Hello everyone! Long time we have not seen, right?
But that's okay, because today we put everything in its place and finally tell you at what stage we are:
- The PC version is ready, it remains only to polish small details a little before the release. Now mobile version is well underway , which is still in development.
- We are very pleased to present you a new Liberator TD trailer, in which you can see the updated, dynamic and relevant gameplay at the moment.
We really want to know: what did you feel when you watched it? Did you feel the dynamics? Have a desire to play? - Please share this in the comments!
- Now, with a help of this trailer, we are trying to find a publisher, and so every day we are step by step approaching the release. After all, from the release right now we are separated only by the absence of the publisher.
For questions and suggestions: liberatortd@okaystudios.com
Beta Test
The wait is over! The new season of bug-hunting is upon us!
Playtesters! Gear up, grab as much scrap as you can, and don't forget to bring a notepad with you! Shoot, squash, kill the bugs that crawl - and log, write down, report the ones that happen during gameplay. Hehe!
If you already have a Steam key, you can start playing immediately. But please let us know in advance if you do! Also note: it is important that you delete the old save files if you've already played the game before. In any case, we need your feedback and bug reports!
If you don't have a key yet, you can contact via us e-mail, facebook etc if you'd like to participate. We'll walk you through the process of obtaining a key.
Liberator TD is almost complete. All that's left to do is to improve a few minor things, to polish the game further, and to add the cutscenes for the second chapter. That's right, they're not in the build yet.
We will also be running several livestreams of the game in the following weeks. If you have a channel on Twitch or Youtube, please feel free to contact us if you're willing to collaborate.
Thank you! Now go kill some bugs!
Pre-release roadmap outlined.
Hello everyone!
It's about time to describe our roadmap for the near future.
We're actively working towards the release of the game, finishing up the content and fixing issues.
This is our current checklist:
Get 8 more locations done (the release version of the game will have over 30 of them. Each level is carefully crafted with our hardworking hands as well as completed an immense number of times to make sure every player can beat it their own way)
Translate all of the in-game dialogue from original Russian to English (we're done with the writing itself, minus the proof-reading. Translating, however, is a lengthy process since many lines need to be thoughtfully readapted)
Create 5 more story cutscenes (each cutscene goes through several stages: writing, storyboarding, "rendering", editing, doing sound design, adding voiceover, translating, making a version with the translated voiceover)
Compose the music (we currently have 3 tracks only and that won't cut it. We're confident that both sound and music are important aspects of the game and we take them very seriously. Our sound designer is working his magic as our composer is outperforming himself with a midi keyboard)
Playtest the game (clearly we have to feel certain that it is thoroughly tested before we put it out there, so we're happy that so many people are ready to help us with this. Thank you!)
Make the final game trailer and the story trailer (as we approach the release we'd like to have 2 videos that show off our game and describe the setting of the world the game takes place in)
Prepare for the release (this is a complex, challenging process that involves certain technical steps, marketing, and analytics)
Soon we'll send out the final test invitations, and at that point the release will be imminent. THANK YOU FOR SUPPORTING US!
FOLLOW Liberator TD on Steam to keep an eye on for when it hits the shelves!
PLEASE NOTE!
Right now we are running the closed beta test of the game's first chapter. Thanks to all our participants!
You can still join up for the test. Currently we could definitely use some help proofreading the in-game texts in English. If you speak the language fluently and are willing to play the game and help us out, please CONTACT US!
You can now visit our item page on Steam. We would highly appreciate it if you follow our game and add it to your wishlist. Thank you for supporting us!
We're currently setting things up to initiate the closed beta test phase, and in the upcoming months we'll start preparing for the game release.
If you'd like to volunteer for the private beta test, please feel free to contact us!
You can now visit our item page on Steam. We would highly appreciate it if you follow our game and add it to your wishlist. Thank you for supporting us!
We're currently setting things up to initiate the closed beta test phase, and in the upcoming months we'll start preparing for the game release.
If you'd like to volunteer for the private beta test, please feel free to contact us!