Lichdom: Battlemage cover
Lichdom: Battlemage screenshot
PC PS4 XONE Steam Gog
Genre: Shooter, Role-playing (RPG), Indie

Lichdom: Battlemage

Lichdom: Battlemage Build 2014.05.14.52340-Release_PA2 Available to Download

We have just released the latest build for our Lichdom: Battlemage Pre-Alpha 2 client. This 363 MB patch includes the following update:

  • Fix to prevent inventory from becoming corrupted.

As always, we welcome your feedback. To report issues that you encounter with the latest build, please post in our Bugs and Technical Issues forum. If you would like to pass along suggestions on how Lichdom: Battlemage can be improved, feel free to share your thoughts in our Suggestions for Improvements forum.

Lichdom: Battlemage Pre-Alpha 2 Build 2014-05-12.51946 Available for Download

We have just released the latest build for our Lichdom: Battlemage Pre-Alpha 2 client. This 157 MB patch includes the following update:

  • Improved logging for start-up messaging.


As always, we welcome your feedback. To report issues that you encounter with the latest build, please post in our Bugs and Technical Issues forum. If you would like to pass along suggestions on how Lichdom: Battlemage can be improved, feel free to share your thoughts in our Suggestions for Improvements forum.

Lichdom: Battlemage Pre-Alpha 2 Build 2014-05-12.51894 Now Available

We've just released the latest Pre-Alpha 2 build of Lichdom: Battlemage. This patch is 156 MB in size, and consists of the following update:

  • Performance fix: corrected default to select the Nvidia card in dual GPU laptops.

As always, we welcome your feedback. To report issues that you encounter with the latest build, please post in our Bugs and Technical Issues forum. If you would like to pass along suggestions on how Lichdom: Battlemage can be improved, feel free to share your thoughts in our Suggestions for Improvements forum.

Lichdom: Battlemage Build 2014.05.09.51759 Now Available

We've updated the Lichdom: Battlemage Steam client with build 2014.05.09.51759. The following changes have been added to the game:

  • New and improved tutorial videos.
  • Fixes for player with ‘Black screen with visible HUD’.
  • Improved Vortex Pool visual indicators.
  • Improved priority for multi-threaded rendering.
  • Improvements to texture streaming.
  • Additional fixes for sound drops.
  • Additional rebalancing for Corruption spells and Tormentor boss fight.
  • Added additional improvements for error reporting.

As always, we welcome your feedback. To report issues that you encounter with the latest build, please post in our Bugs and Technical Issues forum. If you would like to pass along suggestions on how Lichdom: Battlemage can be improved, feel free to share your thoughts in our Suggestions for Improvements forum.

Lichdom: Battlemage PreAlpha2 Branch 2014-05-01.50656 Now Available for Download

Lichdom: Battlemage's Pre-Alpha 2 has been updated with the following changes:

  • Fixed several Old Drivasser voice over triggers.
  • Fixed SFX dropping out related to Corruption spells.
  • Fixes for Kinesis vs Boss.
  • Encounter updates to Final Boss fight and Adds.
  • Added a respectable Boss Loot drop to the final encounter.
  • Additional balancing to Bosses.
  • AI Targeting improvements added.
  • Additional fixes for crashes associated with game exit.
  • Balance changes to spells.
  • Updates and improvements to Delirium.
  • Fixes for Undead Boss enrage states and attacks.
  • Fixes for all Boss health bars.
  • Fixes for various status VFX getting stuck.
  • Additional improvements to logging and performance.

As always, we welcome your feedback. To report issues that you encounter with the latest build, please post in our Bugs and Technical Issues forum. If you would like to pass along suggestions on how Lichdom: Battlemage can be improved, feel free to share your thoughts in our Suggestions for Improvements forum.

Lichdom: Battlemage Enters Pre-Alpha 2, New Build Available

The Lichdom: Battlemage client is now updated with the Pre-Alpha 2 build. You will need to update your game client in order to see the changes in the game. Please note: previous saves will not be saved. You will need to restart the game from the beginning after updating to the latest build.

The Pre-Alpha 2 client contains the following changes and updates:

NEW: Level: Drivasser Intro

  • Story elements have been added that provide context for what the player is doing at the start of the game.
  • Tutorial elements that teach the player how the game is played have been added to the game.
  • The player can choose from four spell Sigils when they reach the first reliquary, ensuring that more players will be able to experiment with Sigils beyond the Fire and Ice given at the start of the Pre-Alpha 1 build.


Level: Grey Teeth

  • Improved checkpoint placement.


NPCs: Undead

  • Carrion Thrall
  • Revenant (+ skeleton variant)
  • Bonebolter
  • Banshee
  • Shroud


NPCs: Cultists

  • Trapper (enhanced)
  • Assassin (enhanced)
  • Zealot (enhanced)


Boss: Undead Hulk

  • Encounter enhancements such as ranged adds and better ranged boss behavior have been added.
  • Better Frenzy mode if you over CC.


NEW: NPCs: Demons

  • Tormentor (added as boss at the end of Grey Teeth)


Spell Sigils

  • All remodeled to promote cross-sigil play.
  • Fire: Better nuke, better DoT behavior.
  • Ice: Shatter, better freeze mechanic.
  • Corruption: Huge changes. A tad more complex but MUCH more interesting.
  • Delirium: Huge changes. Make a pet that lasts.... as long as you can keep him alive!
  • NEW: Kinesis.


NEW: UI: Journal

  • Players can access Journal to see their journal entries.


NEW: Story

  • High-quality voice acting from our main characters have been added for tutorials, in-game story-telling, and motion graphics. (Animations will still be rough or broken in most cases.)
  • NEW: Motion Graphics: Motion graphics are pre-rendered cutscenes that play at the end of a level and aid in storytelling.
  • NEW: Male/Female Player Character Choice: At the beginning of the game, the player is given the choice between the male and female Dragon player character. This choice has implications in terms of storytelling, player hand model and animations, and Gryphon NPC.


NEW: Ultra-Low Spec Mode

  • Players with lower-end hardware can run the game, including DX10 graphics cards. (Note: players with systems below our recommended hardware will technically be able to play but at unacceptable frame-rates even at the lowest spec setting).


NEW: Sigil advancement system

  • Each sigil has mini-quests that, when complete, allow the player to select specific, permanent improvement to the sigil.


Changes



Magic Spell Properties and Behavior Overhaul

  • The behavior of our spells and the properties that make up the crafting experience have been overhauled to ensure that there are multiple valid approaches to crafting within any given Sigil. Elemental spells are treated differently from the others, which represents a shift in design philosophy. Specialty spells such as Delirium are more focused and are a bit more advanced in their usage, requiring increased player skill but allowing us to make them more powerful.


Balance

  • Player and NPC stats have been rebalanced to reflect magic system changes and to ensure that all valid play styles are equally represented.
  • Loot rooms drops have been revisited. Drops are smarter and overall epic-ness is reduced a little, but farming is allowed.


UI: Crafting/Equipping/Synthesis Improvements

  • Usability and presentation of the Crafting/Equipping/Synthesis Screens have been improved.


Arena Gating

  • Old Drivasser and Grey Teeth will have gates established at intervals throughout the level to prevent players from being able to run from start to finish without engaging enemies. Some additional gating will be employed by changing NPC composition.


Cultist Behavior

  • Cultists have been improved so that they offer distinct gameplay from their Undead counterparts.
  • Cultists have been debugged so they provide a more compelling gameplay challenge for players.
  • Cultists have had a significant animation pass to improve their aesthetics.


Undead Hulk Boss

  • Boss behavior has been improved and refined, with the addition of a new story-oriented NPC.


Blink Mechanics Update

  • Overhauled and improved blink system.
  • Players have more control over the Nova associated with Blink.


General Performance Improvements

  • Improved overall performance for higher-end hardware.
  • Removed/reduced hitching that occurs when enemies spawn or when effects play for the first time.


We’d love to hear your thoughts about the Pre-Alpha 2 build.


Thank you for your continued feedback on the game. Your feedback is important to us, and we have you to thank for many of the changes we’ve made in our Pre-Alpha 2 build.

Lichdom: Battlemage Patch 2014.04.08.47440 Available

Lichdom: Battlemage has been updated with the following changes:


  • Fixed a crash in the Game Options screen
  • Bug fix for allowing Enter and Spacebar key bindings

Lichdom: Battlemage Build 2014.04.07.47285 Available to Download

The newest Lichdom: Battlemage client is now available for download. We've made the following changes to the client:

  • Added preliminary support for DX10 video hardware. Please follow up with us on the forums if you are a DX10 hardware owner and you encounter any issues.
  • Added “Very Low” as a choice in Options/Graphics.
  • The VSYNC option in Options/Graphics should now function properly.
  • Added full support for keyboard remapping. (Controller remapping to come in a future release).
  • Added the ability to adjust controller sensitivity.
  • Added tutorial videos (accessible from the main and pause menus).
  • Added the ability to exit directly to desktop from the game pause menu.
  • ‘Pure Virtual Function’ crash fix.
  • More stability fixes.

Please share your feedback on the new patch with us!

New Tutorial Videos Available for Lichdom: Battlemage

Start your gameplay off right by watching our two newest tutorial videos for Lichdom: Battlemage.

In our first video, we explain how to move around and cause massive magical destruction as a Battlemage within the world of Lichdom.

http://www.youtube.com/watch?v=0ew1ANSii7A

Our second video gives you the basics spell crafting, which you will use to personalize your Battlemage.

http://www.youtube.com/watch?v=1IN2tx_eOr0

Enjoy!

Lichdom: Battlemage Build 2014.03.25.45776 Now Available for Download

Lichdom: Battlemage has been updated to build 2014.03.25.45776. This build addresses FOV, mouse, and video playback concerns.

  • Initial implementation of FOV slider in Options/Graphics menu.
  • Mouse sensitivity default standardized for new players.
  • Removed inadvertent ability to pause certain videos with Spacebar/Enter/Controller ‘A’ keys.
  • Various stability fixes.


Please continue to share any issues you may encounter with the client in the Bugs and Technical Issues forum.