. This decision was made because of your reviews. It also led us to an important conclusion: we'll spend more time on the main story updates and postpone all "dungeon-like" content.
So, what comes with a fresh update? This is a total improvement of all sides of the game. We also made some preparations to make game ready to release a new main story update next week. Moreover, we checked out your comments and letsplays/walkthroughs so we got an idea for a new route which will be also released soon.
Story map and overall progress
We remade the story map, now it comes with helpful tips and some visual improvements. Even now you can see how the main story plot divides into the two chapters: 4A and 4B. This branching brings some really significant changes into the story, and we hope it will make you happy (especially ones who played The Last Day Of The Decade).
We also pointed a new route on a story map. "How does it feel — to die by the Decade" — this is not a question anymore. Somebody may think that everything ends with the death of the protagonist but this is wrong: we plan to make this route really long.
Shooting part and controls
Now the gunfight became more dangerous and interesting. We also made some improvements to make it easier to play the Cargo on notebooks and MacBooks. Now left Alt (and Command for Mac users) works as the right mouse button.
Music and sounds
The new update brings a lot of improvements in sound and sound direction. It has become more complex that's why it takes a lot of time to make it work right. We've fixed a lot of sound bugs and now added the most part of sound, ambient, and music.
Other improvements:
<*>The "Forty-niner" achievement now works,
<*>Mech interface information disappearance corrected,
<*>Achievements are displayed correctly at the story map,
<*>Bug with terminal code fixed,
<*>A problem with pressing ESC during the interactive objects connection is fixed,
<*>Settings save now works correctly,
<*>"To be continued" screen is improved,
<*>Door holographic interface text is fixed,
<*>The dialog with Monica and Zvi after the train is gone is fixed: we've removed some things controverting with game setting.[\list]
Спасибо за то, что вы с нами. Мы благодарны вам за ваши отзывы, похвалу и критику. Помните, что именно благодаря вам мы продолжаем улучшать "Груз".